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VerfasserThema
FlankingFriars
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Re:Interesting Race Banners/Special Power combos Sat, 27 April 2013 09:32
My group mixes SW with SWU to get some real nasty combos:
-Commando Ogres for an overall -2 to all conquering
-Hordes of Mummies is just handy to have more
-Forest Mushrooms, Mining Dwarves, Magic Wizards all give +2 on top of owning the regions
-Vampire Sorcerer can take 2/opponent in the same manner
      
blaxnlion
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Re:Interesting Race Banners/Special Power combos Sat, 27 April 2013 15:00
Flying Humans were a pain in the throat, too. I picked them while I was playing against three players, and it was 10-12 easy money for three or four turns.
      
*player1325482
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Re:Interesting Race Banners/Special Power combos Tue, 14 May 2013 07:49
I've had Stout Ghouls as my STARTING race twice now. Needless to say, I won both those games by a wide margin.
      
*player1325482
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Re:Interesting Race Banners/Special Power combos Thu, 16 May 2013 10:40
The title of this thread is "interesting" race/power combos. Anyone have any really BAD combos?

Like...

Frightened Pixies?
      
LoopySteve
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Re:Interesting Race Banners/Special Power combos Fri, 17 May 2013 02:18
I'm fairly new to SmallWorld (only been playing a month, but have won most of my games so far), and have seen a few really nice combinations. The one game that stands out, my second race was Bivouacking Kobolds. Sounds odd, but all I did was in the 4th turn put my back to a wall nobody could get through (my declined race) and sit back and collect a dozen coins per turn. Didn't attack anyone after my initial coming on to the board, and it was strong enough defensively that nobody wanted to attack me, since it cost too much. I sat and watched everyone else attack back and forth and won by a nice margin...
      
ChosenSpeaker
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Re:Interesting Race Banners/Special Power combos Fri, 24 May 2013 02:22
Someone else here mentioned Corrupt Leprechauns, and I have to agree they would be so much fun! In fact, I've been waiting for them to show up since I got the game a couple years ago.

One of the most terrifying I've seen for brute force is Mercenary Orcs. So long as you don't collect their bonus coin you're basically were all the time. Great for slaughtering your opponents' races.

Gypsies are wonderful with basically any power that enhances mobility (underworld, flying), attack power (mounted, commando), or scoring (forest, swamp).
      
ChosenSpeaker
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Re:Interesting Race Banners/Special Power combos Fri, 24 May 2013 02:29
Another memorable race was Forest Shrooms. While not particularly powerful, in one game both the Great Brass Pipe and the Diamond Fields were on forests. Scoring 3 coins for each forest and not having to conquer anything in between gave them a sizable lead. I think they also were partially protected by a White Lady barrier and held the Fountain of Youth.
      
dcain3456
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Re:Interesting Race Banners/Special Power combos Sun, 02 June 2013 20:36
Imperial White Ladies are pretty bad. So are Barricade Pixies or Barbarians.
      
player1307446
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Re:Interesting Race Banners/Special Power combos Sun, 07 July 2013 20:43
Flying Sorcerers.
They can fly to any region with one person in it.
The Sorcerers would be unstoppable.

A good underground one would be Muddy Mudmen. Laughing
They get a bonus point and person from mudpool regions.
      
Dan42hitchikers
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Re:Interesting Race Banners/Special Power combos Tue, 23 July 2013 20:47
Can't remember seeing it anywhere else, but what are your highest scores?
Against the AI on the smallworld app, I beat the computer 152 -42
But that's just me any other high scores?
(Opened with stout ghouls
Next grabbed spirit trolls
Finished with flying amazons and attacked any regions I didn't occupy and completely demolished him! Smile )
      
Spaniol
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Re:Interesting Race Banners/Special Power combos Thu, 03 October 2013 14:39
Good results with Commando Gypsies.
      
masterdruid817
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Re:Interesting Race Banners/Special Power combos Fri, 01 November 2013 13:24
I only have the base game, so no expansions. Just guessing on these.
Great combos:
Flying anything that needs a specific space. (Dwarves, wizards, shrubmen, etc.)
Commando mummies. (Basically lose their disadvantage)
Cursed homunculi. (When passed, doubly appealing!)
Commando pixies. (Little misery in the disadvantage, spreads like crazy.)
Diplomat anything. (That power is awesome, and completely unfair in 2p.)
Commando skeletons. (DEATH TO YOU AAAAAAAALLLLLLL!!!!!!!)
Stout-spirit white ladies-ghouls. (Decline + decline = awesome.)
Wealthy anything that declines really fast. (Self explanatory.)
Pillaging/ransacking orcs. (When redundant is good!)
Flying sorcerers. (Everyone has heard of this one.)
Dragon master sorcerers. (Smash enemy defenses and zap their weak spots!)
Dragon master anything. (It's a dragon. Need I say more?)
Quarreling lizardmen. (Run across the river and make tons of separate lands.) Next post, terrible combos!
      
masterdruid817
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Re:Interesting Race Banners/Special Power combos Fri, 01 November 2013 13:40
Now, the worst combos EVER!
Vanishing liches: bad redundancy in the same game.
Were-kobolds: the power is useless on low-troop lands.
Barricade pixies: Pretty self explanatory.
Corrupt elves: your foes didn't want to hurt you in the first place. So this is sorta like immortal elves. Redundant.
Any long lasting power + ghouls: You'll decline them on the second turn. Need I say more?
Barricade amazons: Also self explanatory.
Imperial dwarves/white ladies/any 4 race: Wimpy empires don't become imperialists.
Hmmm... there are probably some more bad combos, but I can't think of them. Now promise me you won't pick them unless they have a ton of gold on them.
      
jepmn
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Re:Interesting Race Banners/Special Power combos Tue, 11 February 2014 19:00
I played Corrupt Leprechauns a while back. I was getting 14 coins every turn (7 regions plus 7 coins). I was also in the corner of the board (I think it was 4p or 5p) and used my 10 leprechauns with mountains so I had at least 2 pieces of cardboard on each region.

I actually wound up eventually declining because I felt bad for the newbies I was playing against. More experienced players might have been willing to take me out just to avoid a large lead building up. I could probably have ridden then for the entire game without ever having a declined race.

We also ran into Bivouacking Leprechauns on my first 6p game. It was pretty effective as well. It gives Leprechauns the defenses they need to avoid being a tasty target when they put down lots of pots. Otherwise, you can usually only put down a pot or two.

With either of these combos, Pixies would have mopped them up. Commando Pixies even more so.

--

For terrible combos (until they have enough gold on them), I don't think you can really beat Corrupt Dwarves. Rolling Eyes

[Aktualisiert am: Tue, 11 February 2014 19:01]

      
player1471199
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Re:Interesting Race Banners/Special Power combos Mon, 14 April 2014 03:38
I really underestimated the Barricade power.
If you have any race with that has decent numbers you can basically slowly move across the board by abandoning a few areas and start destroying anything in your way and still get your three coin bonus at the end.
So I hope to see Barricade Gypsies pop up some time, get about 4 coins for abandoning, 3-4 for conquering new areas and another 3 for having 4 or less regions.
      
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