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VerfasserThema
*player1213754
Junior Member

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December 2012
Small world Realms relics and places suggestion Fri, 03 May 2013 13:24
Hello all,
Here are some suggestions for the relics and places in Realms:

The Mill of Fortune
Once per turn, roll the die.
If it shows 0 pips, you get 1 bonus VP.
If it shows 1 pip, you can conquer an adjacent region using the Mill's knight and one of your tokens. The knight stays there until your next turn, rendering the region immune.
If it shows 2 pips, you can place the knight on the border between two of your regions. The two regions are immune until your next turn.
If it shows 3 pips, you can conquer any region valid for a first conquest with the knight and up to three bonus tokens taken from the tray (if any is available). If none is available, conquer the region with the knight and one of your tokens.

the forgotten Necropolis (work in progress)
Once per turn, you may pay 1 victory point in order to take one of your tokens from the tray. In addition, at the beginning of their turn, and if you accept, players may pay you 1 victory points in order to take one of their race token from the tray. Even if the troops occupying it are in decline, it works on your new race.

The yeti's skull
When you conquer the skull, you gain control of the yeti (immovable and immune). Place the yeti on the region containing the skull, and move the skull on any adjacent region you control. Each turn, you move the skull to an adjacent region, and each turn, you gain a number of VP equal to the distance between the skull and the yeti. Should you lose the skull, the yeti will conquer the region it was sitting in (kill one token, and the others go in your hand) and move in the region containing the skull. If the skull was lost but not conquered by another race (abandoned the region, vanished, ...), the yeti takes control of the skull and locks that region permanently.

The athletes' statue
Once per turn, you can do a conquest with the statue. The tokens accompanying it are the champions of your realm, always training, and are each worth two standard tokens (for conquest purpose only).

The queen's heart
Once per turn, you can do a conquest using the queen's heart. Instead of sending the opponent's token to the tray (or giving it back if it is immortal), you spare it and keep it on your region. it now gives you +1 vp per turn, and acts as +1 defence. If that region is conquered, send one of your tokens to the tray as usual. Concerning the spared token, if the attackers belong to the same race, they get it back. If not, the token is sent to the tray too.
      
VictoryCoin
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April 2011
Re:Small world Realms relics and places suggestion Fri, 10 May 2013 04:25
Very Happy I like your Mill Idea, I will definitely try that out next time I Realm It.
      
*player1213754
Junior Member

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December 2012
Re:Small world Realms relics and places suggestion Fri, 10 May 2013 14:44
Thanks, I wanted a random power (or place), but not just gambling or gaining a coin with the roll of the die!

What do you think of the other ones?
      
ChosenSpeaker
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March 2012
Re:Small world Realms relics and places suggestion Fri, 24 May 2013 01:54
So I've been playing with some abilities for these pieces one of my friends and I came up with. Most of them work well and have been quite fun.

Not all are actually named.

Windmill
Gives control of the Knight token. We were messing around with naming him after Don Quixote, but there's not really been a consensus. Anyways, you can use the Knight as an additional one of your race tokens or to conquer a region that would otherwise be immune to conquest (such as through Hobbit Holes, Balrog, White Ladies).

Ancient Ruins
Gives control of the Yeti. You control the Yeti exactly like the Balrog, but instead of taking over the region it moves into, the Yeti just kills one race token of the occupying race. There's been some controversy over how often it does this, but I think the Yeti kills an occupying token at the end of the turn for the race occupying the same spot as the Yeti or whenever he moves into a new region.

The Statue
Place it in one of your regions after completing a round of conquest (but before final conquest) to use the race tokens from that space in a second round. This is like the Marauding power but for one space.

The Crystal Skull
Placing this in one of your regions allows you to use your opponents race tokens (but not his powers) from one adjacent region as part of your forces this turn; however, you cannot attack the race your using tokens from.

The Necklace of Doom
This relic simply nullifies all racial and special abilities in the space it occupies. It does not affect other relics or places. I have seen this used equally offensively or defensively. The most obnoxious was when a Pixie race used it to nullify their "defend with only 1 token" and place all their extra tokens in one space... on top of the Fountain of Youth.
      
philippos42
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January 2014
Re:Small world Realms relics and places suggestion Sun, 09 March 2014 00:39
I just bought Realms a few days ago, and after trying to come up with my own versions of the seven miscellaneous tokens, came on the forum today to see what others have done.
ChosenSpeaker wrote on Thu, 23 May 2013 18:54

The Statue
Place it in one of your regions after completing a round of conquest (but before final conquest) to use the race tokens from that space in a second round. This is like the Marauding power but for one space.

The Crystal Skull
Placing this in one of your regions allows you to use your opponents race tokens (but not his powers) from one adjacent region as part of your forces this turn; however, you cannot attack the race your using tokens from.

The Necklace of Doom
This relic simply nullifies all racial and special abilities in the space it occupies. It does not affect other relics or places. I have seen this used equally offensively or defensively. The most obnoxious was when a Pixie race used it to nullify their "defend with only 1 token" and place all their extra tokens in one space... on top of the Fountain of Youth.
I think those three suggestions may be my favorite ideas for the Realms Relics I have seen today.
      
    
Vorheriges Thema:Ideas for custom Righteous Relics/Places of Power
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