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Brummbar44
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Artillery Specialist

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June 2004
Re:New Memoir '44 Battle Map: Sword of Stalingrad Tue, 29 December 2009 22:10
Bayernkini wrote on Tue, 29 December 2009 10:46

Quote:

Many of Stalingrad´s named city landmarks had received extensive damage from the Luftwaffe prior to the advance of German
ground forces. Play them like the hexes used to represent them however (ie Barracks & Factory hexes play like a Town),
rather than as City ruins; in Overlord play, this conforms remarkably well to the difficulties of urban combat both armies experienced.


I dont understand, how this part of rules works exact? Confused


I think it's just meant to explain that although players might 'expect' there to be City Ruins that they are really just played as towns. More of an explanation than a rule really.

That's how we played it anyway.
      
ad79
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Major Howard

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Re:New Memoir '44 Battle Map: Sword of Stalingrad Tue, 29 December 2009 23:51
Brummbär wrote on Tue, 29 December 2009 22:10

Bayernkini wrote on Tue, 29 December 2009 10:46

Quote:

Many of Stalingrad´s named city landmarks had received extensive damage from the Luftwaffe prior to the advance of German
ground forces. Play them like the hexes used to represent them however (ie Barracks & Factory hexes play like a Town),
rather than as City ruins; in Overlord play, this conforms remarkably well to the difficulties of urban combat both armies experienced.


I dont understand, how this part of rules works exact? Confused


I think it's just meant to explain that although players might 'expect' there to be City Ruins that they are really just played as towns. More of an explanation than a rule really.

That's how we played it anyway.



We also played it like Brummbar did.

The other option in this scenario would be to have City Ruins (as expected) on the map AND have special rules for those hexes for this scenario to allow Armor and artillery to enter them and have tanks battle out at -2, ie, have them play like towns and villages. That would give us more trouble I think. "How and why does this ruin play like a town, when no other ruins did that? " Would have been asked by a lot of players then.
      
tank commander
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I Love Pineapples

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Re:New Memoir '44 Battle Map: Sword of Stalingrad Wed, 30 December 2009 22:56
Brummbär wrote on Tue, 29 December 2009 16:10

Bayernkini wrote on Tue, 29 December 2009 10:46

Quote:

Many of Stalingrad´s named city landmarks had received extensive damage from the Luftwaffe prior to the advance of German
ground forces. Play them like the hexes used to represent them however (ie Barracks & Factory hexes play like a Town),
rather than as City ruins; in Overlord play, this conforms remarkably well to the difficulties of urban combat both armies experienced.


I dont understand, how this part of rules works exact? Confused


I think it's just meant to explain that although players might 'expect' there to be City Ruins that they are really just played as towns. More of an explanation than a rule really.

That's how we played it anyway.




Yes, that section threw me for a while too. I reasoned it out and played it like Brummbar did.
      
Mighty Jim 83
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Re:New Memoir '44 Battle Map: Sword of Stalingrad Mon, 11 January 2010 14:01
Lots of chat on this one when it was announced - have many people played it now?

would you recommend this to a non-overlord player for the standard-size scenarios and the combat deck (am oparticularly interested in how the combat deck works in practice.)
      
sam1812
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Re:New Memoir '44 Battle Map: Sword of Stalingrad Mon, 11 January 2010 14:24
In my opinion, it's a definite buy!

There are two standard-size scenarios -- both great.

The Overlord scenarios can be split in half to form a pair of standard-size scenarios. I've played SoS that way, and both halves were great.

Rats in a Factory OL was great when I played that.

I've posted AARs on all of these.

The Combat cards add a dimension to the strategy. (For example, there are several Combat cards that a defender can play against you when attacked.) I found that I took longer to plan my moves. While I love the fact that a typical Memoir game can be played in under an hour, I also love the fact that the Combat deck makes me think more.

And you can retrofit the Combat cards into older scenarios with adequate numbers of buildings.
      
Achtung Panzer
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Leutnant

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Re:New Memoir '44 Battle Map: Sword of Stalingrad Mon, 11 January 2010 18:40
Mighty Jim 83 wrote on Mon, 11 January 2010 13:01

Lots of chat on this one when it was announced - have many people played it now?

would you recommend this to a non-overlord player for the standard-size scenarios and the combat deck (am oparticularly interested in how the combat deck works in practice.)



Sword of Stalingrad? Buy it. Buy it now! Very Happy

      
ad79
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Re:New Memoir '44 Battle Map: Sword of Stalingrad Mon, 11 January 2010 20:07
I have played the Sword Of Stalingrad scenario and both times have been very tense and close battles. The first play saw a lot of Combat cards played as Recon 1's was drawn and played, while the second saw very few Combat Cards played, because the Recon 1 cards hid themselves within the deck.

Rats in The Factory have been played once and was also very tense and close.

I have also played Pavlov's House which is the standard scenario that uses the Combat Deck and it is a very good scenario. Heavy on terrain and lots of opportunities for the Combat Cards to make an impact.

So if you are not an Overlord player, I would still recommend it, because I think we will start to see SFTF that includes Combat card rules.

But I will also say that Overlord is great one on one, and in fact i have played both SOS and RITF one on one.

So it is a good buy, and you should look into Overlord one on one. Very cool with the large battlefield.
      
PanzerRunes
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Re:New Memoir '44 Battle Map: Sword of Stalingrad Mon, 11 January 2010 20:15
If you do not play overlord boards you can keep the Combat Deck and scenario card... I am sure someone would be willing to buy the map... You could also play each half of the overlord map as a single board game.
      
tank commander
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Re:New Memoir '44 Battle Map: Sword of Stalingrad Mon, 11 January 2010 22:02
sam1812 wrote on Mon, 11 January 2010 08:24



I also love the fact that the Combat deck makes me think more.




Maybe the Combat decks should be placed in certain governmental offices and departments, in our school systems, workplaces - this list could go on and on - a million and one uses Laughing
      
ad79
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Re:New Memoir '44 Battle Map: Sword of Stalingrad Mon, 11 January 2010 22:11
tank commander wrote on Mon, 11 January 2010 22:02

sam1812 wrote on Mon, 11 January 2010 08:24



I also love the fact that the Combat deck makes me think more.




Maybe the Combat decks should be placed in certain governmental offices and departments, in our school systems, workplaces - this list could go on and on - a million and one uses Laughing


I find that the Russian Command Rule also makes me think, and when you combine the two, it all becomes too much for me! Very Happy Have yet to win as the Russians on the scenarios in this Battlemap.
      
nemesszili
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Hauptmann

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June 2008
Re:New Memoir '44 Battle Map: Sword of Stalingrad Fri, 15 January 2010 15:14
Just received the expansion with TitS and Op. OL, and I'm really impressed with the quality of the game! Not mentioning the time in which the package arrived (in 4 days, while here some packages need 2 weeks for 100 kms). Well done x3 for DoW! Hurray!
I'm going to have a busy weekend... Very Happy
      
Frostberg
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Re:New Memoir '44 Battle Map: Sword of Stalingrad Fri, 16 November 2012 12:49
The map "Rats in a factory" is full of roads. But they have no effect for the game, have they?

Thx
Frostberg
      
ad79
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Re:New Memoir '44 Battle Map: Sword of Stalingrad Fri, 16 November 2012 13:19
Frostberg wrote on Fri, 16 November 2012 12:49

The map "Rats in a factory" is full of roads. But they have no effect for the game, have they?

Thx
Frostberg


A unit that starts its move on a Road (Terrain 42 - Roads) and stays on it may NOT move 1 additional hex, because of craters and rubles.

The roads has no effect other than visual in this scenario.
      
Sgt Storm
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Re:New Memoir '44 Battle Map: Sword of Stalingrad Fri, 16 November 2012 19:00
Quote:

A unit that starts its move on a Road (Terrain 42 - Roads) and stays on it may NOT move 1 additional hex, because of craters and rubles.



I can see it now: tankers stopping every few feet to pick up rubles they can spend when the battle is over! Laughing

No offense meant. I know you meant "rubble", but I just couldn't resist. Razz
      
JJAZ
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Re:New Memoir '44 Battle Map: Sword of Stalingrad Sat, 17 November 2012 10:30
Some of this years French open scenario's of JD Rommel suggest you could use the combat deck, so its a good buy.
I personally like any extra deck when it historically matches a scenario, gives a nice twist to the standard play.
J.
      
ad79
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Re:New Memoir '44 Battle Map: Sword of Stalingrad Sat, 17 November 2012 20:42
Sgt Storm wrote on Fri, 16 November 2012 19:00

Quote:

A unit that starts its move on a Road (Terrain 42 - Roads) and stays on it may NOT move 1 additional hex, because of craters and rubles.



I can see it now: tankers stopping every few feet to pick up rubles they can spend when the battle is over! Laughing

No offense meant. I know you meant "rubble", but I just couldn't resist. Razz


No problem, it is qouted directly from the online scenario description, so that mistake is not my doing.
      
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