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jdw1710
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November 2006
Discussion on BattleLore Tactics Tue, 28 August 2007 22:34
I was writting up a post to ask about some basic tactics in
Battlelore and then realized I had one base question. In the game of BattleLore does aggressive or conservative play have the advantage?

Here are the scenerios:

#1 It's hard to resist the temptation to charge out ahead of your army with cavalry only to find them unsupported and easily hacked down by the enemy. Is it best to hold the cavalry back waiting for support (wasting a lot of possible attacks). Is charging ahead and committing as much damage as possible before being wipped out or retreating the best method? Other methods?

Caboose hinted at this question here: http://www.daysofwonder.com/en/msg/?goto=101759#msg_101759

#2 What to do with the last man standing? When your unit is down to one or two miniatures is it best to use your moves to move them to safety, wasting possible attacks, or should you take your chances with "injuried" unit and attempt to commit as much damage to the enemy as possible?

On another tactical topic of terrain...

#3 What are the best methods and practices when playing adventures with heavy amounts of terrain blocking line of sight (elevated and forest)? Heavy terrain can pose a problem not just because of nasty Lore cards, but also it can be difficult to maneuver the troops into ideal formations or choice spots. In a recent adventure I played (CtoA adventure "#25A Foreboding Forest") both side appeared to be strong in archers (also they had strong archer cards e.g. Eagle's Eye and Darken The Sky). However, because the terrain blocked movement and Line of Sight (LOS) the archers were of minimal help on either side. Also, movement on this dense board was very slow. It ended up that cavalry played the major role in the battle as they could maneuver around the terrain much easier than infantry and archers (three Cavalry Charge cards on one side helped also).

Suggestions, comments, commiserations, other tactical questions or topics?

      
toddrew
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October 2006
Re:Discussion on BattleLore Tactics Wed, 29 August 2007 02:27
jdw1710 wrote on Tue, 28 August 2007 14:34



#1 It's hard to resist the temptation to charge out ahead of your army with cavalry only to find them unsupported and easily hacked down by the enemy. Is it best to hold the cavalry back waiting for support (wasting a lot of possible attacks). Is charging ahead and committing as much damage as possible before being wipped out or retreating the best method? Other methods?



In general, the way I use cavalry is to follow them in behind a foot soldier attack that hopefully whittles away at the opposition. Following up with mounted units on units of 1 or 2 strength will usually go pretty well, with the chances for bonus attacks and dismantling bold formations.

One almost universal strategy I have is to not expose mounted units to ranged combat. In non-lore games it isn't too big of a risk, but with eagle eye and magic missles bandied about, not to mention if they happen to be longbows or crossbows, etc...

Quote:


#2 What to do with the last man standing? When your unit is down to one or two miniatures is it best to use your moves to move them to safety, wasting possible attacks, or should you take your chances with "injuried" unit and attempt to commit as much damage to the enemy as possible?


To me this depends upon both the stage of the game and what advantage the units potential attack has for me. If I've cards that are going to allow multiple attacks, especially if the unit in question will end up behind 3 or 4 figure units, then I usually keep them fighting, especially early in the game or if I already have a vp advantage. If shuffling them back still allows me to go on the offensive, or isn't going to offer much less of an offensive turn, then that is the way I will go.


Quote:


#3 What are the best methods and practices when playing adventures with heavy amounts of terrain blocking line of sight (elevated and forest)? Heavy terrain can pose a problem not just because of nasty Lore cards, but also it can be difficult to maneuver the troops into ideal formations or choice spots. In a recent adventure I played (CtoA adventure "#25A Foreboding Forest") both side appeared to be strong in archers (also they had strong archer cards e.g. Eagle's Eye and Darken The Sky). However, because the terrain blocked movement and Line of Sight (LOS) the archers were of minimal help on either side.




If I'm playing CtA on a board with limited los options, then I will steer away from ranged armies as much as possible (limit the number of archers taken, not take longbows, etc.), common sense stuff, like if lots of hills, blue units are more valuble than red, lots of forest, green units fair well, stuff like that. But, still a nice ranged ambush can usually be set up on any board, just have to be more careful with orders than if the board is wide open.
      
Jude
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April 2006
Re:Discussion on BattleLore Tactics Wed, 29 August 2007 03:39
My strategies tend to differ based on the terrain set up and what cards I have in my hand (mounted charge, leadership, blue units, etc., will make me tend to be more aggressive). Also, since we always play the scenario at least twice (we go for 2 out of 3 wins) at a sitting, I can try a different strategy if the first one failed miserably.

Jude
      
    
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