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yangtze
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Final Score in Scenarios with 'Sudden Death' Victory Conditions Tue, 16 June 2009 23:09
My suggested convention for this situation, i.e. where one side wins due to a 'sudden death' victory condition (e.g. Finland winning at Suomussalmi by taking 3 of the 4 town hexes), is as follows:

If an automatic, or 'sudden death', victory is achieved the winning side has their medal total increased to the number required by the scenario to win the game. The losing side retains the number of medals they had achieved at the time the sudden death victory occurred.

This may seem obvious, but I think it's important we have a clearly understood convention for AARs, campaigns, and match play.

Again, apologies if this has been dealt with elsewhere - if it has been dealt with elsewhere and the outcome was materially different from my suggestion would someone please point me to the relevant post/ FAQ Smile

[Updated on: Tue, 16 June 2009 23:11]

      
sam1812
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Re:Final Score in Scenarios with 'Sudden Death' Victory Conditions Wed, 17 June 2009 04:32
That's what I've always done.

I've found two other situations problematic, though:

1. Scenarios where the two sides need to score different numbers of medals. For example, the new Villers-Bocage scenario, where the Germans need 5 kills, the Allies need only 3, and it's possible for the Allies to win on the short side of a 3-4 score.

2. Scenarios where one side needs a certain umber of kills and the other side needs to attain a certain number of objectives. For example, Brummbar's Breakthrough at Seelow Heights, where the Russians need to attain 2 objective hexes, while the Germans are going for 12 kills.
      
Winter Storm
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Re:Final Score in Scenarios with 'Sudden Death' Victory Conditions Wed, 17 June 2009 14:12
yangtze wrote on Tue, 16 June 2009 23:09

My suggested convention for this situation, i.e. where one side wins due to a 'sudden death' victory condition (e.g. Finland winning at Suomussalmi by taking 3 of the 4 town hexes), is as follows:

If an automatic, or 'sudden death', victory is achieved the winning side has their medal total increased to the number required by the scenario to win the game. The losing side retains the number of medals they had achieved at the time the sudden death victory occurred.

This may seem obvious, but I think it's important we have a clearly understood convention for AARs, campaigns, and match play.

Again, apologies if this has been dealt with elsewhere - if it has been dealt with elsewhere and the outcome was materially different from my suggestion would someone please point me to the relevant post/ FAQ Smile


I've always managged the poblem in the same way. Of course if there are different conditons of Victory, the total is increases to the number required by that side.

Of course with different Victory conditions a player mah win with fewer medals (example 3 to 4 for the allies in Villers Bocage)
      
ad79
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Re:Final Score in Scenarios with 'Sudden Death' Victory Conditions Wed, 17 June 2009 15:11
Correct me if I'm being wrong here, but wouldn't the easiest solution be if there were a box that said "sudden death condition met" you could tick off?

And regarding Villers-bocage. Can't the statistics for these scenarios recognise that 3 medals for the allies is a win even if the germans have 4 medals?

This turned into a question for the DOW staff.

Is it possible to make these changes to the statistics program/AAR report program?
That way we wouldn't have to get creative to keep the win percentage of the players and scenarios correct.

And another thing: Will it be possible to leave an AAR for a campaign sometimes?
Like one for the Barbarossa Grand campaign.And the others.
That way we can have statistics for the campaigns too.

How often does the Germans manage to win the Barbarossa Grand Campaign?

Likewise for the campaigns within the Grand Campaign. It would be interesting to know which campaigns are balanced and which are in favour of one side. If you like to play only one or two of the campaigns with a friend.

I know it could all be solved by making scenarios from the front that was named after the various campaigns and have people post scores there, but I would like an official way to leave the AAR.

Again to the wonderful crew here at DOW, is it possible to implement AAR's for the campaigns into the existing system?
Or is it possible to make a system that can cover the campaigns?
      
    
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