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Forum: Cargo Noir - English
 Thema: Possibility of "free" publicity with "board games with Scott"
eldonion
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Minesweeper

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Possibility of "free" publicity with "board games with Scott" Sun, 30 January 2011 12:27
looking forward to the new game and i think you will have another winner here

Not sure how many people over the years have followed the games reviewer site "Board games with Scott"

I like many others have found this video review site to be extremily helpful in deciding wether of not to buy a particular game. (A pity has has decided to move on to other projects)

He has decided to do one more game review to help raise funds in support of tom vasel. Details below.

As a means of raising awareness of the new game and some good publicity i thought the DOW staff might be interested in bidding for a "free" games review that he is offering.




"Board Games with Scott" - 1 new article

Have a video made on the game of your choosing!
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Have a video made on the game of your choosing!
Tom Vasel, one of the inspirations for Board Games with Scott, recently lost his 2-month old son and is facing significant hospital bills. There is a fundraising auction going on right now for him.

I have donated a board game video on the game of the top bidders choosing.

So, if you are a publisher or designer wanting to get the word out about your game or just have a favorite game you want the world to know about, here is your chance.

You can bid on this at
http://www.boardgamegeek.com/geeklist/63654/item/1557385#ite m1557385
through February 7th.




      
 Thema: Cargo Noir is available for preorder!
Franck
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Captain

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Cargo Noir is available for preorder! Fri, 04 February 2011 16:17

Cargo Noir is now available for preorder in our webstore.

Book your copy today.

http://blog.daysofwonder.com/wp-content/dow-uploads/2011/01/Cargo-Noir-3D-box_300.jpg
      
 Thema: "Mistakes Were Made!" or "5th Time's a Charm!"...Cargo Noir Rules Blunders!
wynnr67
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"Mistakes Were Made!" or "5th Time's a Charm!"...Cargo Noir Rules Blunders! Thu, 20 October 2011 08:12
Hey all!

I thought I'd share with you the mistakes we made in our interpretation of the Cargo Noir rules during the first few plays of the game. I was lucky enough to win it at a games auction during FallCon 2011 (Calgary, Alberta) last weekend. Got it for a steal! (which seems to go along with the theme quite well! Wink )

Whether these mistakes and misinterpretations of the rules were due to our excitement to get playing, our poor reading skills, the rules themselves, or a combination of all of these things, all I know is we had a ball even while playing the game WRONG! Laughing

OK...here goes:

1. Cargo can NEVER be traded in for coins. Coins can ONLY be generated from the casino in Macao.

2. Only CARGO tiles can be used to buy Cards. Coins can only be used to buy Cards during the LAST TURN.

3. The 1st player NEVER CHANGES throughout the game. To start the game, the 1st plays their Phase 3 (Sending Ships Out) followed by each player in turn order. After everyone sends out their ships, the 1st player (always the SAME person...the PRIMUS ships stays with them the whole game) then moves the Turn Marker to "1" and plays through their Phase 1, 2, and 3. After they completes ALL THREE phases, the next player in turn order does the same. Rinse, Repeat until all players have played their three consecutive phases and it's back to the 1st Player who moves the Turn Marker (the PRIMUS ship is there to remind them!) to "2" and the whole process repeats itself. Once again: ALL THREE PHASES are played before moving on to the next player.

4. Warehouse slots hold just ONE cargo tile. JUST ONE! As tempting as it is, you CANNOT stack the same good on a single slot in your warehouse. If you want to go for 6-of-a-Kind, it will take ALL SIX of your warehouse slots. If you wanna shoot for the coveted 9-of-a-Kind you're probably gonna have to expand your warehouse by purchasing a couple Warehouse "Smuggler's Edge" cards for 10 cargo points each. You can acquire as many EXTRA cargo tiles as you want during a turn but this "overflow" must be either cashed-in for Cards or discarded at the end of your current turn.

5. On the LAST turn, after you've cashed in your cargo for as many points in Victory Spoils Cards as you can, use any leftover coins that you didn't use for supplementing the Card purchases to BLOCK as many PORTS as you can. If you have THREE coins left and your opponent is sitting in Hong Kong on a stack of TWO coins, slide on in there and block them from getting that cargo! I know, pretty slimy right? But HEY! this is Cargo NOIR, not RAINBOW! Laughing

6. This VERY common problem we seemed to avoid for some crazy reason:
You can trade-in Cargo for Cards in just TWO configurations:
1) ALL DIFFERENT (note the A...B...C... icons to the left of the first scoring track)
2) ALL the SAME (note the A...A...A... icons to the left of the second scoring track)
All "Different" tiles you trade in have to be just that: DIFFERENT! NOT 1 Jewels, 2 Cars, 1 Weapons, 3 Gold BUT 1 Jewels, 1 Cars, 1 Weapons, 1 Gold

7. We avoided THIS one as well:
You can only have TWO max of any one type of the Smuggler's Edge cards (it's in small print on the cards as well...maybe that's why we caught this one!) So TWO ships, TWO Syndicates, and TWO Warehouses MAXIMUM!

8. The Syndicate card only activates ONCE per turn! You are either going to collect TWO coins or FOUR coins (if you have 1 or 2 Syndicate cards) when you pull your ships out (abandon) a port. It DOESN'T stack according to how many ports you happen to abandon during a given turn! You will only ever receive 2 or 4 coins MAXIMUM in one turn from the Syndicate Card(s).

Well, there you go! After roughly 5 plays I think we have MOST of the kinks ironed out! We've played 2/3/4 player games and have throughly enjoyed every session, even WITH all the screw-ups! The 2-Player game I had with my son this evening was particularly memorable for two reasons:
1) We finally played the game EXACTLY as it was intended by the designers (...knocks wood!...) and 2) We had to take a break at the halfway point to rescue a soot-covered squirrel from our fireplace chimney then chase it around the living room once our flue-pull/squirrel-catch maneuver failed!
Good Times...Good Times. Laughing

Thanks to Serge, Miguel, DOW and the whole Design Team for making another awesome game my family and I will be enjoying for years to come!

Robb Wynn


      
 Thema: Any chance an iOS version of CN is coming?
devicenull
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Any chance an iOS version of CN is coming? Fri, 10 February 2012 19:12
I'd love to see a version of Cargo Noir for iOS (with async on-line play and support for a full set of players). Any chance one is in the works?
      
Forum: Les Chevaliers de la Table Ronde - Français
 Thema: Cartes vierges
Takazok
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  Cartes vierges Fri, 20 May 2005 16:03
Salut!

Est-ce qu'il est prévu de rajouter des cartes vierges Blanches/Noires dans la section Download?

J'avais bien aimés les cartes vierges dans le Collier de la Reine, mais j'avais pas d'idées.. Rolling Eyes

La j'ai quelques idées, mais pas de cartes vierges.. Laughing

      
 Thema: Les Chevaliers de la Table Ronde sur France Inter !
Yann
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Les Chevaliers de la Table Ronde sur France Inter ! Sun, 29 May 2005 15:02
Suite à l'avant-première des Chevaliers de la Table Ronde à la ludothèque de Boulogne, on a parlé des jeux de sociétés, des Chevaliers de la Table Ronde, des ludothèques, etc. sur France Inter ce matin:

http://www.radiofrance.fr/chaines/france-inter01/emissions/h asard/index.php?affichage=diffusion
Le flux Real: http://www.tv-radio.com/ondemand/france_inter/HASARD/HASARD. ram

Ecoutez à partir de 22 min 50 s dans le flux Real.

Very Happy

Yann
      
 Thema: Tric-trac de bronze !
tom-le-termite
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Tric-trac de bronze ! Mon, 28 November 2005 19:47
Nottons quand meme que LCTR a recu le tric-trac de bronze 2005...

cela est une bonne nouvelle qui place ce jeu parmi les 3 preferés de la communautee ludique francaise de cette annee Wink.

pour en savoir plus : ici
      
 Thema: Guide
- Geoff -
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T2R Nation Cup 2012 Winner

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Guide Sun, 07 January 2007 14:16
Bonjour un guide est mis a votre disposition ici :
http://lesaventuriersdujeubelgique.over-blog.com/article-516 2628.html

Bonne journée
      
 Thema: Images pour extension
Romn
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May 2007
  Images pour extension Sun, 27 May 2007 14:38
Bonjour à tous !

J'essaye de créer une banque d'image un peu dans le même style de celles du jeu pour pouvoir faire de beaux plateaux pour une extension que j'ai trouvé ici.
Je cherche donc des images sur Merlin, son antre, le Val sans Retour, le Château Aventureux, la douloureuse garde, ...

J'ai fait des recherches sur internet, mais j'trouve rien qui me satisfasse vraiment, et j'sais malheureusement pas vraiment dessiner...

Merci pour tout ce que vous pourriez m'apporter.
      
 Thema: Revue
Hawkmoon von Köln
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Tenente Colonello

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Revue Wed, 11 July 2007 18:20
Un peu de pub pour une revue intitulée : "Les collections de l'Histoire" et qui traite ce mois-ci de :
"Héros & merveilles du Moyen Age" avec plusieurs articles parlant de notre chère Table Ronde et de ses chevaliers, du Saint Graal, etc.
A+ Cool
      
 Thema: 1ère partie avec l'extension : Merlin nous sauve la mise !
Hawkmoon von Köln
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Tenente Colonello

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  1ère partie avec l'extension : Merlin nous sauve la mise ! Sun, 22 June 2008 10:26
On a fait notre 1ère partie à 4 avec la Compagnie de Merlin :
Un félon s'était glissé dans notre équipe (je l'ai démasqué Twisted Evil ) et nous avons dû défendre Camelot contre les ses catapultes...
La fin de partie a été hyper tendue :
8 épées blanches contre 3 noires mais avec l'impossibilité de finir les quêtes ; de plus les Saxons et les Pictes étaient tout près d'envahir le royaume (3 figs de chaque côté) ; Merlin était avec nous à la table ronde et nous assurait une carte blanche supplémentaire par tour à chacun : ce qui nous a permis de tenir in extremis et d'éviter qu'une 12e catapulte ne soit posée devant notre citadelle : Nous avons donc gagné 8 à 5 grâce au Chevalier Noir et à ce bon Merlin... Very Happy
Les cartes Voyage sont très sympa surtout celles avec des citations de "Sacré Graal" que Rilax (The Félon himself) a tout de suite reconnues...
Cordialement
A+ Cool
      
 Thema: Siège Bedivere
franc3555
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Armor Specialist

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  Siège Bedivere Wed, 18 February 2009 23:28
Bonjour tout le monde, Sur le liens suivant, j'ai créer un siège pour le personnage Bedivere (orange) il vous suffit de cliquer sur le liens qui se situe dans ma section mes projets et de suivre les instructions. Je vais mettre une photo en ligne prochainement pour vous montrer le résultat final !!! La qualité de l'image n'est pas aussi bonne que les autres siège mais c'est déjà mieux que de partager son siège avec un autre chevalier. Razz

Hésitez pas a donner vos commentaires !!!

http://www.daysofwonder.com/fr/mypage/512814/m44

[Aktualisiert am: Wed, 18 February 2009 23:43]

      
 Thema: Nouveau blason de chevalier !!!
franc3555
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Armor Specialist

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Nouveau blason de chevalier !!! Wed, 04 March 2009 18:22
Bonjout tout le monde! Il y a de cela quelques semaines , j'étais sur le site boardgamegeek.com et je suis tombé sur des blason de chevaliers !!! Je me suis dit que cela pourrais être intéressant de partager ma découverte avec vous !!!

http://www.boardgamegeek.com/images/thing/15062/page/6
http://www.boardgamegeek.com/images/thing/15062/page/8
http://www.boardgamegeek.com/images/thing/15062/page/9

J'ai redimensionné certaines de ces images et je les ais placé sur ma page perso en format pdf ( oubliez pas d'imprimer en Réduire a la zone d'impression et de mettre votre imprimante en qualité optimale.)

http://www.daysofwonder.com/fr/mypage/512814/m44/story


Very Happy Very Happy Very Happy Very Happy
      
 Thema: les quètes
player956129
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les quètes Sun, 25 December 2011 19:31
je viens d'acheter le jeu. J'ai bien lu les règles mais je ne sais toujours pas comment commencer une quête ou quand la commencer et vraiment comment se déroule le jeu. Merci de m'éclairer
      
 Thema: Les Chevaliers de la Table Ronde font face à de nouveaux dangers...
Franck
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Captain

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  Les Chevaliers de la Table Ronde font face à de nouveaux dangers... Mon, 27 August 2012 14:01
De sinistres nuages obscurcissent l'horizon... et l'on murmure déjà qu'un félon conspire contre Camelot pour précipiter la chute du royaume. Rassemblez vos plus fidèles compagnons et partez en quête pour disperser les rumeurs et anéantir les forces du Mal à jamais !

Shadows over Camelot - Le Jeu de Cartes est inspiré du célèbre jeu de plateau Les Chevaliers de la Table Ronde de 2005 et emprunte l'univers de son grand frère en rassemblant les joueurs autour d'un objectif commun : défendre Camelot contre les rumeurs qui menacent de se répandre sur le royaume.

http://blog.daysofwonder.com/wp-content/dow-uploads/2012/08/shadowcards-box.jpg


Dans ce jeu au rythme rapide, les joueurs incarnent les fils & filles des Chevaliers de la Table Ronde. Ensemble, ils doivent unir leurs efforts pour repousser les forces du Mal se présentant sous la forme de rumeurs qui mettent en péril Camelot, aidées au besoin par un ou plusieurs félons infiltrés dans les rangs des joueurs loyaux - il peut même arriver qu'un joueur change de camp en pleine partie !

http://blog.daysofwonder.com/wp-content/dow-uploads/2012/08/SoCcards-blog.jpg


Shadows over Camelot - le Jeu de Cartes comporte 62 cartes Rumeur, 9 cartes Chevalier, 9 cartes d'Allégeance, 10 jetons de Quête et 16 épées double-face (blanches et noires). Il s'agit d'un jeu indépendant dont chaque partie dure environ 20 minutes, de 2 à 7 joueurs à partir de 8 ans. Le jeu peut même être pratiqué en solo. Il sera disponible pour la mi-octobre en Europe et au salon international du jeu d'Essen pour un prix conseillé de 23 ¤.

Plus d'informations sur le site de Shadows over Camelot - Le Jeu de Cartes.
      
Forum: Pirate's Cove - English
 Thema: Welcome!
Yann
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  Welcome! Thu, 28 August 2003 13:52
http://www.piratescovegame.com/images/title.gif

Welcome to the Pirate's Cove forum!

Here you will be able to brag about your last pirates exploits, and hear about the latest tavern gossip!

The Pirates at Days of Wonder
      
 Thema: News + Pre-order in Europe
Yann
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  News + Pre-order in Europe Thu, 28 August 2003 14:04
On the temporary web site (http://www.piratescovegame.com), you can now view a picture of the box, and download the games rules.

If you are located in Europe, you can also pre-order the game on our secure web store. This will guarantee that you will be the first to get the product. We should have the boxes the last week of September. The game will be available for pre-order in the US a bit later.

Click here to go to the web store:

https://www.daysofwonder.com/index.php?t=buy&shipregion= euro&partno=7101

The Pirates at Days of Wonder
      
 Thema: Piratenbucht vs. Pirate's Cove (Rules changes)
Thambos
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Second Lieutenant

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Piratenbucht vs. Pirate's Cove (Rules changes) Mon, 01 September 2003 16:40
The following was posted on Spielfrieks, and is posted here at the request of Yann of Days of Wonder. It is my observation after reading through the newly posted rules for Pirate's Cove.

Wow, I just got through reading over the Days of Wonder rules set for Pirate's Cove. They indicate they have made a few "minor" changes. I say they've made some substantial changes. Admittedly, I haven't played the new game (Piratenbucht is one of my favorites, however), but reading the rules has me salivating! Days of Wonder advises that the rules may change a bit more, but for the present here are some of the numerous "minor" changes I noted:

1. Legendary Pirates
There are now 6 Legenday Pirates (not just Blackbeard), although only one or two will ever be on the board at the same time. One or two pirate ships are placed on opposite sides of the board (2 with three players - 1 Legendary Pirate with 4 or 5 players) and advance "west" one island each game turn. A summary pirate card accompanies each ship. If/when that pirate is defeated, a new Legendary Pirate card is drawn and placed beside the ship. This new pirate will have different strengths and weaknesses from the previous Legendary Pirate. Besides Blackbeard, the Pirate ship might be The Flying Dutchman Phantom ship, Captain Hook, Ann Bonny and Mary Read, or The Cacafuego.

2. Tavern Cards:
The Tavern Cards have been divided into 6 different types:

a) Parrot Cards (a totally new addition to the game)
* There are four different wise old parrots that once travelled with an old pirate. They can give you special help if you own one. Once you get one (at the Tavern) he will give you special knowledge or ability - (i.e., carry unlimited treasures; roll 6 dice in combat; fire all your cannons; adds "20" to your speed). They come into effect as soon as they are drawn and remain on your ship mat until killed (each parrot is expert in either hull, crew, cannons, or sail) They take the first two hits on whichever part of the ship they advise (thus, in addition to their powers, they act similarly to the Mastercraft cards).

b) Mastercraft cards (replacing the Veteran Crew, etc. cards that absorbed the first two hits). Now, however, only one of these may be on a ship at a time. Further, a Mastercraft card may be repaired at the end of a battle by payment of 1 gold during the Upgrade phase.
Mastercraft cards may only be placed on a ship during the Upgrade Phase. If both a Mastercraft card and a Parrot Card are on the same ship section - the Mastercraft cards take the hit before the Parrot. (Smart parrot)

c) Combat cards (now organized into two types: Battle & Volley)
There are five different types of battle cards and three types of Volley cards. Some of these are similar to the Piratenbucht cards and others are totally new. However, the entire set of combat cards are much better organized in Pirate's Cove.

d) Event cards - Seven different event cards (one event has 2 cards, so there are actually 8 event cards in the Tavern deck. These events are played during different phases of the game: either at the End of the Treasure Phase, the Beginning of the Navigation phase, the End of the Navigation Phase, or during the Upgrade Phase - depending on which Event card it is. Most of these cards are totally new:
* Consort (for example) - forces a player of your choice to share half of htis upcoming booty with you! And if he goes to Treasure Island to bury treasures or gold - you split any fame he collects with him.
* Crow's Nest - Forces the selection of islands on the Navigation wheel to be done in clockwise order starting with the player of your choice! (You can choose to go last or first, etc. after you've seen where others are going!)
* Going On the Account - You can increase any 1 section of your ship by one level at no cost etc., etc.
e) Fame Cards (Tall Tale cards in Piratenbucht)

Over all the Tavern Cards appear to have been completely revamped and are much more important to the play of the game.

3. The Bits:
The rules, board, and bits appear to be of excellent quality -
gorgeous in fact. I loved Mystery of the Abbey - I think I'll REALLY love this one. Also included are brown wooden cubes for the treasures rather than the square cardboard chits of Piratenbucht.
Further, the dice are brown wood as well - carrying out the "shiver my timbers" theme.
The player mats are changed - with the Hull, Guns, Crew, and Sails indicators running from left to right rather then bottom to top. The gold is no longer kept on the mat, but is instead placed beside the mat. I take it the wooden cubes (treasure chests) will be kept in a small circle on the mat. Further, the mat now contains a space for the Parrot Card to be placed, if you're fortunate enough to have one.

4. Game Turn Sequence
The game turn sequence has been better organized and is much
cleaner. There are six distinct phases:
* Treasure (reveal new treasure cards on the five islands)
* Navigation (select your destination on the Captain's wheel)
* Combat
* Plunder
* Upgrade
* Move Black Ship(s) and Check Treasures

5. Combat Phase
The combat phase appears to have been cleaned up a bit. There is now a distinct "Prepare For Battle" phase during which Battle Cards are played in rounds. After all Battle Cards are played, the Volley Rounds begin. During each Volley round a player may play a Volley Card. (Volley Cards last for only one single round of firing; Battle Cards last for the entire Combat Phase.

6. Fame Points For Fleeing Ships
Unless I missed something in Piratenbucht, the rules here have
changed. Now, when a ship flees a battle, the remaining ships get Fame points ONLY if the fleeing ship took at least one hit before fleeing.

7. Mutiny
If a ship flees BEFORE taking a hit, it runs the risk of mutiny. The owner rolls 1 die. If he rolls a 1 a mutiny occurs. He loses all his gold & treasure and -2 fame points. So, think before you run!!

8. The Game Ends In A Tie
This sounds like fun! IF the game ends in a tie, all those who tied must fight to the death! The winner wins the game!

9. Four Blank Cards
In addition there will be 4 blank cards so you can add your own
ideas to the game!

10. Play Online
Eventually the folks at DOW will have the game online, and
your "password" will be imprinted on the back of your rules booklet.

Overall, I'm quite excited about the changes. It has taken
Piratenbucht to another level in my opinion. Of course, it will be interesting to see how all the new cards will "mesh" in a real game. I'd buy it just for the beautiful graphics! Can't wait.

Frank Hamrick
Rocky Mount, NC
      
 Thema: New site is up and running!
Yann
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  New site is up and running! Tue, 23 September 2003 14:17
The new Web Site is up and running!



You will find there:
  • Plenty of images
  • Lots of content: descriptions, detailed comparison with Piratenbucht, etc.
  • Resources: rules, cards to download
  • You can pre-order the game from our web site!

    Note that US owners of Piratenbucht will be offered a special upgrade price. Details will follow shortly.

    The Pirates at Days of Wonder Pirate
  •       
     Thema: Cool Desktop Images!
    Yann
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    KS Backer - Skeleton

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      Cool Desktop Images! Tue, 23 September 2003 22:13
    You can find official Pirate's Cove desktop images in the Goodies & Download page:

    http://www.piratescovegame.com/lang/french/images/pc_wallpaper1_en_lo.jpg ]http://www.piratescovegame.com/lang/french/images/pc_wallpaper2_en_lo.jpg


    Enjoy,

    Yann
          
     Thema: The Site
    Palpatine
    Member

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    February 2003
    The Site Wed, 24 September 2003 04:59
    That's the way! Once again congrats on hearing the players and using ideas from the Geek on your site. Nice and clean design to the site as well. And the desktop pictures are a nice bonus!
          
     Thema: Additional Legendary Pirate for the Game!: Captain Kidd
    Duglis
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    June 2003
    Additional Legendary Pirate for the Game!: Captain Kidd Wed, 19 November 2003 13:09
    -From Robert Ossian's Pirate's Cove Website http://www.geocities.com/athens/7012/main.html


    "Capt. William Kidd
    The lesson to be learned from his Life:
    Going Pirate is like picking a fight;
    If you're going to do it, then just do it.
    But don't try to just do it halfway and then expect to get off the hook."


    "A New York merchant who had previously served as a privateer against the French in the West Indies,. He was commissioned in 1696 to hunt pirates but after a series of misfortunes began to raid vessels in the India Ocean. He arrived by February 1697 at the Comoro Islands off East Africa. It was apparently some time after his arrival there that Kidd , still without having taken a prize ship, decided to turn to piracy. In October 1697, his refusal to attack a Dutch ship nearly brought his crew to mutiny, and in an angry exchange Kidd mortally wounded his gunner, William Moore.

    Kidd took his most valuable prize, the Armenian ship Quedagh Merchant, in January 1698 and scuttled his own un-seaworthy Adventure Galley. When he reached Anguilla, in the West Indies (April 1699), he learned that he had been denounced as a pirate. He left the Quedagh Merchant at the island of Hispaniola (where the ship was possibly scuttled. He went to England for trial, and he was found guilty (May 8 and 9, 1701) of the murder of Moore and on five indictments of piracy and was hanged."

    ***************************************************
    in battle: variable-see below

    Roll a die before combat begins-

    If you roll a 1 or 2-

    Kidd decides NOT to fight player ships (he declares players "gentlepersons" not pyrates!)
    Let Kidd remain remain at the island, but conduct play as if he were not there. There is no combat involving Kidd this turn.

    3-4- Kidd decides not to fight player ships, he deems them not legal targets, BUT his crew overrules him and force him to attack, despite the ship not being in top shape.

    3 dice against sails (attacks LOWEST fame first, on up to highest fame)
    Hull- 4 hits --sails-17 --fame points- 3

    5-6 Kidd decides to fight player ships. He wants booty! Legal or Not! Harrr!

    6 dice against the sails (attacks LOWEST fame first, on up to highest fame)

    Hull- 6 hits --sails-27 --fame points-7 (The English Press publicize your victory all over the world)

    ************************************************
    ************************************************

    [Aktualisiert am: Thu, 20 November 2003 03:54]

          
     Thema: Pirate's Cove Tournament at GenCon SoCal
    MarkoPolo
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    Cadet

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    October 2002
    Pirate's Cove Tournament at GenCon SoCal Wed, 03 December 2003 02:24
    If you're going to be at GenCon-SoCal (Anaheim Convention Center Dec. 11-14) we're holding our first ever Pirate's Cove tournament. There are 2 qualifying rounds (1-Thursday, 1 Friday) with semi-finals on Saturday and finals on Sunday.

    Details and times are on the Gen Con website or visit our booth (#316) during the show and we'll give you the info.

    To learn more about attending GenCon-SoCal visit their website:
    http://www.gencon.com/socalhome.aspx?file=socal
          
     Thema: New Pirate Review
    shannon_appel ~ Skotos
    Member

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    March 2003
    New Pirate Review Mon, 08 December 2003 08:14
    Here's a new review of Pirate's Cove that I published over at RPGnet last week:
    http://www.rpg.net/reviews/archive/9/9903.phtml

    Shannon
          
     Thema: Congrats DoW on Origin's Award Nomination!
    thehiredgun
    Junior Member

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    June 2003
    Congrats DoW on Origin's Award Nomination! Thu, 13 May 2004 00:28
    Pirate's Cove has been nominated for best Graphic Design of a Board Game or Expansion!

    This is just another kudo to the production values that make Days of Wonder games the benchmark for the board game industry.

    Good Luck and thanks for taking such pride in your product.

    Cheers,

    Daniel Stahl

    [Aktualisiert am: Thu, 13 May 2004 00:28]

          
     Thema: Strategy and tactics ?!
    Captain Cass
    Junior Member

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    August 2004
      Strategy and tactics ?! Wed, 25 August 2004 10:54
    Well seems like the rules have been fairly well ironed out.
    So now how about some cunning plans. Twisted Evil

    A few of these have been mentioned elsewhere but it'd be nice to have a one stop thread.

    So I guess I'll start the cannon ball rolling.

    1. *The Drunken Master* strategy.
    part 1. At first be completely random. Don't try to go anywhere useful unless per chance you do.

    Since in the first round it is difficult to predict others actions simply go anywhere there isn't an impossibly tough pirate. This way the other players will find it less possible to guess what you're up to in the following rounds because in fact even you don't know.

    part 2. Next - go where the fame lies. the best combination of treasure and infamy. Forget tooling up your ship. That'll come incidentally. Remember to visit the tavern as often as possible and if all else fails the pub at pirate's cove is also excellent.


    2. *To the Pain* Now this is a nasty tactic Shocked and no doubt common. The pirate who, rather than putting a weaker pirate out of their misery, uses their superior firepower to whittle away at their enemies other advantages.

    Luck really can be a factor in battles and I've seen much weaker boats whittle away a strong boats defenses. This tactic makes some opponents less likely to hang around and try their luck.

    Well that's it for now. I await your replies.


          
     Thema: Tutorial animations
    Yann
    -= Crew =-
    KS Backer - Skeleton

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    October 2002
      Tutorial animations Fri, 14 January 2005 22:58
    To help beginners grasp the basics of the game, we added two animations to the web site. You will find these animations on the Pirate's Cove home page and on the Rules page.

    Enjoy!

    The Days of Wonder Team
          
     Thema: New cards
    player111710
    Junior Member

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    May 2005
      New cards Sun, 26 June 2005 03:50
    I translated some new cards from french and other forms...how do I upload them?
          
     Thema: Royal Navy and Legendary Pirates
    iam_emperor
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    July 2005
    Royal Navy and Legendary Pirates Fri, 08 July 2005 05:01
    Tonight in a game of Pirates Cove, the player in second place decided to challenge the Legendary Pirate on the last turn of the game. They sailed to the island where the LP was currently Moored. After Navigation, the Royal Navy was tipped off to their location.... Now, for game purposes, are the Player and Legendary Pirate required to go after the Navy first? If defeated, does the Player get Fame for this?
          
     Thema: Gaming Issues with Royal Navy and Legendary Pirates moored together.
    CrazyEnigma
    Junior Member

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    Gaming Issues with Royal Navy and Legendary Pirates moored together. Sat, 23 July 2005 10:53
    When you play a three player game, two pirates are deployed in the game, otherwise it would be a boring game. However certain unique conditions arise?

    How do you resolve having 2 pirates together? I just read in the rules that they do not fight each other. If they are placed together, people would be afraid of even attempting to attack the Legendary Pirates.

    Can the Royal Navy get sent to destroy a Legendary Pirate using a privateering card? I guess this is possible if you state it at the beginning of the game.

    Once the battle is completed with the Royal Navy, why does it get taken off the board. Should it not be reshuffled with all existing pirates who have not shown their faces? I had an instance where I had two Privateering cards and I couldn't play them because the Royal Navy showed their face early on in the game was not on the board by the time I got them.

    Can you go to the location of the Royal Navy and do battle with it, but when there are two bucaneers, who does the Royal Navy shoot at?

    ************************

    Ok, never mind. - I figured it out. It is small print on the first page that you would never figure it out, unless you read it a few times over. The Royal Navy does not get deployed the same as a pirate. The Royal Navy is a separate matter. I guess it should have been stated again in the Royal Navy Section and the back of the card b/w like Zug um Zug [Ticket to Ride] Longest Continuous Section. Small details - otherwise a superb game.

    [Aktualisiert am: Sat, 23 July 2005 10:56]

          
     Thema: New Blank Card Ideas.
    CrazyEnigma
    Junior Member

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    New Blank Card Ideas. Sat, 23 July 2005 12:01
    Battle Card:

    Hull freezes over
    Technological advances have allowed you to freeze your hull. Your hull regains 1 hull strength per round up to your current hull strength. At the end of battle, lose 2 hull strength.

    Event Card:

    Island Savages (Island Pirates)
    Played: During Plunder Phase (this is why you should play Plunder and Upgrade separately when sometimes it is played together)
    Island Savages have sabatoged your attempt to plunder. Plunder stays on Island until plundered. (leave treasure card beside new upturned treasure cards)

    Oh, this was a fun card. We had a blast. This is what happened.
    We played a 4 player with 2 pirates game. All island treasure cards were mostly poor. The islands that were occupied with pirates had the largest spoils and no one wanted to go there. There was only one island that was open with a large booty. All 4 of us had to battle. The battle was brilliant. In the end, of course, one was left standing. However, one person had this card, and was crippled in battle. So he decided to play this card. (Mind you if he won, he would have taken the booty for himself). Anyways, it make for some interesting strategy.
          
     Thema: Best Pirate Store- Over 1,000 Items
    player142965
    Junior Member

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    August 2005
      Best Pirate Store- Over 1,000 Items Wed, 24 August 2005 13:01
    I bought the most fantastic Gold Metal Doubloon Coins reps of the real thing. thay make a great sound wile playing on the game board. I use them in place of the cardboard "Coins" that came with the game, a bit nicer touch. I also got tiny treasure chests to keep them in. 12 for 1.95 The store has a great "eye patch and gold earing set" for just .99 cents! Everything you can think of even pirate toilet paper! party accressories galore. It is the largets that i've seen on the net. RUN don't walk to this great site:

    [url]http://www.deadmentellnotales.com/locker.shtml Very Happy

    [Aktualisiert am: Wed, 24 August 2005 13:04]

          
     Thema: Blind Pew
    Admiral Fisher
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    January 2004
    Blind Pew Thu, 15 September 2005 11:31
    Blind Pew was the evil and sinister pirate who was blinded in a pirate attack. He is cruel, scary, slippery and determined to get the map of Treasure Island. He gives Billy Bones the Black Spot, which features in my next card suggestion.

    If you get Blind Pew as a Tavern card, you can chose to swap (blindly) up to two of your tavern cards with another player of your choice.
          
     Thema: The Black Spot
    Admiral Fisher
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    January 2004
    The Black Spot Thu, 15 September 2005 11:36
    This is a battle card. If you play it, you can chose to assassinate another player's parrot.
          
     Thema: Kidnapped
    Admiral Fisher
    Member

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    January 2004
    Kidnapped Thu, 15 September 2005 11:41
    This Tavern Card enables you to attempt to kidnap an opponent's parrot.

    To do so you roll a die:

    1-3 means you take his parrot alive
    4-5 means you fail and lose 2 fame points for the infamy of attacking an honourable parrot
    6 means you fail, but kill the parrot. You lose 3 fame point for the shame this brings you.

    [Aktualisiert am: Thu, 15 September 2005 11:43]

          
     Thema: Language problems the game
    tomppa
    Junior Member
    Second Lieutenant

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    September 2005
    Language problems the game Mon, 07 November 2005 14:52
    I bought via internet Piraten Bucht(by DoW). The price was right and i fell into it. At that moment i wasn't thinking Embarassed
    The problem is i can't speak German. So i don't understand the cards. Is there a translation for those cards? I checked BGG but the translations were for the original german game only.
    Or can i buy english cards somewhere?
          
     Thema: Treasure Card list
    Efrik
    Junior Member

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    October 2005
    Treasure Card list Fri, 18 November 2005 15:30
    Unfortunatelly I lost one treasure card - I have now only 59 instead of 60.

    But obviously I don't know which one I lost.

    Can someone be so kind and send me list of these cars for DOW edition?
    List in following form would be nice:
    1 2 5 0
    0 5 5 0
    1 6 3 0
    1 4 4 0
    0 2 5 1
    3 2 2 0
    3 5 0 0
    3 1 1 1
    2 8 0 0
    4 2 0 0
    etc.

    Thanks
    Rob

    [Aktualisiert am: Fri, 25 November 2005 20:04]

          
     Thema: disregard
    BlackDogSilver
    Member

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    January 2006
    disregard Sat, 18 February 2006 20:36
    xxx

    [Aktualisiert am: Wed, 01 March 2006 06:49]

          
     Thema: Anyone know the FONT for SONG cards?
    BlackDogSilver
    Member

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    January 2006
    Anyone know the FONT for SONG cards? Sun, 19 February 2006 16:11
    Anyone know what font to use and where to get it for the words on the Sea Chantey song cards?

    [Aktualisiert am: Sun, 19 February 2006 17:11]

          
     Thema: French Pirate's Cove Cards by French artist Lilive
    BlackDogSilver
    Member

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    January 2006
    French Pirate's Cove Cards by French artist Lilive Mon, 27 February 2006 03:31
    Lilive's artwork is professional, check these out:
    http://oliviermarlet.free.fr/pirates/cartes.html


    Then you can you the following site to translate from French to English. It works enough for you to understand the cards! Just cut and paste your way to understanding.
    http://babelfish.altavista.com/tr

    [Aktualisiert am: Wed, 01 March 2006 06:47]

          
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