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General-Barrage

Posts: 29
Registered: April 2007
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Landing Craft Movement
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Tue, 31 August 2010 12:16
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Well, thought I would find an answer, no luck so here goes.
Me and a bud played a beach map with the air pack utilizing the LCs. He says you can move two hexes and then deploy the LC unit on the beach for a total of a 3 hex move.
His reasoning is that when the LC "deploys its unit on the beach", the 1 hex deployment on the beach does not count towards the "move up to 2 hexes" as stated by the FAQ (and the help card). So in his method of play, he could go left or right a hex, towards the beach one hex, then deploy the unit on the first row of sand.
I think he is completely wrong on this and it should be two hexes total, period. Thoughts?
GB
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sam1812

Posts: 1901
Registered: August 2006
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Re:Landing Craft Movement
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Tue, 31 August 2010 13:14

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This question is answered on page 11 of the Airpack rules. (Second paragraph of column 2.)
"When they finish their moves on a beach or shore hex, they are automatically removed, at no medal cost, and the unit they carried left on the hex they landed on."
But remember, no gloating.
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General-Barrage

Posts: 29
Registered: April 2007
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Re:Landing Craft Movement
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Wed, 01 September 2010 08:29

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Hey Sam, thanks for the reply, but not sure I follow.
My question is can they move 3 hexes total?
GB
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Achtung Panzer

Posts: 946
Registered: December 2007
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Re:Landing Craft Movement
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Wed, 01 September 2010 09:38

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| General-Barrage wrote on Wed, 01 September 2010 07:29 | Hey Sam, thanks for the reply, but not sure I follow.
My question is can they move 3 hexes total?GB
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I think what he's saying is that the LC can move but the infantry can only move 1 beach hex - the one that they are placed on from the LC.
There are different rules for LC and units simply placed on a sea hex.
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General-Barrage

Posts: 29
Registered: April 2007
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Re:Landing Craft Movement
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Wed, 01 September 2010 10:48

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| Quote: | I think what he's saying is that the LC can move but the infantry can only move 1 beach hex - the one that they are placed on from the LC.
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Hmm, now you really confused me...so the LC can move...up to 2 hexes...and the infantry can only move 1 beach hex - the one that they are placed on from the LC...
So they can move (the unit in the LC) 3 hexes total if they are in an LC, and if they move at least 2 hexes while in the ocean?
I suppose I'm just misreading the comments, but I really need a simple example of all possible movements of an infantry starting on the back ocean hex in an LC.
Thanks all,
GB
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ad79

Posts: 772
Registered: September 2007
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Re:Landing Craft Movement
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Wed, 01 September 2010 11:05

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How I read this rule:
LC can move 2 hexes. If they land on a beach hex, the LC token is removed and the infantry left in that hex.
So infantry in LC can will only move 2 hexes total.
Stig Morten
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sam1812

Posts: 1901
Registered: August 2006
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Re:Landing Craft Movement
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Wed, 01 September 2010 13:12

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Stig's post is exactly correct. I hope that answers your question, GB.
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stevens

Posts: 2725
Registered: February 2007
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General-Barrage

Posts: 29
Registered: April 2007
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Re:Landing Craft Movement
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Thu, 02 September 2010 12:22

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Thanks for the replies (and patience) fellas. I thought thats the way it was, but wanted to be sure.
This means he has been playing it wrong.
What he does is (which is NOT a legal move btw):
1. Moves the unit in the LC up one hex towards the beach (so its now on the 2nd row of ocean hexes)
2. Now moves LC over to the right (or left) in same row of ocean (still in 2nd row of ocean)
3. Deploys unit (inf or tank) onto first beach hex and removes LC unit.
So total movement is 3 hex: 1 up, 1 over, 1 up on beach hex(sometimes switching step 1 and 2, but same effect).
Anyway, I always had a hunch that it was not correct, but wasn't sure so we had a sort of "house rule" I suppose looking back. Definitely gonna have to kabash that idea tomorrow, haha.
Thanks again to all, and keep gaming.
GB
[Updated on: Thu, 02 September 2010 19:47]
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sam1812

Posts: 1901
Registered: August 2006
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Re:Landing Craft Movement
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Thu, 02 September 2010 13:12

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You probably don't even want to repeat his erroneous method here. Somebody will see it, without reading carefully, and assume it was the correct way. Landing Crafts and the units in them NEVER move 3 hexes.
Landing crafts: 2 hex maximum, unit disembarks onto the LC's hex on the first dry hex it hits, and the unit may not move further or battle.
By the way, units in LCs are not ordered by unit-specific cards, such as Move Out, Behind Enemy Lines, Armor Assault, or Artillery Bombard.
[Updated on: Thu, 02 September 2010 13:14]
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General-Barrage

Posts: 29
Registered: April 2007
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