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Lujo

Posts: 120
Registered: December 2005
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Winter roads
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Mon, 19 October 2009 10:10
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Dear DOW gentlemen,
you that take a pretty good care about our fragile wargaming emotions, we ask you kindly to give an answer to our enigma:
Our gaming crew has bought two D/Winter maps, two Eastern fronts and enjoy a real good looking Overlords and single mapped winter scenarios. Often a question occurs whether there are going to be published some winter road hexes.
Of course, we presume that winter roads maybe have not been published because of the possible opinion that in time of frost and snow roads do not mean too much strategically. But that's just a guess.
Could you please shortly enlighten us on this matter?
Thank you
Zagreb Croatia M44 crew
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PanzerRunes

Posts: 228
Registered: January 2007
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Re:Winter roads
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Mon, 19 October 2009 10:48

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It would also be nice to get winter rail road tiles...
The scenario editor could also use the updated tiles...
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SirKirby

Posts: 180
Registered: February 2005
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Re:Winter roads
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Mon, 19 October 2009 11:22

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Definitely agree -- winter roads and railroads are necessary.
Cross-country, you could reduce movement; on roads you could still reduced normal road-movement to reflect winter conditions.
I'd say it's in fact more likely that we don't have winter roads (yet?) because of the costs of production and/or the fear that not enough people would buy them.
But everyone knows that we would...
Could we also have spring thaw roads, as I'd buy them too ?!
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ad79

Posts: 778
Registered: September 2007
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Re:Winter roads
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Mon, 19 October 2009 11:38

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Anything that is purely for looks and doesn't offer any advancement in gameplay is a good thing in my book. Love the winter/desert board.
And can some of the winter road turns have tiremarks that continue straight ahead into the snow on the side of the road. That would look awesome!
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Boddekker

Posts: 82
Registered: December 2005
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Timmuilwijk

Posts: 164
Registered: March 2009
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Re:Winter roads
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Mon, 19 October 2009 13:53

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I'd say, bring out a 2nd Terrain Pack, with additional badges (some more paratrooper badges etc.) and new terrain tiles or existing terrain tiles (e.g. roads - winter/desert roads, railroads - winter/desert railroads, city ruins, countryside ruins/ desert ruins etc.) everyhting that has been brought up on one terrain feature must be available to the other as well for the looks and for new rules probably. It would be very nice indeed...'Mud tiles' representing the Russian conditions in spring/autumn they would be awesome...
Tim
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SirKirby

Posts: 180
Registered: February 2005
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Re:Winter roads
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Mon, 19 October 2009 14:59

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Think in fact you'd have to settle for mud roads, rather than mud tiles other than that...
Otherwise, it would be more efficient to have an entire mud board...
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rasmussen81

Posts: 6111
Registered: July 2007
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Re:Winter roads
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Mon, 19 October 2009 15:51

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If you end up with Mud Roads, wouldn't it be in player's best interest to avoid the roads then and travel across country?!
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trumpetman52

Posts: 232
Registered: April 2006
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Re:Winter roads
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Mon, 19 October 2009 16:51

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That brings up a question in my mind, If the roads are muddy and are going to slow down armor movement, what are the fields going to be like? Aren't they going to muddy as well and much less well packed, therefore slowing down armor movement even further than traveling on roads????
Sounds like some people are trying to develop this game into a Squad Leader level of game with 50 pages of fine print rules.
Once again the simplicity of this game is one of the greatest assets that it has, at least to me.
Please do not take this as a negative post. It is not meant to be in any means. Just some food for thought and digestion and possibly reguritation or (*!"?)......
trumpetman52
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Lujo

Posts: 120
Registered: December 2005
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Re:Winter roads
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Mon, 19 October 2009 22:39

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To make things more interesting, I have to notice that nobody mentioned the winter roadblocks yet... 
On the other hand, from time to time we miss some summer city ruins as well...
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sniperscout

Posts: 79
Registered: August 2008
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Re:Winter roads
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Mon, 19 October 2009 22:45

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There are some custom made winter road hex pieces on Harvester's user page. I have made up some of these tiles and they do work well (thanks Harvester)
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stevens

Posts: 2740
Registered: February 2007
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50th

Posts: 1280
Registered: October 2006
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Re:Winter roads
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Tue, 20 October 2009 03:49

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I have Dirks winter/desert roads and terrain tiles on my user page. They can be printed out on stickers and stuck onto the cardboard that came in your battle maps. That's what I did!
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PanzerRunes

Posts: 228
Registered: January 2007
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Re:Winter roads
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Tue, 20 October 2009 04:13

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This helps a lot.
Now if we can have them printed on hex tiles and get them added to the Scenario Editor.
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50th

Posts: 1280
Registered: October 2006
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Re:Winter roads
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Wed, 21 October 2009 04:08

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| PanzerRunes wrote on Mon, 19 October 2009 21:13 |
This helps a lot.
Now if we can have them printed on hex tiles and get them added to the Scenario Editor.
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I also added more on my user page, sorry I thought they were already there. I have used the winter/desert hills to make hills that look better than the "mohills" that came with the Med Theater. You can cut the hexes out and glue them on the thick cardboard that comes with the battle maps. That's what I did.
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Vulch

Posts: 404
Registered: May 2009
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Re:Winter roads
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Wed, 21 October 2009 12:33
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Winte Roads? - Tippex
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