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nathaniel_z
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Small World: From Strange Shores Thu, 24 October 2013 19:39
Hello there

For about a year, I've been working on creating my own Small World expansion. Now, with 6 races and 6 powers, I am proud to present: Small World: From Strange Shores.

These races and powers have been inspires from this forum as well as BoardGameGeek forums, in order to create a mix varying from some completely new creations to copied-pasted from the community (including the community compendium)

The rules can be found here

https://dl.dropboxusercontent.com/u/3066460/SW/FromStrangeSh ores_rules.pdf

and the ready to print material can be found here

https://dl.dropboxusercontent.com/u/3066460/SW/FromStrangeSh ores_print.pdf

These powers have been play-tested, and in my opinion, are quite balanced, though some are game-changers.

What do you think? Reviews and suggestions are welcome! (And hoped for)

I will soon post 6 new rules for the places and relics found in SW: Realms.

Have fun y'all

Nathaniel
      
Dan42hitchikers
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Re:Small World: From Strange Shores Thu, 24 October 2013 21:44
Very good Very Happy
Some of those seem very similar to the Smallworld compendium from Board Game Geek
Overall quite strong but I think oliphunt trainer may be a bit OP
      
nathaniel_z
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Re:Small World: From Strange Shores Thu, 24 October 2013 22:30
Well I used the same graphics for two races (Demons and Dryads) but changed their powers.

Oliphaunt trainer is double the power of Dragon (except you need 2 tokens istead of 1) but has no immunity. I guessed immunity is equal in cost to the attack, since both Dragon and Heroic have the same number of token, so it should be the strength (about) of Dragon.
      
Erik Uitdebroeck
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Re:Small World: From Strange Shores Sat, 26 October 2013 12:33
This looks great.
Thanks for the hard work and for sharing.
      
Midnighter
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Re:Small World: From Strange Shores Fri, 08 November 2013 00:12
Really a great work!! Otherwise, I just can't understand Ghost race, I'm sorry...Am I wrong or there are no tokens for them? are they allow to conquer only for one turn and then they go to decline? Are these stupid questions? Thank you!
      
masterdruid817
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Re:Small World: From Strange Shores Fri, 08 November 2013 02:48
You're supposed to use the ghosts from necromancer island, if you're lucky enough to have it.
      
nathaniel_z
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Re:Small World: From Strange Shores Fri, 08 November 2013 12:23
Well the ghosts have the tokens from necromancer's island. They are a permanently declined race, meaning they act like ghouls, i.e. they can conquer, but have no leader, no power (that's why they come always in 14) and will elimimate your previously declined race (unless they are spirit). You are supposed to use them in the beginning when you have no declined race, or after an active race declined because it was wiped out (which kinda fits the ghost theme)
      
Midnighter
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Re:Small World: From Strange Shores Fri, 08 November 2013 16:22
Thanks!! But I don't have Necromancer Island Sad
      
Erik Uitdebroeck
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Re:Small World: From Strange Shores Fri, 08 November 2013 17:17
Me neither.
And I can't find it in the shop.
Is there a way to print the ghost tokens?
      
nathaniel_z
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Re:Small World: From Strange Shores Fri, 08 November 2013 17:42
If you look on boardgamegeeks.com, you'll find on the necromancer's island page, in the image section, scans of the tokens.

If you need help, I'll give you the link.

I would be curious to know how it goes if you try the races and powers of my expansion!
      
philippos42
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January 2014
Re:Small World: From Strange Shores Sun, 09 March 2014 01:06
Dan42hitchikers wrote on Thu, 24 October 2013 14:44

Very good Very Happy
Some of those seem very similar to the Smallworld compendium from Board Game Geek
Overall quite strong but I think oliphunt trainer may be a bit OP
I don't think it's too strong. It's a half measure of the Flames' power.
      
JohanJakobsen
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Re:Small World: From Strange Shores Mon, 10 March 2014 10:59
Wow really nice! What program did you use to make the tokens?
      
KAKYBAC
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Re:Small World: From Strange Shores Wed, 12 March 2014 15:00
really nice work. I actually much prefer your Demons to the Compendium.

They do seem a little similar to Igor's but i do not own them (and they are somewhat rare) so all is good.

Unicorns and mermaids are fresh.
      
blaxnlion
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January 2013
Re:Small World: From Strange Shores Wed, 12 March 2014 15:40
The graphics are wonderful, and most of you ideas please me. However :

- Mermaids seems a little underpowered ; although they're less "mechanical" than I thought (I thought at first any player would conquer the three water regions and then struggle to conquer some more). What bothers me the most is that Seafaring loses interest with them.
- Unicorns are a very interesting concept, except that they're wild creatures rather than humanoid creatures, and Small World is quite more about the latter. Maybe Goldmen could do it ?
      
nathaniel_z
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Re:Small World: From Strange Shores Tue, 17 June 2014 22:26
Hello all

Sorry for the delay, thanks for your inputs!

I used Gimp 2 to modify images, but I used Visio to put together cropped and modified images.

Seafaring mermaids, I had an idea on how to treat it (but it's like underworld spiderines, tomb white ladies or vanishing priestesses-- can be considered an useless combo). Seafaring Mermaids earn 1 bonus coin every turn they hold a water region (even in decline).Basically, they are able to keep their water regions in decline (and the 1VP per turn compensates for the fact that when active they can conquer the water anyway)

Also, you are right, additional playtest showed them to be on the weak side. I didn't want to change the banner (by making them a 6 instead of a 5), so here's their new description

MERMAIDS: All water regions are adjacent and conquerable. However, Mermaids can only conquer empty regions or single- token regions (in this case, as if the regions were empty). Non-seafaring Mermaids lose their water regions upon decline.


Unicorns were chosen since my wife loves them, and I found something that goes with them. As long as you find a race that is not numerous, that people want to attack even if it comes with a cost, then the name is good!

For the demons, they are the equivalent of Igors (with VP instead of tokens). By the way, KAKYBAC, I like your races and powers (Oblivion)... Very well done.

By the way, here's an addition to the expansion -- relics and popular places from Realms now have a Strange Shores set of rules!!

https://dl.dropboxusercontent.com/u/3066460/SW/Realms_tokens .pdf

If anyone is interested, soon to come: Timeo Danaos, a new expansion with two new races and three new powers, coming (mostly) from the greek mythology, and here again a mix of original and community ideas!
      
Zachtheawesome
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Re:Small World: From Strange Shores Tue, 12 August 2014 14:18
I don't understand Aether's power. How do you place portals? Also, I don't quite get Enduring. When you go into decline, do you call it a wonder?
      
nathaniel_z
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Re:Small World: From Strange Shores Tue, 12 August 2014 19:47
Hello there!

For Aether, portals act a bit as the flying doormat (carpet?). You may conquer once per turn ignoring the adjacency rule.

For Enduring, it is atill the marvel... I used a synonym, and wasn't consistent. .. my bad

      
Zachtheawesome
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Re:Small World: From Strange Shores Wed, 13 August 2014 19:21
Ok. Thanks for telling me.
      
    
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