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player704611
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How does hit percentage handle "extra" dice? Tue, 22 February 2011 19:45
In discussing a particularly atrocious (dice-wise) game a friend and I realized we did not know how the online game handles the following scenario.

One infantry unit left. Three dice are rolled, two infantry and a tank. This is two "hits", but only one really hits. Does the game record this as: a) two hits out of three rolls, or b) one hit out of one roll (ignoring the others), or (c) one hit out of three dice (ignoring the second "hit" because there is nothing to hit)? In the case of (a) you can have the same "hit percentage" but many different combinations of actual units hit/killed, whereas (b) offers a more realistic view of what you actually destroyed, and (c) is right out.

I feel (b) is the most relevant statistic, although it may not be as intuitive at first. Thoughts?
      
Randwulf
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Re:How does hit percentage handle "extra" dice? Tue, 22 February 2011 20:13
Excess dice hits are not counted as hits... They are counted for % thrown, but you can't hit more than the figs allow.
      
player704611
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Re:How does hit percentage handle "extra" dice? Tue, 22 February 2011 21:48
Randwulf wrote on Tue, 22 February 2011 14:13

Excess dice hits are not counted as hits... They are counted for % thrown, but you can't hit more than the figs allow.


So option (a) is out, but your answer doesn't discriminate between options (b) and (c). Is it one hit for three dice rolled? Or one hit for one dice rolled? Probably (b), the first option, but I want to make sure.
      
Mighty Jim 83
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Re:How does hit percentage handle "extra" dice? Tue, 22 February 2011 23:18
I'd wondered this before- If I'm aiming at a single infantry man and roll 3 men/grenades, does that count as 3 hits, so the machine can assure me that actyually my luck has been fine?

Randwulf is your comment your opinion, based on common sense, or do you actually know that that's how it's coded?
      
rasmussen81
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Re:How does hit percentage handle "extra" dice? Wed, 23 February 2011 03:21
I don't have any idea how this has been coded, but I would tend to believe that the computer simply looks at what type of unit was being attacked...and any dice that would score a hit on that unit type counts as a 'hit' for calculation purposes. Razz

So if you are attacking an Infantry unit and roll three Blue Men on the dice, the computer would record that you hit 3 times. If the unit attacked matches the dice rolled, it hit. Smile But again, that's just the way I imagine it works. Rolling Eyes
      
Yann
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Re:How does hit percentage handle "extra" dice? Wed, 23 February 2011 10:43
player704611 wrote on Tue, 22 February 2011 19:45

In discussing a particularly atrocious (dice-wise) game a friend and I realized we did not know how the online game handles the following scenario.

One infantry unit left. Three dice are rolled, two infantry and a tank. This is two "hits", but only one really hits. Does the game record this as: a) two hits out of three rolls, or b) one hit out of one roll (ignoring the others), or (c) one hit out of three dice (ignoring the second "hit" because there is nothing to hit)? In the case of (a) you can have the same "hit percentage" but many different combinations of actual units hit/killed, whereas (b) offers a more realistic view of what you actually destroyed, and (c) is right out.

I feel (b) is the most relevant statistic, although it may not be as intuitive at first. Thoughts?

The answer is (c). The computation is extremely simple:

ratio = number of figures won / number of dice rolled against units of that type

So yes, if you roll too many dice, you "waste" them and this lowers your ratio. We just divide two global counters.

Yann
      
player704611
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Re:How does hit percentage handle "extra" dice? Wed, 23 February 2011 16:49
Thank you Yann, that is a great explanation. Cheers!
      
    
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