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Sysyphus - Pommard
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NC 2013 : Rules and Schedule Sun, 25 August 2013 19:34
The original plan is :

Registration 1st phase : National Teams only
opens : Aug. 12th
closes : Aug. 31st 23.00 CET
Registration Phase 2 : TNT's
opens : Aug. 31st 23.00 CET
closes : Sep. 06th

During Phase 2, National Teams will be allowed to add players. Just make yourself known in Phase 1, so that we can work on a schedule asap.
I set up an early schedule in case of a long Round Robin. I still think, the longer the better.

Groupping :
Captains send their perceived ranking to Truckerteller before Sep 09th, 8pm CET.
Groupping done by the TD on September 09th.
Lineups to the TD Thursday, Sept. 12th.


I want to organize an opening QT on Monday 9th to fire everybody up.

Have fun !

[Aktualisiert am: Wed, 28 August 2013 23:10]

      
Sysyphus - Pommard
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Re:NC 2013 : Rules and Schedule Sun, 25 August 2013 19:39
NC RULES 2013 (edited following the discussions in June and July)

1. NC is a competition for National teams

2. Players who live, study or work in country A and have nationality B may play for either A or B.

3. Players with a double nationality may choose for which country they play.

4. Players to whom 2. and 3. applies have to decide in the preregistration phase for one nationality

5. Players that are not registered players at the end of registration phase cannot play. Players are not allowed to change their names during the tournament.

6. Base for national/transnational teams is a player/country list down to rank 500 posted 6 weeks before the end of the registration phase

7. Players of the same nationality (or chosen nationality as in 2./3.) have to play together

8. Any country that has 4 or more players listed in the player/country list HAS to try to form their own national team. No team can reject a player of the same nationality unless they register a full team. If they fail to get 4 players together - see 10.
8.1 several teams per country are allowed.

9. No player that rejects to play for his nation can play for any other team.

10. Players that are not able to form a full team under these conditions may join with other nationalities regarding 7.

11. Players that are overhangs of registered nations may join transnational teams as in 10 regarding rule 7. In special cases, the TD may allow these players upon request to join a registered nations team (language problems i.e.). No national team that has declared itself 'complete' (= has rejected one or more players of their own country) may ever be joined by a player from a different country. There will be a "Split registration" in two phases, part one for the national teams, part two for the TN Teams and overhangs. In phase one only national teams can register. Two weeks before the start of the NC phase two will be opened to leave the remaining players possibility to form transnational teams regarding the rules.

12. Organisation of play
12.1. Explanation
Tournament > Round > Clash > Match > game
Clash = encounter between two teams
Match = encounter between two players
Round robin: if a group plays a round robin, each team plays against each other team in that group once.

12.2
a) At the end of registration captains have 2 days to send their perceived ranking list of the participating teams to the TD ranking them from 1 (1 indicating the team perceived to be the best) to <number of participating teams>.

b)The TD will discount the top 2 and bottom 2 rankings for each team and will calculate the average perceived ranking. Team with the lowest average is ranked #1 and so on. If a captain does not submit this ranking list in time, TD will use whatever lists he/she has.

c) Group assignment : see 12.5


12.3 Captains
Captains can be either playing or non-playing. The captain acts as the spokesman/woman of the team in the following way:

- He/she registers the team by posting a reply on the REGISTRATIONAL thread;
- The captain sends the TD a PM WEEKLY with the four-player lineup no later than Wednesday, 11:00 PM (GMT) (the week before the start of the next round). If the TD doesn't receive it in time, she/he will use the lineup of the round before;

The players play their games (they can make arrangements by PM) and pass the results through to their captains, all within the time limit.

It is allowed to start arranging and playing a new round right after the TD has posted the pairings for the next round, even if the previous round hasn't been finished.


12.4 Tournament overview
The tournament will comprise 8-12 weeks including a break of a week in between round robin and knockout phase. Below the division in groups and continuation in knockout phase is shown, based on team's rank, for 23 teams:
1 - 2 - 3
5 - 4 - 6
8 - 7 - 9
10 - 12 -11
14 - 15 - 13
18 - 17 - 16
21 - 20 - 19
xx - 23 - 22

23 teams :Round robin, 3 groups, with QF, SF and F.
(1;5;8;10;14;18;21); (2;4;7;12;15;17;20;23); (3;6;9;11;13;16;19;22).

At least one German team and one French team in each group.

4 teams advance per group, the group with the best 2nd comer will be renamed to group D, the next groups circular to E and F, then the pairings for first rd KO will be:
1E-bye, 3F-3D, 2D-bye, 2F-4E ---- 1F-bye, 2E-4D, 1D-bye, 3E-4F

Best 2nd comer will be determined according to the tiebreaker rules (14.2)

Quarterfinal: 1Evs3F-3D; 2Dvs2F-4E;;; 1Fvs2E-4D; 1Dvs3E-4F

12.5 Clash pairings in round robin stage
Pairings by number of teams in a group, team number according to team rank..
Adjustments can be made as teams of the same nation must play during the earlier rounds of the tournament.

5 teams
Round 1: 1-3, 5-2
Round 2: 4-1, 3-5
Round 3: 2-3, 4-5
Round 4: 5-1, 2-4
Round 5: 1-2, 3-4

6 teams
Round 1: 1-4, 2-5, 3-6
Round 2: 5-1, 2-3, 4-6
Round 3: 1-3, 6-2, 4-5
Round 4: 6-1, 2-4, 3-5
Round 5: 1-2, 3-4, 5-6

7 teams
Round 1: 7-1, 3-5, 6-2
Round 2: 1-4, 2-5, 6-7
Round 3: 5-1, 2-3, 4-7
Round 4: 7-2, 4-5, 3-6
Round 5: 6-1, 7-3, 2-4
Round 6: 1-3, 5-7, 4-6
Round 7: 1-2, 3-4, 5-6


8 teams
Round 1: 1-6, 2-5, 3-7, 4-8
Round 2: 1-3, 2-4, 5-8, 6-7
Round 3: 1-7, 2-8, 3-6, 4-5
Round 4: 1-5, 2-6, 3-8, 4-7
Round 5: 1-4, 2-7, 3-5, 6-8
Round 6: 1-8, 2-3, 5-7, 4-6
Round 7: 1-2, 3-4, 5-6, 7-8

12.6 Match pairings
Captains choose a lineup per clash. Each clash they are free to choose players and slots they play in.

13. Schedule of play
13.1 Explanation
Once the draw for the next round is posted (on Thursday or Friday in the week preceding that round) the players can play their games (they can make arrangements by PM). The captain must have the results of the match before the end of the week of that round. Example: the second round, of which the draw will be posted not later than Friday, 19th of September, must be finished latest on Sunday the 28th of September.

13.2 Safe exit
Once the schedule of Round Robin is released :
If a team knows in advance that one of their players is not able to play in the time of a certain clash, they can ask for the TD's agreement to have that particular match played before the due time. It is the responsibility of the captain of that team to contact his/her peer to find an arrangement.
Each team, when ready, will send a lineup made of 1 name for that match. The remaining lineup will be sent to the TD at the time scheduled including the score of the match already played.

14.Format of a clash in Round Robin and KO.
14.1. Number of games per match during Round robin and KO.
Each match consists of 6 games.
In case of a tied game, each player will receive 0.5 point. Possible results of a match are 6-0; 5,5-0,5; 5-1; 4,5-1,5; 4-2; 3,5-2,5; 3-3.

14.2. Tiebreaker in Round Robin
To decide upon rank in the round robin, number of clashes won is the first tiebreaker, then the number of matches won, then the number of games won, then the round robin result between the relevant teams.
To determine the best 2nd team when relevant (i.e. when the number of teams per group is not the same for all groups) :
The results of the last seeded team(s) will be removed from the results in the relevant groups to make all groups even. Tiebreaker as described in 14.2 will then apply.
If the last seeded team in this particular group is in the running for a bye, then the results of the second to last seed will be removed.


14.3.Tiebreaker in KO.
To decide upon win in the KO round, number of matches won is the first tiebreaker, then number of games won, then result of the match #1, then result of the match #2, then match #3 and match #4.
To cover the case of an overall perfect tie
if match #1 happens to be a tie, the players have to play a 7th game (or more, if the games happen to be a tie) and the result of this game will stand as the final tiebreaker.


14.4. Starter rule
The first game is opened with random start. For subsequent games the starter alternates.

15. Anti-Cheating Trust:
- Each player plays with his/her personal account. It is forbidden to have anyone else play NC games with that account. The players rating should reflect his playing strength.
- Each player plays with his/her strongest account (overall).
- Each player plays alone. Any contact with others (other than one's opponent) during the game that has to do with that current game is forbidden.

16. Nature of the games
A. 1v1;
B. US map;
C. Rated;
D. Observable: Hide cards or "buddies only" option is not allowed, but TD can allow the use of the 'hide cards' option on certain clashes if asked by captains who suspect cheating on the other side. A game started as NOT observable inadvertently does not have to be replayed. The opening player shall be reminded after that game about the rules. Only if he continues deliberately to start closed, the match shall be given as a win to the opposing team.

17. Anti-Bot Trust
In a game between player A and B, if B is replaced by a bot, A waits till B returns and after that the game resumes, no matter what the bot did. Special cases:

17.1 After about 5 minutes (give or take), if B hasn't returned, A leaves the game. If not, the TD rules:
A. A wins if B hasn't put enough effort in rescheduling the game;
B. The game is annulled if both players express the wish to do so, or if the TD rules that no one can be blamed (if neither of the players could find time, for example);

17.2. In case A continues to play against the bot, the game is annulled if A can convince B or the TD that he didn't play on deliberately. Player A can't win the game anymore.

18. Miscellaneous
A. It is not allowed to add players to a team after the start of the tournament unless the TD decides otherwise (mostly in case of emergency). A player can only be registered to one team. This emergency registration has to be according to rules 2./3./6./8./12.

B. In case of a dispute, one of the involved captains sends a PM to the TD with a copy to the other captain. The decision will be under the discretion of the TD. The TD will inform both captains by PM about the decision and post it in the organisational thread if necessary.

[Aktualisiert am: Mon, 09 September 2013 18:15]

      
Sysyphus - Pommard
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Re:NC 2013 : Rules and Schedule Sat, 07 September 2013 18:51
Ok !
Registration is closed since yesterday.

We have 23 teams this year, among them 21 national teams ! Welcome to Ukraine, welcome back to Finland. Bummer Portugal could not make it !

Let's recap :

Austria
AAA

USA (who suck at finding a name)
USA1, USA2, AMP

Germany
OmG, UEG, AGT, OLE, TIC, TuS

France
Red, White, Rose, Champagne, VdL

Ukraine
HFL

Netherlands
SOS

Swiss
SMP

Finland
FIN

Catalunya (spain)
CAT

Italy
Italia (don't wanna be la 'Squadra Azzurra'?)

TNT
WASA, ACP

[Aktualisiert am: Sat, 07 September 2013 18:52]

      
Sysyphus - Pommard
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NC 2013 Perceived rankings Sat, 07 September 2013 18:54
Quote:


12.2
a) At the end of registration captains have 2 days to send their perceived ranking list of the participating teams to the TD ranking them from 1 (1 indicating the team perceived to be the best) to <number of participating teams>.

b)The TD will discount the top 2 and bottom 2 rankings for each team and will calculate the average perceived ranking. Team with the lowest average is ranked #1 and so on. If a captain does not submit this ranking list in time, TD will use whatever lists he/she has.



Send your perceived rankings to Truckerteller, by Monday Sept 09, 20.00 CET.

You can use the following link to help you, as well as Drake's TELO record in NC for top players .

To be fully complete : here's the current NC ranking by team's average (not best) which shows better the strength of a 5-player team (i.e : SOS, AAA) and of a team overall.
Remember to use those rankings the best way and not consider them as perfect (some players/teams may be underrated/overrated).

1. UEG 3778
2. Red 3770
3. TuS 3739
4. USA1 3712
5. WASA 3699
6. AAA 3683
7. SOS 3678
8. Champ 3658
9. OMG 3623
10. White 3611
11. AMP 3610
12. AGT 3602
13. OLE 3592
14. USA2 3576
15. CAT 3572
16. SMP 3569
17. TIC 3546
18. ACP (TNT2) 3527
19. FIN 3523
20. Vdl 3510
21. ITA 3477
22. Rose 3471
23. HFL 3308

[Aktualisiert am: Sat, 07 September 2013 19:27]

      
Sysyphus - Pommard
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NC 2013 : Full Schedule Sat, 07 September 2013 19:24
http://img607.imageshack.us/img607/6834/lott.png

[Aktualisiert am: Sat, 07 September 2013 19:25]

      
Sysyphus - Pommard
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Re:NC 2013 : Full Schedule Wed, 11 September 2013 00:41
Sysyphus - Pommard wrote on Sat, 07 September 2013 11:24

http://img607.imageshack.us/img607/6834/lott.png

      
Sysyphus - Pommard
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Re:NC 2013 : Full Schedule Tue, 29 October 2013 00:37
As a reminder :

The tiebreaker for KO is the following (we kept the 6-game format for more consistency) :

14.3.Tiebreaker in KO.
To decide upon win in the KO round, number of matches won is the first tiebreaker, then number of games won, then result of the match #1, then result of the match #2, then match #3 and match #4.
To cover the case of an overall perfect tie.

if match #1 happens to be a tie, the players have to play a 7th game (or more, if the games happen to be a tie) and the result of this game will stand as the final tiebreaker.


Trying to sum up :

In case of 2-2, games won will be tiebreaker.

In case of 2-2 (12-12), the result of match #1 will be the tiebreaker (think of it in your lineup).

In case of overall tie : 2-2 (12-12) + 4 matches resulting in a 3-3. A seventh game between the players in slot 1 will be used as final tiebreaker.
(I encourage the players to play that 7th game right away if the other match(es) played are tied).
      
AAA_Lucullupus
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  Re:NC 2013 : Full Schedule Tue, 29 October 2013 08:06
Does that mean, that the 7th game of clash 1 must be played only, if this match is the first of the clash or all previous matches were 3:3?
If there was only one result in that clash with a winner the 7th game of clash 1 seems to be senseless. Rolling Eyes
      
AAA_dea1
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Re:NC 2013 : Full Schedule Tue, 29 October 2013 09:00
Correct, Lupo, this 7th game is only needed if everything ends 3:3, so the solution for the gifted is to play it only if you know that is is (last match and everything 3:3) or may be (first match, or 2nd match and the first ended 3:3, or 3rd match and the other 2 ended 3:3) needed.

The easy rule to avoid problems is: When you are slot #1, play a 7th game Wink

Your choice Laughing

Besides being needed or not, this game may keep those people happy who want to know who would have won the match (just for bragging rights).

[Aktualisiert am: Tue, 29 October 2013 09:02]

      
Knockando
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Re:NC 2013 : Full Schedule Tue, 29 October 2013 11:47
AAA_dea1 écrit le Tue, 29 October 2013 09:00

The easy rule to avoid problems is: When you are slot #1, play a 7th game Wink

If your result is 3-3 after 6 games and if all results of other matches eventually played are 3-3 Smile
      
Sysyphus - Pommard
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Re:NC 2013 : Full Schedule Mon, 04 November 2013 01:19
Playoff bracket following tonight's matches.
------------- TUS ---|                          
                     |                          
CHAMP ---|           |----   ---|               
         |---     ---|          |               
  ATN ---|                      |
                                |
                                |----     ---|
                                |            |
White ---|                      |            |         
         |---     ---|          |            |
  SOS ---|           |----   ---|            |
                     |                       |
------------- UEG ---|                       |
                                             |   |----------|
                                             |---| CHAMPION |
                                             |   |----------|
                                             |
------------- Red ---|                       |
                     |                       |
 WASA ---|           |----   ---|            | 
         |---     ---|          |            | 
  AMP ---|                      |            | 
                                |            | 
                                |----     ---|
                                |           
  OmG ---|                      |              
         |---     ---|          |              
  CAT ---|           |----   ---|              
                     |                         
------------- AAA ---|                         


Remember to send your lineup by Wednesday.
Warning : Clashes are slightly shorter to make sure we end before Xmas holidays !

http://img607.imageshack.us/img607/6834/lott.png

Also, reminder of the tie breaker rule for KO :

14.3.Tiebreaker in KO.
To decide upon win in the KO round, number of matches won is the first tiebreaker, then number of games won, then result of the match #1, then result of the match #2, then match #3 and match #4.
To cover the case of an overall perfect tie.

if match #1 happens to be a tie, the players have to play a 7th game (or more, if the games happen to be a tie) and the result of this game will stand as the final tiebreaker.


If possible, wait to play the slot #1 match, just to make sure you know if you have to play a game 7.
In case of tie 2-2 (12-12), slot#1 match is the tiebreaker !
      
Knockando
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Re:NC 2013 : Full Schedule Mon, 04 November 2013 07:47
Sysyphus - Pommard écrit le Mon, 04 November 2013 01:19


Also, reminder of the tie breaker rule for KO :

14.3.Tiebreaker in KO.
To decide upon win in the KO round, number of matches won is the first tiebreaker, then number of games won, then result of the match #1, then result of the match #2, then match #3 and match #4.
To cover the case of an overall perfect tie.

if match #1 happens to be a tie, the players have to play a 7th game (or more, if the games happen to be a tie) and the result of this game will stand as the final tiebreaker.


If possible, wait to play the slot #1 match, just to make sure you know if you have to play a game 7.
In case of tie 2-2 (12-12), slot#1 match is the tiebreaker !


In case of 12-12, or in case of 4 times 3-3 ?
      
Sysyphus - Pommard
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Re:NC 2013 : Full Schedule Mon, 04 November 2013 15:49

1) matches won
If 2-2 is the result of the clash, then :

2) games won
If 12-12 is the result of games won, then :

3) result of the match #1
If 3-3,

4) result of the match #2
If 3-3

5) result of the match #3
IF 3-3,

6) Final tiebreaker is a seventh game between the players of the match #1.


So, if match #1 can be scheduled as the 3rd or 4 match of the clash, that would be ideal to know whether you have to play that 7th game or not.
      
Elric - Sancerre
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Re:NC 2013 : Full Schedule Wed, 04 December 2013 00:39
AAA_dea1 écrit le Tue, 29 October 2013 09:00

The easy rule to avoid problems is: When you are slot #1, play a 7th game Wink

Your choice Laughing

Your words, my friend Smile

So tonight, you just decided (unilateraly, it seemed) to apply your rule above.

I don't care, but don't say, please, that playing this game "now" is written somewhere, when you already wrote before "your choice" Wink

Anyway, I agree with you... we should update the NC Rules to add that this 7th game has to be played right after, no matter the other conditions !
Just think 2 seconds (maybe ?) about the case where one of two players is too exhausted/late/no more time/ill or whatever... to play a 7th game, after a big battle of 2 hours or more... Should it be a forfeit, because this player doesn't want to play right now ? Only a question, no sarcasm.


tip...

tip...

tip...



Ooops... sorry, I already hear Felix and Lupo coming with their "Kindergarten"... I go back behind my french barricades to avoid the bombs ! Rolling Eyes Laughing

Only my 2 cents Razz
      
AAA_dea1
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Re:NC 2013 : Full Schedule Wed, 04 December 2013 01:05
Elric, is that you? Or a 2nd account of theKid?

Please win the games on the board, not by playing the system.
You're high favourite in this clash, you really shouldn't need kinky games like that.

This is the rule:
To cover the case of an overall perfect tie
if match #1 happens to be a tie, the players have to play a 7th game (or more, if the games happen to be a tie) and the result of this game will stand as the final tiebreaker

Correct, it doesn't say explicitly that this game has to be played in immediate succession, but isn't the meaning obvious?

You quote me with a text from a completey different context and you are certainly clever enough to be aware of that.
In case I really need to explain:
"Your choice" was referring to "play it always on 3:3" (because you might want to determine a winner of your match for personal ego, or because you just don't want to think about all the rules and their implications) vs "play it when it is or may be needed".

The last game of our clash is scheduled at a date where it's clear for you that I cannot be present because I have to work.
Insisting that an eventual decider has to be played only then seems to be the preparation of claiming forfeit at that point in time if needed.
Sportsmanship is something different.

We're not talking about Kindergarten here any more (and obviously have left the setting where our trash talk was understood as fun long before I realized - sorry for that, I probably realized too late), we are talking about bullying, about twisting words in your opp's mouth, and about playing the system just as Kid did.
      
Elric - Sancerre
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Re:NC 2013 : Full Schedule Wed, 04 December 2013 01:51
AAA_dea1 écrit le Wed, 04 December 2013 01:05

Elric, is that you? Or a 2nd account of theKid?
(...)
not by playing the system.
(...)
You quote me with a text from a completey different context...
(...)
we are talking about bullying, about twisting words in your opp's mouth, and about playing the system just as Kid did.

All of this annoys me a lot now, and makes me feeling bad Sad

I'm here since the beginning of NC, I always tried to compete fairly, to promote this great event, like you and others did (I really don't want flowers for that, it's not the point).
And now, just because I wanted to give my point of view about a rule not totally clear, you compare me to theKid ???!!! Shocked

And I just disagree that your words were from a completey different context... the last part of this thread was indeed about tiebreaker and this 7th game, no ?!

AAA_dea1 écrit le Wed, 04 December 2013 01:05


The last game of our clash is scheduled at a date where it's clear for you that I cannot be present because I have to work.
Insisting that an eventual decider has to be played only then seems to be the preparation of claiming forfeit at that point in time if needed.
Sportsmanship is something different.

And now the cream of the cream !
How can you imagine that I could be "in preparation" of claiming a forfeit ? It's totally delirous !!!

So I could claim a forfeit ?! Me, with the Red TGV, Sysyphus, toutoune, and all my other teammates ????!!!! Shocked Shocked Shocked
You really swim in total delirium right now !!!

Sincerely, if you can think these sort of things about me, about "theKid's comparison", about "intrigue to claim forfeit"... we really have nothing to say eachother anymore ! And that is really sad Crying or Very Sad
      
DrakeStorm
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Re:NC 2013 : Rules and Schedule Wed, 04 December 2013 02:22
7th game between #1 slot players if needed can be played whenever (before deadline of next round). [Regardless of how the rules are 'written']

I am not even sure why there would even be a discussion on this.

If need be, a NC match could be split into 2 sessions, how is a 7th game any different.
      
AAA_dea1
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Re:NC 2013 : Rules and Schedule Wed, 04 December 2013 10:03
The difference is and the discussion was about the timeframe.

Had the demand been for "please not now, but any time from tomorrow till deadline", we would have had 7 days to find another date and I would have agreed.
(I would still have found it annoying and not very sportsmanlike - I think we have all developed a common understanding that matches shall be played in one session whenever possible unless both players like it differently and agree on that beforehand)

But the demand "play it when it is known for sure to be needed", would have meant that we have just one afternoon/evening, as the 4th match of our clash is scheduled for the deadline day at 14:00.
If the opponent knows, that I am not available on this day (which he does, having learnt about all my availabilities when arranging the date for our match), he is playing the system, forcing my forfeit of the decider game if it were to be needed.
      
Elric - Sancerre
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Re:NC 2013 : Rules and Schedule Wed, 04 December 2013 10:25
AAA_dea1 écrit le Wed, 04 December 2013 10:03


But the demand "play it when it is known for sure to be needed", would have meant that we have just one afternoon/evening, as the 4th match of our clash is scheduled for the deadline day at 14:00.
If the opponent knows, that I am not available on this day (which he does, having learnt about all my availabilities when arranging the date for our match), he is playing the system, forcing my forfeit of the decider game if it were to be needed.

Still in complete overinterpretation ! Totally delirious !
So, who is "the opponent" in your sentence ?
- toutoune ? because he knew your avalabilities...
- Davidb9 ? because he scheduled his match at a late date...
- Elric ? because he didn't want a 7th game that wasn't at this moment absolutely needed...
- Sysyphus ? because the TD didn't support your opinion yesterday evening, and we all know that their wives... bla bla bla...
- together all members of the Red TGV team ?!

Are you sinking in paranoia ?

Really, maybe we should now stop this dispute.
You, you had your 7th game right after the match, and me, I'm sure that it won't be required at the end.
Everyone's happy ?
      
DrakeStorm
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Re:NC 2013 : Rules and Schedule Wed, 04 December 2013 10:45
I am just going to chalk this one up to 2 people typing in their non-native language.

I am lost on what the issue is.

1.) You schedule you match
2.) You play your match.
3.) A 7th game is needed due to tie breaker rules.
4.) You schedule and play the 7th game.

All done before the deadline so a TD doesn't have to step in.

The only problem that can occur is if Slot 2, 3, or 4 (from either team) waits till the end of the deadline to play their match. In this case the slot #1 players should play a 7th game sometime before actually knowing for sure whether a 7th game is needed.

Personally I would wait on the 7th game till a couple more matches were done to see if a 7th game is even needed. The idea that all 7 games should be played in one session is flawed. In my mind the 7th game is a brand new match that just happens to be only 1 game and between the same opponents.

      
SMP-JenAck
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Re:NC 2013 : Rules and Schedule Wed, 04 December 2013 10:53
because of such discussions NC gets a bad aftertaste Crying or Very Sad
      
Truckerteller
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Re:NC 2013 : Rules and Schedule Wed, 04 December 2013 11:18
Settle down, Elric.
If you scream a lot of outrage in the lobby, dea might forget that you're only trying to protect your precious teammates.
      
Elric - Sancerre
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Re:NC 2013 : Rules and Schedule Wed, 04 December 2013 12:04
Sure, you're right about "protection", captains act sometimes (often) like that, and dea probably does the same...

But, please, just show me or tell me what is my "lot of outrages" ?

If I said something really inappropriate to someone, I'd apologize right away.
      
AAA_Pammes
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Re:NC 2013 : Rules and Schedule Wed, 04 December 2013 16:37
Do I have to understand all of this? Embarassed

The 7th game was played - the result is clear!
TT and Dea agreed on it - so it should be ok for the rest of the team-members

Let now the others play their matches and games and I am pretty sure it will be fun Laughing
after all this there will be a winning team, which deserves it,
because the results show so and a loser who gets a second chance next year

I play NC, because it is a fun competition - really good matchups and fun to compete with "foreigners" who became well known or even friends over the years

please, leave the outrage-smalltalk-discussions to the lobby
there it belongs and when everybody went to sleep
its forgotten the next day

I wanna have fun and of course i wanna beat Sysy Very Happy
unfortunately i am pretty sure, he wants to beat me as well
Mad



      
Sysyphus - Pommard
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Re:NC 2013 : Rules and Schedule Thu, 05 December 2013 19:40
About the rule itself, here's a proposal :

Quote:


if match #1 happens to be a tie, the players have to play a 7th game (or more, if the games happen to be a tie) and the result of this game will stand as the final tiebreaker.



Let's move to :
If match #1 happens to be a tie, the players have to play a 7th game (or more, if the games happen to be a tie) right after game 6, random start.
The result of this game will stand as the final tiebreaker.


In other words, if players in slot 1 want to play for the very final decision, they should schedule their match later in the week dedicated to a particular round.

For the final, since we are almost there, here's a suggestion :

Sunday, December 15th :
19.00/20.00 Match slot #4
21.00/22.00 Match slot #2/3

Monday, December 16th :
19.00/20.00 Match slot #2/3
21.00/22.00 Match slot #1


or something like :

Sunday, December 15th :
20.00/22.00 Match slot #4

Monday, December 16th :
20.00/22.00 Match slot #2/3

Tuesday, December 17th :
19.00/20.00 Match slot #2/3
21.00/22.00 Match slot #1


Sundays and Mondays are usually the busiest days in the lobby.
It fits also pretty well with the calendar.
All matches would be played in a short amount of time, ideally final should be played within 3 consecutive days at the most to keep the heat on.
Obviously days can be changed according to players/captains wishes.

It is only a personal wish, nothing compulsory, captains are in charge of the promotion of their final.

[Aktualisiert am: Thu, 05 December 2013 19:41]

      
    
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