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toddrew
Senior Member
Cadet

Posts: 830
Registered:
October 2006
Follow on actions and the Cleric Landmark Sat, 27 October 2007 05:33
Pretty sure about this one, but asking for the sake of second (or third, fourth, etc.) opinions: A unit entering the Cleric Pool must stop, but can that unit execute any possible follow on actions?
      
dbc-
Senior Member

Posts: 180
Registered:
December 2006
Re:Follow on actions and the Cleric Landmark Sat, 27 October 2007 13:52
No.
Landmarks stops movement for the entire turn, so no follow on actions are possible. Look here for an in-depth explanation:
http://www.daysofwonder.com/en/msg/?goto=82900#msg_82900
      
toddrew
Senior Member
Cadet

Posts: 830
Registered:
October 2006
Re:Follow on actions and the Cleric Landmark Sat, 27 October 2007 17:01
Thanks, dbc-. I was just using the cheat cards on Vassal, which leaves off the "entire turn" part of the Cleric's Pool. Very clear from the player's guide though that there are no follow on actions permitted for that landmark.

[Updated on: Sat, 27 October 2007 18:20]

      
    
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