Five Tribes Five Tribes

Forums

Search
Forums » Memoir '44 Online - English » Expert Mode: What works, what doesn't
Show: Today's Posts 
  
AuthorTopic
sunbeam60
Junior Member
Cadet

User Pages
Posts: 5
Registered:
September 2010
Expert Mode: What works, what doesn't Tue, 23 August 2011 19:34
Hey all,

Is there an authoritative list of the things in Expert mode that works and the things that don't?

I tried one of my own scenarios today and was pleased that it loaded with a ford on the map, but I can't seem to move over it.

Is there a list that shows what's been added and what's yet to come? Ideally with dates etc., of course Razz
      
Nygaard
Senior Member
Général de brigade

User Pages
Posts: 1008
Registered:
May 2006
Re:Expert Mode: What works, what doesn't Tue, 23 August 2011 20:24
I've found a few things - check out my thread: http://www.daysofwonder.com/en/msg/?th=22933&start=0

PS: Maybe I should say to look a couple of posts down.

[Updated on: Tue, 23 August 2011 20:26]

      
eric
-= Crew =-
Advanced Combat Training

User Pages
Posts: 3194
Registered:
October 2002
Re:Expert Mode: What works, what doesn't Tue, 23 August 2011 20:45
For now, you should assume that the only thing that works in Expert mode are scenarios playable with the base game only (no additional units, no additional terrain from any of the expansions). This is not completely true (e.g. the Snipers) but it is the best, most succinct explanation we can give.

We are still committed to having everything that is supported in the Official scenarios of the Online game also available in Expert mode, but it won't happen right away.

      
Nygaard
Senior Member
Général de brigade

User Pages
Posts: 1008
Registered:
May 2006
Re:Expert Mode: What works, what doesn't Tue, 23 August 2011 21:54
eric wrote on Tue, 23 August 2011 20:45

For now, you should assume that the only thing that works in Expert mode are scenarios playable with the base game only (no additional units, no additional terrain from any of the expansions). This is not completely true (e.g. the Snipers) but it is the best, most succinct explanation we can give.(snip)



That's underselling it a little, Eric - there's plenty of good stuff already working from several of the expansions!

Magnus
      
rasmussen81
DoW Content Provider
Designer's Oath

User Pages
Posts: 7072
Registered:
July 2007
Re:Expert Mode: What works, what doesn't Tue, 23 August 2011 23:26
In essence, I think Eric is saying that nobody at DoW has time to create a list of rules and terrain that is working properly or test things to find out what might work unexpectedly (like Snipers).

Now if a fan wanted to create a list like that... Laughing
      
sunbeam60
Junior Member
Cadet

User Pages
Posts: 5
Registered:
September 2010
Re:Expert Mode: What works, what doesn't Thu, 25 August 2011 21:02
rasmussen81 wrote on Tue, 23 August 2011 22:26

nobody at DoW has time to create a list of rules and terrain that is working properly


If it's like any other software project, there's a program mananger who knows exactly what works and what doesn't - and who manages a list with that information.
      
Nygaard
Senior Member
Général de brigade

User Pages
Posts: 1008
Registered:
May 2006
Re:Expert Mode: What works, what doesn't Thu, 25 August 2011 21:57
sunbeam60 wrote on Thu, 25 August 2011 21:02

rasmussen81 wrote on Tue, 23 August 2011 22:26

nobody at DoW has time to create a list of rules and terrain that is working properly


If it's like any other software project, there's a program mananger who knows exactly what works and what doesn't - and who manages a list with that information.


I don't think it is - DoW is a boardgame company first and foremost... still...
      
k9mike
Member
Major

User Pages
Posts: 85
Registered:
July 2011
Re:Expert Mode: What works, what doesn't Fri, 26 August 2011 01:36
Well atleast they put out a product(and a good one mind you)...Unlike Mark Walker and that Heroes of Stalingrad...That game looks really promising, but unlike here(DoW)...they are not putting in the effort to get it done. Guess too much time spent on the boardgames. Think Online is the wave of the future and more time needs to be spent on that so you can atleast get a product to more people.
      
eric
-= Crew =-
Advanced Combat Training

User Pages
Posts: 3194
Registered:
October 2002
Re:Expert Mode: What works, what doesn't Fri, 26 August 2011 01:41
Nygaard wrote on Tue, 23 August 2011 12:54

eric wrote on Tue, 23 August 2011 20:45

For now, you should assume that the only thing that works in Expert mode are scenarios playable with the base game only (no additional units, no additional terrain from any of the expansions). This is not completely true (e.g. the Snipers) but it is the best, most succinct explanation we can give.(snip)



That's underselling it a little, Eric - there's plenty of good stuff already working from several of the expansions!

Magnus


True. But underselling is better than the opposite in our experience. Rolling Eyes
      
Nygaard
Senior Member
Général de brigade

User Pages
Posts: 1008
Registered:
May 2006
Re:Expert Mode: What works, what doesn't Fri, 26 August 2011 08:59
eric wrote on Fri, 26 August 2011 01:41

Nygaard wrote on Tue, 23 August 2011 12:54

eric wrote on Tue, 23 August 2011 20:45

For now, you should assume that the only thing that works in Expert mode are scenarios playable with the base game only (no additional units, no additional terrain from any of the expansions). This is not completely true (e.g. the Snipers) but it is the best, most succinct explanation we can give.(snip)



That's underselling it a little, Eric - there's plenty of good stuff already working from several of the expansions!

Magnus


True. But underselling is better than the opposite in our experience. Rolling Eyes


Hah! Caution is overrated! Razz

Joke aside, you are right - leave it to fanboys like me to oversell your stuff Smile
      
Grandviceroy
Member
Arnhem Victory

User Pages
Posts: 94
Registered:
June 2011
Re:Expert Mode: What works, what doesn't Sat, 27 August 2011 03:29
If you design a game and put in a terrain feature or unit that DOES NOT WORK in Expert...

TELL US!

Put it in the rules section of the scenario.

Better yet, DON"T PUT IT IN!!!!

it just confuses the hell out of people.

good example. played a battle (tremoil? - the one in sicily, british vs german panzers) with a mountain.

i did not move my tanks to the mountain because it said it was a mountain and when i went over it with the mouse it came up with the mountain rules.

well, guy i was playing knew the mountain rule did not hinder movement as it was not working, so he blithely roared his panzers over it like it was clear terrain....

i did win the game, barely, but that cost me a unit....worse.

ok, could be nazi tunnels, but if it looks like a mountain and it says it is a mountain, then either it should BE a mountain...or just make it something else that DOES WORK....

because even if you tell us to treat it like a mountain, someone is bound to hit the move button and since it shows you can go right thru it....

      
sunbeam60
Junior Member
Cadet

User Pages
Posts: 5
Registered:
September 2010
Re:Expert Mode: What works, what doesn't Sat, 27 August 2011 10:40
Hey, I think that's my scenario (Battle of Termoli), though it takes places on the Italian mainland (working on the 78th in Sicily right now, though, in an effort to chart all the major battles of the divivision's Italy campaign). I didn't realise that mountains didn't work - sorry. I have made an effort to remove non-working features, the ford and pontoon rules were removed, I just assumed that mountains work ... Hence this thread, asking for an overview over non-working features.
      
rasmussen81
DoW Content Provider
Designer's Oath

User Pages
Posts: 7072
Registered:
July 2007
Re:Expert Mode: What works, what doesn't Sat, 27 August 2011 12:43
I think this is the reason that Eric said it's easiest to only post battles that use the Base Game tiles and rules at this point. Eventually the Expert Mode should enforce all of the rules but it's still being developed...so the safest bet is to simply post the 'basic' battles.

Of course people are still welcome to put more advanced battles up there, but you run the risk of something not working the way you thought it would. Cool In the end it's all about having fun anyway, so it's really not too big a deal for me.

Remember, Expert Mode battles don't count toward Achievements or advancing your military rank. I don't even know if they apply toward your online rank...it's just like playing the computer, except you get to play a person and a battle that was made by another fan of the game! Smile
      
Grandviceroy
Member
Arnhem Victory

User Pages
Posts: 94
Registered:
June 2011
Re:Expert Mode: What works, what doesn't Sat, 27 August 2011 14:26
so even the designer of the scenario did not realize that the mountain is not a mountain!

sorry if i came down on you for that - obviously you didn't know either and, like me, assumed that if it looks like a mountain, and the cursor and card says it is a mountain, well, then...

is there a list of what does or does not work that those who design the expert scenarios can access.....because obviously it is more than just the basic game...seems like pacific, med and east front terrain all works, as do their units...

how about terrain pack? does all/most of that work?


      
JFKoski
Senior Member
Advanced Historian

User Pages
Posts: 603
Registered:
October 2005
Re:Expert Mode: What works, what doesn't Wed, 19 October 2011 21:57
Try using Escarpment (from Mediterranean) in place of Mountain. It's impassible and blocks line of sight.

Which is next: a release that fixes known bugs in the existing online game (e.g. Blitz w/sandbags), updating the editor to make working online games, or both at the same time?

PS: and how soon?

[Updated on: Wed, 19 October 2011 21:59]

      
    
Previous Topic:Lobby is full!
Next Topic:SFTF
Goto Forum: