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g1ul10
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BATTLE OF ABBEVILLE Tue, 31 December 2013 01:45
Recently we had the opportunity to play the Battle of Abbeville scenario. We had a good time and the scenario was fun, but during the game a little issue emerged: it turned out that the air power cards played a central role in the development of the game. Because of the blitz rule, the Germans can bomb also with a Recon 1. Moreover we used the breakthrough deck from Winter Wars expansion, in which both players roll two dice for the air power attack. Our impression is that the heavy involvement of bombers ruined a little bit the historical flavour of the scenario. Indeed in [1] it is stated that during that battle the French army did not get any ground support from the Allied air forces. At the same time, in [2] at p. 116 it is reported that the bombers of the Luftwaffe received a terrible blow by a squadron of Hurricanes just before the battle, so that they decided not to fly over the area for several days. From these sources I tend to conclude that the air support was essentially unavailable/irrelevant for the entire battle of Abbeville.

If I can dare to suggest a couple of possible modifications, I would say that:

- replacing the Blitz rule with a rule that forces the French heavy tanks to move two hexes (no need to reduce the speed of light tanks);

- reducing the number of Allied cards to 5 to simulate the general lack of coordination on the Allies side

would probably improve the adherence of the gaming experience to historical reality. What's your opinion?

G.

Reference:

[1]
http://www.airpower.maxwell.af.mil/airchronicles/aureview/19 85/sep-oct/kirkland.html

[2] Militaria Magazine hors-série n°21 - La bataille d'Abbeville.
      
Zalamence
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Re:BATTLE OF ABBEVILLE Tue, 31 December 2013 11:24
Completely reasonable changes. It is unlikely that published official scenarios get tweaked, but modifications would sometimes actually be nice. As a side note, I often play Air Strikes rolling just 1 die, even if the Air Power card would allow me to roll 2, like in the Battle of Abbeville.
      
Major Duncan
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Re:BATTLE OF ABBEVILLE Tue, 31 December 2013 16:34
You could use the little inseret rule in the bottom right hand corner of page 11 of the Equipment Pack Rulebook.

Basically you remove the air sortie cards and an air power card is only worth one attack dice to both sides.

This would seriously tone down the air effect.
      
Guy2Luz
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Re:BATTLE OF ABBEVILLE Fri, 03 January 2014 10:28
Hy

I propose you :

http://www.daysofwonder.com/memoir44/fr/editor/view/?id=1185 6

Rolling Eyes
      
Major Duncan
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Re:BATTLE OF ABBEVILLE Sat, 04 January 2014 13:46
It's a link to the scenario in question. How does that help Question
      
Guy2Luz
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Re:BATTLE OF ABBEVILLE Sat, 04 January 2014 20:53
Hello,

Actually, I did not put the right online scenario.
I currently work on two other attacks on Abbeville ....

That is corrected.

http://www.daysofwonder.com/memoir44/fr/editor/view/?id=1185 6

NB 1: On this link, mention is made of an air attack on May 30 http://fr.wikipedia.org/wiki/Bataille_d% 27Abbeville.

playfully
      
g1ul10
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Re:BATTLE OF ABBEVILLE Mon, 06 January 2014 03:28
Guy2Luz wrote on Sat, 04 January 2014 20:53



NB 1: On this link, mention is made of an air attack on May 30 http://fr.wikipedia.org/wiki/Bataille_d% 27Abbeville.




Yes indeed. This is also mentioned at p. 153 of "Militaria Magazine hors-série n°21 - La bataille d'Abbeville". According to that source the 30-th of May two Allied air attacks took place. It is reported that their effect on German artillery was "not negligible" but, at the same time, it is stated that they came too late to change the sort of the battle.

All in all, based on what I've read, I would tend to say that in the Battle of Abbeville the role of the air support was at most marginal for the Allies and non existent for the Axis. This is the reason why we found a little bit unrealistic the use of the Blitz rule in the official scenario (the part allowing the Axis side to play a recon card as an air power... and believe me, playing the Allies I was really annoyed by all those Stukas pouring bombs on my second line troops). I think the amendments introduced in your revised scenario go in the right direction. The same is true for the suggestion by Major Duncan (BTW we already played without air sortie cards). If I can advance a suggestion, which is based on a highly unreliable statistics as I have played the scenario only once, my impression is that reducing the Luftwaffe support changes the balance of the scenario in favour of the Allies (If I understand correctly, historically that battle, notwithstanding the huge losses and the fierce fighting, ended up essentially in a stand off situation, so in this particular case a good balance among the two sides seems to be "realistic"). Reducing the hand of the Allies player from 6 to 5 cards could maybe fix it. As far as I understand this could also be, in game terms, a way to simulate the lack of coordination on the Allied side which is often mentioned in the historical report cited above.

Anyway, thank you very much for the feedback, the much appreciated suggestions, and the opportunity you gave me to discuss these "idle" questions...
      
Guy2Luz
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Re:BATTLE OF ABBEVILLE Mon, 06 January 2014 20:22
Good evening and thank you,

The book I received at Christmas was that the 28 and 29, there was rain which any general air intervention.
I'll try replacing the card airstrike card Shooting Artillery. Indeed, the artillery play a very important role on both sides.

Um, tomorrow is a special day, if you liked the Second Battle of Abbeville tell you that the first ...

tomorrow

Rolling Eyes
      
Guy2Luz
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Re:BATTLE OF ABBEVILLE Tue, 07 January 2014 18:41
On the occasion of my 44th birthday, a gift for you:

http://www.daysofwonder.com/memoir44/fr/editor/view/?id=1424 1

Rolling Eyes
      
Erik Uitdebroeck
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Re:BATTLE OF ABBEVILLE Tue, 07 January 2014 20:16
Happy Birthday, Guy2Luz.
      
g1ul10
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Re:BATTLE OF ABBEVILLE Thu, 09 January 2014 01:21
Happy Birthday and thank you very much for the gift! There are a lot of rules there that I need to study. BTW I noticed the citation of the book by Henri de Wailly and I'm seriously considering to buy a copy Smile G.
      
Jeronimon
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Re:BATTLE OF ABBEVILLE Thu, 09 January 2014 07:40
Salut Guy2Luz,

Thanks for sharing.

A small matter but I thought I would point it out. You mention in the title and in the briefing that the English move first. However, in the boxes under the title it says that the Axis player moves first. Razz
      
Guy2Luz
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Re:BATTLES OF ABBEVILLE Thu, 09 January 2014 17:59
Hello Jeronimon,

Thank you very much for your attention. Indeed, there was a mistake in my M44 Editor. I have now corrected.

Hello g1ul10,

I must say that I was Esite add another special rule for this scenario: Political Commissar rule or with less command map.
In fact, reading book Henri de Wailly very clearly exposes the problems of communication between headquarters and units preventing engage about the unit reserve and poor coordination very Anglo-French.
This goes preceeding your suggestions I think.

Confused
      
Guy2Luz
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Re:BATTLES OF ABBEVILLE Sat, 11 January 2014 22:42
Hello,

And here's a new episode of the armored Allied offensive of Abbeville.

http://www.daysofwonder.com/memoir44/fr/editor/view/?id=1425 5

I put the Online scenario but several rules are not active.

good game
      
Major Duncan
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Re:BATTLE OF ABBEVILLE Mon, 13 January 2014 12:57

[Aktualisiert am: Mon, 13 January 2014 13:54]

      
Guy2Luz
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Re:BATTLE OF ABBEVILLE Thu, 23 January 2014 21:57
Hello,

Here is my version of the second attack ABBEVILLE by the 4th DCR.
- I shifted card for jdrommel well show the 3 beams of the attack.
- I strengthened the French units Dragon worn and B1bis but against the French party has only 4 command cards to illustrate virtually absent from radio.
- Lack of Air Attack map and rule Blitz (due to bad weather and air battle over Dunkirk) advantage the French but the loss of 2 units B1bis gives a medal to German player.

http://www.daysofwonder.com/memoir44/fr/editor/view/?id=1429 2

good game
      
    
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