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PaulUK
Junior Member
Second Lieutenant

Posts: 4
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January 2008
Important request/suggestion regarding animations Mon, 27 December 2010 00:43
hi guys at DOW, the board game is a great game, and the online beta is great too...

but... PLEASE allow us an option to disable (or reduce) the animations, especially when selecting a card to play.

it takes about 30 seconds (no joke) and really slows it down... the only thing that makes it bearable (for us on more basic computers) is the awesome music that plays in the background Smile

but seriously.. if you add in a feature which can simply show the card which is being played, in 3 steps, that would be great, and i'd most probably start buying ingots for it.

eg, nme plays a card, you see the small card near him,
then you see it big in the middle of the screen (without any zooming anims etc)
then you see the card on the left pile, smaller again.

other than that, its great so far
thanks
paul
      
PaulUK
Junior Member
Second Lieutenant

Posts: 4
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January 2008
Re:Important request/suggestion regarding animations Mon, 27 December 2010 00:45
other anims also tend to slow the game down, like those little triangles leading from source unit to fire at the nme unit, and the dice rolls - surely something can be done about those like offering a static straignt line, eg a single (or double) image famed basic anim to speed things up.



(why am i suggesting this? - honestly, its not bad at you... its just that if im honest, i dont see poeple rushing to go out and upgrade their pc or buy new graphics cards etc, just for the sake of speeding up the game, so instead it makes good sense to tweak the game to cater for more potential players.

eg diablo 2 ran on the simplest of pcs, even 486 LOL, so there must be a way to speed up the dice rolls or something Smile

[Updated on: Mon, 27 December 2010 00:48]

      
Mighty Jim 83
Senior Member
Starshiy Leytenant

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August 2009
Re:Important request/suggestion regarding animations Mon, 27 December 2010 10:34
Interesting

hadn't noticed this at all personally- think 99% of lag time is waiting for players to decide what to do.

I'm not aware of my computer being particularly new or high-spec: are many people having this issue?
      
sam1812
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Brigadier General

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August 2006
Re:Important request/suggestion regarding animations Mon, 27 December 2010 15:47
I see it as a great benefit that, when your opponent plays a card, it shows you the card in the middle of the screen for several seconds.

In addition to giving you a chance to process it in your mind, it gives you a chance to arm an Ambush, if you choose to do that.

Having played Memoir extensively on Vassal for the past several years, I'm accustomed to the game having a social aspect, too, as it would in real life. Players generally chat with each other, compliment each other's particularly smart moves and lucky rolls, commiserate with their runs of bad luck. It's been fascinating for a suburban New York guy like me to get to know people in places as diverse as South America, Russia, Indonesia, and nearly every country in Europe. If it were just a matter of playing the cards and making the moves as fast as possible, I think it would be far less fun.
      
Nightrain
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Oberstleutnant

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October 2008
Re:Important request/suggestion regarding animations Tue, 28 December 2010 03:51
sam1812 wrote on Mon, 27 December 2010 21:47

I see it as a great benefit that, when your opponent plays a card, it shows you the card in the middle of the screen for several seconds.

In addition to giving you a chance to process it in your mind, it gives you a chance to arm an Ambush, if you choose to do that.

Having played Memoir extensively on Vassal for the past several years, I'm accustomed to the game having a social aspect, too, as it would in real life. Players generally chat with each other, compliment each other's particularly smart moves and lucky rolls, commiserate with their runs of bad luck. It's been fascinating for a suburban New York guy like me to get to know people in places as diverse as South America, Russia, Indonesia, and nearly every country in Europe. If it were just a matter of playing the cards and making the moves as fast as possible, I think it would be far less fun.


well Indonesia was mentioned, I guess my country is pretty unique here Very Happy

I, also, was amazed to play many players from countries I never imagined to play such as Taiwan, Benelux, Estonia, Finland, some unfamiliar part of France and Italy, and of course many places in US and UK, etc

and onto the topic, i guess it will be harmless to have an option to disable the animation, or at least, adjust the animation speed from very slow to very fast Smile
      
Yann
-= Crew =-
KS Backer - Skeleton

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October 2002
Re:Important request/suggestion regarding animations Tue, 28 December 2010 11:19
we have a "Pro Mode" in Ticket to Ride Online that plays the animations a bit faster. It is possible that we do this at some point in M44 Online, but it's low priority compared to many other items that are still on our list Wink

Yann
      
henryblake
Junior Member
Major

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June 2005
Re:Important request/suggestion regarding animations Wed, 29 December 2010 06:38
My vote is to move this up in priority. The animations (the card animation in particular, but also the dice) really affect the responsiveness of the game on some systems. This game is an enormous CPU hog, and there really isn't an excuse for a board game adaptation to not be fast and nimble on almost any system.
      
Phread
Senior Member
Stiff Upper Lip

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December 2008
Re:Important request/suggestion regarding animations Wed, 29 December 2010 06:42
My vote - if I were to be given one - or my 2 cents worth is for it the retain the priority that DoW have assigned it.

DoW can see the big picture and assign priorities to features and bugs that affect most people.

This may be a bug that irritates you but isn't fatal. I think the suggestion made above is reasonable.

We, as players, may have things in the game we are not happy with (the way the ambush card is played for example) but on the whole DoW are listening to us as players & beta testers.

I acknowledge that they have made changes as a result of our feedback and I respect their decision.

M44 Online is great to play and is getting better with each beta.

[Updated on: Wed, 29 December 2010 06:45]

      
Brice
-= Crew =-
Commandant

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October 2002
Re:Important request/suggestion regarding animations Thu, 30 December 2010 22:16
stephenwallace wrote on Wed, 29 December 2010 06:38

My vote is to move this up in priority. The animations (the card animation in particular, but also the dice) really affect the responsiveness of the game on some systems. This game is an enormous CPU hog, and there really isn't an excuse for a board game adaptation to not be fast and nimble on almost any system.


What kind of computer do you have (and more importantly graphic card)?
Do you have up-to-date graphics drivers?
To my knowledge even 5y old computers are able to run the game at the designed speed.
      
Randwulf
DoW Content Provider
Major

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March 2005
Re:Important request/suggestion regarding animations Thu, 30 December 2010 23:43
Every now and then, I will get an animation lag... but that is from the server when we have a 100+ people online. Otherwise it runs fast and I am on an old pentium 4 XP box...
      
PaulUK
Junior Member
Second Lieutenant

Posts: 4
Registered:
January 2008
Re:Important request/suggestion regarding animations Thu, 06 January 2011 23:18
hi guys, and yan and team,

thanks for reading and considering (and adding feedback) for my post. it's appreciated indeed.

if theres something you can do, would be great, as soon as you can do it (considering other bugs and the big pictures etc)

thanks,
Paul
(i might try "tweaking" the source graphics, to resize them or make them black and white meanwhile LOL) Smile

      
    
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