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ISOisNo1
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Cadet

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June 2006
Breakthrough deck for normal scenarios? Thu, 24 February 2011 15:03
Is the Breakthrough deck viable for normal scenarios?
I havent tried it yet but it seems like it would create some nice options when you dont have cards for a certain sector. With "on the move" you would be able to at least retreat or move units into cover. Maybe more realistic than when your units just stand there while they are mowed down.
I imagine "On the move" would also be useful for keeping airplanes flying when using the airpack. In my experience the planes are almost too weak to bother with under the normal rules. They probably become more viable if you can keep them flying when you need to without spending an attack order.

[Updated on: Thu, 24 February 2011 15:03]

      
*player686092
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Second Lieutenant

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December 2010
Re:Breakthrough deck for normal scenarios? Fri, 25 February 2011 03:58
This is an interesting question - I don't have any of the mentioned expansions but this actually sounds like a pretty good idea. Of course we can play whatever house rules we want, but I'm interested to hear some more experienced players weigh in on this. Anyone?

If you give it a try, come back and let us know how it went.
      
ad79
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Major Howard

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September 2007
Re:Breakthrough deck for normal scenarios? Fri, 25 February 2011 09:29
I tried First Assault Wave - Omaha with On the Move orders. (I just added the On The Move orders to the appropriate cards in the normal deck.)

It gave the Americans a much better chance in this scenario. It allowed the Americans to do some strategic troop movement while tying down the German forces elsewhere. Being able to move troops out of the water while still attacking and tying down the artillery was great. My next order could be used to move troops out of the beach while the newly arrived tropps continued to assault the bunkers.

It also allowed the Germans to react to the less pressing situations, when they could move their non-frontline units towards the hotspots (and likely hotpsots)while still pinning down American troops on the beach.

I think On the Move worked great in this scenario, and made it more balanced, but still not favouring the Americans.
Germans still took the win 6-5.
      
Freeloading Phill
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Second Lieutenant

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Re:Breakthrough deck for normal scenarios? Sat, 26 February 2011 04:01
My group played Beda Fomm twice with it just the other week - more for the updated Barrage and Medics and Mechanics cards than for on the move.

In the end we found it was fairly neutral in effect in a scenario where one side is trying to exit the board.

I believe it's going to be our preferred deck for normal games from now on.

Phill
      
Achtung Panzer
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Leutnant

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December 2007
Re:Breakthrough deck for normal scenarios? Sat, 26 February 2011 11:35
Freeloading Phill wrote on Sat, 26 February 2011 03:01

My group played Beda Fomm twice with it just the other week - more for the updated Barrage and Medics and Mechanics cards than for on the move.


You can of course simply swap the original Barrage and M&M (and Air Power?) with the new Breakthrough tactic cards. They have the same design on the back of the card as the original deck.

      
Freeloading Phill
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Re:Breakthrough deck for normal scenarios? Sun, 27 February 2011 00:16
Achtung Panzer wrote

You can of course simply swap the original Barrage and M&M (and Air Power?) with the new Breakthrough tactic cards. They have the same design on the back of the card as the original deck.



Embarassed of course.

We were interested in trying out On The Move in a regular game and I also didn't want to be swapping cards in and out of decks every time I changed format.

In the end it all worked out fine. Smile

Phill
      
    
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