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boersma8
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First thoughts on winter wars expansion Sun, 16 January 2011 10:57
Recently bought this expansion and I have to say I'm somewhat disappointed. let me tell you why:

1.) (Nearly) all winter terrain tiles we already had. The most obvious exception in this regard is winter roads which indeed helps make winter scenarios look much better aesthetically.

2.) tank destroyers are nice additions to the game, but I feel this one would have merited its own figure rather than a token. Allied half-tracks and German kuebelwagens would've been nice too (now we only have the German halftracks and Allied jeeps. Strange to play the Allies using sdkfz 250s on that side...

3.) Though a nice idea, the winter combat cards are largely the same as those included in the Stalingrad expansion. In some cases (reinforcements, heat of battle etc.) this is perfectly justifiable and even disarble, I suppose, but in case of many others they could have been more inventive and imaginative. Also, some cards just seem plain counterintuitive: extra movement in wintry conditions??! I'd say limited movement would've have made more sense, especially in the case of infantry. I mean in a feet of snow it's certainly more difficult to move rather than easier. Secondly, fuel shortage is a nice idea, but it should've applied to the Germans only. Very simple remedy: If the German player draws this card, discard it and draw another.

4.) as for the scenarios; although they seem fine (haven't played them yet) , I was actually hoping for a kind of campaign. This would've been more fun. Reenact the battle of the Bulge, perhaps the Germans would've made it accross the Meuse this time! Hopefully there's something like this in the works for a second campaign book!

5.) a few summer castle tiles would've been very much appreciated. Now, the only one with a summer look is the pre-printed one on the Dieppe battle map.

Don't get me wrong. I'm very glad the game receives so much support and expansions are issued regularly. I do think they could've done a bit better on this one, though! Got the feeling they were in a bit of a rush to release something for Christmas.

A French expansion would be very much welcomed by myself, as suggested in another thread, or an Italian army, or more planes or tank destroyer figs, Russian (IS series), British (Mathilda), US (pershing) and French (Char B) heavy tanks (Tiger rules). Campaign book two would be great too(Polish campaign,Kursk and Battle of the Bulge). pacific campaign would be great too!

Anyway, though I feel WW hasn't been the best expansion to date to put it mildly, I'm sure DoW will still please us many nice expansions to come!
      
Achtung Panzer
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Re:First thoughts on winter wars expansion Sun, 16 January 2011 11:37
I agree with much of this, but don't limit this expansion to the Ardennes. Frozen marsh and lakes in Finland / Eastern Front certainly meant movement could be fast. Also, the fuel supply shouldn't be limited to the Axis side outside of late 1944.

[Updated on: Sun, 16 January 2011 11:37]

      
Turboheizer
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Re:First thoughts on winter wars expansion Sun, 16 January 2011 11:54
Speaking of the missing summer castle, we also miss summer city ruins, especially as most of the Stalingrad scenarios are summer maps.
      
ad79
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Re:First thoughts on winter wars expansion Sun, 16 January 2011 12:05
Sorry to hear this expansion dissapointed you. I am very pleased by it.

Some of your points I can see why you are dissapointed by, but most of those doesn't bother me.

I am fine with badges for TD's, although I wouldn't mind miniatures. I am fine with using 250's as Allied Half-Tracks. I am glad to see them get used.

The terrain tiles you got extra are needed for the Breakthrough scenarios, and Eastern Front and Winter Wars tiles can be combined for Overlord scenarios. You are 1 Town on Hill short to make the Rzhev scenario, but use a regular town for one of them and you are good to go.

Regarding the Combat Deck I like this added element to Memoir. After having played a few scenarios I have come to appreciate the Bitter Resistance icon on some of them. Very useful to be able to ignore a flag or two.

I also feel that the Winter Combat Deck can be used for more scenarios than the Urban Combat Deck. That deck needs a lot of townhexes on the map to see much use.
Regarding the extra move on Frozen Ground card, I like it. To me it represents troops finding a better route through the snow allowing them to move faster. Like Behind Enemy Lines.
Combat Decks add alot of fun to the game for me. Hopefully Jungle Combat Deck comes with Campaign Book Vol.2 (hopefully)


The scenarios I have played is great. Setup is longer and playtime can be longer, but they are FUN and challlenging.

DOW said they didn't include overlrod scenarios to avoid this expansion needing 2 Winter boards, 2 basegames etc. to be used. I guess that is why they haven't included any campaign play in it too.
I am hoping we get a free downloadable Campaign sheet for these scenarios with Campaign Book Vol. 2. That would be great.

I like what this expansion does for the Breakthrough format. 4 new scenarios and the new Breakthrough deck. On the Move is a very cool addition.

On the other hand, where I think DOW did a small mistake with this expansion is this: There are no Air Sorties included in the Breakthrough Deck. As someone who likes to play with the Air Rules I missed them in the deck.

For me this one is almost perfect. New units, new rules, new scenarios(both standard and breakthrough), new combat deck, new breakthrough deck and 1 new downloadable overlord scenario.

Stig Morten
      
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Re:First thoughts on winter wars expansion Sun, 16 January 2011 13:31
Achtung Panzer wrote on Sun, 16 January 2011 05:37

Also, the fuel supply shouldn't be limited to the Axis side outside of late 1944.



Exactly right.

The Allies had huge amounts of supplies needed to fight in Normandy but the problem was transporting them across the channel and then unloading them in an efficent manner.

That in itself was a major untaking until the Allies could capture a major port that they could use. This did not happen until much later in the campaign.

The Mulberry docks helped the situation a bit but were not the best answer.

Then there was the issue of getting those supplies to the fighting troops which was a huge problem after the breakout.

Often, a choice had to be made which formations got most of the supplies that were heading to the front (I believe Patton complained about this at least once - lol).

I do not think there is not one war where both sides did not experience supply difficulties of one type or another.
      
Achtung Panzer
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Re:First thoughts on winter wars expansion Sun, 16 January 2011 17:25
I've just played the Nach Moskau 1941 sceanrio from the Breakthrough expansion booklet using the Winter Combat cards and it was great fun! It really makes you think through your attacks and strategy Very Happy

http://www.daysofwonder.com/memoir44/en/editor/view/?id=4717

This is a big (15 medals) Breakthrough scenario and using the Winter Combat cards, plus Winter Weather, General Winter (an additional, scenario-specific rule), but not the Reduced Visability rule, along with the new Breakthrough Card Deck, makes for an excellent game.

Give it a go!

      
boersma8
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Re:First thoughts on winter wars expansion Sun, 16 January 2011 17:50
Agreed on some points. About supply.fuel. Of course you're right that in other winter battles it should certainly apply to the Allies as well (although Normandy certainly wasnt in winter..). The box and scenarios specifically advertise it as a BoB expansion.... Rolling Eyes

point taken on the Breakthrough battles. I already owned two copies of Eastern front, however, so they were less needed to me (except for the roads...)

Of course I'm glad the half-tracks are included in a scenario. Just feels odd to use German pieces in an Allied army and vice-versa. It's even a bit confusing to me.

Of course the winter combat cards are a nice addition. All I said was they could;ve been a bit more imaginative here than simply copying the content of the Urban combat cards for 80% or so (engine trouble, unable to fire due to liquids inside the gun freezing (Germans only and for certain Russian battles), frostbite (immediately remove an enemy unit of your choice from the board), certain weather effects (snowstorm, sudden clear spells allowing for an air-attack (Allies only) etc. just mentioning these off the top of my head and some may be more suitable than others, but at least these TRULY would've made for a NEW card deck as opposed to what we got. Again I'm not entirely unhappy with the expansion, just feel they could've done better...
      
PlanBee
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Re:First thoughts on winter wars expansion Sun, 16 January 2011 18:23
tank commander wrote on Sun, 16 January 2011 12:31

Achtung Panzer wrote on Sun, 16 January 2011 05:37

Also, the fuel supply shouldn't be limited to the Axis side outside of late 1944.



Exactly right.

The Allies had huge amounts of supplies needed to fight in Normandy but the problem was transporting them across the channel and then unloading them in an efficent manner.

That in itself was a major untaking until the Allies could capture a major port that they could use. This did not happen until much later in the campaign.

The Mulberry docks helped the situation a bit but were not the best answer.

Then there was the issue of getting those supplies to the fighting troops which was a huge problem after the breakout.

Often, a choice had to be made which formations got most of the supplies that were heading to the front (I believe Patton complained about this at least once - lol).

I do not think there is not one war where both sides did not experience supply difficulties of one type or another.



Wars are won by the side with the best logisitcs (generally) There is some interesting side reading on how the Allies trucked supplies to the front after the Normandy breakout. Basically they had one road route that was for full trucks going to the front and a different one for empty trucks coming back for more supplies.
      
OldBloodandGuts
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Re:First thoughts on winter wars expansion Sun, 16 January 2011 19:25
I agree with most of your points here, especially giving us minis for tank destroyers.

A small sidenote -- the extra movement for wintry conditions is initially counter-intuitive, but it does make sense. Heavy armor needed solid ground, especially in open-country. Late fall and early winter in northern europe often turned fields, pastures, and unpaved roads into mush. Tanks and heavy vehicles would just spin their treads/tires in it. So a lot of times tank commanders would have to wait for a hard freeze, hardening up all that mud, in order to move over distance.

      
Erik Uitdebroeck
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Re:First thoughts on winter wars expansion Sun, 16 January 2011 20:21
I just love the WW-expansion.
      
stevens
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Re:First thoughts on winter wars expansion Sun, 16 January 2011 20:46
Me too!
And especially the Breakthrough Card Deck. Very nice.
      
boersma8
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Re:First thoughts on winter wars expansion Mon, 17 January 2011 09:36
OldBloodandGuts wrote on Sun, 16 January 2011 19:25

I agree with most of your points here, especially giving us minis for tank destroyers.

A small sidenote -- the extra movement for wintry conditions is initially counter-intuitive, but it does make sense. Heavy armor needed solid ground, especially in open-country. Late fall and early winter in northern europe often turned fields, pastures, and unpaved roads into mush. Tanks and heavy vehicles would just spin their treads/tires in it. So a lot of times tank commanders would have to wait for a hard freeze, hardening up all that mud, in order to move over distance.




For armor yes, for foot units it doesn't. Hence two separate cards (Your armor units may move an extra space; your foot units may move one fewer space) would've made more sense to me...
      
OldBloodandGuts
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Re:First thoughts on winter wars expansion Mon, 17 January 2011 18:03
player71615 wrote on Mon, 17 January 2011 03:36



For armor yes, for foot units it doesn't. Hence two separate cards (Your armor units may move an extra space; your foot units may move one fewer space) would've made more sense to me...


I dunno...I think infantry moves faster over hard ground than through mud, too. If for no other reason than it doesn't have to stop frequently to extricate armor, artillery, AT guns, supply trucks, etc. that are stuck in the mud.

I will concede that it is weird to give an *extra* movement because of wintry conditions, unless you have first taken one away for the soft ground. In real life, frozen ground didn't mean units could move *faster* than normal...it just meant they could move normal; they weren't slowed down by the mud.
      
Shoegaze99
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Re:First thoughts on winter wars expansion Mon, 17 January 2011 18:47
My son and I finally dove into Winter Wars this weekend. We have both enjoyed this expansion a lot. The scenarios are varied and challenging, the additional rules smoothly integrate into the game without adding needless complexity -- I like that the M44 system is somewhat compartmentalized in that way; lots of rules, but you never have to deal with them all at once -- and the additional terrain makes for aesthetically pleasing games.

Would I have liked tank destroyer pieces? Sure! But I suspect cost was a factor. That, or there will be a new units/equipment pack at some point incorporating them (as well as other expansion units). Either way, the tags do in a pinch.

I like the winter combat cards quite a bit, too. We enjoyed the urban combat cards as well, and while the winter cards aren't all too different and could have been better themed for winter, they're still a fun addition to the game. Played well, they can be game-changers.
      
Achtung Panzer
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Re:First thoughts on winter wars expansion Mon, 17 January 2011 22:27
Anyone played with the Winter and Urban Command Cards in the same scenario yet?
      
Erik Uitdebroeck
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Re:First thoughts on winter wars expansion Tue, 18 January 2011 18:24
Yes. I give each player at game start one of each.
Then I put the two decks next to the board.
Then, if you can take one (recon 1), you can choose from witch pile you draw.
      
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Re:First thoughts on winter wars expansion Tue, 18 January 2011 18:44
Erik Uitdebroeck wrote on Tue, 18 January 2011 21:24

Yes. I give each player at game start one of each.
Then I put the two decks next to the board.
Then, if you can take one (recon 1), you can choose from witch pile you draw.


Which deck to people usually choose from? Or is it pretty even? Rolling Eyes
      
Erik Uitdebroeck
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Re:First thoughts on winter wars expansion Tue, 18 January 2011 18:52
Most of the time it depends of the position of their troops. When there is an important action going on near a town or building, they (and me also) take from the urban deck. Near a forest, I / they might choose from the winter deck.
Sometimes the combat card comes too late Laughing , but that is the risico of the job ! Cool
Of course, and I forgot to mention, it is logical that the two decks are used in a winter scenario that has also towns in it.
      
boersma8
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Re:First thoughts on winter wars expansion Tue, 18 January 2011 20:33
OldBloodandGuts wrote on Mon, 17 January 2011 18:03

player71615 wrote on Mon, 17 January 2011 03:36



For armor yes, for foot units it doesn't. Hence two separate cards (Your armor units may move an extra space; your foot units may move one fewer space) would've made more sense to me...


I dunno...I think infantry moves faster over hard ground than through mud, too. If for no other reason than it doesn't have to stop frequently to extricate armor, artillery, AT guns, supply trucks, etc. that are stuck in the mud.

I will concede that it is weird to give an *extra* movement because of wintry conditions, unless you have first taken one away for the soft ground. In real life, frozen ground didn't mean units could move *faster* than normal...it just meant they could move normal; they weren't slowed down by the mud.


I agree entirely with this line of reasoning!
      
Randwulf
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Re:First thoughts on winter wars expansion Tue, 18 January 2011 20:40
Dude... when it is cold out side you have to keep moving to stay warm. So of course you move faster... duh...

lol.. ya know, when you think about it, that doesn't really sound that absurd... I always walk faster when it's freezing.

But seeing as the game is abstract anyway... it's cold, walk faster.
      
magick
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Re:First thoughts on winter wars expansion Thu, 20 January 2011 14:02
Generally speaking,I am reasonably happy with this expansion.I only have some minor comments to make about this expansion with regards to the terrain tiles.Included in this pack are winter railroad tiles,but none of the scenario's have included these.I also think that a winter railroad station would have been appropriate to accompany the winter railroads.I was also hoping to see some more forests/villages on hills tiles,afterall,this is the Ardennes,a hilly,forested area.
      
ad79
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Re:First thoughts on winter wars expansion Thu, 20 January 2011 14:18
magick wrote on Thu, 20 January 2011 14:02

Generally speaking,I am reasonably happy with this expansion.I only have some minor comments to make about this expansion with regards to the terrain tiles.Included in this pack are winter railroad tiles,but none of the scenario's have included these.I also think that a winter railroad station would have been appropriate to accompany the winter railroads.I was also hoping to see some more forests/villages on hills tiles,afterall,this is the Ardennes,a hilly,forested area.


I guess those winter railroads were included to be used with "Noville to Foy" scenario from the Breakthrough Kit.
      
boersma8
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Re:First thoughts on winter wars expansion Thu, 20 January 2011 14:35
Good point concerning the forested hills! Would've liked to have seen some more of those as well myself...
      
Vulch
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Re:First thoughts on winter wars expansion Thu, 20 January 2011 15:58
Player71615

If you are planning to stick around on this forum, you might like to consider changing your user name to something less.......penal Shocked

You can change it under myaccount/profile Smile
      
boersma8
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Re:First thoughts on winter wars expansion Thu, 20 January 2011 16:16
Vulch wrote on Thu, 20 January 2011 15:58

Player71615

If you are planning to stick around on this forum, you might like to consider changing your user name to something less.......penal Shocked

You can change it under myaccount/profile Smile


I kinda like it the way it is... Cool
      
Vulch
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Re:First thoughts on winter wars expansion Thu, 20 January 2011 16:24
player71615 wrote on Thu, 20 January 2011 15:16

Vulch wrote on Thu, 20 January 2011 15:58

Player71615

If you are planning to stick around on this forum, you might like to consider changing your user name to something less.......penal Shocked

You can change it under myaccount/profile Smile


I kinda like it the way it is... Cool


No problem.. Some people are unaware that they can change their username, if they want to.
      
rasmussen81
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Re:First thoughts on winter wars expansion Thu, 20 January 2011 16:33
player71615 wrote on Thu, 20 January 2011 19:16


I kinda like it the way it is... Cool


I have to admit that I'm still a little confused by this...I understand that some people like the anonymity of online interactions, but this seems a bit silly to me. Confused

To each his own, I guess! Razz
      
Erik Uitdebroeck
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Re:First thoughts on winter wars expansion Thu, 20 January 2011 17:10
If I had a great time playing against someone and I would play again, it's easier to remember a name than a number.

[Updated on: Thu, 20 January 2011 17:10]

      
stevens
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Re:First thoughts on winter wars expansion Thu, 20 January 2011 18:24
Quote:

There's a man who leads a life of danger
To everyone he meets he stays a stranger
With every move he makes another chance he takes
Odds are he won't live to see tomorrow

Secret agent man, secret agent man
They've given you a number and taken away your name



      
Vulch
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Re:First thoughts on winter wars expansion Thu, 20 January 2011 20:08
stevens wrote on Thu, 20 January 2011 17:24

Quote:

There's a man who leads a life of danger
To everyone he meets he stays a stranger
With every move he makes another chance he takes
Odds are he won't live to see tomorrow

Secret agent man, secret agent man
They've given you a number and taken away your name






"I am not a number"
      
Phread
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Re:First thoughts on winter wars expansion Thu, 20 January 2011 20:54
rasmussen81 wrote on Fri, 21 January 2011 05:18

player71615 wrote on Thu, 20 January 2011 19:16


I kinda like it the way it is... Cool


I have to admit that I'm still a little confused by this...I understand that some people like the anonymity of online interactions, but this seems a bit silly to me. Confused

To each his own, I guess! Razz


Jessie,

I combine a bit of both. My name isn't Phread, or even anything like Phread. I use it to separate my online life from my other life.

Phread is easier for people to recognise that PlayerXXXXXX but not anymore meaningful.

If one wanted to be philosophical about names one might note that all names are simply labels. The character of the person behind the label is more important than the label.

regards Pharmer Phread.
      
boersma8
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Re:First thoughts on winter wars expansion Fri, 21 January 2011 10:22
I feel like some of you are taking this a bit too seriously. Anyway, if you must know my name; on most other forums (AAM, Axis and allies.org, BGG etc.) I go by "boersma8"...It doesn't have anything to do with wanting to stay anonymous. It just wasn't an issue to me. It's about the content of a post rather than the name (which is indeed nearly always some kind of alias/nick name anyway...)of the poster, as far as I'm concerned...

OK, so can we get back on topic now? What do you guys think of the WW expansion?
      
stevens
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Re:First thoughts on winter wars expansion Fri, 21 January 2011 12:18
Actually you are talking to the guy who is more interested in FUN.
I was just joking about the name and number thing. If you like your number - go for it.

For us old timers, the game is also about relationships, as we have chatted and argued and emailed each other enough to sometimes be on a first name basis. If it wasn't for the comeraderie that this game and community has given us, we would probably be doing something else.

But back to the topic. I really like this expansion. My favorite part is the new breakthrough card deck for BREAKTHROUGH format games. They give you extra moves, which I believe better enhance the Fun and playability factor of these scenarios,

The new tiles are great. I love the aesthetics of seeing these men battling on the frosty winter terrain. And the winter weather rules increase the intensity of the conflict as close assaults become the deadliest attacks. This forces the players to mix it up a bit and not stand back solely with ranged fire.

For those of us who COLLECT things, it is also nice to get the new summary cards for troops, etc. But listen, I own 4 sets of the base game, 2 winter/desert boards and every other expansion. I love it all.
      
ad79
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Re:First thoughts on winter wars expansion Fri, 21 January 2011 13:01
stevens wrote on Fri, 21 January 2011 12:18


The new tiles are great. I love the aesthetics of seeing these men battling on the frosty winter terrain. And the winter weather rules increase the intensity of the conflict as close assaults become the deadliest attacks. This forces the players to mix it up a bit and not stand back solely with ranged fire.




You probably meant Reduced Visibility here, and I agree with you on this. It is a great rule. Combined with Winter Weather rules it puts a new emphasis on clever troop movement and clever use of terrain. It is a lot harder to get Armor units into close assault with only 2 hexes in movement.

I have had real fun with these new scenarios.
      
boersma8
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Re:First thoughts on winter wars expansion Fri, 21 January 2011 13:10
stevens wrote on Fri, 21 January 2011 12:18

Actually you are talking to the guy who is more interested in FUN.
I was just joking about the name and number thing. If you like your number - go for it.

For us old timers, the game is also about relationships, as we have chatted and argued and emailed each other enough to sometimes be on a first name basis. If it wasn't for the comeraderie that this game and community has given us, we would probably be doing something else.

But back to the topic. I really like this expansion. My favorite part is the new breakthrough card deck for BREAKTHROUGH format games. They give you extra moves, which I believe better enhance the Fun and playability factor of these scenarios,

The new tiles are great. I love the aesthetics of seeing these men battling on the frosty winter terrain. And the winter weather rules increase the intensity of the conflict as close assaults become the deadliest attacks. This forces the players to mix it up a bit and not stand back solely with ranged fire.

For those of us who COLLECT things, it is also nice to get the new summary cards for troops, etc. But listen, I own 4 sets of the base game, 2 winter/desert boards and every other expansion. I love it all.


I've got two copies of the base game, two eastern front exapnsions, two terrain packs, two desert/winter maps, two breakthrough maps and one each of all the other ones, so I'm certainly an avid fan of memoir '44 myself!

Yes, the aesthetics are certainly great. Always did look weird to me to have those green road tiles on a winter map...The breakthrough cards are indeed a handy addition-but no more than that- as they eliminate the need to cannabalize the other games to get two decks of cards 9as recommended) only to sort them again later. Again, my major beef with this expansion is that they could have made a bit more of the winter COMBAT cards as they are 80% or so identical to the urban combat ones. As I explained above, with a little more imagination, the ratio could have been 80-20 new versus old, rather than the other way around. As i said, I also would have appreciated US half-tracks and German kuebelwagens and German and US tank destroyer pieces rather than badges.

Mind you that I'm merely saying that although I do like the expansion and despite the obvious interest and attention shown by the company to memoir 44, they could (and perhaps) should have made it even better by at the very least being just a tad more imaginative with the winter combat cards...

To be honest the player designation has never bothered me, but perhaps i will just go and change it into something more fun...
      
boersma8
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Re:First thoughts on winter wars expansion Fri, 21 January 2011 13:11
stevens wrote on Fri, 21 January 2011 12:18

Actually you are talking to the guy who is more interested in FUN.
I was just joking about the name and number thing. If you like your number - go for it.

For us old timers, the game is also about relationships, as we have chatted and argued and emailed each other enough to sometimes be on a first name basis. If it wasn't for the comeraderie that this game and community has given us, we would probably be doing something else.

But back to the topic. I really like this expansion. My favorite part is the new breakthrough card deck for BREAKTHROUGH format games. They give you extra moves, which I believe better enhance the Fun and playability factor of these scenarios,

The new tiles are great. I love the aesthetics of seeing these men battling on the frosty winter terrain. And the winter weather rules increase the intensity of the conflict as close assaults become the deadliest attacks. This forces the players to mix it up a bit and not stand back solely with ranged fire.

For those of us who COLLECT things, it is also nice to get the new summary cards for troops, etc. But listen, I own 4 sets of the base game, 2 winter/desert boards and every other expansion. I love it all.


BTW, not quite sure what you mean by "old-timers", but as you can see I've been a member of this forum for 6 years almost...In that regard, I'm definitely NOt a new member...
      
rasmussen81
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Re:First thoughts on winter wars expansion Fri, 21 January 2011 13:22
player71615 wrote on Fri, 21 January 2011 16:10

Again, my major beef with this expansion is that they could have made a bit more of the winter COMBAT cards as they are 80% or so identical to the urban combat ones. As I explained above, with a little more imagination, the ratio could have been 80-20 new versus old, rather than the other way around.


I've been thinking about this observation (I haven't had time to look through and compare the two decks, so I don't know which cards are basically the same) and I have a theory about why they did this.

Richard Borg is very creative (as seen from his games and all of these amazing expansions) and Eric, Yann, Mark, and crew are also very creative (as seen from their amazing selection of games and projects) so I don't think it was a lack of creativity! Smile I suspect that the decision was made to repeat many of the card powers but change the theme.

You said that 80% allow the same actions and I would bet this was done so that players don't have to spend forever learning brand new cards every time they switch Combat Decks. From what I've heard, many of the repeated cards are logical actions and by repeating them players will develop strategies, etc with these powers. I think it was probably an intentional decision to keep the game simple and to create continuity between the Combat Decks.

For better or worse, I'll bet we'll see many of these same cards and powers in any future Combat Decks that come out (though they will be re-themed for the theater of combat). But that's just my theory... Cool
      
rasmussen81
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Re:First thoughts on winter wars expansion Fri, 21 January 2011 13:29
player71615 wrote on Fri, 21 January 2011 16:11

BTW, not quite sure what you mean by "old-timers", but as you can see I've been a member of this forum for 6 years almost...In that regard, I'm definitely NOt a new member...


I hadn't even noticed that you've been a member for so long! The fact that you're User Name is still a number made me think you'd only been on the forums for a little while. Confused Oops. Razz

I realize that we're over-analyzing this whole thing, but it seems odd that you've been a member of this community for so long and still haven't posted a name. The only way I can ever tell that it's you posting is because you're the only User with over 100 posts. But if I see a topic that you've started, I assume it's actually a newbie.

You have a User Name that you've used on other forums, so it makes me wonder why you aren't just using that name. It's not about knowing your name (since hardly anyone actually uses their name on these forums) but it is about recognizability. Cool
      
boersma8
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Re:First thoughts on winter wars expansion Fri, 21 January 2011 13:46
OK guys, Everybody rejoice, I've changed my username!!! Laughing

Yes, it's good to have some continuity in the way combat cards work and to familarize oneself with them easily. In some cases the fact that they're (virtually) identical to the ones that come with "Sword of Stalingrad" also makes perfect sense (reinforcements, pull back, out of ammo,heat of battle etc.). A little bit more winter flavour would have been great IMHO, though. As many of you have already pointed out; the deck is intended for use in more theatres than just the BotB. For battles in Russia I therefore really would have liked a card saying something like this: "Frostbite:when you play this card, immediately remove one infantry figure from one of your enemy's units. This may not be the only remaining figure in a unit". Or: Engine trouble: (Soviet player only): Play at the end of your turn. Mark one enemy vehicle unit. It may not move this turn.Or "Malfunctioning weaponry: (Russian player only)Play at the end of your turn. Mark one enemy unit. It may not fire this turn". I understand your reasoning of keeping things simple, but I think the suggestions above hardly qualify as rocket-science. I just came up with them off the top of my head. I personally think they would have made a very fun addition to the game and would have been more suited to the "winter-theme" of the expansion than some of the other choices. I also really liked the camouflage card, BTW, but unfortunately there was only one of those included...
      
ad79
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Re:First thoughts on winter wars expansion Fri, 21 January 2011 14:04
I think the camouflage card is a good one. Nice to be able to protect week units againt artillery.

The thing I like the most about these winter combat cards is the Bitter Resistance ability. It is really great to be able to ignore a flag. And equally pesky when your opponent does so. A fine way to protect bjectives.

      
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