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rasmussen81
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  D-Day Landings: Impressions Fri, 27 June 2014 22:23
Hey Memoir '44 Fans!!

This thread is dedicated for people who have the D-Day Landings (new in June 2014) and are willing to share their impressions. Tell us what you think; here are a few things to consider as you share your thoughts:

What is your favorite part based on just opening the expansion?
What concerns do you have based on just opening the expansion?
What setup have your tried? How did it go?
About how long do you think it took to set up?
After playing at least one battle, what are your feelings about this expansion? Must have, it's all right, or you'll be selling it soon?
What do you think of the new rules that are introduced in this expansion?
Do you have any questions that you couldn't figure out? About units, reinforcements, objectives, etc.?

NOTE: I added a few other questions to think about. Also, feel free to include any other information you think people would like to know about the D-Day Landings expansion.

[Aktualisiert am: Mon, 30 June 2014 18:44]

      
Achtung Panzer
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Re:D-Day Landings: Impressions Sat, 28 June 2014 16:03
What is your favorite part based on just opening the expansion?
Really like the quality of the presentation folder, maps and booklet. A lot of care and consideration has gone into this product. Size of the maps is impressive - even just putting two together made me giggle like a girl!

What concerns do you have based on just opening the expansion?
Wear and tear on the paper folds. I can see the maps getting a lot of play.

What do you think of the fact that the boards are paper maps?
See above. Some have asked why no printed reverse side but I think the maps are too preacious for heavy use.

What setup have your tried? How did it go?
Played Utah solo using Breakthrough deck. Allies won 12:5 with almost all the fighting for both sides being around the beaches. Finally attacking Point-de-Hoc won the game though I was confused about 3 or 2 medals for destroying Axis Big Guns (2 for this as an objective plus the final model or just 2 for the lot? Decided it was 2).

Needed to keep checking reinforcement chart and noting On the Move units (for Flag roll and card). I really like the reinforcements roll - lots of units to choose from and it creates the effect of wave-after-wave of Allies coming ashore and the panic to rush Axis reinforcements up the roads to the front.

The introduction of Beach and Town medal objectives adds historical flavour ("get off the beaches!") and prevent the bigger winning total from just being about destroying units.

After playing at least one battle, what are your feelings about this expansion? Must have, it's all right, or you'll be selling it soon?
Very, very pleased and impressed. It certainly adds a new level to Memoir. How does Richard keep doing that? Very Happy

[Aktualisiert am: Sun, 29 June 2014 10:41]

      
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Re:D-Day Landings: Impressions Sat, 28 June 2014 18:01
1. I liked the folders the maps come in. Also like the size of the maps and the printing. The bunkers look like bunkers.
2. I think the maps will become creased and worn due to wear and tear.
3. Other than what I have written at 2 nothing. We have had previous maps paper printed before and get along fine. I am a little disappointed that there is only printing on one side. Even if the other maps were printed with large desert, grass areas to allow for big games in other theatres.
4. Played Utah the day the maps arrived, straight after unpacking it! Allies won 12-10. Really like the reinforcements rules. Especially the use of the landing craft to bring in the vital reinforcements. Most of the fighting was on the beach. Allies managed to get off the beach and exit the map. Point du hoc was taken but no fighting in the towns.
5. Very impressed. Brings M44 to a whole new level. Got to be the biggest and best expansion. Shame it wasn't available for the anniversary.
This will be getting some considerable use

Fortytwa
      
rasmussen81
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Re:D-Day Landings: Impressions Sat, 28 June 2014 23:44
Achtung Panzer wrote on Sat, 28 June 2014 07:03


What setup have your tried? How did it go?
Played Utah solo using Breakthrough deck. Allies won 12:5 with almost all the fighting for both sides being around the beaches. Finally attacking Point-de-Hoc won the game though I was confused about 3 or 2 medals for destroying Axis Big Guns (2 for this as an objective plus the final model or just 2 for the lot? Decided it was 2).


The Big Guns give 2 medals, as it says in the first sentence of that rule:

The elimination of an Axis Big Gun Artillery unit counts as two Victory Medals. When the last figure of a Big Gun Artillery unit is eliminated, place both the figure and Big Gun Badge on the Allied player’s Medal Stand.

The Hills of Pointe du Hoc count as a medal, which might be confusing, but that medal is different.

Does that help at all with your confusion?
      
Achtung Panzer
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Re:D-Day Landings: Impressions Sun, 29 June 2014 10:34
Yes thanks Jese, it is actually very clear. Put this down to the heat of battle! I was playing a new expansion solo and these were the winning medals Embarassed

      
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Re:D-Day Landings: Impressions Sun, 29 June 2014 17:42
Achtung Panzer wrote on Sun, 29 June 2014 01:34

Yes thanks Jese, it is actually very clear. Put this down to the heat of battle! I was playing a new expansion solo and these were the winning medals Embarassed




No problem. Laughing There is a sense of pressure for these battles, isn't there?! Smile
      
Burdie Smith
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Re:D-Day Landings: Impressions Mon, 30 June 2014 11:06
Allright, I received my copy last tuesday and I have to say, woooooow!! Hereunder the results of the Belgian jury Razz allthough I speak only for myself Laughing

What is your favorite part based on just opening the expansion?
The folder seems allright, everything fits in perfectly but my example is slightly damaged (there's a white line going from the left upper corner to the right corner down. It's a bit unfortunate but it won't keep me from playing and the folder will certainly get more damage as I use it further on...

What concerns do you have based on just opening the expansion?
I guess everybody will have the same concern, it's paper so it won't stay for ever good. On the other hand the other maps I have since the start are still good.

What do you think of the fact that the boards are paper maps?
Pretty much the same as what I mentioned here above

What setup have your tried? How did it go?
I played the 3 American sections on my own and I have to say, I loved it. It was really close but the Axis finaly made it due to the fact that they could retake some beaches at the end (certainly omaha is bloody (as it was in real)), Utah is difficult for the allies to move on and certainly when they do not receive many reinforcemnts. The American Para section is heavy for the allies because they almost never received reinforcements with the exception of a truck from time to time, they really need support from the Utah sector.
Last weekend we did the whole setup (6 players versus 6 players) in the M44 club and it was just great. The first party took about 2,5 hours and the allies won with a considerable difference. The second party was also won by the allies but with a small difference and it took 3,5 hours.

After playing at least one battle, what are your feelings about this expansion? Must have, it's all right, or you'll be selling it soon?
It's a must have for the real fans. Your collection is simply not complete if you don't have it. The most fun part are the reinforcements. It's wonderful. On the other hand, you don't need this expansion to play with the reinforcements because the reinforcements table is online. This reinforcement system gives the game a whole other approach as do the supported infantry and armor.

I wasn't 100% convinced when the announcement was made but I am now!!!

Greetings

Bert
      
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Re:D-Day Landings: Impressions Sun, 06 July 2014 19:07
I should have this one the table come saturday and will try Omaha / report to follow.
      
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  Re:D-Day Landings: Impressions Mon, 07 July 2014 00:04
1. Maps are excellent.
2. No summary cards for the new actions and troops rules! Hopefully they will at least be added to the cards DB.
3. Only Sword Beach, just yesterday. Went very well if slowly. It was a struggle trying to get off that beach and hold those bridges. Axis won 16-7.
4. Around 40 minutes.
5. Definitely a MUST HAVE.
6. Like the new rules especially being able to add reinforcements throughout the game.
7. Nothing yet. Everything was fairly clear to us.

We give it 4 thumbs up!!!!


      
rasmussen81
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Re:D-Day Landings: Impressions Mon, 07 July 2014 03:08
Thanks for all the impressions of this new expansion, everyone! I'm glad you're enjoying it and I know that Richard will be pleased everyone is having so much fun; that's always his hope for us players!! Cool

I had a thought about the paper map part of this expansion. Almost everyone agrees that they are worried that because the maps are paper they will wear out faster I have a theory:

I suspect that because the maps are paper and we are worried about them, they'll actually last a really long time. The reason is because everyone knows they need to be taken care of! People will laminate them, put plexi-glass over them, fold them carefully (or roll them), keep the drinks away from them, etc. In the end the paper maps will last just as long as cardboard because we take care of them.

What do people think of my theory? Wink
      
Sgt Storm
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Re:D-Day Landings: Impressions Mon, 07 July 2014 18:04
Wishful thinking? Rationalization? Rolling Eyes

I won't be playing them much, probably as much as I've played the battle maps, which at this point 1-4 times each, depending on the battle.
      
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Re:D-Day Landings: Impressions Mon, 07 July 2014 18:35
Sgt Storm wrote on Mon, 07 July 2014 09:04

Wishful thinking? Rationalization? Rolling Eyes

I won't be playing them much, probably as much as I've played the battle maps, which at this point 1-4 times each, depending on the battle.


So you think the maps will last because they get a lot less use? What about over the years, when you pull this expansion back out to play through again?
      
Quit2
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Re:D-Day Landings: Impressions Mon, 07 July 2014 21:28
I just got my copy today.

- Favourite part: everyone names either a rule, or the binder as a favourite part. My favourite part are the maps. And if I have to pick one part of the maps: Utah beach is original to say the least.
Other thing I like: Reinforcements, Terrain Control rules, Supported infantry/Armor.
I would have loved for supported artillery (with a supply truck figure): either battle OR move 2 (4 on continuous road hexes). But maybe 3 figures for an artillery would be too much.

- Concerns: I'm not concerned about the paper maps. As Jesse suggested, I will take good care of them. My overlord maps from the battle maps are surviving the time just fine. My biggest concern is balance. With time consuming expansions like these (same for overlord battles), I've experience that one doesn't often play both sides during a gaming session. That means I value balance much more in these big battles. My feeling upon examining the maps and rules is that the allies seem to have an advantage. This is reinforced by the Air superiority rules and the off-map artillery support.

A smaller concern I have is that I might have trouble adjusting my tactics to the retreat rule for the paras (and axis on american airborne map). Good luck cutting off their retreat path! But this is more personal and has nothing to do with the quality of the expansion.

- I haven't tried any setup yet. I just got it. Laughing I will try it on Saturday. Going to the netherlands for the day just to play this at the dutch club (was unavailable on the belgian club day). There should be 18 players in the netherlands, so 1 full operation, and a half one. I hope to be on the full one. Very Happy

- I hope the people organising it will do (part of) the setup beforehand, so we can increase the play experience. Rolling Eyes

- Without playing it, I already know I will not sell this expansion. I don't think it is a must have for every player. It is a must have for 1 player in every play group though, so I sacrifice myself to be one of the players in my group to have it. I think this is best enjoyed with a group of players. I think I'll play the OverThrough version most of all the possible setups.

- I like most new rules, but it will be an effort to get them all right all the time. (Now say 10 times: "Coastlines are like beaches")
The rules I like the least are: Air superiority and Off-map artillery support. Using those to dislodge/destroy the defensive artillery can be very game altering (we all know the effect of a first turn kill of the artillery in the standard sword beach scenario). With breakthrough barrage hitting on stars as well, those recon 1 cards become too powerful for the allies. I would have preferred both sides to roll one die on the air power card, and have recon's be recon's.

- I have 2 questions:
1) About the airborne units with the SWA's. The rules say that they can either not move and enjoy the SWA benefit, or move and battle like elite infantry. Does this last part include take ground? Or do they have the interdiction to take ground like any SWA infantry?
2) Shouldn't the Allies on Sword beach already have 1 medal objective from the one bridge they already have uncontested control of with the 2 para units? All other medals at game start are marked on the medal tracks. Or am I missing a rule and don't the Allies get that medal yet at game start?

EDIT: all in all, a very good expansion. I love it and I think every play group should own at least one.

[Aktualisiert am: Mon, 07 July 2014 21:29]

      
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Re:D-Day Landings: Impressions Mon, 07 July 2014 23:40
rasmussen81 wrote on Mon, 07 July 2014 12:35

Sgt Storm wrote on Mon, 07 July 2014 09:04

Wishful thinking? Rationalization? Rolling Eyes

I won't be playing them much, probably as much as I've played the battle maps, which at this point 1-4 times each, depending on the battle.


So you think the maps will last because they get a lot less use? What about over the years, when you pull this expansion back out to play through again?


If the maps don't last, I assume the folds will be the problem. So yes, opening and refolding could cause a problem. But I could see others spilling beer or fraying the edges because of too-small a playing surface etc.

The standard game boards have probably the same potential for tears in the folds. I remember tearing game boards with multiple sections when I was a kid, being too careless (or uncoordinated) when opening the boards. I take care to NOT let my children open the boards.
      
sam1812
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Re:D-Day Landings: Impressions Tue, 08 July 2014 06:17
We've had the Overlord battle maps since 2008. I can't recall anybody ever complaining here about their maps falling apart.
      
Sgt Storm
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Re:D-Day Landings: Impressions Tue, 08 July 2014 18:01
Just received my copy yesterday and looking at the maps, my main concern (and disappointment) is the size (length) of the maps. I had hoped a 7 ft pool table (with "table top" insert) would be sufficient to play 2x2 or even 3x3, but apparently not.

Maybe a little more attention to practical use of playing space could have been incorporated in the design (maybe not).

However, if I cut 1-2 inches off the edges of each (or fold them over), essentially removing the expendable victory medal portion, then they will fit. I hate to do it, but I see no other reasonable choice, as the only options I can think of are:

1. Buy a new table (way more than $35 to replace the maps) so no way! Besides I'd probably have to buy two or more tables given the non-standard size of the maps.

2. Play on the floor. Nah...Ain't gonna happen.

3. Get some larger solid surface (like plywood) that can sit on top of the pool table. Nah...too much effort and I'm not gonna risk screwing up the pool table.

That leaves the scissors (or paper cutter) or maybe a little origami.

[Aktualisiert am: Tue, 08 July 2014 18:03]

      
docsteve
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Re:D-Day Landings: Impressions Tue, 08 July 2014 22:07
Hey Warriors,

My D-Day Landings just came ashore at my front door !! It's
like Christmas in July !! Haha , it is July!

Just opened it up and looks great so far, have not had much time to examine everything.

Only problem will be finding a fellow gamer, none around here, but I will be moving near Syracuse ,NY in Fall.

Any chance they will put out some online versions?

Peace out! Steve
      
stevens
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Re:D-Day Landings: Impressions Wed, 09 July 2014 02:43
docsteve wrote on Tue, 08 July 2014 16:07

Hey Warriors,

My D-Day Landings just came ashore at my front door !! It's
like Christmas in July !! Haha , it is July!

Just opened it up and looks great so far, have not had much time to examine everything.

Only problem will be finding a fellow gamer, none around here, but I will be moving near Syracuse ,NY in Fall.

Any chance they will put out some online versions?

Peace out! Steve

Look on the new VASSAL downloads.
      
Almilcar
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Re:D-Day Landings: Impressions Wed, 09 July 2014 12:42
Sgt Storm wrote on Mon, 07 July 2014 23:40

If the maps don't last, I assume the folds will be the problem. So yes, opening and refolding could cause a problem. But I could see others spilling beer or fraying the edges because of too-small a playing surface etc.



Plexiglass is the solution. We bought 3 cheap frames in IKEA to cover the maps. A nice solution for only 10$

http://i59.tinypic.com/n3rku1.jpg

[Aktualisiert am: Wed, 09 July 2014 15:22]

      
Jaykay2010
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Re:D-Day Landings: Impressions Wed, 09 July 2014 14:40
Quick question -

I'm yet to rush out and buy this so excuse my ignorance but I'm keen to know:

Are the new rules introduced in this expansion only for use with this expansion?

My fear in NOT getting this is that there will be new rules that people are raising that will relate to other 'regular' scenarios, that I'll be oblivious to or at worst 'out of touch ' with ..

Or is the idea that the new rules introduced ONLY apply to the D Day Landing maps when playing them ?


Thanks


      
bdgza
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Re:D-Day Landings: Impressions Wed, 09 July 2014 15:05
Jaykay2010 wrote on Wed, 09 July 2014 14:40

Quick question -

I'm yet to rush out and buy this so excuse my ignorance but I'm keen to know:

Are the new rules introduced in this expansion only for use with this expansion?

My fear in NOT getting this is that there will be new rules that people are raising that will relate to other 'regular' scenarios, that I'll be oblivious to or at worst 'out of touch ' with ..

Or is the idea that the new rules introduced ONLY apply to the D Day Landing maps when playing them ?


This has been answered here:
http://www.daysofwonder.com/en/msg/?th=29376&start=0#msg _num_15

There are new rules, rules that update existing rules (for all scenarios), rules that only apply to D-Day Landings.

These new rules are available in the D-Day Landings booklet that is available from the DoW as a PDF download. You don't HAVE to buy the expansion to use the new rules.

rasmussen81 wrote on Tue, 20 May 2014 15:40

bdgza wrote on Mon, 19 May 2014 03:16


Q: Do these rules definitely only apply to D-Day Landings and no other scenarios?
A: Yes?/No?.


Any rule that has the Red Icon next to it updates existing rules and replaces them with the new ones. These are usually only slight updates but they apply to all scenarios. That means that Bridges can now be moved across without slowing down troops. Also, Hills next to Ocean hexes are now impassible.

I will be updating the FAQ in a future release to reflect these new rules.

The only exception is if the D-Day Landings rule book specifies that a rule is only updated for this expansion.

[Aktualisiert am: Wed, 09 July 2014 15:07]

      
Jaykay2010
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Re:D-Day Landings: Impressions Wed, 09 July 2014 17:03
cheers, and thankyou Smile
      
Quit2
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Re:D-Day Landings: Impressions Wed, 09 July 2014 18:19
The coastline update is also an important one imho. It completely changes it's effect in the mediterranean scenario "escape via the coastal road". Since they are considered beaches now for all purposes except determination of cliffs vs bluffs, one can retreat in them from now on.
      
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Re:D-Day Landings: Impressions Wed, 09 July 2014 18:32
Almilcar wrote on Wed, 09 July 2014 06:42

Sgt Storm wrote on Mon, 07 July 2014 23:40

If the maps don't last, I assume the folds will be the problem. So yes, opening and refolding could cause a problem. But I could see others spilling beer or fraying the edges because of too-small a playing surface etc.



Plexiglass is the solution. We bought 3 cheap frames in IKEA to cover the maps. A nice solution for only 10$



Yes that might solve the beer problem.

[Aktualisiert am: Wed, 09 July 2014 18:37]

      
Achtung Panzer
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Re:D-Day Landings: Impressions Wed, 09 July 2014 18:41
Almilcar wrote on Wed, 09 July 2014 11:42

Sgt Storm wrote on Mon, 07 July 2014 23:40

If the maps don't last, I assume the folds will be the problem. So yes, opening and refolding could cause a problem. But I could see others spilling beer or fraying the edges because of too-small a playing surface etc.



Plexiglass is the solution. We bought 3 cheap frames in IKEA to cover the maps. A nice solution for only 10$


Good call - I hadn't thought of IKEA as a source.
      
Quit2
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Re:D-Day Landings: Impressions Wed, 09 July 2014 18:54
I just folded open 3 scenarios at the time (per nation) and displayed them on a big bed. It is huge Shocked

Can we get a next expansion soon (an expansion for this expansion) : binoculars and pointing sticks. Especially useful for the axis commanders. I can see myself pointing from one side of the map towards the beaches all the way on the other side, and saying: "that unit will now be attacking that other unit there." after which my opponent would still be oblivious to which unit would be attacking which target.

But it really looks nice and impressive, and I'm sure we'll find our way around those practical obstacles to still enjoy this nice expansion.
      
Achtung Panzer
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Re:D-Day Landings: Impressions Wed, 09 July 2014 19:08
Get a table you can walk round. As long as teh other players hides his cards / keeps them close to his chest, you should be OK moving your own units.
      
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Re:D-Day Landings: Impressions Wed, 09 July 2014 19:18
Achtung Panzer wrote on Wed, 09 July 2014 19:08

Get a table you can walk round. As long as teh other players hides his cards / keeps them close to his chest, you should be OK moving your own units.

I'm playing the 6 map/12 player version next saturday. Our axis commanders would be walking around 6 tables. Ok for those on he edges, but not very ok for the commanders on Gold and Omaha.
      
rasmussen81
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Re:D-Day Landings: Impressions Wed, 09 July 2014 19:23
In my own playing experience we didn't have any trouble reaching our troops, even if they were on the far end of the board. If he needed to the Axis player stood up but unless you have arms like a T-Rex (short and pretty much useless) the length of the boards isn't too much. Very Happy
      
Sgt Storm
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Re:D-Day Landings: Impressions Thu, 10 July 2014 00:06
Yep. Arm length certainly is not the problem for me anyway, as I can reach the far edge of the map on the pool table. Being able to do this presupposes your table depth is about equal to the map. But I envision people using multiple tables in different configurations, some leaving too much unused space between map edge and table edge.
      
rasmussen81
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Re:D-Day Landings: Impressions Thu, 10 July 2014 00:17
Sgt Storm wrote on Wed, 09 July 2014 15:06

Yep. Arm length certainly is not the problem for me anyway, as I can reach the far edge of the map on the pool table. Being able to do this presupposes your table depth is about equal to the map. But I envision people using multiple tables in different configurations, some leaving too much unused space between map edge and table edge.


Yes, that could cause some trouble. I used a piece of plywood on my table that is 4 feet wide and it was perfect. I'll have to change things a little bit when I want to play all 6 maps, but for now it works! Cool
      
Sadistic-Inn-Tent
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Re:D-Day Landings: Impressions Thu, 10 July 2014 17:39
Almilcar wrote on Wed, 09 July 2014 12:42

Sgt Storm wrote on Mon, 07 July 2014 23:40

If the maps don't last, I assume the folds will be the problem. So yes, opening and refolding could cause a problem. But I could see others spilling beer or fraying the edges because of too-small a playing surface etc.



Plexiglass is the solution. We bought 3 cheap frames in IKEA to cover the maps. A nice solution for only 10$

http://i59.tinypic.com/n3rku1.jpg




Could you elaborate on that? Which size? Maybe the name?

I can't find anything that would match the map's dimensions. :/
Maybe that's because Ikea Germany sells different frames and sizes.

Would have been a nice and cheap alternative to buying them at a DIY store.


      
Vercingetorix1302
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Re:D-Day Landings: Impressions Fri, 11 July 2014 01:09
Quit2 wrote on Wed, 09 July 2014 19:18

Achtung Panzer wrote on Wed, 09 July 2014 19:08

Get a table you can walk round. As long as teh other players hides his cards / keeps them close to his chest, you should be OK moving your own units.

I'm playing the 6 map/12 player version next saturday. Our axis commanders would be walking around 6 tables. Ok for those on he edges, but not very ok for the commanders on Gold and Omaha.


I'll seat myself somewhere in the middle and bring my laser-pointer.

High-tech-war at last ! Shocked Shocked Shocked
      
Almilcar
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Re:D-Day Landings: Impressions Fri, 11 July 2014 02:03
IKEA frame called SAXNAS 50x70 cm

1 for Standard map
2 for OL and BT maps
3 for Extended BT maps
6 for OverThrough
      
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Re:D-Day Landings: Impressions Fri, 11 July 2014 07:14
Almilcar wrote on Thu, 10 July 2014 17:03

IKEA frame called SAXNAS 50x70 cm

1 for Standard map
2 for OL and BT maps
3 for Extended BT maps
6 for OverThrough


Wow!! And you got 6 frames for only $10!? That's a great price.
      
Almilcar
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Letters From Iwo Jima

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Re:D-Day Landings: Impressions Fri, 11 July 2014 13:14
rasmussen81 wrote on Fri, 11 July 2014 07:14

Almilcar wrote on Thu, 10 July 2014 17:03

IKEA frame called SAXNAS 50x70 cm

1 for Standard map
2 for OL and BT maps
3 for Extended BT maps
6 for OverThrough


Wow!! And you got 6 frames for only $10!? That's a great price.


3 frames are 10$ approx. Since we are a few of us with the expansion, we have 9 frames, enough to protect a Triple Map - Nations Landing.
      
Quit2
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Re:D-Day Landings: Impressions Fri, 11 July 2014 14:38
rasmussen81 wrote on Thu, 10 July 2014 00:17

Sgt Storm wrote on Wed, 09 July 2014 15:06

Yep. Arm length certainly is not the problem for me anyway, as I can reach the far edge of the map on the pool table. Being able to do this presupposes your table depth is about equal to the map. But I envision people using multiple tables in different configurations, some leaving too much unused space between map edge and table edge.


Yes, that could cause some trouble. I used a piece of plywood on my table that is 4 feet wide and it was perfect. I'll have to change things a little bit when I want to play all 6 maps, but for now it works! Cool

Another expansion idea: foldable tables of size 120cm x 70cm Rolling Eyes
      
Kaufschtick
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  Re:D-Day Landings: Impressions Fri, 11 July 2014 15:41
Quit2 wrote on Wed, 09 July 2014 12:54

I can see myself pointing from one side of the map towards the beaches all the way on the other side, and saying: "that unit will now be attacking that other unit there." after which my opponent would still be oblivious to which unit would be attacking which target.


I'm sorry, but that was funny! LOL! Very Happy
      
50th
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Re:D-Day Landings: Impressions Fri, 11 July 2014 17:13
Kaufschtick wrote on Fri, 11 July 2014 08:41

Quit2 wrote on Wed, 09 July 2014 12:54

I can see myself pointing from one side of the map towards the beaches all the way on the other side, and saying: "that unit will now be attacking that other unit there." after which my opponent would still be oblivious to which unit would be attacking which target.


I'm sorry, but that was funny! LOL! Very Happy


A laser pointer helps out in times like this!
      
Jeronimon
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Brigadier

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Re:D-Day Landings: Impressions Fri, 11 July 2014 20:45
50th wrote on Fri, 11 July 2014 17:13

A laser pointer helps out in times like this!



Yes, but then the colors on the map fade faster. Embarassed

Laughing Laughing Laughing
      
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