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Hoyts
Nachrichten: 1
Registriert: December 2005
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How to ask questions
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Mon, 09 October 2006 02:08
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Just read the rule book in prep of our first game. My question to you veterns. When you ask another player a question, do they answer in public or private? I am wondering in a 6 player game would the other 4 players be privy to both the question and answer? These seems like a way to get free information by not even being involved in that "play". Please let me know how you handle this.
Thanks.
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GreatDane

Nachrichten: 755
Registriert: June 2004
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skerpe
Nachrichten: 3
Registriert: December 2006
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Re:How to ask questions
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Sun, 17 December 2006 13:42

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Hi,
I'm pretty new to this game. The first time we played, we were six to play. At first glance, six players isn't an ideal number. Four seems much better.
Anyway, one of the players came up with the following question:
Give me, in order, starting from upper left corner of your suspect sheet, in rows towards the bottom right corner: all characteristics of the monks you have marked as seen.
"What?" That was the groups reaction too. Well, since the question didn't imply naming a suspect, I allowed it.
But still.... Just wondering what others think about this one.
Cheers,
Lion of Flanders.
[Aktualisiert am: Sun, 17 December 2006 14:54]
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guest304721
Nachrichten: 1
Registriert: January 2007
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Re:How to ask questions
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Wed, 03 January 2007 00:23

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That "Give me in order" etc. is an order, not a question, and should not have been allowed, in my opinion. . . . but then while I have read the rules, I have never actually played the game yet.
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Cato_the_Elder
Nachrichten: 12
Registriert: December 2006
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Re:How to ask questions
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Wed, 03 January 2007 18:04

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He could rephrase it as a question to get the same response. Here is an example: "What are, in order, starting from upper left corner of your suspect sheet, in rows towards the bottom right corner, all characteristics of the monks you have marked as seen."
It is probably objectionable because it essentially requires the person being questioned to name each person he has eliminated. Even though the answer would not use a name it would use the functional equivalent of a name.
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GreatDane

Nachrichten: 755
Registriert: June 2004
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Re:How to ask questions
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Wed, 10 January 2007 12:01

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The question is legal, but will give everybody else the exact same information. So unless the player has a card that will grant him an extra turn will he be the last to actually use the acquired information.
Much better to get information no-one else can use because they don't know the characters involved.
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Cinnibar
Nachrichten: 3
Registriert: November 2004
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Re:How to ask questions
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Wed, 18 April 2007 09:03

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| Cato_the_Elder wrote on Wed, 03 January 2007 09:04 | He could rephrase it as a question to get the same response. Here is an example: "What are, in order, starting from upper left corner of your suspect sheet, in rows towards the bottom right corner, all characteristics of the monks you have marked as seen."
It is probably objectionable because it essentially requires the person being questioned to name each person he has eliminated. Even though the answer would not use a name it would use the functional equivalent of a name.
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Actually, wouldn't a valid answer be a list of the characteristics as requested for each monk, but omitting any duplicates, and adding any new characteristic that appears in the order? That really gives only the first (possibly second) monk's characteristics, and leaving a guessing game to the questioner what combination of traits each successive monk has on your sheet. But it would satisfy the question, though the questioner would probably be upset their 'killer' question didn't auto-win the game. 
"Templar, Father, fat, clean-shaven, hood, unhooded, Brother, Franciscan, bearded, Novice, thin, Benedictine."
A clever answer for the question?
Of course, if the question asks for 'individual characteristics, including the word 'stop' after each monk', that is more obviously an abuse this trick wouldn't help with.
Perhaps I need to house-rule that questions can not refer to the character sheet's implicit ordering...or prepare some scrambled sheets.
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Sgt Storm

Nachrichten: 685
Registriert: December 2006
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Re:How to ask questions
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Tue, 25 November 2008 02:27

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| skerpe wrote on Sun, 17 December 2006 07:42 | Hi,
I'm pretty new to this game. The first time we played, we were six to play. At first glance, six players isn't an ideal number. Four seems much better.
Anyway, one of the players came up with the following question:
Give me, in order, starting from upper left corner of your suspect sheet, in rows towards the bottom right corner: all characteristics of the monks you have marked as seen.
"What?" That was the groups reaction too. Well, since the question didn't imply naming a suspect, I allowed it.
But still.... Just wondering what others think about this one.
Cheers,
Lion of Flanders.
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Of course, the player can always decline to answer.
Reading the rules literally, such a question is legal. However, this is a lame question and obviously not in the spirit of the game (on several levels). I would not allow it as it essentially asks for all information gathered by that player. You could also consider it multiple questions at once, as it asks about each suspect on your sheet.
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Lord_Nibbler

Nachrichten: 29
Registriert: December 2006
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Re:How to ask questions
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Thu, 24 September 2009 11:51

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It can be very enoying to make everything public but to go all the time aside lets the other players get bored.
We tend to allow the question to be written in paper and the answer to be given out aloud; makes the game more fun
Afterall, why should other monks hear your conversations from the other side of the abbey?
About the question of ticked monks I think is a very unfair question to ask and I would not allow it.
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Mighty Jim 83

Nachrichten: 333
Registriert: August 2009
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Re:How to ask questions
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Tue, 26 January 2010 17:25

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First time we played this, we tried making all questions and answer secret (i.e. just the two players involved knowing what was said).
It just made things very awkward, and made the game last for absolutely hours!
Much more fun asking simple, open questions, you can still gain an advantage on other people by virtue of what's in your hand.
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Sgt Storm

Nachrichten: 685
Registriert: December 2006
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BullpenPro
Nachrichten: 2
Registriert: January 2011
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Re:How to ask questions
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Sun, 23 January 2011 21:52

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If you land in a room with another player, the rules compel you to ask a question - it is not optional. (Rules: "If your pawn ends its move in a room already occupied by another player's pawn, you must ask that player a question." Emphasis theirs.
If the questioned player does respond, then the return question MUST be answered honestly, which makes allowing the sort of question posed here a bad idea.
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Sgt Storm

Nachrichten: 685
Registriert: December 2006
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Re:How to ask questions
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Thu, 27 January 2011 18:46

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Yeah, that's right. Sorry. You must ask a question.
I've played this several times recently and we (the players) talked about making the questions/answers secret, but we always decide against it. Besides the fact it may be a pain in the rear to do this efficiently, and the game will be lengthened from more limited information, secrecy really detracts from the game. The winner should be partially determined by the quality of the questions asked.
If you are clever with your questions, you can keep information from your opponents. Those that ask more direct questions, such as "Do you have so and so checked off?" will give you free information.
I usually play this game like Clue. You have some constants, which are the cards you hold in your hand and cards you have never passed. You ask a question that includes a suspect in your hand (or one you have never passed) and at least one other suspect you need information on. However, this can backfire if everyone discovers the identify of a card you have been holding back.
Regarding whether it makes sense that monks can hear conversations from several rooms away, I like to think the monks are eavesdropping on conversations or maybe gossiping about them afterwards.
[Aktualisiert am: Thu, 27 January 2011 18:52]
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Kuildeous
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Registriert: February 2012
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