Five Tribes Five Tribes

Forums

Search
Forums » Memoir '44 - English » opinions on air pack?
Show: Today's Posts 
  
AuthorTopic
ClanNatioy
Senior Member
Cadet

Posts: 128
Registered:
October 2009
opinions on air pack? Mon, 26 July 2010 21:38
What do people generally think of the air pack? I have the expansion but haven't gotten around to playing it yet.

I've heard some people say it's the worst memoir expansion but to me it looks like a lot of fun to have air support in the game. I will probably try this expansion out soon and would just like to hear peoples opinions on it.

and if you like this expansion would you like to see this area of the game expanded further with more types of planes and whatnot?
      
rasmussen81
DoW Content Provider
Designer's Oath

User Pages
Posts: 7127
Registered:
July 2007
Re:opinions on air pack? Mon, 26 July 2010 22:09
I really enjoy the Air Pack. I know that some players weren't happy with the Air Rules and a few even created their own set of rules to play by (50th comes to mind Very Happy ) but I like playing with the rules as they were published.

I appreciate that the Air Rules don't create planes that overpower one side or the other. A battle isn't usually going to be lost or won by the planes, but by the men on the ground...which I like. I think the Air Rules simply add to the fun and enjoyment of Memoir '44! Cool

Personally, I would rather see time go into developing Campaign Book: Volume 2 instead of more planes and such, but I wouldn't complain if more airplanes came out eventually. Smile

[Updated on: Mon, 26 July 2010 22:10]

      
PanzerRunes
Senior Member
Cadet

User Pages
Posts: 229
Registered:
January 2007
Re:opinions on air pack? Mon, 26 July 2010 22:20
In hindsight, of the expansions I own this one is my least favorite.

I think the Air Pack should have been implemented like the Combat Deck from Sword of Stalingrad... The rules just feel too clunky and don't seem to scale well with the scenarios.

My Air Pack tiles have a better chance of seeing the table than the planes or rules.
      
Nordiskanc
Senior Member
Cadet

User Pages
Posts: 370
Registered:
December 2004
Re:opinions on air pack? Mon, 26 July 2010 23:12
Air Pack and Terrain Pack are my least used of the expansions. I tend to play mostly Overlord so I highly value the Battle Maps.

For me any of the Army packs are great, followed with the Battle Maps. The Campaign book is alright, I so rarely play 2 player games.

What I would like to see in the future is an Italian Army pack, and then a French army pack maybe with some of the 'minor' countries. Lots more Overlord Battle maps and Scenarios.
      
ClanNatioy
Senior Member
Cadet

Posts: 128
Registered:
October 2009
Re:opinions on air pack? Mon, 26 July 2010 23:36
From what I've heard this does seem to be the least favorite of the memoir expansions. To me the planes do seem to add a lot of fun to the game without being overpowered like rasmussen said. but that's just from reading the rules I haven't played with the air pack yet. I'm going to try and play this weekend though. I'll be back after I've tried them out for myself
      
dagorman
Member
Lieutenant-colonel

User Pages
Posts: 43
Registered:
December 2006
Re:opinions on air pack? Tue, 27 July 2010 00:56
Ive real enjoyed the air pack.

The models look good the rule book with all the updated version of the previous maps well worth the cash I paid.

As for the air rules Ive been using them in the campaigns from the campaign book German air power hurt me badly in France, and keeping the red air force over the battle field for multi turns has won battles in Russia.

While planes wont destroy many units knocking down a set of guns or a single figure unit which has retreated out of range can turn a battle.

      
Freeloading Phill
Member
Second Lieutenant

User Pages
Posts: 62
Registered:
August 2007
Re:opinions on air pack? Tue, 27 July 2010 03:55
dagorman wrote

The models look good the rule book with all the updated version of the previous maps well worth the cash I paid.



The updated scenarios are good, as long as you have the terrain from other expansions to update the maps.
I like the look and feel of the plane flying briefly through the battlefield.

dagorman wrote

While planes wont destroy many units knocking down a set of guns or a single figure unit which has retreated out of range can turn a battle.



I agree completely.

Some of the people I play with fixate on this effect of planes and maintain that planes unbalance scenarios without considering the type of usage.
They then bring planes on straight away and try to straffe lines of undamaged units - usually has minimal impact - and they curse planes as being bad!

I think effective usage of planes is merely another tactical factor in the game and helps to keep it fresh.

Phill
      
sam1812
Senior Member
Brigadier General

User Pages
Posts: 2266
Registered:
August 2006
Re:opinions on air pack? Tue, 27 July 2010 05:41
Planes complicate the strategy somewhat, because they can come onto the board from any direction. A plane can significantly influence the course of a game, but they're rarely strong enough to dominate the game. (It's not like putting an extra queen on the board in chess.) Are they an improvement? When I have a plane, yes; when my opponent has a plane, maybe not. Smile

The revised Air Pack versions of scenarios are great. They're like getting a whole bunch of new scenarios.

The Landing Craft add some new options in amphibious scenarios by increasing the attacking side's mobility.

I think it's a very worthwhile expansions.

[Updated on: Tue, 27 July 2010 05:42]

      
Vangoce
Senior Member
Michael Wittmann

User Pages
Posts: 256
Registered:
January 2009
Re:opinions on air pack? Tue, 27 July 2010 09:37
I agree with Sam.

It gives to the game a more tactical dimension
      
Mighty Jim 83
Senior Member
Starshiy Leytenant

User Pages
Posts: 333
Registered:
August 2009
Re:opinions on air pack? Tue, 27 July 2010 10:08
I probably play with the air rules more often than not - it's often just one thing too many. My wife and I played "Nach Moscau" from the Breakthrough kit the other day, and as I explained the 'General Winter' rule she lamented "why is there always another new rule?"

But even without the actual planes, the Air Pack is a great expansion. Unlike the army packs, or the terrain pack, whose scenarios I'd played within a week, I've still not finished playing all the air-pack scenarios 6 months after getting the expansion.

In terms of the amount it offers to the game, I'd say this was one of the best expansions there was.
      
Shoegaze99
Senior Member

User Pages
Posts: 159
Registered:
May 2008
Re:opinions on air pack? Tue, 27 July 2010 17:15
I'm not a big fan of the air rules and rarely use them in scenarios where they're optional, HOWEVER...

The expansion is one of my favorites regardless. Even though the planes rarely make an appearance on my game boards, the other aspects of this expansion are DYNAMITE.

The scenario book is utterly fantastic, bringing together all the game's scenarios to that point in updated form, including scenarios that don't appear in any expansions. It's by far the best part of the package.

The additional terrain tiles are very nice and help with game aesthetics.

The rules deck is a HUGE help in keep games running smoothly. A minute or so pulling the cards relevant to each scenario means you'll never have to refer to the instruction book. Great for new players, new scenarios, or just plain making the games go faster.

Also, the deck means you have all the game rules on hand from all expansions to that point, even if you don't have the expansions.

And yeah, once in a while the planes are fun. As others have noted, if used in a very precise, strategic way they can sometimes be the deciding factor in a scenario. I've won more than once thanks to air support sweeping in and taking out a stray unit that had retreated to the enemy's rear.

All in all, a very solid expansion. The planes aren't the game-changer some may have wanted, but I'm fine with that. What the air pack essentially does is transform Memoir '44 into Memoir '44 1.5. And that's not a bad thing.
      
ClanNatioy
Senior Member
Cadet

Posts: 128
Registered:
October 2009
Re:opinions on air pack? Tue, 27 July 2010 19:26
Yeah I agree that the scenario book is awesome and the cards are a great addition.

I think it would be cool to have different kinds of planes though. Like bombers that maybe move slower and whenever they have to make an air check they roll one extra dice but then they roll 2 dice per hex that they strafe. and then some other ability that makes it so adjacent enemy troops can't ignore flags or something like that.

Then maybe they could have a paratroop transport plane that lets you do a paradrop of one or two models then it flies away.

I don't know. Just some ideas I had.

      
Wrecker
Senior Member
Cadet

User Pages
Posts: 121
Registered:
October 2006
Re:opinions on air pack? Tue, 27 July 2010 19:39
The airpack has been a disappointment to me. I rarely if ever use the rules, even if the scenario calls for it. The planes seem to upset the flow & simplicity of the game. The Memoir expansions have either been great (eastern, pacific) or duds (airpack, breakthrough)
      
stevens
Senior Member
Advanced Historian

User Pages
Posts: 3064
Registered:
February 2007
Re:opinions on air pack? Tue, 27 July 2010 20:55
I personally really like the Air Pack expansion. I think it adds another great option to the list of great options that all versions of Memoir 44 possess. And I must not be the only one as Dice Tower gave the Memoir 44 Airpack expansion it's 2007 award for BEST GAME EXPANSION.

The airplanes, the card set, the new expanded scenarios, the landing craft, new rules, etc. What's not to like!
      
Achtung Panzer
Senior Member
Leutnant

User Pages
Posts: 1074
Registered:
December 2007
Re:opinions on air pack? Tue, 27 July 2010 21:37
I like the Air pack expansion package, as others have already said. But being a mostly solo gamer, or introducing new players to the game, I play the Air Rules infrequently and so, unlike almost all the other additional rules that have been rolled out, I keep forgetting how to play them properly.

One of the problems is the cross-referencing of "Air Sortie equivalent", when of course there are differences between the Air Sortie and Air Power cards.

However when I have played the air rules they are fun and certainly do add a new tactical dimension.

[Updated on: Tue, 27 July 2010 21:38]

      
Achtung Panzer
Senior Member
Leutnant

User Pages
Posts: 1074
Registered:
December 2007
Re:opinions on air pack? Tue, 27 July 2010 21:42
Wrecker wrote on Tue, 27 July 2010 18:39

The Memoir expansions have either been great (eastern, pacific) or duds (airpack, breakthrough)


Can't believe you don't like the Breakthrough format. Varied sceanrios all and great fun to play. They break the battles down into phases, allowing each side to regroup and recover after a setback or local victory. I'd certainly recommend playing with a double deck to get the most out of the games.

      
rasmussen81
DoW Content Provider
Designer's Oath

User Pages
Posts: 7127
Registered:
July 2007
Re:opinions on air pack? Wed, 28 July 2010 04:03
Achtung Panzer wrote on Tue, 27 July 2010 12:42

Wrecker wrote on Tue, 27 July 2010 18:39

The Memoir expansions have either been great (eastern, pacific) or duds (airpack, breakthrough)


Can't believe you don't like the Breakthrough format. Varied sceanrios all and great fun to play. They break the battles down into phases, allowing each side to regroup and recover after a setback or local victory. I'd certainly recommend playing with a double deck to get the most out of the games.


I have to agree with Achtung Panzer here. I love the new Breakthrough Kit and the new style of play it allows (with more maneuvering, longer battles, more medals, etc). The fact that the Breakthrough Kit includes scenarios from every theater and uses so many of the expansions, simply adds to the fun and enjoyment of the Memoir '44 system. Cool

Wrecker, you are totally welcome to your own opinion. I'm sorry you think it's a dud because it has become one of my new favorites. Smile

[Updated on: Wed, 28 July 2010 04:05]

      
Dam the Man
Junior Member

User Pages
Posts: 7
Registered:
April 2010
Re:opinions on air pack? Wed, 28 July 2010 11:09
Mostly been a lurker, only regged so I could log my plays, but I've been thinking about the Air Pack scenario book quite a bit of late, so figured, might as well post.

Overall, it's nice. However, while the Western Front scenarios from base game got mostly several upgrades that affect gameplay (roads, air rules written in or Pegasus Bridge which is all but a completely different scenario), especially the Eastern Front section is a missed, almost tempted to say a wasted opportunity.

EF expansion comes with 6+1 scenarios for the standard-size board (+1 being Bug River which needs TP). All of those are reprinted in the AP, but only two have changes that affect gameplay (Gates of Moscow and Breakout at Klin), five are pretty much straight reprints. EF doesn't have that many official scenarios* as it is, so this was an opportunity to drop in 5 either changed or completely new scenarios.

* Those scenarios that aren't from EF are all used in the Barbarossa campaign. I won't/can't play them yet, so I won't spoil myself with them when I eventually get a campaign going.

And it's not just the EF. TP came with 4 scenarios, all of which are reprinted in AP. Of these, only Knightsbridge has a change (air rules added), the other three are again, straight reprints. Combined with EF, that's 8 of 11 scenarios that are pure reprints (I don't care about graphic facelifts like reg. hill -> winter hill, those have no gameplay effect). Was there any point in reprinting the TP scenarios without change, since you'll need TP to get the terrain for the three unchanged ones anyway (unless you proxy)?

When I checked the PT scenarios, there were 2 or 3 of those that were also straight reprints from PT to AP. Overall, there is a lot of new stuff in the scenario book, but it could've been so much better if those straight reprints had either come with significant gameplay changes or been dropped in favor of brand new scenarios. Western Front got a ton of new scenarios, many of which had been available from this site, while the base game scenario got changed mostly by quite a bit. EF and PT sections of the AP scenario book missed the ball in this regards IMO.

[Updated on: Wed, 28 July 2010 11:11]

      
Shoegaze99
Senior Member

User Pages
Posts: 159
Registered:
May 2008
Re:opinions on air pack? Wed, 28 July 2010 15:48
Dam the Man wrote on Wed, 28 July 2010 05:09

Overall, there is a lot of new stuff in the scenario book, but it could've been so much better if those straight reprints had either come with significant gameplay changes or been dropped in favor of brand new scenarios.

I'm not sure why you'd want to drop scenarios just because they hadn't been changed. The whole reason the scenario book is such a great pack-in is because it collected everything up to that point. Having all those scenarios in one handy, handsome little book was hugely welcome to me, changes or no changes.
      
sniperscout
Member

User Pages
Posts: 83
Registered:
August 2008
Re:opinions on air pack? Wed, 28 July 2010 23:00
The airpack does add a different dimension to the game. I confess that I do not use the rules as stated but instead use the rules that 50th kindly put together.

If you take into account the hex tiles, the plane models and the revised scenario book I do think that this is a worthwhile expansion to own, but I also understand why some may state that it is not their favorite.

Rather than a second airpack I would rather see further army expansions covering the Italian and French Armies. A second Campaign book would also be welcome.

[Updated on: Wed, 28 July 2010 23:01]

      
ClanNatioy
Senior Member
Cadet

Posts: 128
Registered:
October 2009
Re:opinions on air pack? Thu, 29 July 2010 19:14
Yeah an Italian army pack, French army pack or a second campaign book would be preferable I would still be really excited to see a second air pack with more and different types of planes.
      
50th
Senior Member
Armor Specialist

User Pages
Posts: 1389
Registered:
October 2006
Re:opinions on air pack? Thu, 29 July 2010 21:00
sniperscout wrote on Wed, 28 July 2010 16:00

The airpack does add a different dimension to the game. I confess that I do not use the rules as stated but instead use the rules that 50th kindly put together.

If you take into account the hex tiles, the plane models and the revised scenario book I do think that this is a worthwhile expansion to own, but I also understand why some may state that it is not their favorite.

Rather than a second airpack I would rather see further army expansions covering the Italian and French Armies. A second Campaign book would also be welcome.


With my rules, I like the air pack. I've always liked the terrain tiles and the card compendium. I just couldn't get into the rules of the air pack because I felt planes should move more than four, and that units on the ground should have a chance to shoot at the planes. I'm happy to have helped players in some small way.
      
tank commander
Senior Member
I Love Pineapples

User Pages
Posts: 2138
Registered:
October 2004
Re:opinions on air pack? Fri, 30 July 2010 01:32
My take on the Air Pack, for what that is worth.

I must admit my first impression of the Air Rules (I will focus on that content of this expansion) was luke warm. There seemed to be a lot of rules for little effect. What did they add and was the extra complexity worth it?

It took a while for me to wrap my brain around those rules. Shocked Even more time was spent before I became comfortable with them enough to want to play with the Air Rules in a given scenario.

I do like them and have warmed up to them a bit. I do not use them every time I play, but often enough to consider them worthwhile.

I must admit the Air Pack is not my favorite expansion but I would not deem it a "dud".

The old saying "your mileage may vary" certainly applies to any Mem '44 expansion -- everyone surely knows what they like and we are not all alike.
      
Rolandor
Junior Member
Lieutenant

User Pages
Posts: 2
Registered:
October 2007
Re:opinions on air pack? Mon, 05 March 2012 23:05
Hope DOW revise the air rules to match up with combat and winter cards. The expansion is maybe the best, but I try to stay away from the air rules as much as possible.
Will have a check at the fan made air cards and see how it works out. Looks very interesting.
      
Sheridan
Member
Artillery Specialist

User Pages
Posts: 95
Registered:
December 2008
Re:opinions on air pack? Tue, 06 March 2012 23:50
I bought the air pack after it went out of print, from a seller in the US, so i paid a fair bit on customs and excise. When it first arrived i read the rules a few times but still had to get some clarity on some of them by raising my questions on this forum. I couldn't introduce my own rules on areas i didn't understand, as i like to use expansions and their rules to the full, so i know i am playing the game in the way it was designed to be.

I think the air pack adds some nice twists to the game without overwhelming it. They are very useful, but not a vastly dominant force on the game, (only one plane can be airborne at a time), as you have to keep them airborne, and also your opponent gets a medal if one of their units is adjacent to the plane if the air check fails - and that can be a cheap medal for them to win.

I recently played the second grand campaign in CB1 and as this is the yellow plan, it felt right to use the air pack - as historically planes played a key role for the Axis during that time.

I have certainly not been disappointed with the air pack, and when i use it, it does add extra twists and turns to the games, without spoiling them.
      
50th
Senior Member
Armor Specialist

User Pages
Posts: 1389
Registered:
October 2006
Re:opinions on air pack? Wed, 07 March 2012 16:07
sniperscout wrote on Wed, 28 July 2010 16:00

The airpack does add a different dimension to the game. I confess that I do not use the rules as stated but instead use the rules that 50th kindly put together.

If you take into account the hex tiles, the plane models and the revised scenario book I do think that this is a worthwhile expansion to own, but I also understand why some may state that it is not their favorite.

Rather than a second airpack I would rather see further army expansions covering the Italian and French Armies. A second Campaign book would also be welcome.


Thank you, with my rules, I think the air pack rocks!

      
deemao
Senior Member
Captain

User Pages
Posts: 170
Registered:
March 2011
Re:opinions on air pack? Wed, 07 March 2012 18:08
Well I look at them little bit, they are definitely different. But is here anybody, who's playing with 50th's rules or at least who tried them? Any reviews?
      
OldBloodandGuts
Senior Member

User Pages
Posts: 306
Registered:
May 2007
Re:opinions on air pack? Thu, 08 March 2012 18:31
I respect what people have done with their own rules, but I never play with air rules. I think air power is better handled abstractly (through cards) in M44, and that the game ahistorically alters what air power was in WW2, making an element that was (historically) primarily strategic into one that is primarily tactical in the game. To me, it's nearly the equivalent of having V1 and V2 rockets target units on a map.

Of course, it is only a game, so people should enjoy it in a way that is fun for them!

I do agree, too, with everyone who says that whether you use the air rules or not, the air pack is a good expansion because of all the cool bits that come with it.
      
deemao
Senior Member
Captain

User Pages
Posts: 170
Registered:
March 2011
Re:opinions on air pack? Thu, 08 March 2012 21:15
I must disagree here with you. Airplanes were part of ground battles in WW2. Remember german forces, which ones cant move during day light in Normandy because of airplanes etc.
      
OldBloodandGuts
Senior Member

User Pages
Posts: 306
Registered:
May 2007
Re:opinions on air pack? Fri, 09 March 2012 02:37
deemao wrote on Thu, 08 March 2012 15:15

I must disagree here with you. Airplanes were part of ground battles in WW2. Remember german forces, which ones cant move during day light in Normandy because of airplanes etc.


Yes, but what you describe is a strategic function. Rarely did planes engage at a tactical level with forces that were already engaged in ground combat, and that's what the game represents.

The communications and identification were just too difficult then, and the "dumb" weapons not precise enough. Who's going to fire unguided rockets at enemy units that are within rifle range of your own troops?

If you want to use Normandy as an example, it would be like using planes to clear out those pesky machine gun nests near the beach. By then, the Allies had air superiority (and practically air supremacy) on D-Day, but those nests had to be cleared out by infantry because they were just too close to the Allies' own troops.

Instead, air power was used mostly to strike behind the lines, pin down reinforcements (like you said, they didn't like to move during the day), and destroy bridges and other infrastructure.
      
JJAZ
Senior Member
Lieutenant Colonel

User Pages
Posts: 618
Registered:
May 2008
Re:opinions on air pack? Fri, 09 March 2012 07:22
I like it,If both players can use it during the same scenario.
In some campaigns its not good because its only for one side and if the other player hasn't many troops and get strafed all the time....
But i always liked it as an expansion.
      
Aussie_Digger
Senior Member
Lieutenant

User Pages
Posts: 222
Registered:
March 2010
Re:opinions on air pack? Fri, 09 March 2012 10:04
OldBloodandGuts wrote on Fri, 09 March 2012 11:07

Rarely did planes engage at a tactical level with forces that were already engaged in ground combat, and that's what the game represents.



The germans did this from the stat of the war as most of their aircraft were desinged to be used in a tactical sense to support ground forces in attack.

It was a massive part of blitzkrieg using aircraft as highly portable artillery.

later on the Allise used their aircraft to hunt down the German armour in normandy
      
Kaufschtick
Senior Member
Cadet

User Pages
Posts: 130
Registered:
June 2004
Re:opinions on air pack? Fri, 09 March 2012 21:57
OldBloodandGuts wrote on Thu, 08 March 2012 20:37

Rarely did planes engage at a tactical level with forces that were already engaged in ground combat, and that's what the game represents.

The communications and identification were just too difficult then, and the "dumb" weapons not precise enough. Who's going to fire unguided rockets at enemy units that are within rifle range of your own troops?

If you want to use Normandy as an example, it would be like using planes to clear out those pesky machine gun nests near the beach. By then, the Allies had air superiority (and practically air supremacy) on D-Day, but those nests had to be cleared out by infantry because they were just too close to the Allies' own troops.

Instead, air power was used mostly to strike behind the lines, pin down reinforcements (like you said, they didn't like to move during the day), and destroy bridges and other infrastructure.


I have to agree with OB&G on this issue. I think air is better represented by cards in this game system.

Having said that, however, I have to say that I am sooo glad that I bought the air pack, that it isn't funny.

It's been awhile ago, but I think the air pack is where I got all the cards for the game. All the terrain cards, rules breakdown cards, troop cards and all of that. Those cards are super useful in referencing a rule, while you're playing a game.

There was a bunch of terrain pieces in that expansion too. The scenarios were updated in a cool booklette also.

As far as an expansion goes, it was a damn good expansion.

As far as the air rules themselves, eh, I could very easily live without them.
      
deemao
Senior Member
Captain

User Pages
Posts: 170
Registered:
March 2011
Re:opinions on air pack? Fri, 09 March 2012 23:08
Well, but take that scale is variable, so sometimes one unit is whole division and the map is 10km x 10 km or more - and then planes become strategic aspects. Bombarding of dig in divisions was as well normal part of war I think. So sometimes you can take strafing really as strafing and sometimes it can represent air bombardment. And second thing is that the battles and operations takes days not just hours. So strafing in three following turns could represent all air actions in 12hours/1day/3days...

Well it's just my opinion. I just started with air rules recently, but I like them.

[Updated on: Fri, 09 March 2012 23:10]

      
stevens
Senior Member
Advanced Historian

User Pages
Posts: 3064
Registered:
February 2007
Re:opinions on air pack? Fri, 09 March 2012 23:36
deemao wrote on Fri, 09 March 2012 17:08

Well, but take that scale is variable, so sometimes one unit is whole division and the map is 10km x 10 km or more - and then planes become strategic aspects. Bombarding of dig in divisions was as well normal part of war I think. So sometimes you can take strafing really as strafing and sometimes it can represent air bombardment. And second thing is that the battles and operations takes days not just hours. So strafing in three following turns could represent all air actions in 12hours/1day/3days...

Well it's just my opinion. I just started with air rules recently, but I like them.



me too! Very Happy
      
tank commander
Senior Member
I Love Pineapples

User Pages
Posts: 2138
Registered:
October 2004
Re:opinions on air pack? Sun, 11 March 2012 13:44
Sheridan wrote on Tue, 06 March 2012 17:50

I recently played the second grand campaign in CB1 and as this is the yellow plan, it felt right to use the air pack - as historically planes played a key role for the Axis during that time.


This was the one campaign I played so far where I wish we did not use them. The only chance for the Allies to use a plane if they roll a double star reserve roll before a battle (which allows them a free As token. Only the Germans can use the AS cards (and AP card) and the Blitz Rules are in effect, so Recon cards can bring on a plane. The Allies are almost ensured of having a steady stream of enemy aircraft to deal with.

I found their strafing attacks take out key units - like arty - on a regular basis and can really throw scenario balance(not to mention thrusting the role of attacker on the defender) out of whack. Often, the Germans can sit back and use their planes to seriously weaken the defenders before launching a finishing attack.

I often felt compelled to attack with the allies as it seemed a better course than to sit back and be picked off by the planes. Of course this rarely worked as the Germans often fielded a superior force - a no win situation for the allies.

It often lead to a very frustrating experience to play out these scenarios with the air rules. There is a huge difference playing them with the air rules vs not playing with them.

Without - The Allies cannot use the Air Power card and if the Germans draw it they can usually only use it once (baring a deck reshuffle) and roll a max of 4 1d attacks.

With: Often the Germans get at least 1 AS card to start the game and any recon card can bring on another. Once a plane is in the air, it can be ordered time and again with proper planning by the German commander. If a plane faces a dangerous AC on its next turn, the play of a Recon card to order it avoids that AC or the plane can simply be removed and a Recon can be used to bring another plane back onto the board. The 10+ strafing dice the Germans often get during the course of a game are (IMO) overpowering.

In the CB Vol 2 it is recommended that the Air Rules are not used in the Polish Campaign. I think this same recommendation should have been used for the French campaign in CB Vol 1.

That being said, I do like the Air Rules but only in certain situations and would avoid using them where one side cannot (or has little chance) of using them.
      
Sheridan
Member
Artillery Specialist

User Pages
Posts: 95
Registered:
December 2008
Re:opinions on air pack? Sun, 11 March 2012 23:18
When i played the Yellow Plan, my opponent (the axis) used their planes to target my artillery which would normally be safe on the baseline hex (bar a barrage card attack). However, each time i had my go, i would move units adjacent to the plane to see if i could get a medal on the next air check roll. This did happen and i got some "cheap medals" during the campaign by doing that. It would be hard to attack the axis all the time, as you are either out numbered, or facing tanks when you have none yourself, so a plane medal makes a great bonus. It gets tempting for the Axis to keep using planes as they are the only ones who can use them, but i think it also plays into the Allies hand slightly in that you can get a medal form an air check, and also each time they use the plane they are using up one of their units from the section card, which means their ground offensives can be delayed, or are forced to go on with less units, as a plane is being moved too. True, they can let the plane leave the board, but there are only 2 air sorties and an air power card, so they won't have numerous opportunities to bring plans back on again.

There are many things to take into account when playing Memoir 44, which is why it is such a great game.

[Updated on: Mon, 12 March 2012 00:04]

      
Aussie_Digger
Senior Member
Lieutenant

User Pages
Posts: 222
Registered:
March 2010
Re:opinions on air pack? Mon, 12 March 2012 00:51
Im almost of the opion that not using air rules is more of an advantage as you can still use recon 1 cards to make air power attacks in that campaign, and the gerams dont have the worry of giving away a medal with the loss of their plane, they can just anounce a air power attack and thats it.
If using the airrules it then makes more decisions for the german player deciding if they should use an order to move a plane.

So as you said your opponent sits back and takes out key units, but if you didnt use air rules your opponent could still sit back and take out key units but you wouldnt have a chance to take out the plane and gain a medal.

btw it sounds like when you played the campaign the german player used the planes as they were in history.
      
tank commander
Senior Member
I Love Pineapples

User Pages
Posts: 2138
Registered:
October 2004
Re:opinions on air pack? Mon, 12 March 2012 02:14
Sheridan wrote on Sun, 11 March 2012 18:18

True, they can let the plane leave the board, but there are only 2 air sorties and an air power card, so they won't have numerous opportunities to bring plans back on again.


Umm, you forget that the Recon cards act as Air Sortie cards for the Axis.
      
tank commander
Senior Member
I Love Pineapples

User Pages
Posts: 2138
Registered:
October 2004
Re:opinions on air pack? Mon, 12 March 2012 02:19
Aussie_Digger wrote on Sun, 11 March 2012 19:51

Im almost of the opion that not using air rules is more of an advantage as you can still use recon 1 cards to make air power attacks in that campaign, and the gerams dont have the worry of giving away a medal with the loss of their plane, they can just anounce a air power attack and thats it.
If using the airrules it then makes more decisions for the german player deciding if they should use an order to move a plane.

So as you said your opponent sits back and takes out key units, but if you didnt use air rules your opponent could still sit back and take out key units but you wouldnt have a chance to take out the plane and gain a medal.

btw it sounds like when you played the campaign the german player used the planes as they were in history.


The difference being that the French can spread out their forces and probably only suffer a 1d Air Power attack when the Germans play Recon for that use. Also, they can only play that card in that turn - so a 1d attack as opposed to ordering several units including perhaps an air plane when using the air rules - that is not a tough choice. When not using the air rules and the blitz rules are in effect, I rarely bother with using a Recon 1 as an Air Power - often preferring to use it to try and draw 2 cards.

I think it is a no contest what is the bigger edge for the Germans - the Air Rules by far.
      
Pages (2): [1  2  >  » ]     
Previous Topic:OL - "The cadets of Saumur" - Online vs Hardcopy discrepancies
Next Topic:Iron Gun
Goto Forum: