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stevens
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Breakthrough Deck and Air Rules Mon, 01 November 2010 12:35
According to the recently published Winter Wars Rules:
http://cdn1.daysofwonder.com/memoir44/en/img/mm_ww_rules_en. pdf

Many of the section cards now have 'On the Move' orders which allow you to move several units on the board. These units may-
Quote:

move as normal, but may not battle this turn.


1. This will probably sound like a simple question, but here goes. If you have an AIR unit on the board, may it be issued one of these 'On the Move' orders?

If it may, then I would presume movement of the AIR unit would actually happen in the movement phase. It would then be possible to use the AIR unit as a blocking or occupying unit to inhibit both the movement of enemy forces and the taking of objectives for your opponent at the beginning of his next turn. So even though the AIR unit gets no battle action, it still performs vital roles in impeding the enemy. (I am looking forward to this type of play).

2. It was recommended, before the publishing of the Breakthrough Card Deck, that in playing Breakthrough scenarios, it would enliven the play to use 2 decks of regular command cards. This being said, if I used 2 command card decks, it is possible that I might have 4 AIR SORTIE cards in play during the game if Air Rules were used. Is there a specific number of AIR SORTIE cards that should be used when playing Breakthrough scenarios with the Breakthrough Card Deck?

      
rasmussen81
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Re:Breakthrough Deck and Air Rules Mon, 01 November 2010 14:54
stevens wrote on Mon, 01 November 2010 04:35

1. This will probably sound like a simple question, but here goes. If you have an AIR unit on the board, may it be issued one of these 'On the Move' orders?

If it may, then I would presume movement of the AIR unit would actually happen in the movement phase. It would then be possible to use the AIR unit as a blocking or occupying unit to inhibit both the movement of enemy forces and the taking of objectives for your opponent at the beginning of his next turn. So even though the AIR unit gets no battle action, it still performs vital roles in impeding the enemy. (I am looking forward to this type of play).


Yes, it makes sense that Airplanes would be able to move with the "On the Move" orders and they would definitely be able to move around and block retreat paths! I'm also looking forward to the excitement of more movement with these cards. It sure will make things interesting.

Quote:

2. It was recommended, before the publishing of the Breakthrough Card Deck, that in playing Breakthrough scenarios, it would enliven the play to use 2 decks of regular command cards. This being said, if I used 2 command card decks, it is possible that I might have 4 AIR SORTIE cards in play during the game if Air Rules were used. Is there a specific number of AIR SORTIE cards that should be used when playing Breakthrough scenarios with the Breakthrough Card Deck?


That would depend on how many you want in the game! Very Happy You can always just put more in, if you like planes in the battle.
      
tank commander
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Re:Breakthrough Deck and Air Rules Wed, 03 November 2010 00:10
I do know that a deck has 2 AS cards, an OL deck has 4. So, if playing the RAW and going by that standard, I would just use 4 AS cards for a double deck Breakthrough game.

      
stevens
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Re:Breakthrough Deck and Air Rules Wed, 03 November 2010 02:52
Using 2 Command Card Decks (60 cards each) has been suggested in the past. However, the new BREAKTHROUGH DECK has only 80 cards not 120.
I am thinking that 2 AIR SORTIES is enough.

Just looking for a suggested play from DOW.
      
RBorg
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Re:Breakthrough Deck and Air Rules Wed, 03 November 2010 04:25
Winter Weather rules in most cases prevent Air units on the board.

Richard Borg
      
eric
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Re:Breakthrough Deck and Air Rules Wed, 03 November 2010 05:23
stevens wrote on Tue, 02 November 2010 18:52

Using 2 Command Card Decks (60 cards each) has been suggested in the past. However, the new BREAKTHROUGH DECK has only 80 cards not 120.
I am thinking that 2 AIR SORTIES is enough.

Just looking for a suggested play from DOW.


Yes, 2 Air Sorties is what we play with (when Air Rules are in effect, of course).

eric
      
stevens
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Re:Breakthrough Deck and Air Rules Wed, 03 November 2010 11:34
Thanks Richard and Eric!

I was aware that Air Sorties would be limited in the Winter Scenarios, I was more concerned about the general BREAKTHROUGH format which includes deserts and open country. I believe I have 2 good answers. Thanks again for your quick response guys!

Another satisfied customer. Smile

[Updated on: Wed, 03 November 2010 11:37]

      
    
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