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unit659
Junior Member

Posts: 3
Registered:
January 2011
RULES Thu, 13 January 2011 04:11
I dont know where to start after reading all the threads that I felt apply to my questions I am more confused now than ever !

#1 the rules are horrible and very unclear. Now I read from one of the DOW staff answers that: player 1 selects his/her race, completes the conquest, and scores before anyone else takes any part of their turn ? man i am one confused player now ?

#2 what is the turn sequence after you score your victory coins ?

#3 what is the turn sequence of the whole freaking game ? after learning that player 1 does all this before anyone else goes ? that just really makes me want to throw the game in the garbage not to metion the useless rule book.

#4 I have tried to play the game a couple of times and apparently now find out im playing wrong have been stuck wondering what to do after we score our coins ? It states you MUST either attack or go into decline is this the start of turn 2 or ? when is the end of the turn and now that player 1 does all of this before anyone else goes ? I am really messed up ?

#5 I even... to add more punishment to myself have tried the expansions LOL I must be a basket case ? the lepricauns deploy gold during the redeployment phase then are supposed to get them as a $1 coin at the start of the lepricauns next turn if no one conquers the area they were deployed in ? well how can this happen when no one has the chance to conquer the area before the lepricauns next turn refering to the rule book and race card !

#6 when do you put your race in decline at the end of your turn or at the start ? so when you do put a race in decline do you go through a whole turn doing nothing ? and then start a new race next turn or as the rule book states the player must now either: expand / or put his race in decline to select a new one this tell me yo0u put your race in decline at the end of your turn and immedetly select a new one ? i am so screwed up on this game it unbelievable ?*&^%$#!@

#7 I practically need someone to list out a complete cheat sheet on the turn of events for this game starting with select a race ! to the official end of the turn and the beginning of the next. period.


      
Senseless
Member

Posts: 43
Registered:
February 2008
Re:RULES Thu, 13 January 2011 10:18
I feel you've misunderstood. The tide of the game is:

Player 1 takes his first turn: Pics a race, conquers and scores.
Player 2 takes his first turn: the same.
Player 3 takes his first turn if he's playing.
Player 4 takes his first turn if he's playing.
Player 5 takes his first turn if he's playing.

The turn marker (the crown) advances on its track.

Player 1 takes his second turn: he chooses to decline or to continue conquering, and scores accordingly.
Then player 2, etc

Hope this makes it clearer.
      
unit659
Junior Member

Posts: 3
Registered:
January 2011
Re:RULES Thu, 13 January 2011 16:33
Boy does it ever ! LOL no wonder I was all screwed up ! Thank you very much. Shocked
      
j0echi
Junior Member

User Pages
Posts: 18
Registered:
January 2011
Re:RULES Tue, 18 January 2011 17:36
Sensless pretty much answered most of your questions.

#6 Unless you have the 'Stout' special power, you will go into decline at the start of your turn. you leave one token in each region you control at the start of your turn (unless you're a ghoul or a race with a similar ability), return any remaining remaining tokens to the tray, flip your tokens and race banner into their declined state, discard your special power, then collect gold for the regions they inhabit. That ends your current turn. At the start of your next turn you will select a new race and continue with your conquest.

      
DannyMack
Senior Member
KS Backer - Triton

User Pages
Posts: 156
Registered:
June 2010
Re:RULES Fri, 28 January 2011 22:28
unit659 wrote on Wed, 12 January 2011 22:11

I dont know where to start after reading all the threads that I felt apply to my questions I am more confused now than ever !

#2 what is the turn sequence after you score your victory coins ?


#7 I practically need someone to list out a complete cheat sheet on the turn of events for this game starting with select a race ! to the official end of the turn and the beginning of the next. period.


It just so happens that I have a "Cheat Sheet" that addresses many of your concerns. This is really fun once you get going, and yes, digging through the threads can be even more of an ordeal. I teach this and other games at a weekly game night at my local library. I have developed tools for new players to learn with.

You can go to boardgamegeek.com and look up Smallworld. At the top of the page select the "files" link. You'll see the file there once it's approved. (I just put it up for your sake--hang in there, give this game a little more time to sink in. It's worth it.)
Here's the link:
http://www.boardgamegeek.com/filepage/63442/smallworld-cheat -sheets-x3

[Updated on: Sun, 27 March 2011 22:28]

      
Fussypants
Junior Member

Posts: 1
Registered:
February 2011
Re:RULES Mon, 28 February 2011 19:27
I just printed off the cheat sheet. Thank you!!

      
*player38092
Senior Member

Posts: 771
Registered:
November 2004
Re:RULES Mon, 28 February 2011 22:15
unit659 écrit le Thu, 13 January 2011 04:11

player 1 selects his/her race, completes the conquest, and scores before anyone else takes any part of their turn ? man i am one confused player now ?
The presence of Lost Tribes makes the conquest less easy.
And, depending on the race/power combos available, it can be more interesting not to be the first to move.

[Updated on: Mon, 28 February 2011 22:16]

      
    
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