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Sgt Storm

Posts: 685
Registered: December 2006
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Re:Official FAQ Book
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Wed, 28 July 2010 17:09

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| gheintze wrote on Tue, 27 July 2010 09:26 | I just heard back from jdrommel.
Air rules are not in effect for those three Breakthrough scenarios as well as the 12 French open scenarios. At least that is how they were designed...
Geoff
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Also, in Breakthrough to Gembloux the rules say Allies should discard "Air Sortee" if drawn and re-draw. This should read "Air Power".
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gheintze

Posts: 860
Registered: August 2004
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Re:Official FAQ Book
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Wed, 28 July 2010 17:33

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| Sgt Storm wrote on Wed, 28 July 2010 11:09 |
| gheintze wrote on Tue, 27 July 2010 09:26 | I just heard back from jdrommel.
Air rules are not in effect for those three Breakthrough scenarios as well as the 12 French open scenarios. At least that is how they were designed...
Geoff
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Also, in Breakthrough to Gembloux the rules say Allies should discard "Air Sortee" if drawn and re-draw. This should read "Air Power".
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I can't remember while I'm at work, but this may alse be the case with some of the French open scenarios. Or "Air Strike" maybe...
Geoff
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alboy

Posts: 22
Registered: December 2009
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Re:Official FAQ Book
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Thu, 29 July 2010 19:48

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There is no mention of the Coastlines (Desert) Terrain in the FAQ.
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ad79

Posts: 773
Registered: September 2007
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Re:Official FAQ Book
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Thu, 29 July 2010 22:43

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THe Coastline hexes plays as Ocean hexes for all purposes.
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stevens

Posts: 2725
Registered: February 2007
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alboy

Posts: 22
Registered: December 2009
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Re:Official FAQ Book
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Fri, 30 July 2010 13:28

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It would be helpful if the FAQ would mention Coastlines (Desert) being the same as Ocean in all respects, l am sure l am not the only person who has asked about this before.
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50th

Posts: 1277
Registered: October 2006
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Re:Official FAQ Book
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Sat, 14 August 2010 17:03

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I just tried to download the latest version of the official FAQ and I got a box saying that the PDF file was corrupt. Anyone else have this problem?
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Vulch

Posts: 404
Registered: May 2009
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50th

Posts: 1277
Registered: October 2006
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stevens

Posts: 2725
Registered: February 2007
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stevens

Posts: 2725
Registered: February 2007
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tank commander

Posts: 1788
Registered: October 2004
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Re:Official FAQ Book
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Tue, 14 September 2010 22:23

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Sabotage
Terrain Pack rule vs the Sabotage Summary card.
The main difference between the two is the number of dice rolled, 3 vs 2. The other is that using the card, the unit must start the turn in the target hex.
TP: Sabotaging unit must be on the hex and then roll its close assault dice (3?).
A question was asked if the unit in question could be ordered, then move into the hex and then attempt the sabotage.
CARD: Sabotaging unit must start the turn on the hex and roll 2 dice.
In this case, I wonder if the unit in question (starts the turn in the hex) has to be ordered to attempt to sabotage.
I was under the impression that the summary cards were just that, a breif overview of the main rule section in a given rule book. So why is there a change in the number of dice rolled?
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gheintze

Posts: 860
Registered: August 2004
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stevens

Posts: 2725
Registered: February 2007
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Re:Official FAQ Book
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Mon, 20 September 2010 19:12

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http://www.daysofwonder.com/en/msg/?goto=157002#msg_157002
Don't know if this is in the FAQ about having to EXIT the board to score a medal.
Sample Question:
Q. Can my unit claim a medal if it has landed on an Exit Token or on my opponents baseline.
A. No, you have to actually exit the board to get the medal, you must cross this hex and leave the board by ordering this unit on your turn. When your unit leaves the board, it then moves to your medal stand.
Follow up question.
Q. Can my unit retreat off the board to claim a medal.
A. No, your unit, if it is unable to retreat, must lose a figure. And, in a scenario where your unit is attempting to exit on your own baseline, your unit must be issued an order and exit on your turn.
[Updated on: Tue, 21 September 2010 13:21]
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rasmussen81

Posts: 6063
Registered: July 2007
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stevens

Posts: 2725
Registered: February 2007
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Re:Official FAQ Book
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Sun, 03 October 2010 13:28

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http://www.daysofwonder.com/en/msg/?th=20315&start=0
Hey Jesse,
This thread also ties in with the exiting question. In the way that the armor unit was ordered and then uses it's ability to move during the battle phase "armor overrun" to exit the board.
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tank commander

Posts: 1788
Registered: October 2004
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50th

Posts: 1277
Registered: October 2006
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Re:Official FAQ Book
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Fri, 08 October 2010 04:04

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They may have been associated with another program. Right click one of the files and go to properties and make sure the extension is still pdf, the close. Then (in windows explorer)right click one of the pdf files and when the menu comes up go to open with... select adobe reader or whatever program you use to open pdf files and check the box that says always use this program. Than should fix it.
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rasmussen81

Posts: 6063
Registered: July 2007
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tank commander

Posts: 1788
Registered: October 2004
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Re:Official FAQ Book
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Wed, 13 October 2010 22:41

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Ok, when the FAQ is updated and posted, will the additional info be highlighted, as I assume it the new info will be incorporated into the exiting FAQ in the section pertaining to each new FAQ added?
I last printed this out in Aug of '09. I think I would rather see additional pages added to the end of the existing FAQ so that I would not have to print out the entire thing (50+ pgs).
So perhaps a separate smaller update document could be offered up too to those who have already printed out the earlier FAQ?
Just a suggestion.
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rasmussen81

Posts: 6063
Registered: July 2007
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Re:Official FAQ Book
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Thu, 14 October 2010 09:19

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| tank commander wrote on Wed, 13 October 2010 13:41 | Ok, when the FAQ is updated and posted, will the additional info be highlighted, as I assume it the new info will be incorporated into the exiting FAQ in the section pertaining to each new FAQ added?
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After a suggestion by a fellow player of Memoir '44, I've been including a Battle Star next to each card or rule that has been added or updated. That way you can look through the Table of Contents and quickly see what's new. In the document itself the star is next to the header for each item that was updated or changed.
When version 1.3 is released, you'll notice that the stars are next to changes that were made in that version (so they'll be different than version 1.2).
| Quote: | I last printed this out in Aug of '09. I think I would rather see additional pages added to the end of the existing FAQ so that I would not have to print out the entire thing (50+ pgs).
So perhaps a separate smaller update document could be offered up too to those who have already printed out the earlier FAQ?
Just a suggestion.
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I'm afraid that making a separate smaller document would be a lot more work than you realize! For it to make sense I would have to basically recreate the FAQ format on a smaller scale...and adding the new answers at the end of the document wouldn't work because each answer is listed under the appropriate card, terrain, or rule to be easily found.
The reason we have the FAQ available as a Full FAQ download as well as each section is so that you can look over the PDF file for each section and only print out the sections that have changed from the last one you had. It's possible that something has changed or been updated in every section because it's been so long since my last update, but that's not always the case.
I hope this makes sense.
[Updated on: Thu, 14 October 2010 09:23]
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rasmussen81

Posts: 6063
Registered: July 2007
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stevens

Posts: 2725
Registered: February 2007
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stevens

Posts: 2725
Registered: February 2007
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Re:Official FAQ Book
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Wed, 17 November 2010 13:42

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But DOW will have to give you the official ruling on this.
These are my remarks regarding the play of engineers on ABATIS. Make sure you get their ruling and not just my opinion..
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stevens

Posts: 2725
Registered: February 2007
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Re:Official FAQ Book
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Thu, 18 November 2010 14:09

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DESTROYERS vs. BIG GUNS
It would be nice to have an official ruling on Destroyers moving and losing their Target Markers, many folks play this way, but nothing OFFICIAL on it:
http://www.daysofwonder.com/en/msg/?th=20528&start=0
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stevens

Posts: 2725
Registered: February 2007
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stevens

Posts: 2725
Registered: February 2007
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50th

Posts: 1277
Registered: October 2006
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Re:Official FAQ Book
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Mon, 29 November 2010 20:09

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Thanks Stevens for those links. This clears things up.
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ChizelMonkee

Posts: 137
Registered: November 2010
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Exit Points in Hedgerow Hell
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Mon, 13 December 2010 05:21

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The rules for Hedgerow Hell mention the five Exit Points for use by the Allies. I want to make sure I understand them correctly.
1) They don't seem to confer any bonus other than perhaps allowing a unit to escape further attacks from the enemy.
2) Once a unit reaches the spot with the exit icon they are removed from the board. They don't have to move another spot to actually exit and they don't have the option to hit one of those spots and keep moving somewhere else on the map.
Does that sound about right?
Thanks!
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rasmussen81

Posts: 6063
Registered: July 2007
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Re:Exit Points in Hedgerow Hell
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Mon, 13 December 2010 06:05

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| ChizelMonkee wrote on Mon, 13 December 2010 08:21 | The rules for Hedgerow Hell mention the five Exit Points for use by the Allies. I want to make sure I understand them correctly.
1) They don't seem to confer any bonus other than perhaps allowing a unit to escape further attacks from the enemy.
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I don't have the map in front of me, but an Exit Marker normally allows units to exit the board to gain a medal (hence the "Exit" in the name). I'm not sure what other bonuses you might be referring to, so I might not have helped you much here.
| Quote: | 2) Once a unit reaches the spot with the exit icon they are removed from the board. They don't have to move another spot to actually exit and they don't have the option to hit one of those spots and keep moving somewhere else on the map.
Does that sound about right?
Thanks!
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No, a unit has to move off the board under their own power to get the medal. It's not enough to get to the exit marker...they have to move one hex further to actually exit play.
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ChizelMonkee

Posts: 137
Registered: November 2010
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Re:Exit Points in Hedgerow Hell
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Mon, 13 December 2010 14:10

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| rasmussen81 wrote on Sun, 12 December 2010 23:05 |
| ChizelMonkee wrote on Mon, 13 December 2010 08:21 | The rules for Hedgerow Hell mention the five Exit Points for use by the Allies. I want to make sure I understand them correctly.
1) They don't seem to confer any bonus other than perhaps allowing a unit to escape further attacks from the enemy.
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I don't have the map in front of me, but an Exit Marker normally allows units to exit the board to gain a medal (hence the "Exit" in the name). I'm not sure what other bonuses you might be referring to, so I might not have helped you much here.
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Thanks for taking a stab at this.
The text on the map says "The five road hexes with an Exit marker on the Axis player's baseline are Exit hexes for the Allied forces."
There is no reference to any medals earned on the printed text or in the game FAQ. Instinctively, I thought it would work the way you suggest, but I see nothing stated that way. That is why I am asking.
Are there general rules for Exit Markers that I can refer to?
Thanks again.
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rasmussen81

Posts: 6063
Registered: July 2007
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Re:Exit Points in Hedgerow Hell
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Mon, 13 December 2010 15:39

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| ChizelMonkee wrote on Mon, 13 December 2010 17:10 |
Thanks for taking a stab at this.
The text on the map says "The five road hexes with an Exit marker on the Axis player's baseline are Exit hexes for the Allied forces."
There is no reference to any medals earned on the printed text or in the game FAQ. Instinctively, I thought it would work the way you suggest, but I see nothing stated that way. That is why I am asking.
Are there general rules for Exit Markers that I can refer to?
Thanks again.
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Exit Markers were introduced in the Air Pack and if you look in the Air Pack rule book on page 10, you'll find that it says,
"Exit markers, used in some scenarios to designate specific hexes - or range of hexes - through which a unit may successfully exit the map to safety and claim a Victory Medal."
It's not enough to just land on the exit marker, though...you have to move off the board. Have fun!!
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ChizelMonkee

Posts: 137
Registered: November 2010
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Re:Exit Points in Hedgerow Hell
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Mon, 13 December 2010 16:02

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| rasmussen81 wrote on Mon, 13 December 2010 08:39 |
| ChizelMonkee wrote on Mon, 13 December 2010 17:10 |
Thanks for taking a stab at this.
The text on the map says "The five road hexes with an Exit marker on the Axis player's baseline are Exit hexes for the Allied forces."
There is no reference to any medals earned on the printed text or in the game FAQ. Instinctively, I thought it would work the way you suggest, but I see nothing stated that way. That is why I am asking.
Are there general rules for Exit Markers that I can refer to?
Thanks again.
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Exit Markers were introduced in the Air Pack and if you look in the Air Pack rule book on page 10, you'll find that it says,
"Exit markers, used in some scenarios to designate specific hexes - or range of hexes - through which a unit may successfully exit the map to safety and claim a Victory Medal."
It's not enough to just land on the exit marker, though...you have to move off the board. Have fun!!
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Ah, I don't have the Air Pack so that is why I didn't see it. I'll grab those rules now. Something for the FAQ too perhaps?
Thanks!
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rasmussen81

Posts: 6063
Registered: July 2007
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Re:Exit Points in Hedgerow Hell
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Mon, 13 December 2010 16:17

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| ChizelMonkee wrote on Mon, 13 December 2010 19:02 |
Ah, I don't have the Air Pack so that is why I didn't see it. I'll grab those rules now. Something for the FAQ too perhaps?
Thanks!
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Glad to help.
As to adding this to the FAQ I'm afraid the document is already growing larger than expected and when something is outlined clearly in a rule book it does not need to be repeated in the FAQ. The rule books should always be the first place we look for answers and entries for the FAQ will have to continue to be reserved for issues that require official help from DoW or Richard Borg himself.
I'm glad I was able to help you find an answer, though! Enjoy and have fun!!
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ChizelMonkee

Posts: 137
Registered: November 2010
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Re:Exit Points in Hedgerow Hell
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Mon, 13 December 2010 16:20

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| rasmussen81 wrote on Mon, 13 December 2010 09:17 |
| ChizelMonkee wrote on Mon, 13 December 2010 19:02 |
Ah, I don't have the Air Pack so that is why I didn't see it. I'll grab those rules now. Something for the FAQ too perhaps?
Thanks!
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Glad to help.
As to adding this to the FAQ I'm afraid the document is already growing larger than expected and when something is outlined clearly in a rule book it does not need to be repeated in the FAQ. The rule books should always be the first place we look for answers and entries for the FAQ will have to continue to be reserved for issues that require official help from DoW or Richard Borg himself.
I'm glad I was able to help you find an answer, though! Enjoy and have fun!!
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Makes sense. Thanks for the help. I'll download the rulebooks I don't own for future reference.
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stevens

Posts: 2725
Registered: February 2007
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Re:Exit Points in Hedgerow Hell
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Fri, 17 December 2010 17:31

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Winter Wars Tank Destroyer Question
http://www.daysofwonder.com/en/msg/?th=20864&start=0
| Quote: | I am sorry, but that is not the intent of the visibility rules.
TD when targeted by non-infantry are hit on stars.
Richard Borg
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Dear Jesse,
Here is a suggested question relative to Richard's response:
Q.
In playing Winter Wars scenarios with reduced visibility rules, do Tank Destroyers still get hit with STARS by non-infantry units firing from a distance?
A.
Yes, all STARS are hits against TD from non-infantry units.
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GoboGobo

Posts: 47
Registered: April 2006
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Re:Official FAQ Book
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Tue, 18 January 2011 23:35

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I have a new question that I'm guessing will probably deserve an entry in the FAQ:
In the Breakthrough command card deck many cards have an extra "on the move" order to move units. How does this "on the move" order affect special units? Specifically Supply Trucks and Airplanes:
- Can a supply truck still supply a unit?
- Can you even order an airplane with an on the move order?
- If so, can they do Ground Interdiction? Strafing? Others?
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Erik Uitdebroeck

Posts: 734
Registered: December 2006
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Re:Official FAQ Book
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Wed, 19 January 2011 00:14

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| GoboGobo wrote on Tue, 18 January 2011 23:35 | I have a new question that I'm guessing will probably deserve an entry in the FAQ:
In the Breakthrough command card deck many cards have an extra "on the move" order to move units. How does this "on the move" order affect special units? Specifically Supply Trucks and Airplanes:
- Can a supply truck still supply a unit?
No, only move.
- Can you even order an airplane with an on the move order?
Yes, but only move.
- If so, can they do Ground Interdiction? Strafing? Others?
No, they can only move.
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My answers are in Bold.
Correct me if I'm wrong fellas.
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rasmussen81

Posts: 6063
Registered: July 2007
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Re:Official FAQ Book
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Wed, 19 January 2011 02:46

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Erik has it. Units can only move!
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Jokull

Posts: 225
Registered: May 2008
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Re:Official FAQ Book
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Tue, 01 February 2011 00:49

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Great work,
throw in how exit markers work next time around.
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