| Author | Topic |
nidamours

Posts: 136
Registered: January 2008
|
|
|
Nygaard

Posts: 1002
Registered: May 2006
|
|
Re:Fusillade (Firefight)
|
Tue, 01 February 2011 13:20

|
 |
Related - is it true that units ordered by Firefight can't use their activation if a unit retreats into adjacent hexes?
It saved me in a map yesterday, but I'm not sure it was according to the rules.
Magnus
|
|
|
sam1812

Posts: 1902
Registered: August 2006
|
|
Re:Fusillade (Firefight)
|
Tue, 01 February 2011 13:25

|
 |
Bonjour.
Dans un autre cas, quelqu'un m'a dit que si une unité de retraites pour permettre le tir sur M-Online, puis l'autre unité serait activé automatiquement.
(Merci a Google Translate pour m'aider.)
Sam
|
|
|
sam1812

Posts: 1902
Registered: August 2006
|
|
Re:Fusillade (Firefight)
|
Tue, 01 February 2011 13:29

|
 |
Magnus, yes, the FAQ says, "A unit that is ordered using Firefight may never target an adjacent enemy unit. The player loses that order." You have to consider the possibility of retreats when planning your attacks.
Sam
|
|
|
Nygaard

Posts: 1002
Registered: May 2006
|
|
Re:Fusillade (Firefight)
|
Tue, 01 February 2011 13:36

|
 |
| sam1812 wrote on Tue, 01 February 2011 13:29 | Magnus, yes, the FAQ says, "A unit that is ordered using Firefight may never target an adjacent enemy unit. The player loses that order." You have to consider the possibility of retreats when planning your attacks.
Sam
|
OK - Glad I didn't win on an online-technicality
|
|
|
eric

Posts: 3003
Registered: October 2002
|
|
Re:Fusillade (Firefight)
|
Tue, 01 February 2011 14:03
|
 |
Nidamours,
Cette bug a été corrigée dans la beta 14. Normalement elle ne devrait plus être là. Dans le cas contraire, merci de nous fournir un rapport de bug avec le log de la partie incriminée.
eric
|
|
|