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bobaroo
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In game talking Tue, 23 December 2008 02:26
The group that I play SOC with is having trouble deciding how much talking about your hand is too much. For example, when someone has a 1,2,3 he says "I can start a war, but not finish it." The problem we found is the next person says "I can start a war and finish it, but can't do the middle." With some more witty remarks people can indirectly say exactly what is in their hand. Also, when someone lays down a 5 on the black knight is it ok to say "I need another one of these"? Any advice on how to deal with this?
      
PatLaPatate
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Re:In game talking Tue, 23 December 2008 03:06
Yeah, we have came to the conclusion that we never talk during our games Very Happy

And it works!
      
Sgt Storm
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Re:In game talking Tue, 23 December 2008 08:28
I've experienced the same problems. You have to draw the line at not revealing what actual cards you need. Also, you need to converse as if you are a knight talking about wars and quests and not a person playing a card game. And all the players need to understand that before they start. Having played the game a couple times before helps.

I think "I can start a war, but not finish it" is probably okay, but saying you can't do the middle is not okay (you are saying you are weak in 3's, maybe 2's and 4's). Think about it as an actual war and that statement makes little sense.

"I need another one of these" is clearly asking for a 5 and should not be allowed.

But, it is hard to control other people, especially if you have young children playing (as I do). You can be lenient in your first couple games, then as you get more experience tighten the rules.

Maybe, ahead of time, you could agree on the rules, issue warnings and penalize members by requiring a vow of silence (like a cross between SOC and Mystery of the Abbey, maybe someone in the room will murder you Laughing ).

      
Mighty Jim 83
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Re:In game talking Fri, 08 January 2010 14:53
I think it can easily get very silly very quickly - I've often experienced conversations where Arthur is on the Grail quest, exchanging a card with another knight who says something like "I can aid you in your quest my liege, in exchange for a card that is mighty, but not not the mightiest" (I.e. give me a 4 Fight, i'll give you a grail)

If you play infrequently enough, and everyone's pretty bad at the game - i.e. we're going to lose anyway, then this can be amusing, but if you're good enough to play properly, i guess it's not really in the spirit of things.
      
Antoine
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Re:In game talking Wed, 13 January 2010 11:48
Mighty Jim 83 écrit le Fri, 08 January 2010 14:53

"I can aid you in your quest my liege, in exchange for a card that is mighty, but not not the mightiest" (I.e. give me a 4 Fight, i'll give you a grail)


Laughing
We also play like that, particularly with new players... and it's fun! I cannot imagine a Shadows over Camelot game where nobody's talking...
      
travisjhall
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Re:In game talking Wed, 13 January 2010 17:37
Antoine wrote on Wed, 13 January 2010 20:48

We also play like that, particularly with new players... and it's fun! I cannot imagine a Shadows over Camelot game where nobody's talking...

There is a middle ground between that and not talking at all.
      
Antoine
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Re:In game talking Wed, 13 January 2010 22:44
Sure. I was referring to Patlapatate's post (see above).
      
rasmussen81
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Re:In game talking Thu, 25 February 2010 15:49
As long as everyone's having fun, I don't worry too much about what people are saying. Maybe I just don't play the game often enough to crack down on the rules for talking, but I'm also often playing with people who haven't played before (or people who haven't played in a long time).

I'm with Antoine! I can't imagine a game of SOC without talking! Confused That's half the fun. Cool
      
Sgt Storm
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Re:In game talking Thu, 25 February 2010 22:05
rasmussen81 wrote on Thu, 25 February 2010 09:49

I'm with Antoine! I can't imagine a game of SOC without talking! Confused That's half the fun. Cool


Yep, I agree, t'would hardly be a very "cooperative" game without any talking. After a couple games, I have semi-trained my 8 year old son to pretty much toe-the-line and not be too explicit.

But it might be easier to train monkeys than to get some adults to cooperate. Laughing
      
rasmussen81
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Re:In game talking Sat, 27 February 2010 07:20
Sgt Storm wrote on Thu, 25 February 2010 13:05

But it might be easier to train monkeys than to get some adults to cooperate. Laughing


Very true!! I wonder why the adults are so much harder to convince to avoid telling everyone what they have or what they need. When it comes down to it though, as long as everyone else is having fun I can't complain...even if someone is talking about needing the "middle smite"! Laughing
      
futurewolf
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Re:In game talking Tue, 24 July 2012 18:11
The general idea isn't to make things confusing and difficult, but to make it possible for the Traitor to mislead or lie and have a chance of being detected. If everyone basically explains exaclty the numbers they have, it's impossible for the traitor to falsely claim they can help. If everyone makes it clear that they have a 1, and 2, and the Traitor should have the 3, he/she can't claim "oops, I can't help, I thought it would be a different number."

In some cases, the specific card needed is obvious - for example, the people at the grail quest need grail cards. If Saxons/Picts is filled up to 4, they need a 5. If the Black Knight has 5, 5, 3, they obviously need a 3. In these cases, the use of colorful language is just to keep up the spirit of the game. But in other cases where it's unclear - for example, which players have exactly which cards for the Saxons/Picts, or who has the stronger set of cards to go against, say, Lancelot, it's a balancing factor for the Traitor. If the traitor claims to have a better set and everyone is being specific (even "well I have a very middling combat ability" or "I am strong but not the strongest") it will be very hard for the Traitor to claim a quest and then lose it without being detected. However, the Traitor can claim to have a good hand for Lancelot as a generality, but when he plays 2 4's and 3 1's he can claim that he had a full set and thought he could beat it fast enough. The same is true for playing black cards, and if you're in the habit of giving too many clues, it makes it impossible for the Traitor to be cunningly deceptive because everyone will know exactly what was played by whom.
      
    
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