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stutzbearclub

Posts: 20
Registered: July 2007
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half track rules 'treat as armour' HELP!
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Tue, 11 January 2011 20:46
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i'm surprised no one has put anything up on this yet..
but i was just about to game the siege of Tobruk..and i was reading the half track rules
it says for all purposes treat half tracks as armour..
so considering they fire max 2 dice and armour battle IN and OUT of certain terrains at -2 dice (e.g towns) does this mean they are unable to fire on and in these locations?
that's how i'm taking it..
i supposed it makes for some kinda realism ( they are lightly armoured) but these seems potentially to make them pretty naff for alot of potential situations.
your thoughts greatly appreciated
Go easy on me i'm a new kid in town..
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Turboheizer

Posts: 417
Registered: February 2006
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Re:half track rules 'treat as armour' HELP!
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Tue, 11 January 2011 21:02

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I haven't played with halftracks yet, but I guess you are right ... looks as if halftracks cannot fire into towns etc.
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stutzbearclub

Posts: 20
Registered: July 2007
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Re:half track rules 'treat as armour' HELP!
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Tue, 11 January 2011 21:10

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..i just wonder if DOW have made a wee mistake ...
i.e they want them to fire 2 2 (to not be as strong as tanks ) and then they've thought hell..treat them as armour (for command card purposes..dice targeting and hits etc ) without perhaps realising that this specific rule (firing -2 in and out of towns) completely nullifies them!!
hmm...
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Turboheizer

Posts: 417
Registered: February 2006
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Re:half track rules 'treat as armour' HELP!
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Tue, 11 January 2011 21:18

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I don't know ... the dice reduction for tanks is intended to portrary the relative uselessness of tanks in urban warfare (street fighting etc.), and a halftrack, being less armed and armored, would be even less useful, I think.
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ad79

Posts: 772
Registered: September 2007
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Re:half track rules 'treat as armour' HELP!
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Tue, 11 January 2011 21:42

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When we use the half-tracks they are mainly used for combined attacks against attacking forces or used to re-supply other units.
Having a 2-figure half-track close by to resupply is something the opponent needs to take into account when attacking.
It's useless against units in towns unless you have Armor Assuault.
When we played Capture of Tobruk my British tank reduced a german Panzer to 1-figure only to see the Half-track roll in and resupply it up to full strenght again. That tank unit bothered the british for a while.
Stig Morten
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stutzbearclub

Posts: 20
Registered: July 2007
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Re:half track rules 'treat as armour' HELP!
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Tue, 11 January 2011 22:01

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..yeah i suppose this is the right way to play it ta!
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sam1812

Posts: 1906
Registered: August 2006
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Re:half track rules 'treat as armour' HELP!
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Wed, 12 January 2011 03:53

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I'm sure they must have playtested it and been well aware that they would be unable to fire into towns, bunkers, and forests (except on Armor Assault, Close Assault, Firefight, and TFH). All these terrain types occur in the DAD HT scenarios. If they wanted them to be able to battle into that terrain, it would have been easy enough for them to make it -1d, instead.
So yes, Stutz, you read it right.
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Mighty Jim 83

Posts: 333
Registered: August 2009
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Re:half track rules 'treat as armour' HELP!
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Wed, 12 January 2011 08:43

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An ordinary tank fires from town to town at a theoretical -1 (i.e not at all), so if a half-track is being classed as less powerfull, then it makes sense that they can't do it either.
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Sgt Storm

Posts: 685
Registered: December 2006
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Re:half track rules 'treat as armour' HELP!
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Wed, 19 January 2011 00:11

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| Mighty Jim 83 wrote on Wed, 12 January 2011 02:43 | An ordinary tank fires from town to town at a theoretical -1 (i.e not at all), so if a half-track is being classed as less powerfull, then it makes sense that they can't do it either.
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That is not the problem the thread was addressing. The problem (or 1/2 of it) is when a HT fires out of a town, say into empty terrain. In that situation it fires with 0 dice as compared with 1 for tanks. This does indeed seem like a less than ideal rule IMO, (but so does the rule that tanks take -2 reduction in the same situation).
Now the other 1/2 of the problem, HTs firing into a town, forest or whatever, with absolutely no effect, also seems less than ideal. Recall, a tank would at least have 1 die in this situation.
So imagine this situation as if you commanded forces in WWII: You have a choice to equip your infantry unit with HTs or not and assault the enemy infantry in a forested region across open terrain. With HTs, you'll get there faster and likely get see less casualties, but your mechanized infantry will do no damage to the enemy (because I guess HTs cannot fire through trees ). So what's the point of using the HTs.
For all practical purposes, the HT is really a re-supply vehicle given these constraints. This is one place where a house rule would make more sense.
[Updated on: Wed, 19 January 2011 00:12]
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stutzbearclub

Posts: 20
Registered: July 2007
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Re:half track rules 'treat as armour' HELP!
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Wed, 19 January 2011 00:23

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i'm right behind you sir!
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rasmussen81

Posts: 6063
Registered: July 2007
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Re:half track rules 'treat as armour' HELP!
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Wed, 19 January 2011 03:14

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| Sgt Storm wrote on Wed, 19 January 2011 03:11 |
For all practical purposes, the HT is really a re-supply vehicle given these constraints.
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Isn't that exactly what the Half-Tracks were predominantly used for?? Simply transporting and supplying troops!
How often do you hear about the fearless Half-Track drivers charging into a hedgerow (or a forste, or even up a hill) and opening fire on the enemy?
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Sgt Storm

Posts: 685
Registered: December 2006
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Re:half track rules 'treat as armour' HELP!
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Wed, 19 January 2011 18:24

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| rasmussen81 wrote on Tue, 18 January 2011 21:14 |
| Sgt Storm wrote on Wed, 19 January 2011 03:11 |
For all practical purposes, the HT is really a re-supply vehicle given these constraints.
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Isn't that exactly what the Half-Tracks were predominantly used for?? Simply transporting and supplying troops!
How often do you hear about the fearless Half-Track drivers charging into a hedgerow (or a forste, or even up a hill) and opening fire on the enemy?
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Well, if they are transporting troops, then they are transporting them somewhere. Why not towards the enemy. Remember, that M44 units are abstractions. To me it makes more sense that an abstract HT unit supplies speed and protection to infantry than supply. Or even speed in transporting artillery.
Troop transport was one aspect, and that might make sense in M44 if HTs supplied infantry and not armour, and supply trucks supplied armour and not infantry. So maybe my example was not best, since HTs have been cast as armour supply vehicles in M44, but you have to admit, that supply aspect makes little sense as coming from a HT.
HTs were also used as armoured fighting vehicles and carried mortars, anti-aircraft, anti-tank, or other guns and were used to tow artillery.
If you look at how HTs are modeled in other WWII games (e.g., Conflict of Heroes) you will see that they are fairly powerful in attack, provide protection, can tow units and so on. I don't think it unreasonable they have decent fire power in M44, on par with infantry in close assault but weaker than tanks, and by decent I mean without these terrain reductions to zero firepower.
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Randwulf

Posts: 1355
Registered: March 2005
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Re:half track rules 'treat as armour' HELP!
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Wed, 19 January 2011 20:33

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Simple, HT attacks as Infantry and takes hits as Armor.
So it's only a -1 to fire into towns and woods and so on, same as an infantry unit. But is restricted in movement and is a target like Tanks.
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50th

Posts: 1277
Registered: October 2006
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Re:half track rules 'treat as armour' HELP!
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Thu, 20 January 2011 00:34

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| Randwulf wrote on Wed, 19 January 2011 13:33 | Simple, HT attacks as Infantry and takes hits as Armor.
So it's only a -1 to fire into towns and woods and so on, same as an infantry unit. But is restricted in movement and is a target like Tanks.
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But the card says, "Treated as armor for all purposes". That would mean that they cannot fire into or out of a city except maybe when ordered with armor assault, close assault, or TFH.
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Randwulf

Posts: 1355
Registered: March 2005
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Re:half track rules 'treat as armour' HELP!
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Thu, 20 January 2011 01:08

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Well then, house rule it or play the way it is written???
If you don't like the way it is, you can change it to fit your needs when you write your own scenarios, or if you and your friends agree to a different use.
Before Halftracks came out, my house rule for them in scenarios I made was moves and targets like armor and fires like infantry.
Now are you asking for official confirmation??? on the card???
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Phread

Posts: 1717
Registered: December 2008
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Re:half track rules 'treat as armour' HELP!
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Thu, 20 January 2011 03:08

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| Randwulf wrote on Thu, 20 January 2011 09:18 | Simple, HT attacks as Infantry and takes hits as Armor.
So it's only a -1 to fire into towns and woods and so on, same as an infantry unit. But is restricted in movement and is a target like Tanks.
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In like Randwulf's suggestion and may use it as a house rule.
Most half tracks used as infantry transport were armed with heavy infantry weapons, not canons like tanks. Therefor it makes sense to allow them to move and be hit as armour but fight as infantry using the 220 regime.
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tank commander

Posts: 1788
Registered: October 2004
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50th

Posts: 1277
Registered: October 2006
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Re:half track rules 'treat as armour' HELP!
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Thu, 20 January 2011 17:37
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| Randwulf wrote on Wed, 19 January 2011 18:08 | Well then, house rule it or play the way it is written???
If you don't like the way it is, you can change it to fit your needs when you write your own scenarios, or if you and your friends agree to a different use.
Before Halftracks came out, my house rule for them in scenarios I made was moves and targets like armor and fires like infantry.
Now are you asking for official confirmation??? on the card???
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Sorry, I didn't know you were talking about a house rule. I thought that you were talking about the official rules. Please clarify when speaking of rules when you are talking about house rules. I like house rules and use some myself: http://cdn.daysofwonder.com/uploads/userpages/272628/_4105.p df
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