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VerfasserThema
LetItLoose
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First Impressions Thu, 18 November 2010 14:45
Wow. Cadet Johnny handed me a 0-4 drubbing on Mont Mochet, but it was still really fun!

I found the interface, from the community lobby, to the game screen, to the after game report, all to be very intuitive and easy to use.

I like that you can still see the lobby's chat screen when you are playing(solo at least).

The sound effects are a nice addition, now i don't have to make them myself!

I can't wait to try again against a human!

      
Kromka
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Re:First Impressions Thu, 18 November 2010 14:53
Simply only Black Screen ... Confused
and log was sent...
      
Rock Shox Lyrik
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Re:First Impressions Thu, 18 November 2010 15:38
I played once solo and it is great! Thumbs Up I have to go out now, but later I will continue to test it Smile
      
Brice
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Re:First Impressions Thu, 18 November 2010 16:00
Kromka wrote on Thu, 18 November 2010 14:53

Simply only Black Screen ... Confused
and log was sent...


And I answered you Smile
      
Mighty Jim 83
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Re:First Impressions Thu, 18 November 2010 18:44
It's amazing the simple things you can forget...

For example, until my hammering by Jonny earlier, I'd completely forgotten that you can't fire from the sea- was convinced there was some kind of bug that was stopping my units from battling until I remembered.

The look and feel of the whole thing is really good - definitely worth the step up in investment from Vassal (i.e. having to pay for future ingots).

Won a battle, and got some of the award things- wonder when they start showing up on my forum posts?

Second set of games bit disappointing- opponent disappeared right near the end of the battle, then a Bot took over and didn't do anything- this is Beta I guess, just hope my "honour" won't be tarnished for getting fed up after 5 minutes of Bot doing nothing, and leaving...

Time to go and file a bug report.
      
numquam retro
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Re:First Impressions Thu, 18 November 2010 19:28
Puhh.. Jonny rolls his battle dice much better than I => I lost as allied in "pegasus bridge" Embarassed

But at the 2nd attempt I managed to win.. Razz
      
DaveyJJ
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Re:First Impressions Thu, 18 November 2010 19:42
numquam retro wrote on Thu, 18 November 2010 13:28

Puhh.. Jonny rolls his battle dice much better than I => I lost as allied in "pegasus bridge" Embarassed


I will reserve chuckling at you based on the knowledge of future drubbings I know I will receive, as soon as I can get out of stupid work and get home to install this.
      
Randwulf
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Re:First Impressions Thu, 18 November 2010 19:51
Big ol bug report sent... would not launch.

of course it may just be my dinosaur of a computer???


I kinda like the pay as you play thing, it makes sense.

But I still wondering how the expansions will be added and how will that cost be added in???

I am NOT to crazy about having to spend my GI credits on extras inside a scenario??? would think people would just avoid playing those scenarios???

2 GI credits to play the AI Johnny or 1 credit from me and 1 from my online opponent does kinda herd you into playing real people instead of the AI...

      
DaveyJJ
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Re:First Impressions Thu, 18 November 2010 20:27
Randwulf wrote on Thu, 18 November 2010 13:51

But I still wondering how the expansions will be added and how will that cost be added in???

I am NOT to crazy about having to spend my GI credits on extras inside a scenario??? would think people would just avoid playing those scenarios???




I personally hope that the official expansions get slowly added over time and there's no new costs involved in playing them in either online or versus the AI (1 or 2 ingots). That's what we're paying for in the pay-to-pay model, continued development, right?

I agree that I will be avoiding either official or user editor scenarios where there are extra costs involved. Playing the vanilla scenarios as it were. I know that any scenarios I create in the editor to share will have normal units/terrain etc without any additional special costs to play.
      
Franck
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Re:First Impressions Thu, 18 November 2010 21:32
Mighty Jim 83 wrote on Thu, 18 November 2010 18:44


Won a battle, and got some of the award things- wonder when they start showing up on my forum posts?


All enrolled players get their rank insignia as a default ribbon close to the avatar
Since you're still a cadet, ther's nothing showing there yet...
If you wish to show one of the achievements you won instead, you can set it from your account page
If you were talking about the pix som of the earlier testers brag with in their signature, we have plans to add them there as well but didn't do yet... They just made the picture up themselves for the moment...
      
LetItLoose
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Re:First Impressions Thu, 18 November 2010 21:38
I played 3 more games at lunch. This is great, i love being able to just sign in and go, no set up!

I did have a weird thing happen on Saverne Gap, and I don't know if it is a bug, or me not knowing the rules. but it seemed like the german artie could not fire outside of its section. The allied player ran his tanks up the left flank, into the 2 dice range of my guns, and I played artillery bombard, hoping to destroy one unit in a single turn. For some reason, I could not target the tanks only 4 hexes from my guns?

Anyway, I think the paying for elite units is a little lame, and they are a little expensive. Especially on scenarios designe around them, like point du hoc. It seems like it would be unfair for the allies if they did not buy the rangers upgrade. Overall, I like the pay as you play model, but hope the elite unit cost gets adjusted a bit.
      
Franck
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Re:First Impressions Thu, 18 November 2010 21:55
LetItLoose wrote on Thu, 18 November 2010 21:38


I did have a weird thing happen on Saverne Gap, and I don't know if it is a bug, or me not knowing the rules. but it seemed like the german artie could not fire outside of its section. The allied player ran his tanks up the left flank, into the 2 dice range of my guns, and I played artillery bombard, hoping to destroy one unit in a single turn. For some reason, I could not target the tanks only 4 hexes from my guns?

Actually those are special rules for this scenario:
Hills are impassable
Artillery may not fire over hills
You can get back to the briefing in game by clicking oin the "i" buutton on top left hand of the screen
      
LetItLoose
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Re:First Impressions Thu, 18 November 2010 22:15
ok, great thanks Franck!
      
william2000
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Re:First Impressions Thu, 18 November 2010 22:31
What to say about my first impression?
Pegasus bridge. Me on the German side. Johny is pretty tough bastard, but I know how to handle dices as well Wink Battle is going close to finish. Three medals me, three medals Johny. I can't hold my mouse because of my sweating hand. My unit of two soldiers is assigned to attack...
And then...
Connectin to server was lost Sad
Let's try it again Smile And I believe the second (third... and as many as possible) impressions will be only better Smile
      
Cozmos
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Re:First Impressions Thu, 18 November 2010 23:15
AI instead of making it smarter to beat you, seems they cheaped out like so many game developers do, and just have it cheat more Sad

89% hit ratio against....really?

so now I'm forced to wait, so I can play against humans....great!
      
eric
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Re:First Impressions Thu, 18 November 2010 23:20
Cozmos wrote on Thu, 18 November 2010 14:15

AI instead of making it smarter to beat you, seems they cheaped out like so many game developers do, and just have it cheat more Sad

89% hit ratio against....really?

so now I'm forced to wait, so I can play against humans....great!


You are completely wrong. Rolling Eyes

The AI does not cheat at all. It uses the very same dice rolls as human players and does not cheat in any way. We spent years coding it, the hard way!

It did pay off, in that the AI is uncannily good at maximizing the amount of dice it can roll, its odds, ... and all other things that a computer can be good at. Very Happy

But it fights fair above all. There would be NO fun otherwise.

[Aktualisiert am: Thu, 18 November 2010 23:24]

      
eric
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Re:First Impressions Thu, 18 November 2010 23:23
Randwulf wrote on Thu, 18 November 2010 10:51


I kinda like the pay as you play thing, it makes sense.

But I still wondering how the expansions will be added and how will that cost be added in???

I am NOT to crazy about having to spend my GI credits on extras inside a scenario??? would think people would just avoid playing those scenarios???

2 GI credits to play the AI Johnny or 1 credit from me and 1 from my online opponent does kinda herd you into playing real people instead of the AI...




The expansions will be handled the same way as the existing base game scenarios, through the use of Gold Ingots. That is one of the benefits of such a system: there won't be a fragmentation of the user base as we add more scenarios. Any scenario we add, regardless of the expansion it comes from, will be playable through the same use of Gold Ingots as the base game scenarios.
      
william2000
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Re:First Impressions Fri, 19 November 2010 00:33
eric wrote on Thu, 18 November 2010 23:23

That is one of the benefits of such a system: there won't be a fragmentation of the user base as we add more scenarios. Any scenario we add, regardless of the expansion it comes from, will be playable through the same use of Gold Ingots as the base game scenarios.


If nothing else, this is a great idea in GI system... If I understand it well - it'll not be important from which expansion scenario comes, it's just a common scenario. Game will handle all aspects... Nice.
One more question - When will open beta turn into an official game? Understand me well - I played just a few games (and got kicked in the ... few times Smile ) And I love it already. I'm just affraid, when beta time ends, there will be a few weeks pause, when we can't play each other... This would be just cruel to us Sad
PS: As allways - sorry for my english

[Aktualisiert am: Fri, 19 November 2010 00:34]

      
eric
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Re:First Impressions Fri, 19 November 2010 00:40
As we wrote in the User Guide (or the FAQ?) we don't know when version 1.0 will be ready. It depends on how many bugs we find, etc...

I am not sure I understand what you mean by a few weeks pause? there won't be any pause, the transition from beta to 1.0 should be smooth and with no (or very little) interruption.
      
william2000
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Re:First Impressions Fri, 19 November 2010 00:43
Thank you for such a quick reply... It's exactly what I wanted to know... Transition to 1.0 without interruption (or very little) sounds great to me Smile

[Aktualisiert am: Fri, 19 November 2010 00:44]

      
Kaiser6977
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Re:First Impressions Fri, 19 November 2010 01:05
Great Game! Great JobQ

You know, I did the math, if I use the Gold Ingots like I did today on a daily basis, the $60 package would last me 96 days. So let's stretch that out to 365 days to be fair to all the variables involed. That means it could cost me $60+/year to play this game.

I'm sorry, that is unacceptable. I understand where DOW is coming from with this system, but the prices need to be cut. And if this system is soley to prevent hacking the game, the game being online alone is enough to prevent that.
      
screamer001
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Re:First Impressions Fri, 19 November 2010 01:59
Tried to open the game, the screen turned white, and a popup appeared stating "Memoir'44 online has stopped working. A problem caused the program to stop working correctly,. Windows will close the program and notify you if a solution is available" I have to hit the close button in the popup to exit the screen and I get kicked back to my desktop. problem reported and log sent. Jeff
      
Brice
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Re:First Impressions Fri, 19 November 2010 08:12
jscrmr001 wrote on Fri, 19 November 2010 01:59

Tried to open the game, the screen turned white, and a popup appeared stating "Memoir'44 online has stopped working. A problem caused the program to stop working correctly,. Windows will close the program and notify you if a solution is available" I have to hit the close button in the popup to exit the screen and I get kicked back to my desktop. problem reported and log sent. Jeff


I will answer your request through our request system soon, but I just wanted to say that this is an usual indication of lack of hardware accelerated OpenGL drivers.
Make sure you install updated graphics drivers for your computer directly from the graphic card/chip manufacturer website (ie www.nvidia.com, www.intel.com or www.ati.com).
      
frozenchrome
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Re:First Impressions Fri, 19 November 2010 15:31
Considering I just bought the board game not a week ago and now I found this nugget (pun intended) while perusing the forums... Wow, just wow! :)

I played 3 games (lost each one) of Sword against Johnny last night and was very impressed how well the game mechanics were transferred to code. The graphics, the interface and settings are quite pleasant, though not as intuitive as I thought. I had to keep going back to the manual, at first, to get a hang of it. However by the 2nd game, I was good.

The solo game does make one wonder if the dice rolling is slight bent towards the AI (3 rolls of 3 grenades in a row, common ...) but the tactics are very very sound and make for a good rumble. It will probably "seem" more balanced when played against a real player.

I am impressed at the Linux port. I ran it directly off Ubuntu 9.04 with the nVidia graphic drivers. A couple issues of I encountered were:

- Trying to quit the game, it remains at the login screen with no way out, outside a xkill(1).
- I disable the game music (via options)so I could listen to online streaming radio but it still played on.

All in all, this is a true solid beta in the old school sense of the word, and well worth the pay as you play model to keep the development and infrastructure on-going. I am looking forward to playing this for a long long time.
      
DaveyJJ
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Re:First Impressions Fri, 19 November 2010 17:12
Kaiser6977 wrote on Thu, 18 November 2010 19:05

Great Game! Great JobQ

You know, I did the math, if I use the Gold Ingots like I did today on a daily basis, the $60 package would last me 96 days. So let's stretch that out to 365 days to be fair to all the variables involed. That means it could cost me $60+/year to play this game.

I'm sorry, that is unacceptable. I understand where DOW is coming from with this system, but the prices need to be cut. And if this system is soley to prevent hacking the game, the game being online alone is enough to prevent that.


I'm of two minds on this. At my rate of usage (15 ingots used in my first six games) I'd play 400 games on a 1,000 ingots. Given I might play, perhaps, 10-20 games/week that's somewhere very roughly (give all other variables in my life) between 6 months and a year of play for $30. Even if I somehow played lots more than I really should do, I could get a years play from $60 easily. Just like you.

Is that expensive? Hmm, compared to what I would ask?

I have friends addicted to World of Warcraft and EVE online etc who pay $180/year to play (Blizzard raking in $180,000,000/month in subscriptions these days). I have co-workers who buy two or three cups of coffee each weekday at Timmies or Starbucks who must spend $30 *a week* on crappa lappa frappathingies. It all depends on your priorities I guess.

I will have to see long term how it plays out for me; how far $30 really gets me.

I do tend to agree that I personally think that 5 ingots to play any of the scenarios is a wee bit steep. I think three ingots should be the maximum anyone has to spend to play an online game. I'm sure the business model was thought through to maximize profit vs. playtime but that does seem very very steep. DoW could at least advertise right up fron that games online cost between 1 and 5 ingots to play.

We'll see over time I guess.
      
rasmussen81
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Re:First Impressions Fri, 19 November 2010 17:32
frozenchrome wrote on Fri, 19 November 2010 18:31

Considering I just bought the board game not a week ago and now I found this nugget (pun intended) while perusing the forums... Wow, just wow! Smile


Glad you like it! Smile Good timing on your part.

Quote:

I played 3 games (lost each one) of Sword against Johnny last night and was very impressed how well the game mechanics were transferred to code. The graphics, the interface and settings are quite pleasant, though not as intuitive as I thought. I had to keep going back to the manual, at first, to get a hang of it. However by the 2nd game, I was good.


I agree that they've done a great job with the transfer of this great game to the computer. Once you've played a game or two the system makes sense and I believe it quite intuitive. It sounds like you figured it all out?

Quote:

The solo game does make one wonder if the dice rolling is slight bent towards the AI (3 rolls of 3 grenades in a row, common ...) but the tactics are very very sound and make for a good rumble. It will probably "seem" more balanced when played against a real player.


That's always something people will wonder but the funny thing about random is that it's actually not very random! The computer does not cheat, rest assured of that. Smile

Quote:

All in all, this is a true solid beta in the old school sense of the word, and well worth the pay as you play model to keep the development and infrastructure on-going. I am looking forward to playing this for a long long time.


I agree and I look forward to future improvements made on this excellent game. Glad to have you in the ranks and I'll see you on the battle field! Cool
      
TubBelly
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Re:First Impressions Sat, 20 November 2010 04:51
High KUDOS to the designers and beta testers on an OUTSTANDING online version of Memoir 44.

There does seem to be a few gripes about having to "pay-to-play" from several players.

How about having the practice "Solo" games against bots and unranked "Friendly" games against real players free to play? Pay-to-play games against real players would grant ranking, achievements and bragging rights. Special rules, units and expansions required to play some games can only be obtained/purchased with Gold Ingots, keeping all the "Solo" and "Friendly" games with basic practice game setups (ie: Pegasus Bridge and other scenarios from the core game).

Maybe in the future introduce free LAN play where local players can play unranked games using special rules and units acquired through paid ranked play?

Days of Wonder could hold online tournaments for paying ranked players. The tournaments could reward special one-of-a-kind medals, ribbons and achievements. Some tournaments could reward prizes (ie: extra Gold Ingots, DoW store credits, special promo/collectible M44 game pieces, etc).

There could even be a future "all expenses paid" international tournament invitational for the top ranked players online to compete (a la "Ticket to Ride") at a real table on a real M44 gameboard in Bastogne, Belgium. Grand Prize: 18k Gold Memoir 44 Set of an Infantry, a Tank, and a Artillery piece.

Just my thoughts.
TubBelly






[Aktualisiert am: Sat, 20 November 2010 05:07]

      
Benzin
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Re:First Impressions Sat, 20 November 2010 14:50
I must say the game really looks great.

Only problem I have is that I thought it would be that you have to pay for the game, and then be able to play as much as you want.
Don´t really like the pay-to-play feature of the game. In my opinion after a while you will lose people because of this.
Also playing against AI should be free, not more expensive than playing against other people.

for the rest of the game I can only say, good job.
      
screamer001
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Re:First Impressions Mon, 22 November 2010 02:19
Played solo about 6 times, trying to get a little better before I play someone. Great game!
      
ad79
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Re:First Impressions Mon, 22 November 2010 09:31
screamer001 wrote on Mon, 22 November 2010 02:19

Played solo about 6 times, trying to get a little better before I play someone. Great game!


You shouldn't be afraid to play people online. I have found that I have become a better Memoir player during closed beta, just because I have been exposed to different playing styles and have learned alot from that.

Stig Morten
      
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Re:First Impressions Mon, 22 November 2010 10:32
While I really like the way the game itself was realized with nice graphics and a very intuitive gameplay, I'm not too fond of the ingots system as well. Actually I do understand that server costs have to be covered, so it's okay if online play is pay-by-play. But solo play as well? Correct me if I'm wrong, but playing against Johnny happens offline, doesn't it? I'd happily pay a small fixed fee (like $15) for a stand alone solo version of the game, but once my beta-ingots are used up, I'll definitely not going to buy any more. If I want to play against another human being, I'll whip out my physical copy of the game (which I've already spent quite some money on).
      
rasmussen81
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Re:First Impressions Mon, 22 November 2010 11:42
Laserschwert wrote on Mon, 22 November 2010 13:32

While I really like the way the game itself was realized with nice graphics and a very intuitive gameplay, I'm not too fond of the ingots system as well. Actually I do understand that server costs have to be covered, so it's okay if online play is pay-by-play. But solo play as well? Correct me if I'm wrong, but playing against Johnny happens offline, doesn't it? I'd happily pay a small fixed fee (like $15) for a stand alone solo version of the game, but once my beta-ingots are used up, I'll definitely not going to buy any more. If I want to play against another human being, I'll whip out my physical copy of the game (which I've already spent quite some money on).


All Memoir '44 Online play takes place online (hence the name). You cannot play solo games offline...in fact I don't think you can even get into the main screen.
      
Kaiser6977
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Re:First Impressions Mon, 22 November 2010 14:35
I would assume "Johnny's" AI is local and not on the server. Server for a solo game serves as license check only at that point.

So with that being said...

It is very hard to go along with DOW getting beta testers for free and yet have them pay-to-play as well. Games of this genre you pay a fixed fee for a base game that allows you to play solo and then you may pay a "subscription" to play online against others.

Being a coder/developer myself, I'm finding, in my programming opinion, there are some questionable things being said.

I am not a fan of the pay-to-play, I am a fan of the game system, I also am a fan of Memoir '44 Online... But the paying system is flawed and I fear will drive people away.

It would be nice to see a fixed-fee license for those who will want to only play solo. If I'm not mistaken, they wouldn't be able to use Expert Mode anyhow and if they are not playing online, they are not costing DOW any real server usage. Then there could be a license where you upgrade from the fixed-fee license to a "subscription" of sorts... If that is pay-to-play, so be it, at least the base game is a one-time cost.

If this seems too ridiculous, then maybe DOW should offer a one-time cost for unlimited ingots...

DOW does need to make a profit, but a profit can't be made if enough players are not willing to pay. Bottom line.
      
Laserschwert
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Re:First Impressions Mon, 22 November 2010 15:54
Kaiser6977 schrieb am Mon, 22 November 2010 08:35

I would assume "Johnny's" AI is local and not on the server. Server for a solo game serves as license check only at that point.


That's what I assume.

Of course, the problem with a "fixed price" version of the game for solo-plays (or maybe even LAN play, if more people bought the game?) is, how are expansions and custom-made scenarios handled? Paying for a version of the game that only allows me to play the 16 scenarios of the base game is rather pointless, especially with the huge amount of community-created scenarios. So that version would have to be extendable. That being said, DLC (downloadable content) is quite common these days, so I wouldn't mind paying a couple of bucks for each expansion once it gets released.

A great feature would be if the game can go online and log into the "Military Archives", allowing you to load the scenarios directly inside the game (which wouldn't require more bandwith than going there manually). Of course, the "objectives" written in the scenario description have to be programmed into the game somehow, so I doubt the game can do an on-the-fly conversion of the existing PDFs.
      
rasmussen81
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Re:First Impressions Mon, 22 November 2010 16:45
Laserschwert wrote on Mon, 22 November 2010 18:54


A great feature would be if the game can go online and log into the "Military Archives", allowing you to load the scenarios directly inside the game (which wouldn't require more bandwith than going there manually). Of course, the "objectives" written in the scenario description have to be programmed into the game somehow, so I doubt the game can do an on-the-fly conversion of the existing PDFs.



I'm afraid I don't understand all of the other computer stuff in the last two posts (a little advanced for me) but I can shed some light on the quote above. Smile

This idea of being able to go into the Military Archives and play battles from there is exactly what the Expert Mode will allow. From what I understand people will be able to play any Scenario From the Front that has been made available by the scenario creator. It will be an easy process to switch from the design to the battlefield.

To allow any battle to be played, DoW has developed a system where the rules are hardly enforced by the program so people can apply all the special rules (called for by the scenario or decided on by the players) they want! However, there are still some issues to work through, like Eric said.
      
    
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