| Author | Topic |
rooster5

Posts: 65
Registered: April 2009
|
|
|
rasmussen81

Posts: 6068
Registered: July 2007
|
|
Re:New Ardennes North Overlord scenario needing testing!
|
Wed, 27 May 2009 21:24

|
 |
Those look interesting. 
Just a word to the wise...a lot of people (like me) only have a limited amount of time or opportunity to play battles and I'm not likely to use that time to test a scenario that hasn't been play-tested already.
Part of making a high quality scenario from the front is testing it extensively before posting it so others know that it works the way it was meant to.
I know it adds a lot of time to the scenario creation process (and even more time with overlord battles) but it's amazing how much needs to be adjusted in a map before it's the best it can be.
Anyway, just some advice to do with what you want.
|
|
|
ad79

Posts: 773
Registered: September 2007
|
|
Re:New Ardennes North Overlord scenario needing testing!
|
Wed, 27 May 2009 21:39

|
 |
Looks good.
I only have 1 of every expansion and base game so I am unnable to play it, and my playing buddies wouldn't like that many houserules I'm afraid.
But as you said, it's for old school wargamers.
But I would say one thing I think could be changed.
Axis starts with 9 cards and the barrage card.
Plays first. First he plays the barrage card and reshuffles it into the deck, then plays as normal.
I think this could be altered to this
Axis starts with 9 cards. Plays first.
Before axis play first turn, he may target any unit with four dice as stated by the Barrage card.
I think the players that can handle all the other rules/houserules in this scenario can play a barrage card before the first turn without having to have the actual card and having to shuffle the deck for a second time.
Just my thought.
|
|
|
rooster5

Posts: 65
Registered: April 2009
|
|
Re:New Ardennes North Overlord scenario needing testing!
|
Wed, 27 May 2009 21:50

|
 |
|
Well I have only been able to Paly it once. Axis win. But could have went either way. But you are correct, I should have had a few games of this sceneraio played before I posted it. A lot of time and testing went into to the creation of this one. And as you can well tell, even playing one of your scenarios with house rules. But who knows what revisions it will need. I am still new to the whole forum and scenario posting thing. But I Can promise, anything posted was well thought out.
|
|
|
rasmussen81

Posts: 6068
Registered: July 2007
|
|
Re:New Ardennes North Overlord scenario needing testing!
|
Wed, 27 May 2009 22:04

|
 |
When I'm making a scenario (and I'm not as good at it as Brummbar, jdrommel, or yangtze) I try playing the scenario a few times to get a sense of how it unfolds. I usually play it solo because the first few times can be really rough and I don't want to waste games with other players on a scenario that might not be much fun.
After some solo games, I might play the battle with my wife or a friend to get an outside perspective. I might also contact a player of Memoir '44 who might be willing to help playtest the battle.
After getting lots of feedback, I publish it for everyone to try. You don't have to do it the same way, but it might be hard to get people on the forum to help you playtest scenarios. You can try, but it might not work. The scenarios look well developed and I'm sure a lot of time went into them (I don't usually make Breakthrough or Overlord battles because of the time it takes)!
|
|
|
rooster5

Posts: 65
Registered: April 2009
|
|
Re:New Ardennes North Overlord scenario needing testing!
|
Wed, 27 May 2009 22:48

|
 |
This can be played using just the memoir rules to date. But you would still need two base games. Trade the Panthers for Tigers. Use Tiger rules. Trade mech infantry for infantry. Use Air pack rules or no air all together. The visibility rule is a must for this to be balanced.
And I so agree on the Barrage card change. Thanks!
|
|
|
Achtung Panzer

Posts: 948
Registered: December 2007
|
|
Re:New Ardennes North Overlord scenario needing testing!
|
Wed, 27 May 2009 23:47

|
 |
| ad79 wrote on Wed, 27 May 2009 20:39 | But I would say one thing I think could be changed.
Axis starts with 9 cards and the barrage card.
Plays first. First he plays the barrage card and reshuffles it into the deck, then plays as normal.
I think this could be altered to this
Axis starts with 9 cards. Plays first.
Before axis play first turn, he may target any unit with four dice as stated by the Barrage card.
I think the players that can handle all the other rules/houserules in this scenario can play a barrage card before the first turn without having to have the actual card and having to shuffle the deck for a second time.
Just my thought.
|
This is a house rule that might also work to represent naval bombardments ahead of Pacific island landings?
|
|
|
ad79

Posts: 773
Registered: September 2007
|
|
|
Timmuilwijk

Posts: 164
Registered: March 2009
|
|
Re:New Ardennes North Overlord scenario needing testing!
|
Thu, 28 May 2009 08:11

|
 |
Yeah the player should get more targets, but less dice probably for the dug in effect for example the Japanese had in these Pacific Islands...
I like the scenarios although I haven't played them yet! They look pretty cool. Are you also creating something like a Bastogne Overlord + surrounding villages, in which the 101st Airborne + supplemental units from 9th and 10th Armored will play a role?
Tim
|
|
|
rooster5

Posts: 65
Registered: April 2009
|
|
Re:New Ardennes North Overlord scenario needing testing!
|
Thu, 28 May 2009 09:04

|
 |
| Timmuilwijk wrote on Thu, 28 May 2009 02:11 | Yeah the player should get more targets, but less dice probably for the dug in effect for example the Japanese had in these Pacific Islands...
I like the scenarios although I haven't played them yet! They look pretty cool. Are you also creating something like a Bastogne Overlord + surrounding villages, in which the 101st Airborne + supplemental units from 9th and 10th Armored will play a role?
Tim
|
Yes. I am working on an Ardennes south. Tiger Hunt. Put the famed M10 tank dextroyers against a couple of tigers and a king tiger.In overlord with fewwer units and more woods to make it a hunt. Give the Germans some exit objectives. Allies must take out the king tiger to win. I seen that someone just made a good king tiger rule on the thread to retrofit expansions on earlier scenarios. Then a bastogne in break out format. The 101st trapped in the town. The Third Armor to the rescue. Make house rules for the Third Armor.
If you noticed they can be tied to each other in a mini campagne which is my ultimate goal. Have surviving units show up to battle with or against the Screaming Eagles and Patton.
The two guys I play with most, prefer breakout and overlord format better, as do I. I prefer the bigger ruled filled scenario. They are not for everyone. But we pay for all these expansions and rules we may as well use them.
And I am very thankful for the advice from the master Rasmussin. I have played quite a few of his scenarios and loved them.
I am glad to know that I am not the only person who plays himself in a game. LOL. Over and over at that.
Who developed Hedgerow Hell? That is the scenario that got me stuck on mega overlord scenarios.
|
|
|
50th

Posts: 1277
Registered: October 2006
|
|
Re:New Ardennes North Overlord scenario needing testing!
|
Thu, 28 May 2009 18:36
|
 |
|
I have lots of time, but I have a hard time getting other players. But I can play it solo sometime and check it out, then when one of my friends will play, I will try it with other people. I'll let you know.
|
|
|