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Boogy
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June 2007
move and atack phases Wed, 13 June 2007 07:44
is it necesaray to move all units first and then begin atack actions? (i think i've seen it in the rool book) or i can move one unit atack, then move another one and atack and so on..
the problem is that when i move all the units first and want to atack the same target with two units, it can retreat after the first atack. so the second unit's move is just a waist.
      
sdafilli
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Re:move and atack phases Wed, 13 June 2007 08:07
All movement completed first.

Then all combats resolved to their completion one at a time.

If any opponents units retreat during any of your combats, thereby leaving some of your units without an eligible target, then that's bad luck and those units of yours don't attack this turn. Part of the tactics in the game is to take this into account too, as to where you position your troops during movement phase so as to maximise your attck and/or maximise your support for your lead attacking units.
      
constant-whiner
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Re:move and atack phases Thu, 14 June 2007 17:40
Wow! I have been playing that wrong all along (and consider I read the rulesbook cover-to-cover). No wonder I was puzzled as to how you can attack with a 3-unit formation and still maintain support for the first attack (I was moving-and-attacking the units one after the other).

Apparently not very clearly spelled out in the book.

Anyway, I would be interested to know how people "flag" the units that have just moved to remember to play the attacks after they are done with the movement. I mean if you order 6 or more units and move them all at once there needs to be a way to keep track. Tilting the units somehow maybe?
      
sdafilli
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Re:move and atack phases Thu, 14 June 2007 18:19
constant-whiner wrote on Fri, 15 June 2007 01:10



Anyway, I would be interested to know how people "flag" the units that have just moved to remember to play the attacks after they are done with the movement. I mean if you order 6 or more units and move them all at once there needs to be a way to keep track. Tilting the units somehow maybe?


That can be tricky...either you just have to try to remember, or try using some small tokens (ie small draught tokens) to place on each hex that's battled

Of course, if you're playing on VASSAL, it's easier, you can mark the units that have moved, battled, etc

[Aktualisiert am: Thu, 14 June 2007 18:20]

      
toddrew
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Re:move and atack phases Fri, 15 June 2007 01:08
sdafilli wrote on Thu, 14 June 2007 09:19



Of course, if you're playing on VASSAL, it's easier, you can mark the units that have moved, battled, etc


Wink

I play so often on vassal, that when I play a game with the physical bits, it's disorienting Laughing I'm used to the dead on bird's eye view, and I tend to be a little sloppy with my play when looking across at the board from a chair.
      
eric
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Advanced Combat Training

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Re:move and atack phases Fri, 15 June 2007 01:52
Just systematically play from your Command rack the card that orders the smallest possible number of units Laughing
      
mvettemagred
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Re:move and atack phases Fri, 15 June 2007 03:53
If you keep all your banner bearers oriented parallel with your side of the board, you can rotate the banners of the ordered/moved units 90 degrees until you battle with them.
      
toddrew
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Re:move and atack phases Fri, 15 June 2007 05:25
eric wrote on Thu, 14 June 2007 16:52

Just systematically play from your Command rack the card that orders the smallest possible number of units Laughing


Actually, that's not too far off from how I play Smile Sit on those big cards until...
      
migeck
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Re:move and atack phases Fri, 15 June 2007 10:05
To keep track, if a lot of units have to be moved and battled, I just use counters from ludo...
      
    
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