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bitva
Member

Posts: 57
Registered:
February 2007
Two player? Tue, 26 August 2008 02:20
So I brought SoC to try with my gaming group, only to find that they've already played it two years ago and hated it. Why? They claim it took too long, five hours at least, saying there was too much arguing over what to do. So there's only one person I know who hasn't refused to play (since he hasn't played before either). The rules state that you need a minimum of three players, but after reading them over, it seems to me that with a few minor adjustments, you could play two player, but it would likely be more difficult. Are there any things I need to be aware of before I embark on this against-the-rules journey? Thanks.
      
Nordiskanc
Senior Member
Cadet

User Pages
Posts: 370
Registered:
December 2004
Re:Two player? Tue, 26 August 2008 03:11
I've played with two players before and it worked fine. I would recommend that you play without the traitor with only two players.
      
atefec
Senior Member

Posts: 318
Registered:
August 2005
Re:Two player? Tue, 26 August 2008 07:36
Sad to read your group doesn't like SoC, bitva, because it's a great game! Obviously your friends haven't played it very often, because in our group only the first games took so much time. I would say a SoC game normally takes about half an hour per player, so with five players it should be about 2 1/2 hours. That's definitely not too much time for such a fine gaming experience and absolutely normal compared to other complex games. For example we played "Friedrich" last weekend for the first time, a strategy game with fighting cards. It took over 5 hours (without teaching!), although the rules book declares only 150 minutes. But I guess we will be much faster the next time we play, because now we know the games mechanisms and what strategies work.

In SoC the knights have to collaborate to defeat the game. Of course this means you have to talk with each other, discuss the strategy and what to do next. This is the fascinating spirit of the game - the knights win and lose together. I know there are players out there who don't like cooperative games. They should maintain to that opinion, but arguments like "too long" and "too much arguing" really don't come to the point for SoC!


I've never tried SoC with 2 players, our group likes the game very much, so there are always enough knights to join the game. But I'm curious how it works for you with 2 players, be free to report back your experiences!

[Updated on: Tue, 26 August 2008 07:36]

      
bitva
Member

Posts: 57
Registered:
February 2007
Re:Two player? Sat, 30 August 2008 20:53
So it seems that thankfully my feelings were right that you can adapt the game to try two player. I believe I will try it that way tonight. I'll let you know how it turns out.

The gaming group seems to like cooperative games. They really like Pandemic, which I agree is a good game, but I also feel it's too simple compared to what I think Camelot is, and therefore lacks the same level of replay value. On the other hand, where I like to play the bejeebus out of games, my group likes to try something new all the time. Replays are rare.
      
bitva
Member

Posts: 57
Registered:
February 2007
Re:Two player? Sun, 31 August 2008 07:52
We played and lost, due to siege engines. There was 1 black sword and 3 white on the round table at game's end. Next time we will be more reluctant to use the add a siege engine option for the progression of evil. An extra knight to take on some quests would have been nice, but I'm always up for a challenge!
      
hockeydays123
Junior Member

User Pages
Posts: 18
Registered:
March 2010
Re:Two player? Tue, 30 November 2010 02:19
My fellow Knight and I play as two knights very often. That's really the only difference that we use, other than not using Loyalty cards. We find it very hard to win, unfortunately. To us, it is even win with a "legal" 3 player game.
      
Kaiser6977
Member
Oberleutnant

User Pages
Posts: 39
Registered:
January 2009
Re:Two player? Tue, 04 January 2011 15:11
Are there official two-player rules or has someone written them down if they had success?
      
graham_butters
Member
KS Backer - Goblin

Posts: 93
Registered:
January 2013
Re:Two player? Mon, 30 December 2013 17:38
It seems to me the only adjustments would be the loyalty cards obviously but also your ability to draw cards in Camelot should allow you to draw 3 cards rather than 2. Simply because with less players you have less white cards and Merlin's especially noticeable at the beginning of the game. Group quest would be more difficult but hopefully not unbeatable. Thoughts?
      
    
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