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VerfasserThema
Mysterio
Junior Member
Cadet

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July 2009
  Bug: Sending Ghouls ID Sun, 22 December 2013 03:30
Has anyone else noticed the misimplementation of Ghouls? When a Ghoul region is conquered, all but one Ghoul token in each region goes back to the player for redeployment after the current player's turn concludes just like most races. But if the player conquering your regions is the player who precedes you in turn order, you aren't given the opportunity to redeploy; the conquered Ghoul tokens off-board are joined by the other Ghoul tokens a player receives at the start of his turn. So if you choose to send them ID at that point, the Ghoul tokens removed from the board via conquest remain off the board while the excess ones removed from the board at the start of the player's turn are placed back on the board in their original positions in the ID state.

What should happen is what happens in the physical version: the conquered player redeploys his conquered Ghoul tokens after the current player's turn, and then sends all Ghoul tokens on the board ID. There should never be any Ghoul tokens off the board when the Ghouls are sent ID.

I apologize in advance if this bug has already been reported here.

[Aktualisiert am: Mon, 20 January 2014 13:46]

      
Jontia
Junior Member

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July 2012
Re:Bug: Sending Ghouls ID Mon, 20 January 2014 07:34
I've noticed this. It appears to be a side effect of a way of making the game faster. Usually there is no point redeploying extra tokens when it is your turn next, you would be putting them on to take them straight back off. Ghouls going into decline are a special case which as you noted leaves you disadvantaged here.
      
Jontia
Junior Member

Nachrichten: 21
Registriert:
July 2012
Re:Bug: Sending Ghouls ID Sat, 25 January 2014 09:28
The same time saving idea seems to affect pygmies on the last turn of the game. When you roll pips after your final turn, but before all the other players have gone, you don't seem to receive extra race tokens to reinforce with.
      
    
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