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5 star general
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solo play: Sat, 16 January 2010 19:56
I remember reading somewhere about solo play, but can't find it. Can anyone out there help with the rules? Thanks.
      
nemesszili
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Re:solo play: Sat, 16 January 2010 20:00
There is only one rule for solo play: always play the best card for each side respectively and be impartial.
      
trumpetman52
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Re:solo play: Sat, 16 January 2010 20:28
My question to that is, What is considered the best card?
trumpetman52
      
nemesszili
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Re:solo play: Sat, 16 January 2010 20:41
Best card is not always Barrage or Air Power - best cards could be even Recons. Situation determines it.
      
Freeloading Phill
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Re:solo play: Sun, 17 January 2010 00:54
nemesszili

There is only one rule for solo play: always play the best card for each side respectively and be impartial.


And that is not even the One Rule. Very Happy

I prefer to be actually playing one side rather than playing both at the same time.

My Style of solo play is to play my side with a full hand and automate the opposition as much as possible.

On the opponents turn they have both of the following:
  1. play the top card of the deck
  2. roll 1 dice and order a unit in the same way as for Their Finest Hour

This gives the opposition more orders which balances nicely with their lack of forward planning and card plays that are not in optimal sections.

For all orders the units ordered are usually picked from
  • units that can get attacks in
  • units that can get to good terrain
  • units that need to retreat to avoid elimination


So far it's given me some tough battles as the accumulation of extra orders that the opposition gets puts you on a ticking clock to get the battle won.

Phill
      
sam1812
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Re:solo play: Sun, 17 January 2010 14:45
The great thing about playing solo is that you determine the rules.

Personally, I always root for the side whose turn it is ... except that if the other player has Ambush and I don't forget, I always check first to see if I should momentarily root for him.

Sometimes, you might want to assign a particular strategy to one side and see how the other does against it.
      
nemesszili
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Re:solo play: Sun, 17 January 2010 14:49
Playing solo always helps me on the ladder tournament. Smile
      
Mighty Jim 83
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Re:solo play: Sun, 17 January 2010 19:07
Do people ever leave out any of the cards in solo play?

Ambush would be the most obvious, but some of the other extra-powerful cards might be harder to play with/against, knowing your opponents hand.
      
nemesszili
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Re:solo play: Sun, 17 January 2010 19:58
I play with the whole deck, no need to put out any special cards.
      
Achtung Panzer
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Re:solo play: Sun, 17 January 2010 20:33
nemesszili wrote on Sat, 16 January 2010 19:00

There is only one rule for solo play: always play the best card for each side respectively and be impartial.


That's how I play it and it's not too hard if you physically sit on that side of the board! Smile. Remember, in solo you can only cheat yourself!

Without solo I wouldn't play 75% of the Memoir games I do. Regularly changing theatre of opperations helps to keep it fresh too.

      
nemesszili
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Re:solo play: Sun, 17 January 2010 20:40
I agree. I'm short of opponents as well, we have time to play only on weekends, so I have to play solo. 75% of my games were played solo as well, and now I'm just trying out the new battlemaps solo! Very Happy (MG, SoS etc.)
      
Freeloading Phill
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Re:solo play: Mon, 18 January 2010 08:53
Mighty Jim 83 wrote on Mon, 18 January 2010 05:07

Do people ever leave out any of the cards in solo play?


In my style of solo play Ambush is the only one that the opposition can't play so I just flip it straight onto the discard and flip the next card as their play for the turn.

Phill
      
tank commander
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Re:solo play: Sun, 24 January 2010 10:50
I was never one to play a lot of wargames solo before. Over the years I have only done this a handful of times. This was probably due to the fact I usually had ftf opponents. But now I wish I had explored this type of gaming more (would have had a lot less unplayed games sitting on my self right now if I did).

That being said, Mem '44 is the first game that I do play solo on a regular basis.
      
Maimed
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Re:solo play: Mon, 25 January 2010 08:45
I play one side, for the other side,
I dont draw my card until the beginning of the opponents turn and in addition so that the opponet will have two cards that I dont know about.

then play both as best I can.

      
50th
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Re:solo play: Mon, 25 January 2010 20:06
check out the solo play rules on my user page. I got them from boardgamegeek.com and have used them from time to time. Also on SFTF there used to be a solo scenario that was Patton's something, I forgot the name. I have played this solo scenario many times and have used the rules to make my own solo scenarios.
      
nemesszili
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Re:solo play: Mon, 25 January 2010 20:09
The scenario is Patton's Best, and it is after the successful Operation Cobra. Patton's 3rd Army must capture a town.

The scenario's link:
http://www.daysofwonder.com/memoir44/en/editor/view/?id=1179

Have Fun!
      
Boddekker
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Re:solo play: Mon, 25 January 2010 20:22
Mighty Jim 83 wrote on Sun, 17 January 2010 13:07

Do people ever leave out any of the cards in solo play?

Ambush would be the most obvious, but some of the other extra-powerful cards might be harder to play with/against, knowing your opponents hand.


When playing side A I leave the side B deck face down and vice versa. When I get an Ambush, I turn it face up so I remember to use it during the opposite side's turn.
      
nemesszili
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Re:solo play: Mon, 25 January 2010 20:29
I do the same, except I leave the Ambush side down, but on the top of player B's deck.
      
5 star general
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Re:solo play: Tue, 23 February 2010 23:16
Somewhere in solo play I read about moving around the table, for those of you who don't what to move from side of the table to the other, you might try this. All you would have to do is get an old lazy susan made by Tupperware. Cut a piece of plywood same size as M44 board, screw plywood to turntable (lazy susan). Every time you switch sides, just carefully move turntable around. No need to get up from your chair
      
Laserschwert
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Re:solo play: Tue, 23 February 2010 23:57
Well, I would have to get up from my chair to buy a lazy susan... Confused



Razz
      
tank commander
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Re:solo play: Wed, 24 February 2010 00:05
5 star general wrote on Tue, 23 February 2010 17:16

Somewhere in solo play I read about moving around the table, for those of you who don't what to move from side of the table to the other, you might try this. All you would have to do is get an old lazy susan made by Tupperware. Cut a piece of plywood same size as M44 board, screw plywood to turntable (lazy susan). Every time you switch sides, just carefully move turntable around. No need to get up from your chair



Great idea, but I would motorize mine - a 5hp motor should do - hopefully it will not spin out of control Laughing
      
JJAZ
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Re:solo play: Wed, 24 February 2010 07:48
I got a tank turret for sale , anybody interested. Laughing
      
Mighty Jim 83
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Re:solo play: Wed, 24 February 2010 09:24
5 star general wrote on Tue, 23 February 2010 22:16

Somewhere in solo play I read about moving around the table, for those of you who don't what to move from side of the table to the other, you might try this. All you would have to do is get an old lazy susan made by Tupperware. Cut a piece of plywood same size as M44 board, screw plywood to turntable (lazy susan). Every time you switch sides, just carefully move turntable around. No need to get up from your chair



I'd love to see that on Overlord - it'd be like trying to turn around an ocean liner

[Updated on: Wed, 24 February 2010 14:12]

      
stevens
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Re:solo play: Wed, 24 February 2010 14:12
I think you just need to get somebody else to come turn everything around for you so you don't have to get up. However, this might deviate from the idea of solo play since someone else is helping to "turn the tables on you".

Sorry! I couldn't help myself.

Laughing
      
ad79
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Re:solo play: Wed, 24 February 2010 15:29
You could build the Lazy susan out of Lego and power it with Mindstorms.
Then you could control the turning of the table by the press of a button.

Overlord might need 3 motors for stability and power, but it shold be doable. Table size might be the biggest issue with Overlord Lazy susans.
      
50th
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Re:solo play: Wed, 24 February 2010 20:29
I design my own scenarios especially for solo play. These work like Patton's Best. I use stars or other unused markers for where the other teams' units will go. Then I roll the dice when I get within 4 hexes from the target, one Memoir, and one six sided. Replace the marker with the unit rolled. On a soldier, put down an infantry unit, ect. One a grenade, place an artillery unit. If a flag is rolled, that is a special roll depending on the scenario. Sometimes this allows one of your units to be placed behind enemy lines. When a star is rolled, roll again and give yourself the reinforcement on the die on your home side of the board. On the six sided I place 1-barbed wire 2-sandbags 3-bunker 4-cancel this activation and remove marker 5-barbed wire 6-no further action required.
The scenario ends when two objectives are taken. These could be taking towns, destroying special enemy units, or reaching an exit marker.
And the victory conditions are:
Start with 30 points for taking the main objective.
Subtract the following points from that.
For each of your armor units destroyed 2 points.
For each of your artillery units destroyed 3 points.
For each of your infantry units destroyed 1 point.
Add one point for each enemy unit you destroy.


      
thamesdown
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Re:solo play: Fri, 26 February 2010 23:29
Hi
This is the first time I've ever posted on a Forum, so if its in the wrong place - sorry (and here goes).

I purchased Memoir '44 precisely with the view to converting its mechanisms to Solo Play - the artwork, cards and pieces are an inspiration to someone like me with a limited art & craft ability. Eventually all the figures will be painted 1/72's, the Tanks will be 10mm's and the Terrain will be 3d in "N" scale (paper models to start with).

Key to my plans are the Cards and thanks to DOW's openess that put their designs online it is very easy to design and print a set of cards that assist Solo Players. (I know there is an issue of copyright here but my work is for my use only hence the absence of any uploaded images.)

The AI (as I call my opponent) has a set that he draws 1 at a time but they are still tailored to allow an unpredictable flexibility. I on the other hand have access to a small "hand" containing Cards that are much more limited in scope. Both Decks also contain 2 copies of the Tea Time card which requires a periodic total re-shuffle of ALL cards including the one's I am holding.

There...I'm finished.
Thanks
Andy F
      
sam1812
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Re:solo play: Sat, 27 February 2010 00:03
Hi, Andy --

Welcome to Memoir, and welcome to the Forum!

I've played a fair amount solo, and I find that (for me) the most effective method is simply to play the normal way and root very enthusiastically for whichever side is currently to move.

If you have a lack of human opponents, another possibility is to go online to Vassal, where you can play against people from all around the world. http://www.vassalengine.org/community/index.php?option=com_v assal_modules&task=displayAll&Itemid=30 When I started playing there, it got a lot more interesting for me.

Sam

[Updated on: Sat, 27 February 2010 21:16]

      
Mighty Jim 83
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Re:solo play: Sat, 27 February 2010 10:09
thamesdown wrote on Fri, 26 February 2010 22:29



Both Decks also contain 2 copies of the Tea Time card which requires a periodic total re-shuffle of ALL cards including the one's I am holding.




Does it also require a pause for a cup of tea?
      
somethingquietlyironic
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Re:solo play: Sat, 27 February 2010 17:28
I'm with sam1812, just play yourself. Of course, I like to use ambush as a their finest hour, because it really is hard to play against yourself in an impartial manner
      
Achtung Panzer
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Re:solo play: Sat, 27 February 2010 19:26
sam1812 wrote on Fri, 26 February 2010 23:03

I've played a fair amount solo, and I find that (for me) the most effect method is simply to play the normal way and root very enthusiastically for whichever side is currently to move.


That's how I do it and sitting at different sides of the board helps you "keep on character" too! If you simply play to win you'll have great fun! Smile


[Updated on: Sat, 27 February 2010 19:27]

      
thamesdown
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Re:solo play: Wed, 03 March 2010 22:23
Does it also require a pause for a cup of tea?[/quote]

There's nothing like a cup ot tea! Being English I drink a ton of the stuff but I accept it is a daft name for a Memoir 44 card!

Seriously though, these little beauties have an interesting effect on the randomised nature of my play. Not only does their "reveal" return my carefully hoarded hand to the deck, they also force me to...
A)Recalculate my enemies individual Unit Aggression (which helps with their "What do I SENSIBLY do next" conundrum).
B) Remove Phase Bonus cards.
C) Rotate the Time and Weather mechanisms if required in the scenario.
D) Remove Smoke and Immobilise markers.

Andy F
      
    
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