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Forum: Mémoire 44 - Français
 Thema: La triche...
Hydrommel
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FFM44 Bureau

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Re:La triche... Mon, 26 January 2015 00:16
Le cas le plus simple de triche est celui qui brave les règles de base face à un adversaire débutant ou hésitant. Il impose ainsi sa façon de faire, même si elle n'est pas conforme.

Quelques exemples :

1) ne pas respecter la suite réglementaire: identifier clairement les unités activées, PUIS déplacer les unités PUIS faire feu avec les unités activées qui le peuvent.
Plus fréquent qu'on ne le pense.

2) battre les cartes en début de partie devant l'adversaire, et les lui faire couper. Distribuer 2 mains d'un nombre de cartes égales et faire choisir un paquet à l'adversaire. Compléter ensuite la pile qui le nécessite.

3) Faire signer la feuille de résultats par les deux joueurs à minima. Ainsi une feuille ne peut pas se retrouver au comptage sans que les deux joueurs aient validé véritablement les résultats.

4) Surveiller les joueurs "suspects". Eviter ainsi qu'ils fassent des mouvements interdits (prise de terrain sur une case autre que la case laissée vacante par un recul de la cible, par exemple [vécu], ou encore jeter une carte en en annonçant une autre...).
Evidemment, dans ce cas, il appartient à l'adversaire d'être vigilant, mais lorsqu'on a affaire à un joueur roublard et que l'adversaire est un joueur hésitant/jeune/débutant, la situation peut faciliter l'anomalie.

      
Forum: Memoir '44 Online - English
 Thema: Western Front Tournament Results
LooneyLlama
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Lucky Bastard

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Re:Western Front Tournament Results Mon, 26 January 2015 01:01
Thanks Jeroen, Wim, Tony(for a while) and John for playing my Overlord scenario. All I can ask for is that it plays out as even as possible for both sides. Any Overlord scenario has to maintain interest for all players in all sections for the duration of the game. Even though we had only four players for the most part, each section was well represented in the battle.

What I was encouraged by was that Wim and Jeroen had some disagreements as to strategy. Not because they argued but that the scenario gave them so many options.

Another encouraging point is that we got started right away. However, it still took 4 hours to play. That's OK in my book as the hours went by very quickly since we were playing continuously.

As far as another tournament goes it is very hard to write interesting scenarios with so many bugs and limitations online. It really stifles my creativity. But, that doesn't mean I won't have another. Just not in the near future.

What I am going to do is have a monthly Overlord scenario played on Vassal. Next month's will be 'Operation Nordwind'(I had some help from Quit2 on this one). I have 3 others in the works that I am excited about that you haven't seen. We will play a different one each month. They will be played on a Sunday starting at 10 A.M. Eastern Standard time. If you are interested in playing, please PM me with a date or dates you would be available. I will choose the most popular one. I am looking for 3-7 players. Thanks.

Eric (LooneyLlama)


      
Forum: Memoir '44 - English
 Thema: Back from MIA
docsteve
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Omaha Victory

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Back from MIA Mon, 26 January 2015 00:11
Hey gamers, work got overwhelming as did life in general , so had to step out for a few months, went AWOL! Anyway plan on coming back and enjoying life once again! See you on the battlefield soon!
Peace out!
      
 Thema: M 44 tactics book
docsteve
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Omaha Victory

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September 2007
M 44 tactics book Mon, 26 January 2015 00:16
Hey everyone,
Heard the English version of the M44 tactics book was out. Tried to buy it from DOW , but got message that order would be on hold, which is a shame for DOW.
Anyway, ordered it from Amazon and got it in 2 days! Don't know what's up with DOW's supply line, but Amazon has plenty.

Enjoying looking through the book, very well done! You can always learn something new, though up to now have learned the most by my online play.
      
 Thema: almost at Lt Col
docsteve
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Omaha Victory

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almost at Lt Col Mon, 26 January 2015 00:23
Hey gamers, been away from the game since mid Nov, life and work,(especially work) got much too complicated. Anyway, had a long sit down with my supervisor and informed him , If I have no time for fun-then "This dog won't run anymore"! So, he's working on a fix

Anyway back to my almost pending promotion, the way it looks is I am 3 short in wins for the axis and the allies in the pacific, and 1 short for allies in Eastern front. Maybe someone can take a look at my spreadsheet and let me know if that is correct.

Looking forward to seeing you all back on the battlefield!

Peace out!
      
 Thema: Beginner Questions
sam1812
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Brigadier General

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Re:Beginner Questions Mon, 26 January 2015 00:51
tank commander wrote on Sun, 25 January 2015 17:13

Hello and welcome.

I have answered your questions below (my text is in blue). Please note that Combat Cards (which came in some expansions) may alter my answers. Also you must take care to follow all the rules covering movement and combat.

Andrew9387 wrote on Sun, 25 January 2015 16:11

Hello all!

I'm very new to Memoir '44, having just played my first few games last night. I think the game is brilliant, and I've had a total blast so far. However, there are a few rules that seemed rather obtuse to me on first play, and after having looked through a few FAQ's, I'm still unsure about them. Any help is greatly appreciated!

1. Can a unit continue taking ground indefinitely depending on dice rolls? For example, if I perform close assault and roll a matching die and a flag, and the opposing unit is forced to retreat, I can take ground and attack again. But if I roll another flag, or I eliminate the unit, can I take ground again and attack once more? Or just keep attacking with the unit until I don't roll any flags or matching die?

A unit may only perform ONE OVERRUN ATTACK per turn. This type of attack is limited to tank units. So an infantry may take ground after a successful attack but may not battle again and then would end its turn. A tank may take ground and battle again (this is overrun combat) then take ground a second time but this would end its turn. An artillery unit may never take ground.

2. Can the Counter-Attack tactic card be used on other tactic cards? For example, if I play the Counter-Attack card after my opponent plays Air Power, can I do the same thing? Or can the Counter-Attack card only be used on section cards?

Think of it this way. when playing COUNTER ATTACK, you are in essence using the same card as played by your opponent. So if your opponent played DHQ and you played COUNTER ATTACK, this is just like you played DHQ also. That card play can in turn be subject to another COUNTER ATTACK when your opponent plays a card in his next turn. A COUNTER ATTACK may be used on any card except Ambush.Also, if a card has special instructions for one side (for example, Axis being able to do air strikes on a Recon-1 card), Axis Counter-Attacking an Allied Recon-1 would permit them to do an air strike; Allies Countering an Axis Recon-1 air strike would only be able to use it as a normal Recon-1.

3. What are the movement and battle restrictions on barbed wire? I know that a unit who can potentially battle is allowed to remove them. So an infantry unit can move onto the barbed hex, and then remove the barb to end the turn. But is the removal of the wire always part of a turn? For example, if I have a tactic card that allows me to move three hexes, can I move onto the barbed hex, remove it, and then battle for a total of three "moves"? I'm sorry if this doesn't make much sense, its hard to explain, but we were confused about the removal of barbed wire and what exactly the restrictions were.

Basically a tank removes wire on when it moves onto a hex but must stop but can still battle. Note that a tank may not take ground after moving onto barbed wire.

An infantry unit that can battle must stop and may either battle but it fires 1 less dice when firing from wire. It may instead remove the wire. So it is an either or event and the infantry would end its move in the hex with the wire in either case. Note that an infantry unit ordered by Behind Enemy Lines can move right through wire but if it stopped on wire to battle it would still fire with 1 less die. Also a Combat Eng infantry can both battle from wire and remove the wire on the same turn


4. A simple question, but I thought I should ask to make sure. My understanding is that units are made up as follows - infantry is 4 figures, armor is 3 figures, and artillery is 2 figures. Is this correct?

Yes (unless otherwise specified in the scenario)

I'm sure that I have more questions, but these were the ones that I can remember off the top of my head. Thanks advance for any help. I'm excited to be part of the community!


I would highly recommend you go to follow this DOW link to the official FAQ:


http://www.daysofwonder.com/memoir44/en/advanced-play/

It is rather lengthy but probably can answer any other questions you might have. I would download it and read through it.

Hopefully this helps you but do feel free to post here again if you have any more questions. The players here are more than happy to help out.

FYI, there are a lot of useful, little details in the basic rule book. It's helpful to reread that a couple of times. Points covered in the rule books normally aren't repeated in the FAQ (unless something needed clarification). Upon re-inspection, you'll find some of those not-in-the-FAQ questions answered in the main book.
      
 Thema: Monthly Overlord
LooneyLlama
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Lucky Bastard

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Monthly Overlord Mon, 26 January 2015 01:15
Hello all,

With the success of my Overlord scenario yesterday(check the online thread), what I am going to do is have a monthly Overlord scenario played on Vassal. At this point that is the only place that I can write and play challenging scenarios for the community of advanced players. I am not a novice in writing these as a couple of mine have been featured at the World Boardgame Championships the last 2 years.

Next month's will be 'Operation Nordwind'(I had some help from Quit2 on this one). I have 3 others in the works that I am excited about that you haven't seen published. We will play a different one each month. They will be played on a Sunday starting at 10 A.M. Eastern Standard time. If you are interested in playing, please PM me with a date or dates you would be available. I will choose the most popular date. I am looking for 3-7 advanced players that are familiar with Vassal. Thanks.

Eric (LooneyLlama)
      
Forum: T2R Competitive Play - English
 Thema: Sign Up Swiss Map Championship 2015
GenuineFauxFarm
Senior Member

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February 2009
Re:Sign Up Swiss Map Championship 2015 Mon, 26 January 2015 04:27
Sign up is closed. I will post organization details tomorrow , probably US evening. Sooner if I am able.

Rob
GFF