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player704611
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How does hit percentage handle "extra" dice? Tue, 22 February 2011 19:45
In discussing a particularly atrocious (dice-wise) game a friend and I realized we did not know how the online game handles the following scenario.

One infantry unit left. Three dice are rolled, two infantry and a tank. This is two "hits", but only one really hits. Does the game record this as: a) two hits out of three rolls, or b) one hit out of one roll (ignoring the others), or (c) one hit out of three dice (ignoring the second "hit" because there is nothing to hit)? In the case of (a) you can have the same "hit percentage" but many different combinations of actual units hit/killed, whereas (b) offers a more realistic view of what you actually destroyed, and (c) is right out.

I feel (b) is the most relevant statistic, although it may not be as intuitive at first. Thoughts?
      
Randwulf
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Re:How does hit percentage handle "extra" dice? Tue, 22 February 2011 20:13
Excess dice hits are not counted as hits... They are counted for % thrown, but you can't hit more than the figs allow.
      
player704611
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Re:How does hit percentage handle "extra" dice? Tue, 22 February 2011 21:48
Randwulf wrote on Tue, 22 February 2011 14:13

Excess dice hits are not counted as hits... They are counted for % thrown, but you can't hit more than the figs allow.


So option (a) is out, but your answer doesn't discriminate between options (b) and (c). Is it one hit for three dice rolled? Or one hit for one dice rolled? Probably (b), the first option, but I want to make sure.
      
Mighty Jim 83
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Re:How does hit percentage handle "extra" dice? Tue, 22 February 2011 23:18
I'd wondered this before- If I'm aiming at a single infantry man and roll 3 men/grenades, does that count as 3 hits, so the machine can assure me that actyually my luck has been fine?

Randwulf is your comment your opinion, based on common sense, or do you actually know that that's how it's coded?
      
rasmussen81
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Re:How does hit percentage handle "extra" dice? Wed, 23 February 2011 03:21
I don't have any idea how this has been coded, but I would tend to believe that the computer simply looks at what type of unit was being attacked...and any dice that would score a hit on that unit type counts as a 'hit' for calculation purposes. Razz

So if you are attacking an Infantry unit and roll three Blue Men on the dice, the computer would record that you hit 3 times. If the unit attacked matches the dice rolled, it hit. Smile But again, that's just the way I imagine it works. Rolling Eyes
      
Yann
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Re:How does hit percentage handle "extra" dice? Wed, 23 February 2011 10:43
player704611 wrote on Tue, 22 February 2011 19:45

In discussing a particularly atrocious (dice-wise) game a friend and I realized we did not know how the online game handles the following scenario.

One infantry unit left. Three dice are rolled, two infantry and a tank. This is two "hits", but only one really hits. Does the game record this as: a) two hits out of three rolls, or b) one hit out of one roll (ignoring the others), or (c) one hit out of three dice (ignoring the second "hit" because there is nothing to hit)? In the case of (a) you can have the same "hit percentage" but many different combinations of actual units hit/killed, whereas (b) offers a more realistic view of what you actually destroyed, and (c) is right out.

I feel (b) is the most relevant statistic, although it may not be as intuitive at first. Thoughts?

The answer is (c). The computation is extremely simple:

ratio = number of figures won / number of dice rolled against units of that type

So yes, if you roll too many dice, you "waste" them and this lowers your ratio. We just divide two global counters.

Yann
      
player704611
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Re:How does hit percentage handle "extra" dice? Wed, 23 February 2011 16:49
Thank you Yann, that is a great explanation. Cheers!
      
waltero
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Re:How does hit percentage handle "extra" dice? Sat, 07 February 2015 00:47
The dice percentage is askew...it is irrelevant...IRRELEVANT!
      
sam1812
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Re:How does hit percentage handle "extra" dice? Sat, 07 February 2015 16:23
What do you think is wrong with the calculation?
      
waltero
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Re:How does hit percentage handle "extra" dice? Sat, 07 February 2015 20:11
sam1812 wrote on Sat, 07 February 2015 06:23

What do you think is wrong with the calculation?


The results for artillery are askew.
If you view "artillery dice rolled" it is incorrect.
The first time I noticed it was when My opponent had 79% and his Artillery had 9 dice rolled, when in fact he rolled at least 23 dice.
Another game I noticed my opponent and I both received a zero for artillery dice rolled.
At first I thought I might be missing something (I often do), When I brought it to my opponents attention he was perplexed as well.

Nothing excites me about this online gaming site anymore.
The more I play the more frustrated I get...continually finding glitches...

It was good while it lasted. Scoring is irrelevant along with dice stats, medals, rank, the online game itself.
No matter how many times I play a particular scenario I am bound to experience a game glitch somewhere along the way...with that same Scenario (that I have played many, many times).

It is what it is and I am Ok with that.
I live in a place where it is cold (-52 now) outside, leaving me stuck inside the house. I enjoy this online game...while I have some ingots, after my ingots are gone I will no longer find any enjoyment having to purchase more ingots to play this skewed game.
M44 online gave me a chance to learn a new game, I am happy with M44...I want to keep it that way, If I encounter anymore inadequacies' I am likely to give up on this game altogether.










      
sam1812
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Re:How does hit percentage handle "extra" dice? Sun, 08 February 2015 04:24
Can you post a link to your game from your Officer Career at http://www.daysofwonder.com/memoir44-online/en/career/?id=41 4482?

Your column of the stats page shows your dice "batting average" against each specific type of unit. So if you rolled 8 dice against artillery and got 2 hits, that would say 2 hits, 8 dice, and 25%.

If your artillery rolled 10 dice against infantry and got 4 hits, that would be part of your batting average against infantry.

I forget whether fractions are rounded or truncated. I believe frozen river dice are not counted. I don't remember whether dice from mines are counted. Overkill dice don't count as hits, so 4 grenades against an artillery is just 2 hits.

waltero wrote on Sat, 07 February 2015 14:11

The results for artillery are askew.
If you view "artillery dice rolled" it is incorrect.
The first time I noticed it was when My opponent had 79% and his Artillery had 9 dice rolled, when in fact he rolled at least 23 dice.
Another game I noticed my opponent and I both received a zero for artillery dice rolled.
At first I thought I might be missing something (I often do), When I brought it to my opponents attention he was perplexed as well.

      
tank commander
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Re:How does hit percentage handle "extra" dice? Sun, 08 February 2015 23:49
Yann wrote on Wed, 23 February 2011 04:43

player704611 wrote on Tue, 22 February 2011 19:45

In discussing a particularly atrocious (dice-wise) game a friend and I realized we did not know how the online game handles the following scenario.

One infantry unit left. Three dice are rolled, two infantry and a tank. This is two "hits", but only one really hits. Does the game record this as: a) two hits out of three rolls, or b) one hit out of one roll (ignoring the others), or (c) one hit out of three dice (ignoring the second "hit" because there is nothing to hit)? In the case of (a) you can have the same "hit percentage" but many different combinations of actual units hit/killed, whereas (b) offers a more realistic view of what you actually destroyed, and (c) is right out.

I feel (b) is the most relevant statistic, although it may not be as intuitive at first. Thoughts?

The answer is (c). The computation is extremely simple:

ratio = number of figures won / number of dice rolled against units of that type

So yes, if you roll too many dice, you "waste" them and this lowers your ratio. We just divide two global counters.

Yann


It would have been better to have only meaningful results posted.

For example, a 4d attack on an arty rolls 2 grenades and 2 misses, but that arty is eliminated and thus those 2 misses have no meaning. But you now have a 50% hit rate on arty when really is was 100%

This is different than if you had a 2d attack on the arty and missed and then another 2d attack that rolls 2 grenades.

This also holds true for a multi grenade results from an attack against a 1 fig unit. Any grenade after the first is meaningless. But they are counted in the grenades rolled total.

I know they are many ways to do this, but it seems meaningful roll pcts (those that actually hit) would be a better bench mark for measuring relative luck (or the lack thereof) after a game is played.
      
sam1812
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Re:How does hit percentage handle "extra" dice? Tue, 10 February 2015 04:53
Three full-strength Japanese infantries charge onto the beach on a TFH to attack 1-figure infantries.

One of them rolls 1 hit out of 5 dice. Clearly, 1 out of 5, or 20%.

The second one rolls 5 stars -- 0 out of 5, or 0%.

The third one rolls 5 hits. The Axis player clearly spent 5 dice that he could have spent elsewhere. They have to be accounted for somewhere. You can't have 5 hits against 1 figure. You and I may count "overkills" in our own stats, but I wouldn't hold my breath for it to appear here any time soon. And the dice are only wasted if the other die is a hit. Calling it 1 hit out of 5 is the only logically consistent option in the current paradigm. (If you battle against a 4-figure tank with 5d and roll 5 hits, it's hard to argue that it was wasteful to roll the extra die there.)
      
    
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