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eric
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Firefight in Neffe, new Overlord scenario for Winter Wars Wed, 24 November 2010 05:52
.. is now available in the list of Official scenarios!

Happy Thanksgiving to you all.

The High Command at DoW
      
rasmussen81
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Wed, 24 November 2010 05:57
eric wrote on Wed, 24 November 2010 08:52

.. is now available in the list of Official scenarios!

Happy Thanksgiving to you all.

The High Command at DoW


Here's a link to make it easier for players to check out this new Overlord map. It looks great!

Enjoy!! Very Happy

http://www.daysofwonder.com/memoir44/en/editor/view/?id=6780
      
Randwulf
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Wed, 24 November 2010 07:56
oh very cool... happy turkey day to all.
      
Oros
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Michael Wittmann

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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Wed, 24 November 2010 07:56
There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

40 Winter roads, what a great number.

Maybe 3 sets of winter wars can setup this scenario Very Happy
      
visard
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Wed, 24 November 2010 09:50
Air Rules are not mentioned. Are they in use?
      
rasmussen81
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Wed, 24 November 2010 09:59
visard wrote on Wed, 24 November 2010 12:50

Air Rules are not mentioned. Are they in use?


I believe your answer can be found in this part of the Special Rules:
Quote:

"Winter Combat (Actions 25 - Combat Cards), Winter Weather (Actions 26 - Winter Weather) and Reduced Visibility (Actions 27 - Reduced Visibility) rules are in effect."


I don't have the rules in front of me at the moment, but if I remember right one of these prevents any Air Activity (including Air Power and Barrage). Can someone look those new rules up? Rolling Eyes
      
visard
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Wed, 24 November 2010 10:31
rasmussen81 wrote on Wed, 24 November 2010 10:59

Quote:

"Winter Combat (Actions 25 - Combat Cards), Winter Weather (Actions 26 - Winter Weather) and Reduced Visibility (Actions 27 - Reduced Visibility) rules are in effect."


I don't have the rules in front of me at the moment, but if I remember right one of these prevents any Air Activity (including Air Power and Barrage). Can someone look those new rules up? Rolling Eyes

Did that:
Rules:

Winter Weather
 Armor and Vehicle movement is reduced to 2 hexes max unless the unit's entire movement is on a road (ie the unit starts its turn on a road hex, moves only on road hexes and ends its turn on a road hex), in which case it may move 1 additional hex for a maximum of 3.
 When applicable, Taking Ground and Armor Overrun are still permitted.
 Both Allied and Axis forces only roll 1 battle die when the Air Power Command card is played.

Reduced Visibility
Scenarios occurring in snow, fog, low light, darkness and heavy rain often use Reduced Visibility rules.
 Dice symbols rolled that match a unit being targeted only score hits when battling that unit in Close Assault, from an adjacent hex.
 Grenades rolled still score hits as normal.
 Flags rolled still cause a retreat as normal.
 Special units, Command or Combat cards that score a hit when a Star is rolled, still score hits on Stars.
 The Barrage Command card is still played as normal, with matching target symbols still scoring hits.

Winter Combat Cards
The Winter Combat cards are designed to help spice up your Memoir '44 scenarios by introducing the harsh fighting conditions of winter warfare where applicable.
Combat cards are not like standard Command cards; rather they are usually played side-by-side with, or in addition to any, Command card played during your or your opponent's turn; their play helps represent the chilling intensity of winter combat!
When Winter Combat card rules are in effect, shuffle the Winter Combat deck and deal 2 cards to each player before the start of battle. Or deal 1 card to each Field General, if playing in Overlord mode. Place the remaining Combat cards in a deck next to the deck of Command cards, within easy reach of the players.

Winter Combat Rules & Deck of Cards
Combat cards may be played during any turn, in addition to the play of a Command card, but must respect the following rules:
 Combat cards are usually played in conjunction with unit(s) ordered with a Command card, to enhance these units' actions. When that is not the case, a sentence at the bottom of the card spells out when the card is played.
 Combat cards that increase the number of Battle dice rolled are cumulative in effect, when played on the same ordered unit(s).
 There is no limit to the number of Combat cards a player may hold or the number of Combat cards he may play during his, or an opponent's, turn.
 A player may only draw a new Combat card from the deck at the end of a turn in which he has played a Recon Command card - but not a Recon in Force or any other Command card!
 Once played, Combat cards are discarded next to the Combat deck.
 If the Combat deck ever gets depleted, shuffle the Combat cards discarded to form a new draw pile.
 When a Their Finest Hour Command card is played, reshuffle the Combat card discards and draw pile together to form a new draw pile.
When a Winter Combat card refers to Buildings, this is meant to include all towns, villages and any other manmade landmarks or urban constructs (train station, city ruins, etc...).
When a Winter Combat card refers to Spare Figures, these figures must come either from figures that were not initially deployed at the start of battle or from figures lost in fighting.
If a card refers to a Full strength unit, then this card may not be played that way unless there are enough spare figures available to deploy the unit at full strength (ie with the same number of figures the unit would have had if deployed at the start of battle).
In Overlord mode, a Field General may only play a Combat card on a unit he orders. Combat cards that are played against enemy units, may be played on enemy units that are taking actions against one of your units or against an enemy unit that starts in or ends in the battlefield section under your command.

Bitter Resistance
When a Winter Combat card features the Bitter Resistance symbol, you may either play the card as written OR as a Bitter Resistance action.
Bitter Resistance action: The unit you play Bitter Resistance on may ignore a flag rolled against it.
The best option, if applicable, will usually be the one listed on the card's text. But you do not have to play this option if you don't want to, even if you have the right units available for it. You may always choose to play the card as a Bitter Resistance action instead.


I didn't see anything about Air Rules.
      
Mighty Jim 83
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Wed, 24 November 2010 10:32
Winter weather reduces Air Power to 1 dice for both Allied and Axis.

Reduced visibility says that unit symbols only score hits in close combat, which would suggest (not made explicit) that Air Power would only hit on Grenades and Stars - Barrage is a listed exception. (WW-p4)

Beyond that, can't see any references to Air Rules, although I don't think I'd like to be up there flying in thick freezing fog.
      
rasmussen81
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Wed, 24 November 2010 12:51
Mighty Jim 83 wrote on Wed, 24 November 2010 13:32

Winter weather reduces Air Power to 1 dice for both Allied and Axis.

Reduced visibility says that unit symbols only score hits in close combat, which would suggest (not made explicit) that Air Power would only hit on Grenades and Stars - Barrage is a listed exception. (WW-p4)

Beyond that, can't see any references to Air Rules, although I don't think I'd like to be up there flying in thick freezing fog.


It's true, the rule I was thinking about was the one that reduces the Air Power to 1 for both sides...so it sounds like we fall back to the default rule if the Air Rules aren't mentioned specifically.

If the Special Rules section don't say "Use the Air Rules" or "Don't Use the Air Rules" then players can chose if they want to or not. If you look on page 29 of the FAQ it says that the battle probably wasn't play-tested using Air Rules but if the players want to play with them, each player gets one Air Sortie card.

Personally, I would probably be with Jim and we wouldn't play with the Air Rules because of the weather element...but that's just me.

I hope this helps. Cool
      
nemesszili
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Wed, 24 November 2010 15:14
This is wonderful! Hope to have some time for this to play! Well done again, DoW! Very Happy

[Updated on: Wed, 24 November 2010 15:14]

      
clexton27
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Wed, 24 November 2010 16:56
I second that. Thanks again DOW for another FREE GIFT.

Some people just don't know how good they have it.

[Updated on: Wed, 24 November 2010 16:56]

      
Antoine
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Thu, 25 November 2010 14:21
Oros écrit le Wed, 24 November 2010 07:56

There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

This looks like a mistake.
To set up the scenario you only need Winter Wars + Eastern Front (+ Air Pack for cosmetic purpose).
Take winter roads/railroads + some winter hills and winter villages from Winter Wars, and the rest from the Eastern Front Pack (village on hill, winter villages, winter forest, frozen rivers).
If you do not own the Air Pack, replace winter hills with standard hills.
Then... time to start the battle!
      
Erik Uitdebroeck
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Sat, 27 November 2010 10:48
Thanks to everyone at DoW for this great scenario.

[Updated on: Sat, 27 November 2010 10:49]

      
Nordiskanc
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Sun, 28 November 2010 02:58
This scenario convinces me to buy Winter Wars, without it I would've passed on it. Overlord rules!
      
50th
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Mon, 29 November 2010 20:07
I played the firefight in Neffe scenario Saturday. It was good, but I lost (as Allies) nine to fourteen. My TD's helped, but the visibility rule created problems (enemy hard to hit). I liked the visibility chart better (the one on Rasmussen81's user page) better than the rules in the WW.

      
Sgt Storm
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Fri, 17 December 2010 21:14
Dang! I just realized I need two winter boards to set this up properly. Another item to order before Xmas. Rolling Eyes Haven't gotten my Winter Wars yet as (I am pretty sure) my kids are giving that to me for Xmas. Very Happy But I should be prepared.

[Updated on: Fri, 17 December 2010 21:15]

      
Nordiskanc
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Fri, 17 December 2010 23:11
What, you don't already have two winter boards? They are needed for Rzhev Overlord already! Rolling Eyes

[Updated on: Fri, 17 December 2010 23:11]

      
50th
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Sat, 18 December 2010 07:59
I bought my second W/D board at the same time I bought OO (Operation Overlord). Because I wanted to play overlord and didn't want to buy a second set. Although at times, I still think about that second set, as well as a second Pacific Theater (my favorite theater).

      
clexton27
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Sat, 18 December 2010 12:37
Have you all noticed that when Bastogne Overlord was published it had a regular countryside background instead of winter. I am going to see if there are adequate tiles in the new Winter Wars expansion to upgrade this to a winter scenario. This is a Battle of the Bulge winter (Dec. 30, 1944) scenario after all.

The issue will be the number of winter forests and winter villlages.

http://www.daysofwonder.com/memoir44/en/editor/view/?id=1254

[Updated on: Sat, 18 December 2010 12:41]

      
ad79
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Sat, 18 December 2010 12:51
stevens wrote on Sat, 18 December 2010 12:37

Have you all noticed that when Bastogne Overlord was published it had a regular countryside background instead of winter. I am going to see if there are adequate tiles in the new Winter Wars expansion to upgrade this to a winter scenario. This is a Battle of the Bulge winter (Dec. 30, 1944) scenario after all.

The issue will be the number of winter forests and winter villlages.

http://www.daysofwonder.com/memoir44/en/editor/view/?id=1254





If you include the Eastern Front tiles you will have more than enough tiles.
Winter Wars contain 21 Village tiles and 22 forrest tiles.
Eastern Front has over 20 forrest tiles, so you should be good to go.

Reduced visdibility and winter weather will really change how this one plays out. And if you include Combat Cards you will be on to a winner.


Stig Morten
      
clexton27
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Sat, 18 December 2010 17:48
Thanks Stig for doing the math on this one! Would be an interesting setup.

Just got a second WINTER/DESERT Board so now I can go to town with the winter Overlord scenarios.

[Updated on: Sat, 18 December 2010 17:57]

      
PanzerRunes
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Thu, 03 February 2011 11:07
Not very fair the developers get the updated scenario editor... Rolling Eyes
      
clexton27
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Thu, 03 February 2011 13:30
Panzer Runes states:
Quote:

Not very fair the developers get the updated scenario editor...


Dear sir,
I am not certain as to what you are referring to. Those of us who purchased the Winter Wars and Eastern Expansions, own two copies of the base set and two WINTER/DESERT boards are able to set this scenario up at home.

      
rasmussen81
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Thu, 03 February 2011 13:52
stevens wrote on Thu, 03 February 2011 16:30

Panzer Runes states:
Quote:

Not very fair the developers get the updated scenario editor...


Dear sir,
I am not certain as to what you are referring to. Those of us who purchased the Winter Wars and Eastern Expansions, own two copies of the base set and two WINTER/DESERT boards are able to set this scenario up at home.


I think he wants to be able to design scenarios with the new Winter War tiles and units and such. It's coming but hasn't been released yet...
      
clexton27
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Thu, 03 February 2011 14:10
That's what I figure as well, but since I often misread these remarks, I thought it best to wait for PanzerRunes response. This way, we can address his thoughts directly.

Envy is a waste of time. I ought to know, I have wasted a lot of time.


Very Happy

[Updated on: Thu, 03 February 2011 14:18]

      
Turboheizer
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Thu, 03 February 2011 14:47
DoW is planning to release a new version of the editor soon. If I may quote from the Beta 16 release note:

Quote:

We are also making good progress on the Memoir '44 Editor (version 1.1). This is the version that will allow you to play-test your own Scenarios from the Front in Expert Mode, and allow you make them available for others to play with if you wish to. This is also the version that will include support for the newest game elements introduced in the recently released Memoir ’44 Winter Wars expansion.

      
PanzerRunes
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Thu, 03 February 2011 20:30
rasmussen81 wrote on Thu, 03 February 2011 04:52

stevens wrote on Thu, 03 February 2011 16:30

Panzer Runes states:
Quote:

Not very fair the developers get the updated scenario editor...


Dear sir,
I am not certain as to what you are referring to. Those of us who purchased the Winter Wars and Eastern Expansions, own two copies of the base set and two WINTER/DESERT boards are able to set this scenario up at home.


I think he wants to be able to design scenarios with the new Winter War tiles and units and such. It's coming but hasn't been released yet...


Jesse is correct... I want to use the new Winter War tiles and badges in the scenario editor. I am just getting a little impatient with the waiting and wanted DoW to know I have not forgotten an update would be released around the time of the Winter War's release. LOL

We see new scenarios published in the Winter War book in the same format as our downloaded scenario editor. This means the tiles and badges have been added to the official editor. The production changes just need to be ported as an update package for our scenario editors to update. I am sure the DoW folks are working on more stuff for M'44 so am trying to be patient for the editor update.

On another note... I am really enjoying the break through format and deck. The possibilities for scenarios are becoming endless with each expansion. I am considering to buy another set of break through boards to create break through overlord scenarios.

      
PanzerRunes
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Re:Firefight in Neffe, new Overlord scenario for Winter Wars Thu, 03 February 2011 20:31
Turboheizer wrote on Thu, 03 February 2011 05:47

DoW is planning to release a new version of the editor soon. If I may quote from the Beta 16 release note:

Quote:

We are also making good progress on the Memoir '44 Editor (version 1.1). This is the version that will allow you to play-test your own Scenarios from the Front in Expert Mode, and allow you make them available for others to play with if you wish to. This is also the version that will include support for the newest game elements introduced in the recently released Memoir ’44 Winter Wars expansion.




That is very good news indeed
      
    
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