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KippRyon
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Partial Hexes on edge of map Tue, 22 June 2004 17:54
I tried to find it in the rules, but was unable to.
Do the partial hexes along the edge of the map block line of sight?
If so, could you please refer the rules page? If not, will it be included in the FAQ?

BTW - Great game.
      
wayner2d2
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Re:Partial Hexes on edge of map Tue, 22 June 2004 18:12
I am pretty sure that, unless a scenario says so, the partial hexes are treated as a normal clear hex.
      
Cruizin2000
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Re:Partial Hexes on edge of map Tue, 22 June 2004 19:20
I agree!!

C2000
      
Bilben04
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Re:Partial Hexes on edge of map Tue, 22 June 2004 19:27
You may want to get an "official" ruling on this. I play BattleCry and in that game, the author's ruling was that the off-board hexes around the edges were to be considered as blocking terrain for LOS purposes. I'm surprised this didn't make it into the main rules on M44 as it has come up in the previously published game.
      
Cruizin2000
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Re:Partial Hexes on edge of map Tue, 22 June 2004 19:36
Bilben04,

The retreat rules/criteria seem to be different in M44 as well. Either way, it's a great game and DoW has done a wonderful job with it.

By the way this forum has come to life with questions, new scenarios, house rules, etc DoW has created a monster of a hit game. I'll bet that WoTC is kickin' themselves for not doing this one!!! DoW customer service blows there's away as well.
Thanks Yann and Eric!!!

C2000
      
Bilben04
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Re:Partial Hexes on edge of map Tue, 22 June 2004 19:49
Yes, I like the retreat rules in M44 better. In BC a unit that is in the last row of his board edge will retreat off the board and be eliminated. Treating the edge of the board the same as blocking terrain is better.

I am also really pleased with M44's apparent success. I hope DoW does several more genres of Mr. Borg's Command & Colors system. I know GMT has the right to the Ancients version right now, but I'd love to see a Medieval or Fantasy version from DoW. Or, since they seemed to like the D-Day anniversary connection, how about an American War of Independence version for next year's July 4th holiday? Very Happy

I can always hope can't I?
      
shumyum
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Re:Partial Hexes on edge of map Tue, 22 June 2004 19:54
Yes, the Battle Cry FAQ says the edges block line of sight (see the middle of the "terrain" section):

http://www.boardgamegeek.com/viewfile.php3?fileid=1396

And yes, it could be different for M'44.

I echo my congrats to DoW for what looks to be a big success!
      
KippRyon
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Re:Partial Hexes on edge of map Tue, 22 June 2004 19:56
Agreed that Battle Cry does consider these partial edge hexes as blocking terrain, which would include LOS.

I am hoping to get an 'official' ruling.

      
Brett
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Re:Partial Hexes on edge of map Wed, 23 June 2004 01:41
The half hexes are not "on board" and thus can't be used. (Which gives to the tactic of cutting units off and demolishing them when they can't fall back Smile


And you only need to trace half a hex to shoot at a target - sorry the half hexes don't block line of sight (unless there is not a way to trace half a hex to the target).

[Updated on: Wed, 23 June 2004 01:42]

      
Brummbar44
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Re:Partial Hexes on edge of map Wed, 23 June 2004 01:48
if blocking terrain is butt against the edge half hex it would block line of sight between two units perpendicular.

This is why it is important to understand why the half hex blocks line of sight.

Otherwise if it didn't the two units could fire on each other (as the terrain alone would run down the middle line and therefore not block line of sight if the half hex was 'open').
      
    
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