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EricTams
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April 2010
Bugs in the iPad version Fri, 09 April 2010 21:27
Hi guys!

Loving the game so far, but I've got a few bugs to report.

Title:
Game hangs when double selecting race

Repro:
1) Start a game of Smallworld
2) Proceed normally until you get to the race select screen
3) Select a race from the list but do not hit "Pick"
4) Tap "Pick" quickly twice in a row

Result:
You will see two race cards appear briefly on your side of the board, you will see that you have twice the number of tokens to place but then your UI will disappear. The opponents side of the board will still be active but you will be unable to proceed with your turn.

Expected:
The "Pick" button should become inactive after it is pressed the first time.

Cheers,
-ET
      
EricTams
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Re:Bugs in the iPad version Fri, 09 April 2010 22:03
Title:
Fortresses do not stay on the board when the race that owned them goes into decline.

Repro:
1) Start a game - you might want to repeat this until you find a race w/the Fortified power
2) Select the race w/Fortified. Play a turn and place a fortress
3) Take the other players turn
4) Decline the fortified race

Result:
The fortresses will disappear when the race declines

Expected:
The fortresses should stay on the board until the regions are emptied (through additional decline or conquest) but they should not generate income.

Cheers,
-ET
      
eric
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Re:Bugs in the iPad version Fri, 09 April 2010 22:43
Eric,

Thanks for the detailed bug reports. We had actually found the crashing bug ourselves shortly after we shipped,and fixed it in the upcoming version due in a matter of days (if all goes well). Ditto for the fortress Wink

In any case, thanks for the detailed, reproducible bug reports. The next version, while still not perfect and far fromd definitive, should contain many improvements.

best,
eric
      
MBeach
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Re:Bugs in the iPad version Tue, 13 April 2010 22:51
I found two more...

Dragon Master, when you redeploy at the end of your conquest it lets you move the dragon token. From how I understand the game rules it's supposed to remain on the area you used it on.

Trolls, when you pick up and abandon areas the lair tokens remain behind.

Keep up the great work, this app was a pleasant surprise and I have gotten some new people hooked, and they most likely will go get a copy of the board game before dropping the cash on an iPad. Keep the great games coming!
      
eric
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Re:Bugs in the iPad version Wed, 14 April 2010 01:07
Both bugs are known and due to be fixed shortly. I will try and post more details in the coming days. Thanks again for the feedback and words of encouragement.

eric
      
Yann
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Re:Bugs in the iPad version Wed, 14 April 2010 08:59
EricTams/MBeach:

All the problems you described are fixed in the 0.91 version that was released today. Download the update and tell us how it goes.

Enjoy!

Yann
      
ordrune
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Re:Bugs in the iPad version Fri, 16 April 2010 21:19
I think this is a bug, as we couldn't find a way out of it.

If a player starts his turn and has units to place, but no valid place to put them the game is stuck.

I had cut the other player off from the rest of the map with my Halflings with (champions, heroes, something like that). That gave me four regions that were not attackable. The other player had no place to deploy their units and the "done" button isn't there until the re-deployment phase.

He had already deployed into one region that he just abandoned, but he still had units left and couldn't abandon another region.
      
eric
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Re:Bugs in the iPad version Fri, 16 April 2010 23:07
We'll investigate. Were you playing with the most recent update (ie version 0.91)?
      
Yann
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Re:Bugs in the iPad version Fri, 16 April 2010 23:37
The latest update (0.91) has a new "Redeploy" button that you can use to switch to the redeployment phase - and in your case, skip your conquest phase. Then you can click the Done button to end your turn.

Yann
      
Yann
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Re:Bugs in the iPad version Fri, 16 April 2010 23:43
ordrune écrit le Fri, 16 April 2010 21:19


He had already deployed into one region that he just abandoned, but he still had units left and couldn't abandon another region.

Remember that if you want to empty one (or more or even all) regions, you MUST do this BEFORE conquering again. Once you started conquering one or more region, you cannot empty other regions anymore.

Yann
      
HarryHood
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May 2010
Re:Bugs in the iPad version Sat, 08 May 2010 21:34
Hey great game! Love the board game on iPad concept and can't wait to play more. Just have a couple minor bugs with the scoring system that I noticed while playing the game. With the wealthy ability I determined that although the +7 is added at the end of the turn when the victory coin animation plays, the total score under the player's victory coin does not account for the +7 points nor does the final score in the end of the game.

Also, I played a game with pillaging Orcs getting +2 points for each conquered territory. Again each round showed the correct animation total but the final score at the end of the game was only 29 points... Far below what it should have been. I didn't check under the victory coin during the game to see if the end game total was the only thing wrong but i suspect it is similar to the wealthy bug where the bonus points are never truly added to the total although they appear to be at the end of the turn.

This has been the app i have spent the most time playing on my ipad so far and congratulate you on the awesome job you have done porting it to the digital screen. Looking forward to updates in the future.
      
eric
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Re:Bugs in the iPad version Sat, 08 May 2010 23:58
Thanks for your report. These bugs will be fixed in the next update, before month's end.
      
rasmussen81
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Re:Bugs in the iPad version Sun, 09 May 2010 07:34
I don't know if this is a bug or if I just didn't know this rule, but are the Ghouls meant to keep the Commando reinforcement roll even when they are in decline?
      
blampy
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Re:Bugs in the iPad version Wed, 12 May 2010 03:06
Version .92

If you have the dragon master ability and you have no reinforcements to deploy at the beginning of your turn (all your territories only have 1 unit at the beginning of your turn) then you can still attack with the dragon token and it will create a new unit.

Brian
      
eric
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Re:Bugs in the iPad version Wed, 12 May 2010 20:01
rasmussen81 wrote on Sat, 08 May 2010 22:34

I don't know if this is a bug or if I just didn't know this rule, but are the Ghouls meant to keep the Commando reinforcement roll even when they are in decline?


Yup, sounds like a bug; the Commando power shouldn't stay once in decline.
      
eric
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Re:Bugs in the iPad version Wed, 12 May 2010 20:02
blampy wrote on Tue, 11 May 2010 18:06

Version .92

If you have the dragon master ability and you have no reinforcements to deploy at the beginning of your turn (all your territories only have 1 unit at the beginning of your turn) then you can still attack with the dragon token and it will create a new unit.

Brian


That's a good one. A dragon that spawns new units Laughing

Thanks,
eric
      
player642502
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Re:Bugs in the iPad version Sun, 27 June 2010 20:51
Hi,

2 little bugs here I think :

Sorcerers were not able to conquer a region owned by a single token of a bivouacking race. Bivouacking is not mentionned in the rules of sorcerers, but I reckon they follow the same logic as a Fortress.

Quote:

(A single Troll token with its Troll's Lair is considered alone for this purpose; likewise for a Race token in a Fortress or on a Mountain, these markers provide no protection to a lone Race token)



In another game, a dragon master conquered a zone protected by a hero ...

Quote:

Heroic - At the end of your turn, place each of your 2 Heroes in 2 different Regions you occupy. These 2 Regions are immune to enemy conquests as well as to their racial and special powers until your Heroes move.


Cheers,
Olivier & Patricia
      
eric
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Re:Bugs in the iPad version Mon, 28 June 2010 22:35
The first one (single race token with a Bivouack marker) is not a bug, because the Bivouack counts as one race token (per the Bivouack rules, p 10).

The second one is a bug indeed. Thanks!

eric
      
BurpieMcGhee
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Re:Bugs in the iPad version Tue, 29 June 2010 19:25
Great game, can't wait for the next update! Love to see more "non-traditional" board games on the iPad like this. I'd be interested to know how this actually came about, Small World might not be an obvious "choice" for iPad, or at least would not have the mass-market appeal of a Scrabble or similar. Was an Apple iPad developer a fan? Smile

Small item that seems like a bug -- Let's say you are playing the Amazons and you run out of pieces to hold territory, i.e. 4 have to be removed, in the process clearing some territories. Shouldn't the player be able to choose this himself, rather than having the pieces automatically removed by the game? Or at least be able to redeploy to suit?

cheers,

Phil C
      
eric
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Re:Bugs in the iPad version Tue, 29 June 2010 20:48
Yes, we should let the player(s) decide which 4 Amazon tokens to remove from the board at the end of a turn. It's something we will do eventually, it's just a question of priority (for the upcoming release, the focus was on doing an AI to permit Solo play against the iPad).

As for the decision to do Small World on the iPad, we felt it was the best choice among our portfolio of existing boardgames because it's the one title with the least amount of hidden information (only the Victory coins are hidden from the others, something easily done by cupping one's hand over the total when looking at it) whereas other games like Ticket to Ride would have required multiple devices (ie an iPhone or iTouch per player) or Internet play that would have been much longer to code.
      
Prskalica
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Re:Bugs in the iPad version Wed, 30 June 2010 22:29
When's the new update due..? *bouncebounce*
      
eric
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Re:Bugs in the iPad version Wed, 30 June 2010 23:10
It was submitted to Apple earlier today, we'll see when it gets approved.
      
_jaw_
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Re:Bugs in the iPad version Wed, 22 September 2010 11:49
I have 1.1.1 version installed and not able to access Champions view any longer. First number of games were ok - access worked but now application quits each time i'm trying to see best results.
BTW: Great game!

Regards,
_jaw_
      
Gerald
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Re:Bugs in the iPad version Thu, 23 September 2010 11:05
Hi _jaws_,

The issue you mention (ie crashing when accessing the leaderboard page) was sometimes happening in 1.1 and was fixed in 1.1.1 (version available on App Store since September 21th).
If it's still happening in 1.1.1, it means this has not been completely fixed in the new version Sad.
First of all, are you sure you are running the 1.1.1 ? (to make sure please verify at the bottom of the main menu, it should be written 1.1.1, not 1.1).

If it's the case, could you please give us some more details :
1. Does it crash when you're accessing the champions page from the main menu ?
2. Does it crash when you're accessing the champions page at the end of the game, if you have entered a new high score ?

If you want to reset the leaderboard data in order to work around this issue, you have to re-install the application. To do so, please follow the instructions:
1. Plug your iPad in your Mac or PC.
2. Launch iTunes app on your Mac/PC.
3. Select your iPad in the devices list.
4. Go to the App page (the page listing the installed apps on your device).
5. Look for "Small World for iPad". The item should be checked.
6. Uncheck the item.
7. Synchronize. Confirm deletion of app on the device (the app is still backed up on your PC).
8. Check the item and synchronize. The installation of the app should start.

Now you can verify you are using a fresh install of the app by going to the champions page: it should be empty.

Note: if you have previously purchased some expansions (Cursed or Grand Dames), you can still retrieve them for free after a reinstall (purchase history is stored in Apple's servers):
1. Hit the refresh button located just next to expansions wooden board.
2. Wait for purchase restoration (a spinner indicates you the action is in progress).

Another way to get them again is:
1. Click on buy button for an expansion.
2. Confirm purchase (you WILL NOT be charged twice).
3. The app tells you you have already purchased the item, the new download is for free.




      
_jaw_
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Re:Bugs in the iPad version Fri, 24 September 2010 17:16
Hi Gerald,

Thanks a lot for quick and complete answer.

Indeed, my version was 1.1 not 1.1.1. I checked in the appstore before and it looked like 1.1.1 is already installed but it was only queued in the upgrades list. Sorry for the confusion. After upgrade everything works perfectly fine.

With Regards,
Jakub
      
eric
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Re:Bugs in the iPad version Mon, 27 September 2010 23:18
Glad to hear this. Smile
      
pratchettfan777
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October 2010
Re:Bugs in the iPad version Fri, 22 October 2010 03:51
White ladies with cursed (humans in decline)

If the opponent knocks off both white ladies the AI does not know what to do. It keeps counting the race in decline but that is it. The computer never makes any progress. Shocked

Thanks in advance for listening
      
lkuntz
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February 2011
Re:Bugs in the iPad version Fri, 04 February 2011 06:38
Sometimes when I am using the Giants, I don't get the -1 for regions adjacent to mountains. That is, I still end up using 2 tokens for an empty region, 3 for a region with 1 token, etc. I haven't noticed it being a problem when the Bot is using the Giants and I'm not certain that it happens every time I use the Giants.

Any ideas?
      
eric
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Re:Bugs in the iPad version Mon, 07 February 2011 22:31
Are you sure your Giants occupy that Mountain region before the attack? because you only get the bonus on adjacent regions if your Giants occupy the Mountain.
      
player580105
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Re:Bugs in the iPad version Tue, 08 February 2011 23:08
Petit bug ou plutôt drôlerie qui n est pas censé être possible dans le jeu de plateaux, lorsque trop d amazones sont sur le plateau il faut abandonner des regions pour en avoir 4 en dehors, ce sont celle dédiées a l attaque ( jusqu a la c est normal) A ce moment il est possible de redéployer toutes les amazones sur un point ou plusieurs point de la carte( en fin de tour donc) Ce n'est pas forcement très utile vu qu on ne marquera que peu de points mais dans certaines circonstance cela peut servir par exemple apres avoir dépouille un peuple avec les amazones et rester en défense derrière.

Dans tous les cas, il me semble qu on ne devrait pas pouvoir abandonner des territoires enfin de tour pour se regrouper sur le plateau.



      
eric
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Re:Bugs in the iPad version Wed, 09 February 2011 00:08
Correct c'est une bug (l'idée ne nous serait pas venue d'essayer Very Happy )
      
player580105
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Re:Bugs in the iPad version Wed, 16 February 2011 22:24
Petit bug aujourd hui, j avais les kobol de la horde et impossible d'abandonner les territoires en début de tour qui contenait la horde. Je ne sais pas si c'est systématique ou ponctuel. A vérifier.

Toujours dans la liste des bugs il arrive de temps en temps que le dragon ne soit pas disponible lors du premier tour, apres ca reste très aléatoire et rare.

      
player580105
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Re:Bugs in the iPad version Wed, 23 March 2011 07:46
Toujours dans la série des bugs étranges et improbables. Avec les gitanes, après avoir conquis des territoires sur un tour précédent, au tour suivant si vous abandonner des territoires, et que vous décliner sans en reconquérir d' autres, les pièces qui marquent les territoires abandonnes habituellement par les gitanes ne disparaissent pas. Du coup les territoires deviennent imprenables pour tout le monde. Je précises que je n avais aucun peuple en déclin, du coup je marque zéro, je n ai pas teste avec des peuples a moi en déclin dans le même temps. D' ailleurs je ne sais pas si c est règlementaire d abandonner des territoires et de décliner dans le même tour sans en conquérir d' autre.

Cela peut paraitre étrange de vouloir le faire mais dans certaines situations avec des peuples de type pillard ou roc en face il peut être interressant de ne pas leur laisser a manger, encore plus avec les gitanes qui sont sencees marquées des points en abandonnant ces territoires, ce qui n est pas le cas avec le bug.

[Updated on: Wed, 23 March 2011 07:48]

      
eric
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Re:Bugs in the iPad version Fri, 25 March 2011 10:34
C'est illégal d'abandonner des territoires et de décliner au même tour. Donc si vous abandonnez des territoires, le jeu devrait vous empêcher de décliner durant ce même tour (c'est donc bien une bug).
      
zippog
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Re:Bugs in the iPad version Wed, 11 May 2011 08:57
Bonjour,

Ce n'est pas à proprement parler un bug mais je trouve ça bizarre. Quand on a un peuple berzerk, le dé est automatiquement lancé en début de tour (et on ne peut l'empêcher). Si jamais j'avais décidé de décliner mais je que je vois que le dé a fait un 3, cela peut clairement m'influencer et finalement ne pas me faire décliner. Je pense donc qu'on devrait décider soi-même en début de tour de lancer de dé ou de décliner.
      
Gerald
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Re:Bugs in the iPad version Thu, 12 May 2011 10:20
Bonjour,

En effet, le fait de lancer automatiquement le dé pour un berserk avant chaque attaque potentielle peut influencer la décision de passage en déclin, suivant le résultat du dé.
C'est une différence mineure par rapport à la version plateau du jeu.

Ce n'est pas un bug mais un choix de design dans le portage sur iPad pour garder une certaine fluidité dans le gameplay.

S'il fallait expressément demander au joueur de lancer le dé (par un clic sur un bouton par exemple) à chaque fois, cela ralentirait fortement le jeu.
      
zippog
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Re:Bugs in the iPad version Thu, 12 May 2011 10:24
Merci pour cette explication.
Je ne suggérais pas de cliquer sur un bouton à chaque lancer de dé Berserk mais une seule fois au début du tour avant la décision de décliner ou pas. Ensuite, les lancers de dé se feraient automatiquement
      
rasmussen81
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Re:Bugs in the iPad version Sat, 14 May 2011 10:33
This may have already been asked, but there are a few questions I have after playing a bunch of times.

1) Why can't the Sorcerer use his special power after his final battle on his turn? I've conquered a region as my last action to reach a single active race token, but then couldn't use my special power...looking at the rules it just says 'once per turn' but doesn't specify when in the turn. Is this a bug or have I overlooked something?

2) I can't seem to find any way to make the game change to 'side-by-side' mode...where can I find the options menue?

3) When I try to play my own music (by clicking on the little music symbol in the bottom right corner) I can pull up my list of songs but none of them play for me. Is the music feature not working, or am I doing something wrong?

Thanks for any help! I'm excited to be among the rank of Small World for the iPad players finally!! Cool

[Updated on: Sat, 14 May 2011 10:34]

      
zippog
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Re:Bugs in the iPad version Sat, 14 May 2011 12:12
Hello,

For your first question about the sorcerer, this is not a bug.

Don't forget the rule "Regardless of a Race and/or Special Power
benefit, a player must always have at least one Race token
available to initiate a new Conquest."
      
rasmussen81
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Re:Bugs in the iPad version Sat, 14 May 2011 15:42
zippog wrote on Sat, 14 May 2011 14:12

Hello,

For your first question about the sorcerer, this is not a bug.

Don't forget the rule "Regardless of a Race and/or Special Power
benefit, a player must always have at least one Race token
available to initiate a new Conquest."


But the Sorcerer power doesn't require a Race token from my hand...it replaces the Active race token of my enemy with one of my Sorcerer tokens from the tray! There's nothing in the rules to say that I still have to have tokens in my hand.

Along with that, I don't think I can use the special power after my last conquest attempt, even if my attempt failed and I have tokens in my hand. Basically it seems like I can't use the special power if my conquering phase is 'over' according to the game. This is where I'm suspecting the mistake is...the Sorcerer should be able to take over a single token even after the last conquer. Smile
      
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