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Achtung Panzer

Posts: 946
Registered: December 2007
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Combat Cards
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Sat, 24 October 2009 09:33
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Obviously I haven't seen the new Combat Cards (I'm counting down the days!) but I just wondered about the design on the back of the cards.
I guess they can be used in the base game as well as Overlord so a base game design (grey / green) is likely. But I play Overlord with the Overlord Expansion card deck which has a brown design, so the Combat Cards will be identifiable from the unused deck or when placed in the card holders?
Am I right? Perhaps they should be issued in both designs?
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ad79

Posts: 773
Registered: September 2007
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Re:Combat Cards
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Sat, 24 October 2009 09:52

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They are not shuffled in with the command cards, so different card backs are not a problem.
The rules for the Combat cards are here:
http://static2.daysofwonder.com/memoir44/lang/english/images /mm_op3_rules_en.pdf
Just a quick quote from the rules:
Combat cards are not like standard Command cards; rather they are usually played side-by-side with,
or in addition to any, Command card played during your or your opponent's turn; their play helps
represent the intensity - and lethality - of street combat!
So the different card packs are not a problem as the Combat deck is supposed to be kept seperate from the Command cards.
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rasmussen81

Posts: 6063
Registered: July 2007
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Re:Combat Cards
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Sat, 24 October 2009 16:02

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I would guess we'll see a new, and very nice design on the back of these cards so they look completely different than the cards we already have. It's possible that they'll be like the ones we have, but they don't need to be so I think DoW probably got a little creative!
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ad79

Posts: 773
Registered: September 2007
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rasmussen81

Posts: 6063
Registered: July 2007
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Re:Combat Cards
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Sat, 24 October 2009 17:24

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Thanks for finding that, Stig. So it looks like the card is totally different from what we have so far. That will make it easy to keep them apart from our other cards.
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rickert
Posts: 78
Registered: July 2003
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Re:Combat Cards
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Fri, 13 November 2009 17:29

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So will these cards be used in any scenario where there is fighting on a city hex?
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longbearder

Posts: 121
Registered: August 2008
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Re:Combat Cards
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Fri, 13 November 2009 19:06

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We will use them in that scenarious where mentioned in special rules of briffing: "Combat rules in effect".
I have played Swords of Stalingrad OL game last weekend and was relly appreciated with them. They don't change the game and basic rules, but bring some new view on fighting on the streets.
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rickert
Posts: 78
Registered: July 2003
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Re:Combat Cards
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Fri, 13 November 2009 19:50

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But isn't it possible that some existing scenarios would have made reference to them had they existed when those scenarios were written? Were scenarios re-written for Air Pack?
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eric

Posts: 3003
Registered: October 2002
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Re:Combat Cards
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Sat, 14 November 2009 01:05

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| rickert wrote on Fri, 13 November 2009 10:50 | But isn't it possible that some existing scenarios would have made reference to them had they existed when those scenarios were written? Were scenarios re-written for Air Pack?
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Yes. You will be welcome to retrofit them to any urban scenario (official or otherwise) where you and your opponent(s) feel they'd make sense.
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PanzerRunes

Posts: 228
Registered: January 2007
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Re:Combat Cards
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Sat, 14 November 2009 05:22

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I can feel the winds of change coming... a new reason to go back and revise all the official scenarios into a new book...
I imagine there will be a non-urban combat deck in the works...
Which leads me to believe the command deck may be a target for revising...
I don't think I would complain much about this as it is a new direction for tactics and could help to scale the game a little more. But the thought of buying another deck or two... oi ve
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Mighty Jim 83

Posts: 333
Registered: August 2009
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Re:Combat Cards
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Mon, 08 February 2010 08:22

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Digging this thread up again, after a little while - now that people have actually had a while to play around with the Combat deck, what do they think - any old scenarios that people have found particularly good with the combat deck?
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nemesszili

Posts: 938
Registered: June 2008
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Re:Combat Cards
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Mon, 08 February 2010 13:18

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I played Red Barricades and Battle of Warsaw, and they're more fun with Combat Cards (especially Red Barricades)!
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sam1812

Posts: 1906
Registered: August 2006
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Re:Combat Cards
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Mon, 08 February 2010 13:26

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Nijmegen Bridges, and Brummbar's great SFTF, Taking Ortona.
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PlanBee

Posts: 118
Registered: May 2007
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Re:Combat Cards
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Mon, 08 February 2010 20:54

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We've used them a few times, but until we play with them a few more times, theyslow us up.
I do have questions about them. I appreciate that we can add them to any urban scenario, but what is an urban scenario? is it any that have town hexes (eg Operation Cobra) or those that are fundamentally set in a town (eg Pavlovs house)
Secondly, once you have decided to use them can they be used at any time or onlu when on or adjacent (or the enemy is on or adjacent) a town hex?
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sam1812

Posts: 1906
Registered: August 2006
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Re:Combat Cards
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Tue, 09 February 2010 01:40

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Hi, Guybee --
An urban scenario is one that has enough "built-up" hexes (towns, factories, etc.) to make it interesting.
Some of the cards specify that a unit has to be on or next to a Building hex, others don't. If the card doesn't restrict it, then it's not restricted.
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Antoi

Posts: 227
Registered: March 2005
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sam1812

Posts: 1906
Registered: August 2006
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Re:Combat Cards
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Sat, 13 February 2010 16:01

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To play it "by the rules," you would treat your three sections as if they had separate Field Generals, and give one Combat card to each.
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50th

Posts: 1277
Registered: October 2006
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Re:Combat Cards
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Mon, 15 February 2010 17:20

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I didn't think they added that much. Lots of times I had combat cards that I couldn't play. I've played the scenario about four times now. The cards only really helped me once or maybe twice. I would have liked a "Direct from HQ" command card better. But that's not to say that I really dislike them. I just don't think they added that much. They slowed the game up a little too.
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tank commander

Posts: 1788
Registered: October 2004
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Re:Combat Cards
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Mon, 15 February 2010 22:08

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| 50th wrote on Mon, 15 February 2010 11:20 | I didn't think they added that much. Lots of times I had combat cards that I couldn't play. I've played the scenario about four times now. The cards only really helped me once or maybe twice. I would have liked a "Direct from HQ" command card better. But that's not to say that I really dislike them. I just don't think they added that much. They slowed the game up a little too.
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Do not forget that the Combat cards with the "Street Fight" symbol may be used that way. So those cards you could not play might have helped you out.
Also, a DHQ is certainly nice but it can be enhanced with the play of one or more Combat Cards.
I think they add a bit more uncertainty in the game. I sort of like that.
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magick

Posts: 43
Registered: December 2004
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Re:Combat Cards
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Tue, 16 February 2010 12:20

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Hi all,just received my Sword of Stalingrad.My question regarding the combat cards is,what do you do with a combat card that is not applicable for you to use?eg.Soviet player is dealt Air Bombardment which can only be used by Axis commander.Would you just discard it or would you be able to draw another card to replace it?
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nemesszili

Posts: 938
Registered: June 2008
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Re:Combat Cards
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Tue, 16 February 2010 12:28

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No, you can use it as a Street Fight action, described after Combat Rules on the "Combat Cards" sheet which you received with SoS.
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Mighty Jim 83

Posts: 333
Registered: August 2009
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Re:Combat Cards
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Thu, 18 February 2010 19:47

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| nemesszili wrote on Tue, 16 February 2010 11:28 | No, you can use it as a Street Fight action, described after Combat Rules on the "Combat Cards" sheet which you received with SoS.
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Although of course, that only applies to the ones with the little street-fight symbol. If you get a fortify and all your units are already protected, then tough!
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tank commander

Posts: 1788
Registered: October 2004
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Re:Combat Cards
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Fri, 19 February 2010 03:26
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| Mighty Jim 83 wrote on Thu, 18 February 2010 13:47 |
| nemesszili wrote on Tue, 16 February 2010 11:28 | No, you can use it as a Street Fight action, described after Combat Rules on the "Combat Cards" sheet which you received with SoS.
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Although of course, that only applies to the ones with the little street-fight symbol. If you get a fortify and all your units are already protected, then tough!
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I only 5 of the 20 Combat Cards (Pull Back, Out of Ammo, Ambuscade and the two Fortify cards) do not have the street fight symbol.
As to the fortify card, that allows an ordered unit to place a sandbag in its hex AFTER it has moved and battled.
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