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clorofila
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April 2011
Behind Enemy Lines problem Mon, 30 May 2011 03:33
I had this problem 3 times to the date, last one being tonight: upon playing the card Behind Enemy Lines, I select the unit, move a number of hexes, click "Done" (once), the lower right icon displays "Combat" for a few seconds (during which I'm not able to do anything, plus green movements hexes are still being displayed around the infantry unit) and then it switches automatically to the final "Movement" phase.
So, I'm unable to fight with the unit.

I play Memoir Online in a laptop which is very far from being state-of-the-art, but it is very rare to experiment lag; still, this could be the problem, I don't know.

Does anyone ever experienced this kind of frustrating problem?
      
rasmussen81
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Re:Behind Enemy Lines problem Mon, 30 May 2011 03:59
It's possible you've discovered a bug, and just to b sure you should send in a Bug Report to explain what this problem is. Don't forget to include the 'log' file with the report so the DoW crew can see what your computer is doing. You can find a link to the report in my signature area.

Another possibility is that in your first phase of movement, you're ending in terrain that does not allow you to attack. If you end in any tree hex, city/town hex, hedgerow, etc. then your Infantry won't be allowed to attack (as per the rules) and the program might recognize that.

Good luck and keep having fun! Smile
      
Phread
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Re:Behind Enemy Lines problem Mon, 30 May 2011 05:27
My guess would be that you have moved onto terrain that doesn't allow combat.

The Behind Enemy Lines card allows you to ignore terrain movement restrictions but not terrain combat restrictions.

This is a mistake that I have made myself - but not for a while.
      
clorofila
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Re:Behind Enemy Lines problem Mon, 30 May 2011 20:39
That's it!
Embarassed
I'm used to read "ignore [...] restrictions" and I forget that there are 2 different kinds of them.
Thank you guys so much for helping me solving this! Better start reading those cards carefully...
      
rasmussen81
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Re:Behind Enemy Lines problem Tue, 31 May 2011 03:37
clorofila wrote on Mon, 30 May 2011 22:39

That's it!
Embarassed
I'm used to read "ignore [...] restrictions" and I forget that there are 2 different kinds of them.
Thank you guys so much for helping me solving this! Better start reading those cards carefully...


No worries! Cool I'm glad we were able to get to the bottom of it so easily and now that you know the rule I'll bet you won't be making that mistake again. Smile
      
clexton27
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Re:Behind Enemy Lines problem Tue, 31 May 2011 16:50
Memoir '44 Online Beta 25

This is an ERROR:

Operation Cobra

stevens (Allies) vs. ussr1941 (Axis)

Stevens plays BEL card. Moves 4-figure infantry adjacent to 1-figure Axis infantry in center hedgerow.
Stevens rolls 3 dice and eliminates unit. Stevens then Takes Ground.
Stevens wil now move his second set of 3 hexes into the center town and claim the victory at five medals.
But alas, it was not to be. When Stevens attempted to exit the hedgerow to move on toward the town, the bot locks him up
in the hex adjacent to the hedgerow and he is unable to move any further.
It appears that the TERRAIN MOVEMENT RESTRICTIONS are now being enforced even with the BEL.

Good thing I had a medal advantage or would have lost this game with the BEL infantry unit stranded amongst enemy troops.
Phew.

BUG REPORT SENT

[Updated on: Tue, 31 May 2011 16:53]

      
rasmussen81
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Re:Behind Enemy Lines problem Tue, 31 May 2011 18:27
Stevens - I'll bet the bug was a result of you taking ground, not that BEL is enforcing terrain movement. It still sounds like a bug, just not a card-wide bug. Smile
      
clexton27
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Re:Behind Enemy Lines problem Tue, 31 May 2011 20:42
Yes, I believe if I had not taken ground, the computer would not have restricted me. I believe it is a programming error within the bot that needs to make a movement exception for the BEL card as it relates to hedgerows. This lack of information caused it to default to the adjacent hex of movement ONLY scenario.
      
rasmussen81
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Re:Behind Enemy Lines problem Tue, 31 May 2011 21:06
stevens wrote on Tue, 31 May 2011 22:42

Yes, I believe if I had not taken ground, the computer would not have restricted me. I believe it is a programming error within the bot that needs to make a movement exception for the BEL card as it relates to hedgerows. This lack of information caused it to default to the adjacent hex of movement ONLY scenario.


That would be my guess...somehow the Take Ground action isn't being recognized as part of your BEL move. Good catch! Cool
      
gheintze
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Re:Behind Enemy Lines problem Tue, 31 May 2011 22:02
stevens wrote on Tue, 31 May 2011 14:42

Yes, I believe if I had not taken ground, the computer would not have restricted me. I believe it is a programming error within the bot that needs to make a movement exception for the BEL card as it relates to hedgerows. This lack of information caused it to default to the adjacent hex of movement ONLY scenario.


I've observed the same problem with rice paddy hexes in the Pacific. If you go through a rice paddy it stops your movement.

Geoff
      
eric
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Re:Behind Enemy Lines problem Tue, 31 May 2011 22:35
Please make sure to mention the bug is likely linked to the Take Ground part of your BEL, in your bug report. This will likely save our developers some time.

thanks!
      
clexton27
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Re:Behind Enemy Lines problem Tue, 31 May 2011 23:09
Dear Eric,
This is clearly stated as the tilte of my bug report is "BEHIND ENEMY LINES ERROR".

      
rasmussen81
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Re:Behind Enemy Lines problem Wed, 01 June 2011 03:51
stevens wrote on Wed, 01 June 2011 01:09

Dear Eric,
This is clearly stated as the tilte of my bug report is "BEHIND ENEMY LINES ERROR".




Right, but he's asking everyone to make sure to mention that the crew knows it was a "BEHIND ENEMY LINES TAKE GROUND ERROR" if you think that was what created the problem.

Based on what you've said, I think the Taking Ground part is the main culprit, but I could be wrong. Cool
      
clexton27
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Re:Behind Enemy Lines problem Wed, 01 June 2011 04:45
I'll just send the same error report with a different title.
      
rasmussen81
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Re:Behind Enemy Lines problem Wed, 01 June 2011 05:12
stevens wrote on Wed, 01 June 2011 06:45

I'll just send the same error report with a different title.


Laughing I think the crew read more than the title, so if you talked about the problem and clearly stated (like you did here on the forum) that it kept you from moving after you Took Ground into the Hedgerow, you might be fine. If you aren't sure it was clear, you could resend the report... Very Happy
      
clexton27
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Re:Behind Enemy Lines problem Wed, 15 June 2011 22:05
I actually had the same thing happen recently in the Pacific Theater when a Marine using BEL took ground into a RICE PADDY. Same hang up. Also sent a Bug Report.

Quote:

Computer : MAC
OS: OSX version10.5.8
Processor: 2.4 GHz Intel Core 2 Duo
Memory: 2 GB 667 MHz DDR2 SDRAM
Java Version: Mac OS X Leopard comes with J2SE 5.0 preinstalled




Memoir '44 Online Beta 25


Japanese Counter Attack


stevens (Allies) vs. Hermann (Axis)


Stevens plays BEL card. Moves 4-figure infantry adjacent to 1-figure Axis infantry in Rice Paddy on Allies left flank.
Stevens rolls 4 dice and eliminates unit. Stevens then Takes Ground.
Stevens will now move his second set of 3 hexes towards the Prison Camp to hopefully take it in the future.
But alas, it was not to be. When Stevens attempted to exit the Rice Paddy to move on toward the town, the bot locks him up
in the hex adjacent to the Rice Paddy on the hill and he is unable to move any further.
It appears that the TERRAIN MOVEMENT RESTRICTIONS are now being enforced even with the BEL.


The other Marine sees this error fault and does not Take Ground after his assault so he will not get stuck.


A few turns later the Japanese play the AIR POWER card ... the bot then locks up.


Two errors for the price of one, what a deal!!!


I HOPE THEY FIXED THIS BEFORE MEMOIR '44 ONLINE v. 1.0

[Updated on: Wed, 15 June 2011 22:08]

      
    
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