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Antoi

Posts: 230
Registered: March 2005
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ad79

Posts: 773
Registered: September 2007
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Re:Memoir editor Church
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Sun, 24 January 2010 21:29

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It may be that you have used the terrain on the backside of those tiles, and that is why it tells you this.
That is my best bet.
Welcome back, by the way!
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jdrommel

Posts: 619
Registered: March 2006
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Re:Memoir editor Church
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Sun, 24 January 2010 21:45

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Hello Antoi,
I have already had this problem with the two tiles of church, the reason is that in the base game, there are several types of buildings (a church, a farm, villages and cities) and the scenario editor recognizes only one type of building. So, for the scenario editor, there is only one church : the one of the Terrain Pack, the church of the base game is considered as a building.
Jdrommel.
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Nightbomber

Posts: 7
Registered: April 2009
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Re:Memoir editor Church
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Mon, 25 January 2010 13:37

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Woops! Can I get the scenario you are working on, please? We will test it right in Poland. If you make it public on DOW site, drop me a line as well, please. My gaming buddy is interested in the Uprising.
Best,
Andrzej.
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Antoi

Posts: 230
Registered: March 2005
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Re:Memoir editor Church
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Mon, 25 January 2010 19:35

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| jdrommel wrote on Sun, 24 January 2010 21:45 | Hello Antoi,
I have already had this problem with the two tiles of church, the reason is that in the base game, there are several types of buildings (a church, a farm, villages and cities) and the scenario editor recognizes only one type of building. So, for the scenario editor, there is only one church : the one of the Terrain Pack, the church of the base game is considered as a building.
Jdrommel.
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So if I understand you correct there are two churches but the editor reconise only on of them? In that case there is no problem:)
To nightbomber, I've send you a private message.
But maybe some one else can also answer my question. If I publish a scenario on the site can I always edit it in the future???
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rasmussen81

Posts: 6066
Registered: July 2007
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Re:Memoir editor Church
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Mon, 25 January 2010 19:52

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| Antoi wrote on Mon, 25 January 2010 10:35 | So if I understand you correct there are two churches but the editor reconise only on of them? In that case there is no problem:)
To nightbomber, I've send you a private message.
But maybe some one else can also answer my question. If I publish a scenario on the site can I always edit it in the future???
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You are correct, there would be no problem using two churches, as long as you make sure you aren't using the other side of the two Church tiles.
If you publish a scenario, you can always edit it later.
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Antoi

Posts: 230
Registered: March 2005
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Re:Memoir editor Church
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Tue, 26 January 2010 21:00

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| Nightbomber wrote on Mon, 25 January 2010 13:37 | Woops! Can I get the scenario you are working on, please? We will test it right in Poland. If you make it public on DOW site, drop me a line as well, please. My gaming buddy is interested in the Uprising.
Best,
Andrzej.
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Hi There,
I've put an image of the map into my gallery, so you have idea of what im working on.
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ad79

Posts: 773
Registered: September 2007
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Re:Memoir editor Church
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Tue, 26 January 2010 23:00

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| Antoi wrote on Tue, 26 January 2010 21:00 |
| Nightbomber wrote on Mon, 25 January 2010 13:37 | Woops! Can I get the scenario you are working on, please? We will test it right in Poland. If you make it public on DOW site, drop me a line as well, please. My gaming buddy is interested in the Uprising.
Best,
Andrzej.
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Hi There,
I've put an image of the map into my gallery, so you have idea of what im working on.
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Had a look at the images and the text document on the campaign you had there.
Sounds like fun scenarios and a cool campaign idea.
I will check it out when it is done.
Are you going to use the French resistance rules for the Partizans?
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Nightbomber

Posts: 7
Registered: April 2009
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Re:Memoir editor Church
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Wed, 27 January 2010 00:55

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If I could make a humble sugestion (I'm not asked for) - due to the terrain features (dense city, not woods) French resistance rules shouldn't be appropriate. Although! - there were a heroic episode in the Uprising when our men were moving thru undergrounf canal routes between the city districts. This could be resolved like in Iwo Jima scenario (cave movement rule...). Consider this...
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Antoi

Posts: 230
Registered: March 2005
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Re:Memoir editor Church
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Wed, 27 January 2010 19:32

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Keep in mind that my gallery contains two separate things.
One fictional russian campaign (just to try out some thoughts) and the Warsaw uprising scenario.
The partisans get the French resistance of course, the warsaw scenario im not sure about.
Warsaw is the home town of the Polish, so they know their way around the city. I think its honest they deserve the ability to fight when entering a town etc. the 3 figures show that they are no regular army and can be beaten more easaly.
| Nightbomber wrote on Wed, 27 January 2010 00:55 | Although! - there were a heroic episode in the Uprising when our men were moving thru undergrounf canal routes between the city districts. This could be resolved like in Iwo Jima scenario (cave movement rule...). Consider this...
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I have been thinking about cave rules of th Pacific expansion. But have not done that, because: There were no complete batalions or so moved through the sewers. just refugies and messengers. Besides that I didn't want to make a scenario with to many special rules..
Thanks for all you command though!! I really appriciate it, Its my first scenario so al the imput is most welcome
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nemesszili

Posts: 938
Registered: June 2008
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Re:Memoir editor Church
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Wed, 27 January 2010 19:47

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Even though SoS is not available to all players, the Combat Deck it contains solves the problem of Cave Rules - Rattenkrieg enables units to move 3 hexes ("teleport") in cities and still battle.
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Antoi

Posts: 230
Registered: March 2005
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Re:Memoir editor Church
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Wed, 27 January 2010 19:56

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| nemesszili wrote on Wed, 27 January 2010 19:47 | Even though SoS is not available to all players, the Combat Deck it contains solves the problem of Cave Rules - Rattenkrieg enables units to move 3 hexes ("teleport") in cities and still battle.
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You're quite right!
It actually was the SoS expansion that gave me the idea of making the Warsaw scenario. They both were cities were huge fighting took place. So as you already suggested the Combat deck could easily be incorporated (I just have to buy it yet )
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nemesszili

Posts: 938
Registered: June 2008
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Re:Memoir editor Church
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Wed, 27 January 2010 20:04

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If you let me to playtest, I shall use the Combat Deck and tell the effects of it. Done?
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Nightbomber

Posts: 7
Registered: April 2009
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Re:Memoir editor Church
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Wed, 27 January 2010 21:17

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| nemesszili wrote on Wed, 27 January 2010 19:47 | Even though SoS is not available to all players, the Combat Deck it contains solves the problem of Cave Rules - Rattenkrieg enables units to move 3 hexes ("teleport") in cities and still battle.
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Congrats, this is the solution!
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Antoi

Posts: 230
Registered: March 2005
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Re:Memoir editor Church
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Sun, 31 January 2010 21:32

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Well,
I've posted my first scenario made by me 
You can find it on my user page.
I'm still looking for a way to simplify the scenario. there are to many tiles. But the way it is now, looks pretty the same as the old warsaw I believe.
So let me hear what you think!
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nemesszili

Posts: 938
Registered: June 2008
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Re:Memoir editor Church
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Sun, 31 January 2010 21:46

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Nice, I'll play it tomorrow, and will post the results! (with the Combat Deck )
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Antoi

Posts: 230
Registered: March 2005
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Re:Memoir editor Church
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Sun, 31 January 2010 21:49

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| nemesszili wrote on Sun, 31 January 2010 21:46 | Nice, I'll play it tomorrow, and will post the results! (with the Combat Deck )
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Great,
I've solo played it and the german needed more victory medals before the got the city centre.
Curious to hear how the combat decks works with the scenario.
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Nightbomber

Posts: 7
Registered: April 2009
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Re:Memoir editor Church
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Mon, 01 February 2010 08:58

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There are 4 powerplant tiles on the board. Which one is the one to be sabotaged? The one with a german unit upon it?
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nemesszili

Posts: 938
Registered: June 2008
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Re:Memoir editor Church
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Mon, 01 February 2010 09:47

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There is a single power plant hex. The four "power plants" are actually factory hexes.
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Nightbomber

Posts: 7
Registered: April 2009
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Re:Memoir editor Church
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Mon, 01 February 2010 09:57

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Ups! Thank you!
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nemesszili

Posts: 938
Registered: June 2008
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Re:Memoir editor Church
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Mon, 01 February 2010 19:01

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To Antoi:
Just played it; a good scenario, even though it needs some changes...
To Nightbomber:
Polak, Wegier, dwa bratanki, i do szabli, i do szklanki!
Lengyel, magyar két jó barát, együtt harcol s issza borát!
Must mention, that Hungarians (even though Hungary was an Axis member) who took part in this battle refused to fight the HA, and often gave them food, munitions and other supplies.
[Updated on: Mon, 01 February 2010 19:01]
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Antoi

Posts: 230
Registered: March 2005
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Re:Memoir editor Church
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Mon, 01 February 2010 19:26

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| nemesszili wrote on Mon, 01 February 2010 19:01 | To Antoi:
Just played it; a good scenario, even though it needs some changes...
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Well, I very much like to here what you suggest as changes
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nemesszili

Posts: 938
Registered: June 2008
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Re:Memoir editor Church
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Mon, 01 February 2010 19:31

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On the right flank, Germans could simply deny retreat route for 2 HA units; with lucky dice, Germans can earn 2 medals in one turn (one would exit the Fortress, the other would attack head on from the Building next to Gdansk Station). They should be positioned elsehow.
About controlling City Center; Poles would have control over it, except when a German unit is present there. So even if the Germans get 5 medals and the City Center is empty, they would still have to enter City Center to win.
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Nightbomber

Posts: 7
Registered: April 2009
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Re:Memoir editor Church
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Mon, 01 February 2010 19:33

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Nemeszili, I knew your nick sounds very Hungarian, but was not sure! Of course I know a bit about Hungarian troops (cavalry, if I remeber well) stationing around Warsaw in 1944. There were friendly to Poles no doubt about it! Very nice you know the proverb "Bratanki"! Cheers!
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nemesszili

Posts: 938
Registered: June 2008
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Re:Memoir editor Church
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Mon, 01 February 2010 20:24

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Yes, they were the Hussar-division (Huszárhadosztály).
Good to meet you, "Jóbarát"!
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Antoi

Posts: 230
Registered: March 2005
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Re:Memoir editor Church
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Mon, 01 February 2010 22:13
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| nemesszili wrote on Mon, 01 February 2010 19:31 | On the right flank, Germans could simply deny retreat route for 2 HA units; with lucky dice, Germans can earn 2 medals in one turn (one would exit the Fortress, the other would attack head on from the Building next to Gdansk Station). They should be positioned elsehow.
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I Shall take a look at it. But keep in mind, that the moment the Germans attack they got the upperhand. the polish HA had to retreat quite fast to city centre.
| nemesszili wrote on Mon, 01 February 2010 19:31 | About controlling City Center; Poles would have control over it, except when a German unit is present there. So even if the Germans get 5 medals and the City Center is empty, they would still have to enter City Center to win.
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Indeed... Thats how I ment it to be. As long as there is a Polish unit inside City centre the German player can't win.
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