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Hawkmoon von Köln
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Tenente Colonello

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February 2006
Some proposals and bugs seen Tue, 08 June 2010 18:50
First of all, sorry for my poor english.

Air Power : AI chooses targeted units (TU) randomly for each player (AI or Human) , sometimes, it's better to make a choice especially when a TU blocks another one retreat ; or if the 1st one retreats, the 2nd will not take hit from a rolled flag (hoping you are understanding what I'm saying) ; why not let the human player choose the order of targeting ?

I've been playing against AI on "Pegasus Bridge" ; One of my units was occupying a bridge with medal ; AI unit shot at it and rolled a flag ; M44Online crashed (everything blocked on screen) when I made the unit retreating.

Can the game run faster (moves, dices, etc.) ?

I noticed that AI units which are farer from the targets fire first ; it's a good solution in the majority of fights but not always ? Is AI configured with statistics of shooting and terrains including the probability of retreat ?

Once again sorry for my weak english

Greetz from Le Mans (waiting for the 24 Hours Motor Race this WE)

[Updated on: Tue, 08 June 2010 18:51]

      
ad79
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Re:Some proposals and bugs seen Tue, 08 June 2010 19:17
I have only played Air Power card twice and I think the targeting is done in the order the units are ordered.

I haven't had a chance to play Air Power after I thought of this, so i haven't confirmed it.

Stig Morten
      
Hawkmoon von Köln
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Re:Some proposals and bugs seen Tue, 08 June 2010 20:31
I played it against Yann and he told me that dices are rolled randomly.
      
ad79
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Re:Some proposals and bugs seen Tue, 08 June 2010 20:37
Ok, then my thoughts were wrong. Rolling Eyes Laughing
      
Hawkmoon von Köln
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Re:Some proposals and bugs seen Tue, 08 June 2010 20:49
Nevermind ! Laughing
      
eric
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Re:Some proposals and bugs seen Wed, 09 June 2010 00:20
Hawkmoon (and all other French native speakers): Ne vous génez pas pour poster vos rapports de bug et tout autre commentaire en Français quand vous le souhaitez ou que c'est plus simple pour vous. Toute l'équipe maitrise parfaitement les deux donc faites ce qui est le plus simple pour vous.
      
Yann
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Re:Some proposals and bugs seen Wed, 09 June 2010 09:50
Hawkmoon von Köln wrote on Tue, 08 June 2010 18:50

I noticed that AI units which are farer from the targets fire first ; it's a good solution in the majority of fights but not always ? Is AI configured with statistics of shooting and terrains including the probability of retreat ?

Yes, actually the AI computes the probabilities of all possible attack combinations, and chooses the best one. I regularly find myself being surprised by the AI behavior, and after some thinking, have to confess that yes, it was the best move. Just an illustration of how probabilities can be counter-intuitive some times. Smile

Have fun!

Yann
      
jdrommel
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Re:Some proposals and bugs seen Wed, 09 June 2010 19:59
Bonsoir,
Bon je vais le dire en Français, c'est plus simple pour moi.
Pour l'instant, le seul Bug visible et ennuyeux : le système se bloque pendant une partie (en solo) et il faut l'annuler et tout recommencer. C'est arrivé plusieurs fois à des moments différents de la partie, mais pendant le tour de l'AI (Johnny).
Un bug plus tactique, l'AI choisi souvent la retraite même si protégé par des sacs de sable.
Amicalement,
Jdrommel.
      
eric
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Re:Some proposals and bugs seen Wed, 09 June 2010 23:21
Oui nous sommes au courant Johnny fuit parfois un peu trop, et il aime bien prendre l'air en dehors des bunkers. Cela devrait être fixé prochainement.

Concernant les bloquages, nous en avons identifié au moins un sérieux aujourd'hui, qui a été corrigé et sera donc disponible dans la prochaine release. En attendant, surtout bien vérifier (pour ceux d'entre vous sur PC) que vos drivers de cartes vidéo sont bien tous à jour.

merci,
eric
      
    
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