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Mightgoldwar
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May 2009
Overlord play - Questions from a potential buyer. Mon, 08 June 2009 19:03
Hi folks, I've recently bought Memoir 44 base game and love it...

So, I've got questions about the only expension which I can't wrap my mind upon : Operation Overlord.

I've skimmed through the rules booklet available on-line and the following questions arose:

1- Can this be played (and fun) with 2 or 3 players? Is the minimum 4?

2- How many cards are played each turn? One per Commanders (3) or just 1 per side?

3- Any general comments about playability for 2 to 4 players is appreciated!

Thanks!
      
Shoegaze99
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Re:Overlord play - Questions from a potential buyer. Mon, 08 June 2009 19:44
I'm fairly new to Overloard play, but think I can tackle some of these:

drawback wrote on Mon, 08 June 2009 13:03


1- Can this be played (and fun) with 2 or 3 players? Is the minimum 4?

You can absolutely play it with two players, and I can attest to it being a lot of fun that way. I LOVED playing two-player Overlord scenarios. I had always avoided them but now that I've done it I will be playing a lot of two-playing Overlord.

I'm sure 3 is possible, though it might skew the balance since the side with one player would have total control over their units while the other does not, making it more difficult to have precisely coordinated moves.
Quote:

2- How many cards are played each turn? One per Commanders (3) or just 1 per side?

Up to three cards per turn regardless of the number of field generals. It can be one card per FG, or two cards to one and one to another, or just one card overall.
Quote:

3- Any general comments about playability for 2 to 4 players is appreciated!

When you're playing 1 on 1, you've got a lot to manage. It's a big change from the standard games because you're now thinking of six separate sections and units spread out over a wide area. Because the board is so much larger, you can't recover as easily from an ill-advised move or two. In standard games you can commit troops, realize you made a mistake and set them on a new mission pretty easily. You might be just a command card or two from directing them to their new hot spot. Not here. You'd better know your overall game plan early and stick to it, because your units could end up four or five or six commands away from where you want them to be.
      
Mightgoldwar
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May 2009
Re:Overlord play - Questions from a potential buyer. Mon, 08 June 2009 20:39
So, you'd say that Overlord enhances the importance of good strategy and tactics...

Great, now I'll have to save up money for that too! Razz
      
Timmuilwijk
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Fähnrich

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Re:Overlord play - Questions from a potential buyer. Mon, 08 June 2009 21:22
Yeah Overlord is really looking several steps ahead, although you stand a better chance to get the right cards + units to move. You can throw a die per flank as well, although some results are bad but others (infantry, armor, star = 4/6 chance) give you an extra unit to order in that particular section when you do not play a card in that particular flank. Now you can attack with more units.

It is quite difficult still especially beach invasions. The Allies are in a big disadvantage over there so you have to be real good (and have some luck of course) to beat the hell out of the Germans.

Good luck with saving and playing!

Tim
      
Shoegaze99
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Re:Overlord play - Questions from a potential buyer. Mon, 08 June 2009 21:27
drawback wrote on Mon, 08 June 2009 14:39

So, you'd say that Overlord enhances the importance of good strategy and tactics...

Great, now I'll have to save up money for that too! Razz

I would say that because of the number of cards you get and the size of the board, yes, Overlord scenarios cut down om the luck factor and are more likely to reward a player who uses good tactics.
      
ad79
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Major Howard

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Re:Overlord play - Questions from a potential buyer. Mon, 08 June 2009 21:29
drawback wrote on Mon, 08 June 2009 19:03

Hi folks, I've recently bought Memoir 44 base game and love it...

So, I've got questions about the only expension which I can't wrap my mind upon : Operation Overlord.

I've skimmed through the rules booklet available on-line and the following questions arose:

1- Can this be played (and fun) with 2 or 3 players? Is the minimum 4?

2- How many cards are played each turn? One per Commanders (3) or just 1 per side?

3- Any general comments about playability for 2 to 4 players is appreciated!

Thanks!


1. Overlord is playable with any number of players. With 2 it is a big battlefield, but very fun.
>With 3 or 4 players I would play with one person being the CinC and the other person on the team being all 3 field generals. It will be a good representation of the chain of command. Being the field general and not knowing what cards your side has is very fun.
5-8. As mentioned any number of players work well.

2. Even though you can play from 1-3 cards per turn, you only draw back 2 and that makes it possible for your hand to go up and down in cards held. If you have many good cards for every section, playing 3 cards a couple of turn will allow you to move alot of units( and hopefully get a lot of medals) but will leave you with fewer cards for the subsecent turns. Then you might have to play only 1 card per turn to replenish your hand again.

3. I really like playing Overlord scenarios and is very close to buying a second basegame too play more. have played all the battlemap scenarios. Tigers in the snow is the better of these two battlemaps, even tough I still like Hedgerow Hell.

But if you play most of your Memoir games against the same opponent I would go for the Campaign book. A brilliant way to play Memoir and excellent value for money.
      
tank commander
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Re:Overlord play - Questions from a potential buyer. Mon, 08 June 2009 21:37
One other thing. Other than setup time (which is cut down considerably if you us a scenario w/ the terrain already on the map), some OL scenarios can take less time to play than some one board scenarios.
      
Achtung Panzer
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Leutnant

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Re:Overlord play - Questions from a potential buyer. Mon, 08 June 2009 21:48
Overlord is great fun, either with 2 players or more. The main thing to consider is whether to go down the Overlord expansion route or buy a second base game.

With the Overlord expansion you are limited to the paper battlemaps but you do get an extra set of dice (and you will need them as they can wear out with lots of play) and an excellent set of specially designed cards which make Overlord much easier.

Buying a second base game will enable you to play more Overlord scenarios as you'll have the two boards and sets of tiles.

Alternatively your next purchase should be one of the army expansions which give you new armies for the Japanese or Soviets - both with their own unique characteristics and both of which are great fun.

Nice problem to have! Very Happy

[Updated on: Mon, 08 June 2009 21:49]

      
Shoegaze99
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Re:Overlord play - Questions from a potential buyer. Mon, 08 June 2009 22:02
I've been lucky enough to survive playing Overlord with just one set. I've used Axis & Allies pieces to round out the armies and happen to have two BattleLore boards, which can sub for M44 boards. We do play with just one command deck, though, which does change things ever so slightly.

I may get the Overlord set one of these days, just for the command deck, but we'll see. It's not on the top of my priority list right now.
      
sam1812
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August 2006
Re:Overlord play - Questions from a potential buyer. Tue, 09 June 2009 02:29
As others have said, Overlord works very well with any number from 2 to 8 players. It's great solitaire, too.

If there are fewer than 4 players on a side, the CinC traditionally serves as the Center FG, though that's up to you.

I only own one of everything, so I use my regular board and my winter/desert board, along with terrain from the Eastern, Pacific, or Terrain Pack expansions.

From the Memoir home page, you can go to the Rules page, and there's a PDF of the original Overlord rules, which will explain how it's played.

Good luck, and have fun!
      
50th
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Armor Specialist

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Re:Overlord play - Questions from a potential buyer. Tue, 09 June 2009 03:30
Just do what I did, The overlord expansion, Hedgerow Hell, Tigers in the snow, and two winter/desert boards. Then you don't have that big expense and two big boxes to carry around. I do wish, however, that DoW would print a blank beach/countryside map the same size as the battlemaps. That would be great!

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