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VerfasserThema
Conanian
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Compilation of Feature Requests for Future Versions of Small World 2 Thu, 03 October 2013 03:00
As requested by the devs, this thread is to keep in one place, all feature requests. This is not a bug thread...just a feature request thread.

I'll start with a couple of my own and everybody else can add on from there.

Bring back the original music. Yes, the new music is great, but so was the old music. Give a toggle switch or just shuffle the tunes.

For the AI's, reorder placing of heroes first then reinforcements.

Have the AI playing Leprechauns NOT place down Pots Of Gold on the last turn.


Add the option to play ranked online quick games
(and remove the ranking option from the online game with buddies..)

Make the following (or similar) online ranking lists available:

- Total online games won
- Total online games played
- Total online coins collected
- Total online coins won - lost
- Online win ratio (games won / games played


Allow addition of bots to local games.

Allow more than 48 hour turn expiration for async games. Weekends can sometimes cause problems with the existing time periods.

[Aktualisiert am: Thu, 10 October 2013 12:13]

      
eric
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Thu, 03 October 2013 03:29
I made this thread sticky. It would be helpful if one of the posts in this thread could be edited regularly to form a central repository of the suggestions posted throughout this thread.
      
draziL
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Thu, 03 October 2013 11:02

A couple of features I would like to see:

1. Add the option to play ranked online quick games
(and remove the ranking option from the online game with buddies..)

2. Make the following (or similar) online ranking lists available:

- Total online games won
- Total online games played
- Total online coins collected
- Total online coins won - lost
- Online win ratio (games won / games played)

[Aktualisiert am: Thu, 03 October 2013 12:39]

      
dmercer
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Sat, 05 October 2013 00:17
Would love to be able to add bots to local games.

That's my wife's and my favorite feature of Ticket to Ride. We play local games all the time with bots added in. Sure, we usually crush the bots, but it does add an element of randomness that keeps our games interesting.

We have played SW2 pass-and-play just so we could have bots, but that is way less convenient, and we would play the game a lot more if we could play local with bots. Please add that feature in the next release.
      
dodonna
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Mon, 07 October 2013 17:54
Either extend the 48 hour window or allow the disabling of the time-out "feature." I've yet to complete an asynchronous game; they've all vanished because one of my friends forgot to make a move in time. (Forty-eight hours is too short a window in any case; I'm sometimes away from my iPad--or from WiFi--for longer than that.)
      
Graeloch
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Sun, 13 October 2013 06:48
Here are other features I've seen suggested or have thought of myself.

-Quick play should be re-named to something like "Find opponents for me" or "automated match" and it should be the only way to play a ranked game. Choosing your own opponents has no place in a tournament or competition.

-When we start up an automated match (currently 'quickplay') I think we should be able to choose:
1. Number of players
2. Ranked or not
3. Turn time (IE live/quick OR a-synch).

--The ability to start an a-synch game and then have others join as they come online and getting automatically added to the game. That way we could play ranked/automated/a-synch and be assured we would play only those close to our ELO.

-Short turn time for truly 'quick play' games that we know we'll be able to bust out in less than an hour. (say 3 min?)
--Alternative: If the game had a sensor for you taking any action at all and just gave each player 20 min total to use as they want but will hit them as AFK if they do NOTHING for a few solid minutes.

-Set the speed of scoring animations or just have a button to skip them. Personally I'd like to ratchet up the counting speed and slow down the race pick and final turn score display.

-A CHAT LOG. I can't chat in an a-synch game because I can't go back and see what people are saying. Even in live games I might look away from the screen for a bit and miss what people said.

-A POSITIVE RANKING SYSTEM, Small World is a game of strategy AND luck. Unlike chess. Said this before, saying it again.

-Ranked SEASONS. This keeps players coming back when a new season starts and they know everyone will be on even ground. It also gives a goal and permanent reward for each time frame so I can say "I was rank X for season X."

-Undo/Confirm buttons. Ending my turn when I still have 6 unused race tokens should prompt a confirm button. Or if a move didn't involve a dice roll I'd like to be able to undo actions like I was playing a game with friends and counting out my turn by placing the tokens on the map to see how far they go.

-Choices like berserk block the map out. Need to always be able to view the map.

-Show what buddies are online or be able to message them in game lobby and see if they are up for a live game.

-I'd love to see a game counter that showed how many games are running at the moment so I know how popular the game is and what times of day gets more/less players.

-Lack of information with quick play, no "X position in que," or some more feedback so I know something is really happening.

-I love the live games, but currently they are hard to get a large one going (which will be helped by the already mentioned bot-filling) but what if there was some kind of lobby where a game of each size was going to start and be played live every hour ON THE HOUR. So I could sign up and set a timer on my phone to go play in 43 min. Or whatever the wait is, I know I can usually play at 10PM my time for example, but I can't sit on my ipad for 43 min prior hoping enough people will come online.

-I can't check my score in a 5p game and it's someone else's turn to select a race because it's covered by the races.


      
Lawrence303
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Sun, 13 October 2013 19:39
* Random first player option.

* Challenged player must accept game before either player can see initial game conditions.

* Positive rating system (achievements/trophies) in addition to Elo ratings.

* Option to set turn time limit.
      
Conanian
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Mon, 14 October 2013 12:16
Lawrence303 wrote on Sun, 13 October 2013 13:39

* Random first player option.

* Option to set turn time limit.


Can you clarify what you mean by these two items?
      
DAC cazaron
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Mon, 14 October 2013 12:36
He means 'the option to have a random player go first instead of the host in multiplayer' and 'the option for the host to set how long each player has to play their turn, prior to the game' respectively.
      
Lawrence303
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Mon, 14 October 2013 16:59
Conanian wrote on Mon, 14 October 2013 06:16

Lawrence303 wrote on Sun, 13 October 2013 13:39

* Random first player option.

* Option to set turn time limit.


Can you clarify what you mean by these two items?


* Random first player option.
Instead of the challenger always moving first, the player to go first should be randomly selected.

* Option to set turn time limit.
Instead of three choices for time allowed per move (15 minutes, 4 hours, 48 hours), there should be more choices, or players should be able to set the time to 5 minutes or 72 hours or whatever. Fifteen minutes is too long for a short game, 48 hours is just too long, and 4 hours is useless - what if one of the players has to go to bed?
      
rasmussen81
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Mon, 14 October 2013 17:06
Lawrence303 wrote on Mon, 14 October 2013 18:59


* Option to set turn time limit.
Instead of three choices for time allowed per move (15 minutes, 4 hours, 48 hours), there should be more choices, or players should be able to set the time to 5 minutes or 72 hours or whatever. Fifteen minutes is too long for a short game, 48 hours is just too long, and 4 hours is useless - what if one of the players has to go to bed?


Wait...now I'm confused!

"48 hours is just too long" but you want an option of 72 hours?!

Personally, if we're going to ask for DoW to change the time limits, I would be interested in making a long option like 5-7 days or something. That way, if a player gets busy or goes on a trip, they have a long time before the game times out on them.
      
Lawrence303
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Mon, 14 October 2013 22:43
rasmussen81 wrote on Mon, 14 October 2013 11:06

Lawrence303 wrote on Mon, 14 October 2013 18:59


* Option to set turn time limit.
Instead of three choices for time allowed per move (15 minutes, 4 hours, 48 hours), there should be more choices, or players should be able to set the time to 5 minutes or 72 hours or whatever. Fifteen minutes is too long for a short game, 48 hours is just too long, and 4 hours is useless - what if one of the players has to go to bed?


Wait...now I'm confused!

"48 hours is just too long" but you want an option of 72 hours?!

Personally, if we're going to ask for DoW to change the time limits, I would be interested in making a long option like 5-7 days or something. That way, if a player gets busy or goes on a trip, they have a long time before the game times out on them.


I don't need a 72-hour option, personally, but some people want it.

I like for my games to finish in 1-2 days, so the 48-hour time limit is too long for my purposes. But the 4-hour time limit is completely useless, and the 15-minute time limit is too short. So I'm stuck with the 48-hour time limit, and have to play occasional games with players who actually take 48 hours between moves, which drives me nuts. I'd like to have 12-hour and 24-hour options, although ideally players could customize the time limit instead of choosing from a list.


      
AngryMarine
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Wed, 16 October 2013 10:34
I would like to see Glandulf's Tavern - similar to the Ticket to Ride restaurant - where players can create "tables" (i.e. games) for other players to join: public or private, ranked or unranked with all customizable settings. Quick Play can be left as it is or the option to make it ranked can be added and the mechanism that replaces disconnected players with Bots.

And old music, please! Not necessarily include it in the game, but make it available on iTunes!

[Aktualisiert am: Wed, 16 October 2013 10:39]

      
jepmn
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Sun, 10 November 2013 18:15
My wishlist:

* Allow more fine-grained level of choosing which races/powers you want in or out. Next level of that is disallowing certain combos.

* Or if we can't get all that, just take Diplomatic out of two player games. It stinks. It sucks the fun right out of the game and some combos (Diplomatic Skeletons, which I posted a separate thread about) can be completely game breaking. It's a fun power for 3+ players, but terrible for 2p.

* I'd like to have the time limit expiring make the AI would take over and play just that turn. That would both keep players taking their turn in a timely fashion but without ending the whole game if they miss one.

* Likewise, when an opponent withdraws, it should prompt the remaining players if they want to continue playing with the AI taking over the rest of the game. Anyone who doesn't continue is ALSO replaced by an AI if there are any players who want to keep going.

* I hate the completely uncontrolled nature of just taking the next quick play game. I want to see a list of games and their options. So I can see which games are 2, 3, 4, 5 player, which games have cursed/grand dames/BNA on, etc.

* The popup for other players choosing races should ALWAYS be closeable. There's just not justification for it covering up your controls.

* I have noticed that it seems bringing up the races or composing a chat will pause the game during things like counting. I wish it wouldn't. Sometimes I want to look at the upcoming races or send a chat while the animation is taking its time to count up.

* Post-game chat. One of the joys of board gaming is talking about the game. Dumping the players out immediately is a bit of a bummer.

* Notification that your opponent is no longer connected. Really hate sitting there and thinking he/she is just taking a long time to pick a race and then you realize nobody is home. ESPECIALLY since the controls cover up the chat so you can't say "are you still there?"!

* Postgame summary. Show races chosen (in order) like:
Player 1 spent 2 to chose Corrupt Halflings and scored 6 points (total 9)
Player 2 chose Flying Dwarves and scored 5 points (total 10)
...
Player 1 sent Corrupt Halflings into decline and scored 4 points (total 18)
Player 2 sent Flying Dwarves into decline and scored 2 points (total 15)
Player 1 chose Marauding Orcs and scored 12 points (total 30)
etc.
Leave that up during post-game chat.

[Aktualisiert am: Sun, 10 November 2013 18:23]

      
AngryMarine
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Sun, 10 November 2013 19:19
Quote:

* Allow more fine-grained level of choosing which races/powers you want in or out. Next level of that is disallowing certain combos.

* Or if we can't get all that, just take Diplomatic out of two player games. It stinks. It sucks the fun right out of the game and some combos (Diplomatic Skeletons, which I posted a separate thread about) can be completely game breaking. It's a fun power for 3+ players, but terrible for 2p.


What you are asking for is changing the rules of the game, not a feature request for future software. Design your own game with your own rules that won't stink and we will see how popular this game will be. For you Diplomat stinks, for me it odours!
      
Graeloch
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Sun, 10 November 2013 23:39
jepmn wrote on Sun, 10 November 2013 12:15


...can be completely game breaking. It's a fun power for 3+ players, but terrible for 2p.



Really I think it comes down to 2 player in general is very different from 3-5 player and lots of combo's can 'break' a 2P game. Especially because of the dubious ability to uproot and abandon all your territories at the start of your turn.

And because of how different a 2P game is, I think there should be separate rankings or ladders for all # of player games.
      
jepmn
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Mon, 11 November 2013 03:17
AngryMarine wrote on Sun, 10 November 2013 13:19

Design your own game with your own rules that won't stink and we will see how popular this game will be. For you Diplomat stinks, for me it odours!


Please, just go away.
      
AngryMarine
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Mon, 11 November 2013 06:31
Quote:

Please, just go away.

Come again another day, little jepmn wants to play!
      
jepmn
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Mon, 11 November 2013 18:24
* If there's not going to be major improvements to the chat, don't even let someone type a chat when the other player isn't online. It wasn't until I dug into the misc section of the user guide that I found out typing a message to them when they're offline is useless.
      
rasmussen81
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Tue, 12 November 2013 07:23
AngryMarine wrote on Mon, 11 November 2013 09:31

Quote:

Please, just go away.

Come again another day, little jepmn wants to play!


Please refrain from personal attacks. This forum has always been a safe and fun place for people to voice their opinions, and nobody wants that to change now. jepmn is allowed to have his view and tell the rest of us about it, just like you're allowed to voice your counter-opinion, but rudeness is not needed.

Thanks! Cool
      
cihant
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Tue, 26 November 2013 21:55
As previously suggested:

-Bring back the old music and sounds.
-Give an option to set the animations speed. Or make all the coin counting animations faster. Especially the ones that originate from combos. They are way too slow currently
      
mwisthal
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Thu, 12 December 2013 02:12
- Undo button.
- Option to play with visible score.
- Option to play without the attack dice.
- Option to bid for a game order (+10 starting gold), after seeing the available races.
      
rasmussen81
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Thu, 12 December 2013 06:04
mwisthal wrote on Thu, 12 December 2013 05:12

- Undo button.
- Option to play with visible score.
- Option to play without the attack dice.
- Option to bid for a game order (+10 starting gold), after seeing the available races.


Dow has been very clear in all of their Online versions that they want all the versions of their games to follow the same rules. By doing this, it helps people switch from one medium to another without having to relearn any rules. So house rules can be used with the tabletop version, but won't be added to the online versions.
      
DAC cazaron
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Thu, 12 December 2013 08:28
mwisthal wrote on Wed, 11 December 2013 20:12


- Option to play with visible score.


Get a pen+paper out. Every single point earned can be counted if you pay attention to what's happening. As Rasmussen said, DoW aren't likely to change anything, but if you want the score to be visible... well, it technically is... if you want to keep track of it.
      
subnaut
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Fri, 20 December 2013 18:48
Graeloch wrote on Sun, 13 October 2013 00:48


-Set the speed of scoring animations or just have a button to skip them.



Yes, please! The scoring animation are SOOOO slow this game is unplayable for me. Every time it starts scoring I pull out my cell phone and start web surfing...
      
AngryMarine
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Fri, 20 December 2013 20:29
Why do people complain about the speed of scoring? I like scoring! In the table top version scoring can take even more time and the players have to take the burden and responsibility of it. The digital version of Small World is set in a way to reproduce the table top process of scoring, only the game is doing everything for you. Without this process of scoring the game will lose a lot of its resemblance with the table top version. I think it is nice to remember that one is playing a board game even if he is dong it online through an app. Besides, since the players must not do the scoring themselves, they can plan their strategy and tactics for the next turn while the scoring is being processed.

[Aktualisiert am: Fri, 20 December 2013 20:31]

      
subnaut
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Fri, 20 December 2013 20:30
So a slider to set the speed like in many other ipad board games would satisfy both camps.
      
JRec15
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Sat, 21 December 2013 00:21
AngryMarine wrote on Fri, 20 December 2013 14:29

Why do people complain about the speed of scoring? I like scoring! In the table top version scoring can take even more time and the players have to take the burden and responsibility of it. The digital version of Small World is set in a way to reproduce the table top process of scoring, only the game is doing everything for you. Without this process of scoring the game will lose a lot of its resemblance with the table top version. I think it is nice to remember that one is playing a board game even if he is dong it online through an app. Besides, since the players must not do the scoring themselves, they can plan their strategy and tactics for the next turn while the scoring is being processed.

I think the problem (atleast for me) is also that the animations completely reset any time you leave the room. In a huge 5 player game, to get 3/4 the way through everybody's moves, but back out to take a quick turn in a 1v1 (or to check any other app on ipad) and then come back and in and have to restart is VERY annoying and wastes everybody's time. In addition, when ever checking races out or chatting all the animations pause. This can be annoying as well though not as big as an issue as the first one. I say a slider for speed and no resetting of animations solves the problem
      
AngryMarine
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Sat, 21 December 2013 08:25
Quote:

I think the problem (atleast for me) is also that the animations completely reset any time you leave the room. In a huge 5 player game, to get 3/4 the way through everybody's moves, but back out to take a quick turn in a 1v1 (or to check any other app on ipad) and then come back and in and have to restart is VERY annoying and wastes everybody's time. In addition, when ever checking races out or chatting all the animations pause. This can be annoying as well though not as big as an issue as the first one. I say a slider for speed and no resetting of animations solves the problem

I personally appreciate that the animations restart every time. I don't usually leave the table for a quick turn in other games or to check any other app on iPad because those are just the things that waste everybody's time and I respect players who give their full attention to the game. But if the app crashes I like to know what has happened in my absence.
      
Jility
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Sat, 21 December 2013 18:17
AngryMarine schrieb am Sat, 21 December 2013 08:25

Quote:

I think the problem (atleast for me) is also that the animations completely reset any time you leave the room. In a huge 5 player game, to get 3/4 the way through everybody's moves, but back out to take a quick turn in a 1v1 (or to check any other app on ipad) and then come back and in and have to restart is VERY annoying and wastes everybody's time. In addition, when ever checking races out or chatting all the animations pause. This can be annoying as well though not as big as an issue as the first one. I say a slider for speed and no resetting of animations solves the problem

I personally appreciate that the animations restart every time. I don't usually leave the table for a quick turn in other games or to check any other app on iPad because those are just the things that waste everybody's time and I respect players who give their full attention to the game. But if the app crashes I like to know what has happened in my absence.


However, it would be nice, to be able to SKIP the moves replay!!! I only need to know the actual situation, to decide what to do and what not.
In addition it would be nice to see who of your friends are online at the moment. Also, I would like to tell you how absolutely awesome and addictive this game is. Please bring up new races in future releases and maybe also include the card expansion in the online version!!!!
      
JRec15
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Sat, 21 December 2013 19:15
AngryMarine wrote on Sat, 21 December 2013 02:25

Quote:

I think the problem (atleast for me) is also that the animations completely reset any time you leave the room. In a huge 5 player game, to get 3/4 the way through everybody's moves, but back out to take a quick turn in a 1v1 (or to check any other app on ipad) and then come back and in and have to restart is VERY annoying and wastes everybody's time. In addition, when ever checking races out or chatting all the animations pause. This can be annoying as well though not as big as an issue as the first one. I say a slider for speed and no resetting of animations solves the problem

I personally appreciate that the animations restart every time. I don't usually leave the table for a quick turn in other games or to check any other app on iPad because those are just the things that waste everybody's time and I respect players who give their full attention to the game. But if the app crashes I like to know what has happened in my absence.

Maybe have them default to being skipped, but add a button to replay animations? You may not do it, but a lot of people have multiple games going at once. That is how this online system is set up to favor. Quick play isn't ranked, asynchronous is, and the best way to play asynchronous is starting a bunch of games (or else choose to wait many hrs for one opponent to take their move). And with multiple games going, one can very well have different turns in different games to take. While it may be rude to wastes peoples' time to take a turn in another game, it Is also rude to that person in the other game if you never take your turn. And all of this would be way less rude, if there was just a way to skip animations Smile

Edit: and by skip animations I mean specifically add a slider for speed, no automatic resetting of animations (but they will always go through once), and a button to replay them if chosen

[Aktualisiert am: Sat, 21 December 2013 19:22]

      
PinkiePirate
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Fri, 27 December 2013 19:10
- randomize the user order in games (not just the first user)
- show how many users you're waiting for on creating game screen
- Ignore list on this site should work
- fast forward or skip the replays
- go back to the game after winner sequence for chatting and rematch making
- a rematch button for above
- add random user slots to buddy games

[Aktualisiert am: Fri, 27 December 2013 19:13]

      
rasmussen81
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Sat, 28 December 2013 04:35
PinkiePirate wrote on Fri, 27 December 2013 22:10

- randomize the user order in games (not just the first user)
- show how many users you're waiting for on creating game screen
- Ignore list on this site should work
- fast forward or skip the replays
- go back to the game after winner sequence for chatting and rematch making
- a rematch button for above


Good ideas, all. Smile

Quote:

- add random user slots to buddy games



I'm not sure I understand this one. Could you clarify a little more? Cool
      
AngryMarine
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Sat, 28 December 2013 08:06
Quote:

- show how many users you're waiting for on creating game screen

This feature is already there. When you enter Quick Play you see a running rabbit and a switch. Pull that switch down and the rabbit will stop running and start reading. Besides, you will see different options: the number of players you want to play with and the expansions you wish to activate for the game.
      
Hruberen
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January 2014
Re: Compilation of Feature Requests for Future Versions of Small World 2 Sat, 04 January 2014 00:37
1. When a player leaves the game, I was so shocked that the game just closed, a bot of the hardest difficulty should take over for them, so as not to ruin anyone's fun.

2. The ability to vote kick people. When someone is grudging/suiciding you or goes afk, you shouldn't have to get bad karma for leaving...

3. have an option for a shorter timeout than 15 minutes, like say something between 1 and 5.

4. Separate asynchronous and real time games. That would make both groups happy by not having to play with each other.

5. When you leave a realtime game, you have less than a minute to get back in, otherwise it counts ass a loss for your rating and a quit for your karma.


Basically just allow me to do a quick play 5 player game in realtime whenever I want, if you can get it so it's ranked as well, that would be lovely.

[Aktualisiert am: Sat, 04 January 2014 00:40]

      
Siltaria
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Mon, 27 January 2014 17:50
Please make it possible with random turn orders. Technically that should be super easy to implement. That would mean that the invited players would have to accept the invitation before the game could randomize the turn order, but this would be a good thing. As it is now, the game starts immediately when I invite friends to play, even though they might have to decline the invitation. I would prefer that the game didn't start before everyone have accepted the invitation.

This should of course be an option to the way it works now, so people can choose if they want random turn order or not.
      
DAC cazaron
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May 2012
Re: Compilation of Feature Requests for Future Versions of Small World 2 Sun, 09 February 2014 00:35
I feel like with the new control scheme, there should be an easier way to 'drop' your stack of tokens back in the stash (for instance, to pick up the dragon). It felt natural to my hands to just right click to get rid of the pile, what does everyone else think?
      
Jeronimon
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November 2007
Re: Compilation of Feature Requests for Future Versions of Small World 2 Sat, 15 February 2014 18:10
I would like an "in game" indicator of which game it was.

At this moment I am involved in 4 or more games. When I flick through them with the little crown button (bottom right) I sometimes have a hard time determining which game I am in. So some kind of identifier somewhere would be much appreciated.
      
rasmussen81
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Sat, 15 February 2014 18:18
Jeronimon wrote on Sat, 15 February 2014 21:10

I would like an "in game" indicator of which game it was.

At this moment I am involved in 4 or more games. When I flick through them with the little crown button (bottom right) I sometimes have a hard time determining which game I am in. So some kind of identifier somewhere would be much appreciated.



I'm not sure what you mean. What type of indicator are you looking for. From in the game you can see how many players you're up against, you can see which powers they have, you can see how many coins you have. Is there another indicator that I'm missing?

In the next update people will have the option of naming their games, but currently we can't do that. So what indicator would help you know which game you are in?

      
Jeronimon
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Re: Compilation of Feature Requests for Future Versions of Small World 2 Sat, 15 February 2014 22:26
I mean something to instantly identify the game. I was in three games with the same people. Some of them have a tendency to pick ten same races when they have ten chance. So sometimes it took me awhile to see in which actual game I was. Yes, I know I might be slow and not very bright if I need this. Cool But I would still like some "in game" way to identify the specific game, especially when I am cycling through the different games.

Naming the games would be fine if I could see the name in game. And I know it is not a very neccesary feature, but since this is the request topic I thought asking could not hurt. Wink
      
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