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Sheridan
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Memoir 44 - Sea Version Wed, 29 September 2010 19:47
Hi

I was thinking if M44 would look at doing a sea battle map (with some islands/amd or coasts so landings and land battles take a big part in the game too. This would bring in the element of different sea units. I imagine this has been discussed before, so sorry if it has.

Would anyone else like to see an M44 version with more sea battles?


Thanks


Dave
      
rasmussen81
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Re:Memoir 44 - Sea Version Wed, 29 September 2010 20:26
Sheridan wrote on Wed, 29 September 2010 10:47

Hi

I was thinking if M44 would look at doing a sea battle map (with some islands/amd or coasts so landings and land battles take a big part in the game too. This would bring in the element of different sea units. I imagine this has been discussed before, so sorry if it has.

Would anyone else like to see an M44 version with more sea battles?


Thanks


Dave


There has been some talk on the forum in the past about sea battles and more "island" maps or more extensive beach maps. It has been a little while though, so some of the fans of that idea might be happy to talk about it again! 50th? PanzerRunes? Smile

Personally, I don't think Memoir '44 would work as well for sea battles so I'm not very interested in the game taking that direction. Having said that...if Richard Borg created a system for that I would probably love it. Very Happy So far I've been blown away by the way Memoir '44 has grown and developed.
      
Sheridan
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Re:Memoir 44 - Sea Version Wed, 29 September 2010 23:07
Hi

I do agree with the way M44 has developed. I used to play alot of Axis and Allies and spent a fortune on miniatures. But each miniature had it's own set of abilities, rules etc. In the end you couldn't just sit and play a game, as you had to constantly refer to the reference cards to find out the ability a unit had, as sometimes that ability changed in certain instances. In the end, despite having very good quality playing pieces A&A Miniatures, for me, just got overly complicated.

The movement and batle system for M44 keeps that element of speed and simplicity (e.g. you're not waiting for ages whilst your opponent moves it's entire unit base, like you do in A&A). I also like the way that you use standard infantry, but just say add a token disc to show it has a SWA. The fact you can use battle star tokens to include, for example, a prisoner of war you need to rescue, or an inspiring hero, adds a unique flexibility to the gameplay in that you can add that an extra twist or situation to a specific scenario.

The actual scenario's are extremely well thought out. In almost every official scenario published that i play, i find any of my games could have gone either way in that they are so close. Many times my opponent and I have failed to get a medal and the very next turn the other person got the medal and won. Afterwards, we nearly always discuss the fact that "if i had done this", or "if i got one more dice hit then" the result of the game could have been different.

The only thing i would question is - has anyone ever won as the Germans on the Pegasus Bridge scenario - because i never have!


      
Randwulf
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Re:Memoir 44 - Sea Version Thu, 30 September 2010 01:09
Yes the Germans can win Pegasus Bridge, the key to that is not sitting on your duff, but take the fight to the enemy.

Attack attack attack!!!! Grab'em by the nose and kick'em in the pants...

try it...
      
Sgt Storm
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December 2006
Re:Memoir 44 - Sea Version Thu, 30 September 2010 04:44
I wanted some sort of ocean/sea battle support, at the very least, various coastal tiles and maybe gun boats, u-boat pens, whatever, so we could model amphibious raids. But realistically, they might not get all that much use.
      
PanzerRunes
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January 2007
Re:Memoir 44 - Sea Version Thu, 30 September 2010 20:36
I don't think M'44 in its current form could support a strictly naval operations environment. To accomplish this we would need a new Naval deck and a new Breakthrough map. Current maps just don't have the depth to portray this function. I am playing around with creating more sea hexes or overlays for the Breakthrough map. I have created some maps with differing beaches and coastal configurations with more rows of ocean hexes.

With the emergence of the Breakthrough Deck I think we'll need an Amphibious Deck to make all the sea invasion scenarios more enjoyable.

Unfortunately my time is very limited with family, work and school so I can only produce my ideas in small bursts...
      
Randwulf
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Re:Memoir 44 - Sea Version Thu, 30 September 2010 20:52
A couple of friends and I have been working on a Pacific naval battles version, kind of a C&C midway... no land combat, just ships and planes...

playable but needs lots of work...
      
OldBloodandGuts
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May 2007
Re:Memoir 44 - Sea Version Thu, 30 September 2010 22:12
Sheridan wrote on Wed, 29 September 2010 17:07

Hi

I do agree with the way M44 has developed. I used to play alot of Axis and Allies and spent a fortune on miniatures. But each miniature had it's own set of abilities, rules etc. In the end you couldn't just sit and play a game, as you had to constantly refer to the reference cards to find out the ability a unit had, as sometimes that ability changed in certain instances. In the end, despite having very good quality playing pieces A&A Miniatures, for me, just got overly complicated.

The movement and batle system for M44 keeps that element of speed and simplicity (e.g. you're not waiting for ages whilst your opponent moves it's entire unit base, like you do in A&A). I also like the way that you use standard infantry, but just say add a token disc to show it has a SWA. The fact you can use battle star tokens to include, for example, a prisoner of war you need to rescue, or an inspiring hero, adds a unique flexibility to the gameplay in that you can add that an extra twist or situation to a specific scenario.

The actual scenario's are extremely well thought out. In almost every official scenario published that i play, i find any of my games could have gone either way in that they are so close. Many times my opponent and I have failed to get a medal and the very next turn the other person got the medal and won. Afterwards, we nearly always discuss the fact that "if i had done this", or "if i got one more dice hit then" the result of the game could have been different.

The only thing i would question is - has anyone ever won as the Germans on the Pegasus Bridge scenario - because i never have!





I'm a convert from Axis & Allies Minis, too. They lost me when they re-scaled half of their pieces. I wasn't going to spend a bunch of money for a bigger version of a product they already sold me once. I've ended up liking M44 much more, although I do miss the AAM boards once in awhile -- they had some passionate, active folks on them, some of whom I know have also made the journey to M44.
      
Thuddeus
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January 2010
Re:Memoir 44 - Sea Version Fri, 01 October 2010 03:32
I think a Commands and Colors naval game would not work very well. The system was designed to simulate short-ranged face-to-face combat. The mechanic has to be stretched to work with World War II. And, as much as I love this game, Memoir is the weakest implementation of the system. I think if it is put in the water C&C will sink.
      
ad79
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Major Howard

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September 2007
Re:Memoir 44 - Sea Version Fri, 01 October 2010 17:25
PanzerRunes wrote on Thu, 30 September 2010 20:36

I don't think M'44 in its current form could support a strictly naval operations environment. To accomplish this we would need a new Naval deck and a new Breakthrough map. Current maps just don't have the depth to portray this function. I am playing around with creating more sea hexes or overlays for the Breakthrough map. I have created some maps with differing beaches and coastal configurations with more rows of ocean hexes.

With the emergence of the Breakthrough Deck I think we'll need an Amphibious Deck to make all the sea invasion scenarios more enjoyable.

Unfortunately my time is very limited with family, work and school so I can only produce my ideas in small bursts...



I really think the"On the Move"consept from the Breakthrough deck can help with amphibious landings. Imagine being able to move more units onto the beach in Omaha while attacking with others.
      
50th
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October 2006
Re:Memoir 44 - Sea Version Fri, 01 October 2010 21:03
I've never wanted a strictly naval version of M44, but more of an island breakthrough map with more destroyers and landing craft, maybe Amtracs! I also think that, with this, the cave rules should be amended so that bombardment by ship or aircraft only kills an infantry unit in a cave on a grenade. We bombarded the heck out of Iwo Jima and other islands, but there were always survivors in caves.

      
Sheridan
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Re:Memoir 44 - Sea Version Fri, 01 October 2010 22:21
50th wrote on Fri, 01 October 2010 15:03

I've never wanted a strictly naval version of M44, but more of an island breakthrough map with more destroyers and landing craft, maybe Amtracs! I also think that, with this, the cave rules should be amended so that bombardment by ship or aircraft only kills an infantry unit in a cave on a grenade. We bombarded the heck out of Iwo Jima and other islands, but there were always survivors in caves.




Have to totally agree that only a grenade kills. Look at WW1 when the Allies bombed the German lines for days on end at the Somme, and when they attacked the Germans came out of their bunkers.
      
Thuddeus
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January 2010
Re:Memoir 44 - Sea Version Sat, 02 October 2010 05:47
OldBloodandGuts wrote on Thu, 30 September 2010 13:12



I'm a convert from Axis & Allies Minis, too. They lost me when they re-scaled half of their pieces. I wasn't going to spend a bunch of money for a bigger version of a product they already sold me once. I've ended up liking M44 much more, although I do miss the AAM boards once in awhile -- they had some passionate, active folks on them, some of whom I know have also made the journey to M44.

Huzzah! I am an active participant with both games. They fill different niches for me. A&A for my tactical minis fix. Memoir for a fast and flexible strategic board game.
      
    
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