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--JP
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Overlord - max cards in hand Tue, 19 October 2010 01:01
Where exactly is this number listed? The Overlord instruction book indicates that it is scenario specific, but where is it written?

      
stevens
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Re:Overlord - max cards in hand Tue, 19 October 2010 02:26
On the scenario:

It is listed in the BRIEFING section of the Scenario Notes or in a pre-printed version of Overlord it is printed on the map on each side.
      
rasmussen81
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Re:Overlord - max cards in hand Tue, 19 October 2010 03:59
Unless the Special Rules say otherwise, the max number of cards you can have is also the number of cards you start the battle with. You can never go over that starting number.

So if you started with 12 cards and you play two cards (down to 10) and one of those cards is a Recon 1 card (which would allow you to draw 3 cards) you can only take 2 cards because you can't have more than your starting number. It's also important to note that in Overlord (and someone correct me if I'm remembering this wrong), in the example I just gave the player can't take 3 cards and pick the best two...that's the way Recon 1 works in a normal game but in Overlord it simply allows you to take 3 cards up to your max!

Have fun! Cool

[Updated on: Tue, 19 October 2010 04:07]

      
Achtung Panzer
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Re:Overlord - max cards in hand Tue, 19 October 2010 09:49
What about the minimum number? If you have 3 cards in Overlord, can you play all 3 and pick up 2 (assuming you don't play Recon 1 and all the cards can be allocated) or must you always hold at least 1 card in your C-in-C hand?
      
GhostWolf69
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Re:Overlord - max cards in hand Tue, 19 October 2010 10:32
I think... but I can be misstaken that you can never "empty" your hand. So if you only have three cards on hand, you can only play two of them...

...But I'd have to check the rules on that one.

EDIT: Yepp. page 5 in the OL rules-booklet states:

"A Commander-in-Chief can never give out all the
Command cards in his hand during a turn. He must
always keep at least one in his hand, so that at the
end of his turn, after drawing two new replacement
cards, he has at least three cards in his hand."

/wolf

[Updated on: Tue, 19 October 2010 10:35]

      
sam1812
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Re:Overlord - max cards in hand Tue, 19 October 2010 13:32
In Operation Market Garden, the Allied CinC loses a card every time an Allied unit is eliminated, but he may never be pushed below 2 cards by that rule, so he always may play a card when his next turn comes up.
      
GhostWolf69
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Re:Overlord - max cards in hand Tue, 19 October 2010 15:31
sam1812 wrote on Tue, 19 October 2010 13:32

In Operation Market Garden, the Allied CinC loses a card every time an Allied unit is eliminated, but he may never be pushed below 2 cards by that rule, so he always may play a card when his next turn comes up.


Also worth mentioning is that the loss of cards in that scenario does NOT affect the Maximum Cards he can hold.

(We tried to play it like that the first time and it was nasty keeping track of the changing maximum... luckily this forum set us straight! Wink )

/wolf
      
ad79
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Re:Overlord - max cards in hand Tue, 19 October 2010 16:30
I think Market Garden is a blast when the max hand size is modified by Allied units elliminated.
But it is also a blast when max hand size is 13 at all times.
      
rasmussen81
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Re:Overlord - max cards in hand Tue, 19 October 2010 19:51
ad79 wrote on Tue, 19 October 2010 07:30

I think Market Garden is a blast when the max hand size is modified by Allied units elliminated.
But it is also a blast when max hand size is 13 at all times.


It's not like the Allied side can ever get back up to 13 cards in their had anyway, once they start taking casualties! Unless they only play one card a whole bunch of times and stop losing units! Razz
      
ad79
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Re:Overlord - max cards in hand Tue, 19 October 2010 21:13
rasmussen81 wrote on Tue, 19 October 2010 19:51

ad79 wrote on Tue, 19 October 2010 07:30

I think Market Garden is a blast when the max hand size is modified by Allied units elliminated.
But it is also a blast when max hand size is 13 at all times.


It's not like the Allied side can ever get back up to 13 cards in their had anyway, once they start taking casualties! Unless they only play one card a whole bunch of times and stop losing units! Razz


It's more about knowing that every casualty comes with that extra penalty of reducing your possible hand size and raising the German cord hand by one.

The real difference is in the Germans at the start. They need to focus on elliminating units to get more cards to play.

Stig Morten
      
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Re:Overlord - max cards in hand Tue, 19 October 2010 23:23
[quote title=ad79 wrote on Tue, 19 October 2010 15:13]
rasmussen81 wrote on Tue, 19 October 2010 19:51

ad79 wrote on Tue, 19 October 2010 07:30

I think Market Garden is a blast when the max hand size is modified by Allied units elliminated.
But it is also a blast when max hand size is 13 at all times.


The real difference is in the Germans at the start. They need to focus on elliminating units to get more cards to play.

Stig Morten



The Germans can also just play 1 card per turn and draw two or play Recon cards when he can to draw 3 cards in a turn.

I have seen this patient type of play by the German CinC and it ended in a German victory.
      
eric
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Re:Overlord - max cards in hand Wed, 20 October 2010 01:25
[quote title=tank commander wrote on Tue, 19 October 2010 14:23]
ad79 wrote on Tue, 19 October 2010 15:13

rasmussen81 wrote on Tue, 19 October 2010 19:51

ad79 wrote on Tue, 19 October 2010 07:30

I think Market Garden is a blast when the max hand size is modified by Allied units elliminated.
But it is also a blast when max hand size is 13 at all times.


The real difference is in the Germans at the start. They need to focus on elliminating units to get more cards to play.

Stig Morten



The Germans can also just play 1 card per turn and draw two or play Recon cards when he can to draw 3 cards in a turn.

I have seen this patient type of play by the German CinC and it ended in a German victory.


The risk in that strategy is facing an aggressive British CinC (and right flank commander). Leaving time for these right flank tanks to reach - or get anywhere near - Arnhem Bridge is a tough proposition. Very Happy
      
    
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