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Fred the Obscure
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How long to play an Overlord? Tue, 20 November 2012 11:07
Greetings All,

Thank you for the various responses comming in on my earlier question around running an Overlord for the first time.

Question I forgot - how long does it take to play?
We'll be doing Moyland Wood.
I know this is an open ended type of question,still, I'd like a indication though.

I can't imagine it going over 4 hrs though.

Thoughts appeciated,

Fred the Obscure,
Durban, South Africa.
      
Quit2
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Re:How long to play an Overlord? Tue, 20 November 2012 11:54
Our average is :
- half an hour setup and putting away in the end
- 1,5 hours of play. (that is only one side, it's double if you play two sides)

Do note that in our group, all players are experienced.
Setup can be shorter or longer, depending on different factors: pre-printed map or not, organisation of the material before you start, ...

If you don't use a pre-printed map, I'd advise you to sort the terrain tiles beforehand.

[Aktualisiert am: Tue, 20 November 2012 11:54]

      
sam1812
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Re:How long to play an Overlord? Tue, 20 November 2012 12:56
When we play at WBC, we've scheduled 4 hours between game times (which includes time to set up the next game), and that's never been a problem.

Moyland is probably the quickest Overlord to play, because it brings the two sides into conflict so quickly. Depending on learning curves, two hours of play time probably will be more than enough.

If you can arrive before game time to set it up, it will be more interesting for the other players.

BTW, since you'll be combining two sets, you may want some method to easily re-separate them after the game. Don't use paint markers. I learned that the hard way.
      
Fred the Obscure
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Re:How long to play an Overlord? Tue, 20 November 2012 13:17
Thank you gentlemen,

I will be using two base sets. Fortunatly they both belong to me, so splitting up troops is not an issue. I have a small no.1 on the face of one deck of cards to differentiate them, so after game split is easy.

I will be doing pre set up and pulling all the terrain in advance to speed the process.

I read somewhere that somebody had made an Overlord deck combinning standard cards and Breakthrough cards. That looks interesting. I like the "on the move function" of Breakthrough and use the Breakthrough deck even for standard size games.

Fred the Obscure,
Durban, South Africa.
      
JFKoski
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Re:How long to play an Overlord? Tue, 20 November 2012 20:20
I printed out 16 pages to make a battle map for Firefight in Neffe. It will be quicker to set up than using tiles (and I don't have 2 winter boards).

I'll do that for Operation Market Garden which won't fit on 2 boards (it has extra rows).

I'm ready to print that Pacific scenario, Peleliu Landings (I don't have Pacific tiles).

I think Hedgerow Hell, though declassified, uses more tiles than in two games. I don't think it's balanced, though.

If you think you'll play Moyland Wood more than twice, I'd recommend making your own battle map.

I think "on the move" cards aren't that great for standard scenarios unless they're unbalanced like First Assault and Arnhem Bridge. I could see using them for Saverne Gap since the sections are separate.
      
Almilcar
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Re:How long to play an Overlord? Wed, 21 November 2012 08:00
Fred the Obscure wrote on Tue, 20 November 2012 11:07

We'll be doing Moyland Wood.

Fred the Obscure,
Durban, South Africa.


Where may I find that scenario? Online only?

Cheers
      
Fred the Obscure
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Re:How long to play an Overlord? Wed, 21 November 2012 08:38
Hi Almilcar,

I pulled a pdf copy off the "Official scenario's" section on the Official web site.


Fred the Obscure,
Durban, South Africa
      
    
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