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General-Barrage
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Lieutenant

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April 2007
  Behind Enemy Lines and Close Assault Thu, 01 November 2007 09:35
I know...another BEL question, but I searched and found only one thread, and it was never answered. Here is the thread by the way.

So if I move 3 hexes, am in close assault, force the unit to retreat OR destroy it when battling, can I take ground + move 3 more hexes, for a total of 7 hexes?

I only ask because I needed two medals in a scenario, and this happened to me. After destroying a 2 man infantry unit with 4 dice, I was 4 hexes from the town objective. But by taking ground, I was only 3 hexes away, and I used the other 3 hex move to win the game. Laughing

So is that an accurate reading of the rule?

thanks

General Barrage
      
tank commander
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I Love Pineapples

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Re:Behind Enemy Lines and Close Assault Thu, 01 November 2007 10:55
General-Barrage wrote on Thu, 01 November 2007 04:35

I know...another BEL question, but I searched and found only one thread, and it was never answered. Here is the thread by the way.

So if I move 3 hexes, am in close assault, force the unit to retreat OR destroy it when battling, can I take ground + move 3 more hexes, for a total of 7 hexes?

I only ask because I needed two medals in a scenario, and this happened to me. After destroying a 2 man infantry unit with 4 dice, I was 4 hexes from the town objective. But by taking ground, I was only 3 hexes away, and I used the other 3 hex move to win the game. Laughing

So is that an accurate reading of the rule?

thanks

General Barrage


That card allows you to order an unit to move (in a special way of course) and battle. The ordered unit follows the regular combat rules (w/ an additional battle dice) which would include taking ground. So yes, that unit could cover 7 hexes in one turn.


      
Stavka227
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October 2007
Re:Behind Enemy Lines and Close Assault Thu, 01 November 2007 13:04
I'd say so, yes. There's nothing that says you can't Take Ground.
      
Whiterook
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December 2006
Re:Behind Enemy Lines and Close Assault Thu, 01 November 2007 18:04
That's a great question! I'm not sure I would have thought about taking ground unless the same event happened in front of me. I agree with the others; there's nothing that prohibits you, as you are conducting combat legally through the game system. When all else fails, a literal interpretation of the rules will generally point you in the right direction.

Lucky 7!!!!
      
labalbi
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First Lieutenant

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September 2006
Re:Behind Enemy Lines and Close Assault Thu, 01 November 2007 18:36
So after moved 3 hex , attack , the another 3 hexes are not a compulsory retreat move . Good...

For a some reason , I always played this card as an Incursion Mission ...

"Boys, go there , get them by surprise and come back alive."
- But Sir , we want to stay behind the enemy lines !
- You are all nut heads now ? It´s suicide ! Go, kill and back !
- As you wish sir...

But this add a new perspective for me now . And yes , this could be handy sometimes.

Thanks for clarification ! Razz
      
Whiterook
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December 2006
Re:Behind Enemy Lines and Close Assault Thu, 01 November 2007 21:33
labalbi wrote on Thu, 01 November 2007 13:36

So after moved 3 hex , attack , the another 3 hexes are not a compulsory retreat move . Good...

For a some reason , I always played this card as an Incursion Mission ...

"Boys, go there , get them by surprise and come back alive."
- But Sir , we want to stay behind the enemy lines !
- You are all nut heads now ? It´s suicide ! Go, kill and back !
- As you wish sir...

But this add a new perspective for me now . And yes , this could be handy sometimes.

Thanks for clarification ! Razz


Yeah, the second 3-hex move can go anywhere you like (within moving limitations)...not just a retreat, though there are times that certainly call for that get-your-you*know*what-out-of-there maneuver. I play it so that I can go after a primary target that's giving me trouble (which is usually in this case, tanks), then literally go behind the enemy lines. Attack from the flank or rear; cut off escape routes for flags; go after a seconary target afterwards; move into an adjacent sector that your're next card(s) may be played in; etc. A very useful card which I generally hold onto for the right moment!

Enjoy!
      
tank commander
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I Love Pineapples

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Re:Behind Enemy Lines and Close Assault Thu, 01 November 2007 21:46
I was the victim in a worse case scenario of an opponent using BEL. I failed to kill off a 1 fig unit near my board edge w/ 3 shots. Mad

He played BEL, killed off one of my units Sad and then exited it off the board for another medal. Shocked

In essence, that was a 3 medal swing. For the record, I lost that game. Rolling Eyes

[Updated on: Thu, 01 November 2007 21:46]

      
Randwulf
DoW Content Provider
Major

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Re:Behind Enemy Lines and Close Assault Fri, 02 November 2007 05:07
AAAAAHHHHH!!!!!! EVIL CARD!!!!!! This thing has caused so many questions and so many headaches on so many ways to use it... and if you got it in your hand, it is oh so good, but if you don't have it, and just when you least expect it, the enemy will pull it out and run past your defence to grab a medal ( or two )you had well secured and out of reach... and most likely win the game...

and yeah I have done all of those things... Twisted Evil

and I have used it to shuffle a guy across the board to a sector I have cards in...


I wonder if the reprinted card sets have the wording corrected???

Hey DOW!!!! is there a new print of BEL making my orignal a collectors item now???





      
General-Barrage
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Re:Behind Enemy Lines and Close Assault Fri, 02 November 2007 08:25
You guys are awesome!

Thanks for the clarification, I felt as though I had played it fairly, but wanted a consensus.

Of all the cards, I seem to win (and get in my hands) Barrage more than any (hence the name), but I admit BEL is pretty darn nice too.

And I always use it offensively and "remain" Behind Enemy Lines.

Nothing more distracting than having a enemy unit right in your face (keeps them from seeing the assault in the other section), muhahahaha! Very Happy
      
Whiterook
Senior Member

Posts: 296
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December 2006
Re:Behind Enemy Lines and Close Assault Fri, 02 November 2007 21:46
Randwulf wrote on Fri, 02 November 2007 00:07

AAAAAHHHHH!!!!!! EVIL CARD!!!!!! This thing has caused so many questions and so many headaches on so many ways to use it... and if you got it in your hand, it is oh so good, but if you don't have it, and just when you least expect it, the enemy will pull it out and run past your defence to grab a medal ( or two )you had well secured and out of reach... and most likely win the game...

and yeah I have done all of those things... Twisted Evil

and I have used it to shuffle a guy across the board to a sector I have cards in...




You Rapscallion! Twisted Evil
      
50th
Senior Member
Armor Specialist

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October 2006
  Re:Behind Enemy Lines and Close Assault Mon, 05 November 2007 16:24
Wow! I've never used it in that way to take seven hexes. I always assumed that the three before and three after were a special move and that you could not take ground too. Thanks for that clarification, I can't wait to use that move in a game! Twisted Evil
      
Stavka227
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October 2007
Re:Behind Enemy Lines and Close Assault Tue, 06 November 2007 10:21
I usually use it to shoot some chaps and then hesh it to the nearest and most awkward available cover.
      
ANZAC_Trooper
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Cadet

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May 2007
Re:Behind Enemy Lines and Close Assault Tue, 06 November 2007 16:42
Stavka227 wrote on Tue, 06 November 2007 09:21

I usually use it to shoot some chaps and then hesh it to the nearest and most awkward available cover.

Great to use it like that with a 1 strength unit - race on out in the open, battle in close assault with an extra dice, and then hare off to some woods behind the front lines for the rest of the game ... all this hopefully doing a 1 medal turn-around with your opponent.
      
    
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