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yangtze
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Heroes Fri, 17 August 2007 11:56
I'm interested in how heroes will be handled in the upcoming expansion. Will they be generic with largely the same powers as leaders in Battle Cry and Ancients, or will there be real personalities from the HYW with customised abilities?

The latter seems to provide lots of scope for lots of fun:

E.g. Joan of Arc might have emboldening abilities, and in Lore adventures boost the power of Clerics or Clerical magic. Henry V might have enhanced combat abilities, and perhaps a one-shot morale boosting speech ability, etc. etc.

These different abilities could be discrete and transferrable, each with their own summary card, so you could customise your own heroes before a battle.

A campaign system could award experience to heroes which might allow them to acquire new abilities as they successfully progress.

etc. etc.
      
ColtsFan76
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Re:Heroes Fri, 17 August 2007 13:11
Leaders lead and heroes are heroic! By that I mean, I assume we would see very specific attributes of heroes in this game as opposed to the generic leader abilities of Ancients. If they were going to mimic Ancients, then I think we would have seen them in the base game instead of an expansion.

I think they will have their own cards that explain their special ability. I would hope they can fight on their own (something no leader has been able to do) but still boost a unit if they join them in battle. I don't know that the heroes will be customizable themselves; rather i think you customize your army by including different heroes. I also think for each heroe you have (and some may be multiple levels as well), a spot is going to be taken up on the war council.
      
kilrah
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Re:Heroes Sat, 18 August 2007 13:18
I am pretty anxious to hear how the heroes work in the end as well.
The problem that BL has here (IMHO) is that the C&CA version of leaders is already taken with the embedded units/musicians. Also the heroic heroes with powers are pretty much taken with creatures and loremasters.
So it will be exciting to see what new abilities are still open for the heroes.
      
--JP
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Re:Heroes Sat, 18 August 2007 19:47
maybe something that you can bring forward from game to game? I don't know...gaining experience..powers..for surviving or for performing tasks during the adventure?

      
céro
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Re:Heroes Sat, 18 August 2007 20:39
Not yet - I suppose. First they will introduce generic heroes with no campagn rules. These will follow later on (if ever). BL is still missing some base things (like the heroes) - when this is done, then the camapgne-rules or similar things will appear.

Would be nice to have some cool figs for the heroes. Very Happy
      
yangtze
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Re:Heroes Sat, 18 August 2007 21:53
If I don't get Joan of Arc I will sulk, I promise you.

Actually no, I won't, I'll just make my own. About 20 years ago I painted up a 15mm medieval French army with Joan in the command group. It was stolen at a convention. Imagine the trauma. But everything will be alright if DoW produce that Joan mini.
      
Sbrooks
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Re:Heroes Sun, 19 August 2007 17:43
kilrah wrote on Sat, 18 August 2007 07:18

I am pretty anxious to hear how the heroes work in the end as well.
The problem that BL has here (IMHO) is that the C&CA version of leaders is already taken with the embedded units/musicians. Also the heroic heroes with powers are pretty much taken with creatures and loremasters.
So it will be exciting to see what new abilities are still open for the heroes.



Well, maybe heroes will be level-based, with different attributes gained at different levels. This could also be a good basis for tweaking the balance in scenarios. For example, in a scenario, you could have the option to have three level one heroes, or one level four hero with a lot of capabilities. Or, maybe you could choose to give up a number of troops to gain a high-level hero in a particular scenario. There are a lot of possibilities...
      
FearlessFred
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Re:Heroes Sun, 19 August 2007 20:05
Well there is the 'Guest' spot on the WC sheet. So it seems like they have plans for that...

FearlessFred
      
Scragnoth
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Re:Heroes Sun, 19 August 2007 21:09
And only one place for a guest doesn't look like there will be four level-1 heroes ...
      
yangtze
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Re:Heroes Sun, 19 August 2007 21:45
Why not? Just put 4 counters on the guest spot...
      
Scragnoth
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Re:Heroes Mon, 20 August 2007 07:13
Of course its possible but I imagine each counter to have the picture of the specific Hero. The lay-out of the card is such that you have to stack them which doesn't give a good overview of the chosen heroes.

My best bet is that its just one Hero at a time.

But I've never been lucky in gambling so it could go either way Confused
      
yangtze
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Re:Heroes Mon, 20 August 2007 10:24
True - same with creatures though - but I agree, I can't see there being more than one or two Heroes a side in Lore adventures. Having said that, in historical scenarios in CCA and BC you can get up to three leaders a side. Then again, battles were smaller on average in medieval times...
      
Sbrooks
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Re:Heroes Tue, 21 August 2007 07:12
At this point, I'd like to see any heroes in a war council! Very Happy
      
blindspot
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Re:Heroes Tue, 21 August 2007 07:45
yangtze wrote on Fri, 17 August 2007 02:56


A campaign system could award experience to heroes which might allow them to acquire new abilities as they successfully progress.

etc. etc.

--JP wrote on Sat, 18 August 2007 10:47

maybe something that you can bring forward from game to game? I don't know...gaining experience..powers..for surviving or for performing tasks during the adventure?

This is my guess. Hell, why not? Maybe it will be a character, like in D&D. Only with attributes that can be plugged into a BL scenario. The character will somehow be able to gain experience for actions performed in games and then be used in future games as a contributing member of the war council. Only I'm not sure what that contribution would be. Surely it's impact should be somewhere near the effect of LoreMasters or Creatures, no? Perhaps the hero will inspire boldness. Perhaps it will be something powerful that can be used only once during a scenario to make a key turning point thus enhancing story and combat effectiveness.

I don't have any real expectations. I'm just more curious as to how DoW can make this game any better than it already is!
      
yangtze
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Re:Heroes Tue, 21 August 2007 08:28
I think I read this idea somewhere before, that the Hero could actually be an on-board member of the war council. Hence they would have a class, either warrior, wizard, cleric, or rogue, with perhaps some dual-class heroes (warrior-rogue, for instance), and have abilities accordingly.
      
Roobarb
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Re:Heroes Thu, 23 August 2007 03:29
yangtze wrote on Tue, 21 August 2007 07:28

I think I read this idea somewhere before, that the Hero could actually be an on-board member of the war council. Hence they would have a class, either warrior, wizard, cleric, or rogue, with perhaps some dual-class heroes (warrior-rogue, for instance), and have abilities accordingly.


this is what i whant to see and when the hero/warconcil member dies his spells become lost thats right yer cleric dies you cant use them spells anymore!! id whant them embeded like goblin drumers maybe the embeded heros/wcm could add an extra die per a level as for cross class characters nah thats an RPG thing imho as for the guest space a necromancer with spell cards and heaps of zombies Sleep well i can dream i guess Razz
      
yangtze
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Re:Heroes Thu, 23 August 2007 07:40
Not sure about embedding. I'd prefer them a little more independent and mobile, like leaders in Battle Cry. Necromancer, Zombies, and Skeletons would be cool Smile
      
Roobarb
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Re:Heroes Thu, 23 August 2007 08:37
the reason for embeding them and the extra dice for the unit is to give a reason for youer heros/wcm to get out in to action and not sit on the side line just dreaming its nice to dream Sleep
      
yangtze
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Re:Heroes Thu, 23 August 2007 08:47
Oh sure, but I'm hoping Heroes have more abilities than just their War Council duties Smile
      
Silverwings
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Re:Heroes Mon, 03 September 2007 11:06
Looking for heroes: check out this campaign with storyline heroes. First 2 chapters now online.

Also check out the Army building system that is on our site.

[Updated on: Wed, 05 September 2007 09:14]

      
beagleblue2
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Re:Heroes Mon, 03 September 2007 15:45
I'm hoping heroes will be named members of the war council each with a new twist on their specific slot on the war council, instead of generic wizard, rogue, cleric, etc.

Then that leaves the "guest" spot for something spiffy that does not fit into the standard roles of the war council. Dwarf heroes, Elvish adventurers, questing knights--perhaps?
      
yangtze
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Re:Heroes Mon, 03 September 2007 19:09
In BC and CCA there are sometimes up to 3 leaders a side. You might want to do this for historical BL scenarios. I suppose in historical adventures because there's no War Council this shouldn't be too hard to do, as long as the Heroes expansion covers traditional leadership abilities.
      
Zelif
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Re:Heroes Thu, 06 September 2007 04:42
yangtze wrote on Fri, 17 August 2007 05:56

I'm interested in how heroes will be handled in the upcoming expansion.....


Question? Where was the news on this expansion? Do we have a date?
      
ColtsFan76
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Re:Heroes Thu, 06 September 2007 04:55
Zelif wrote on Wed, 05 September 2007 21:42

yangtze wrote on Fri, 17 August 2007 05:56

I'm interested in how heroes will be handled in the upcoming expansion.....


Question? Where was the news on this expansion? Do we have a date?

It was mentioned a while back under one of the Blog Entries. it just said this was their next expansion once thee Specialist packs were done. They had hoped it would be out before year end but they were unsure if they could meet this date.
      
Zelif
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Re:Heroes Thu, 06 September 2007 05:03
Thanks! Appreciate you taking the time to answer!
      
Silverwings
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Re:Heroes Thu, 06 September 2007 12:23
I wonder what players would like more:

Heroes that have a special skill and are present on the field of battle or heroes as part of the War Council.

What are your thoughts on that?
      
DarkPadawan
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Re:Heroes Thu, 06 September 2007 13:57
The first option, of course. Jeanne d'Arc cutting through enemy lines on her trusted horse.

Dark.
      
ColtsFan76
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Re:Heroes Thu, 06 September 2007 14:44
I would like to see a combo of both. I ould like an actual figure on the board to fight with but I also assume there needs to be balance - and the inherent balance is allocating LM tokens on your War Council. And while you have the hero alive, there should be some global effect in play - like all green units battle at +1 die or something to that effect.
      
Caboose
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Re:Heroes Thu, 06 September 2007 19:50
Well if heroes do have a global effect, I'm hoping it is some sort of radius type - i.e. units with 3 hexes of the leader get some benefit.

And if the hero does die, hopefully some negative effect as well. Since heros are that - heroes and thus usually gave some benefit but when they died, the morale of the unit usually went down.

I know that the above is real life, and of course BL is a fantasy / medieval type world.

Cab
      
doubleoseven
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Re:Heroes Thu, 06 September 2007 20:01
FearlessFred wrote on Sun, 19 August 2007 14:05

Well there is the 'Guest' spot on the WC sheet.


I've wondered about the empty chairs on the wizard-only side of the sheet. Who might sit in them?
      
ColtsFan76
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Re:Heroes Thu, 06 September 2007 20:04
doubleoseven wrote on Thu, 06 September 2007 13:01

FearlessFred wrote on Sun, 19 August 2007 14:05

Well there is the 'Guest' spot on the WC sheet.


I've wondered about the empty chairs on the wizard-only side of the sheet. Who might sit in them?

No one. That's why they are empty Wink

The Wizard side only was probably just to take advantage of a blank side and use it in the training session.
      
doubleoseven
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Re:Heroes Thu, 06 September 2007 20:15
that wizard is a lonely guy.
      
ColtsFan76
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Re:Heroes Thu, 06 September 2007 20:20
doubleoseven wrote on Thu, 06 September 2007 13:15

that wizard is a lonely guy.

I think it is because they rarely bathe.
      
    
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