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Paulo_JMS
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July 2011
Increase the difficulty for three players Wed, 13 July 2011 13:42
Greetings!

I'm from a town in the interior of Brazil, and out of me and my two brothers (and my cousin sometimes) is very hard to find someone to play board games. Sad

(I didn't had this problem at the university.)

I wonder if anyone knows any game mode to increase the difficulty with three players, using the Merlin's expansion. Smile

Regards

Paulo
      
Nordiskanc
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Re:Increase the difficulty for three players Wed, 13 July 2011 15:48
Try pulling "x" number of black cards before starting the game. Let "evil" get a head start.
      
Sgt Storm
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Re:Increase the difficulty for three players Wed, 13 July 2011 17:47
You could try the two variants mentioned at the end of the rules, "The Squire's Challenge" and "The Traitor Among Us".

I have also seen the following suggestions to increase difficulty:
1. Start with 2 life points each (or maybe 3 to see how it goes)
2. Limit trading of cards (unless one of the knights is Arthur)
3. Allow use of 3 Merlins only when from a single knight (no sharing of Merlins).

Check board game geek for other variants (i.e., look in the forums list about middle of page and select "variants"):

http://boardgamegeek.com/boardgame/15062/shadows-over-camelo t

http://boardgamegeek.com/boardgameexpansion/35704/shadows-ov er-camelot-merlins-company
      
Freeloading Phill
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Re:Increase the difficulty for three players Fri, 15 July 2011 03:24
Sgt Storm wrote on Thu, 14 July 2011 01:47


I have also seen the following suggestions to increase difficulty:
...
2. Limit trading of cards (unless one of the knights is Arthur)


Hmm. What is the trading of cards you refer to?
I don't have the rules in front of me but I don't remeber any trading of cards being allowed except by using Arthur's special ability. Have I missed something all along?

Phill
      
Sgt Storm
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Re:Increase the difficulty for three players Mon, 18 July 2011 22:15
Freeloading Phill wrote on Thu, 14 July 2011 21:24

Sgt Storm wrote on Thu, 14 July 2011 01:47


I have also seen the following suggestions to increase difficulty:
...
2. Limit trading of cards (unless one of the knights is Arthur)


Hmm. What is the trading of cards you refer to?
I don't have the rules in front of me but I don't remeber any trading of cards being allowed except by using Arthur's special ability. Have I missed something all along?

Phill


At the start of the game you can trade cards with the other knights. You could disallow this, especially if playing solo.

When you win a quest you can divide cards as you see fit between the knights, so you could simply deal them out evenly with out looking at them, or only let one player decide how to distribute the cards. Other times a white card will get cards for the group that can be distributed as you see fit, so you could limit this as well.
      
Sgt Storm
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Re:Increase the difficulty for three players Mon, 18 July 2011 22:16
BTW,

Here is a thread I ran into that has some decent suggestions for increasing difficulty, "no table talk" being the simplest IMO (and would probably speed up the game too).

http://boardgamegeek.com/thread/411143/rules-to-make-standar d-game-more-difficult

[Updated on: Mon, 18 July 2011 22:16]

      
Paulo_JMS
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July 2011
Re:Increase the difficulty for three players Tue, 19 July 2011 03:57
"no table talk" is weird, it's a coop game Sad


But I'll try all the others game modes!

Thx all!
      
Freeloading Phill
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Re:Increase the difficulty for three players Tue, 19 July 2011 04:20
Sgt Storm wrote

At the start of the game you can trade cards with the other knights. You could disallow this, especially if playing solo.


Ah okay.

We think of that as putting one card in the middle then and divying them up - we've even had the traitor convince us to let him scoop up all the important cards for a quest, whcih increased the difficulty somewhat.


I don't imagine it would have a huge impact on anything other than a solo game as long as you kept the table-talk to in character stuff.

Phill
      
    
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