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player8713
Junior Member

Posts: 1
Registered:
December 2003
  how do you play??? Sun, 14 December 2003 02:04
Just purchased Pirate's Cove. AAUUUGGGHHHH! too confusing and frustrating! How the hell do you play? Geez! Anywhere you can get instructions on how to actually play the game?
      
player8722
Junior Member

Posts: 2
Registered:
December 2003
Re:how do you play??? Sun, 14 December 2003 04:17
I agree!!!!!!!! Just bought the game. SOUNDED GREAT... Cant understand the rules... How do we battle? How do we draw more cards? What if a black ship and a player are on the same island, do they battle? WHO CONTROLS THE BLACK SHIPS!?!?! After a battle, how do you plunder an island? How do you defeat a ship or how does a ship retreat?!?! VERY CONFUSING INSTRUCTIONS. Not detailed enough for us simple minded folk who buy the game.
      
Loki73
Junior Member

Posts: 5
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December 2003
Re:how do you play??? Sun, 14 December 2003 08:42
Battle takes plase when 2 or more player or non-player ships are in the same harbor. For instance: If Bob and Sarah both picked to go to Hull Island during the navigation phase they would both have to fight as follows.
1-determine initiative-See whom has the highest number in the sails area. Lets say Sarah has 6 for sails and Bob has 4. Sarah whould get to fire a volly first.
2-Target and area on a players ship. I.E. sails, hull, cannon, crew. Sarah picks crew. Bob has his ring in the first 2 slot on the ships template. That means if he takes only one hit there he will be crippled and have to retreat to pirates cove (the one with the volcano). Sarah now looks at her cannon and crew numbers on the ships template. Crew she has a 3 and cannon she has 4. She will get 3 attack dice as she has only 3 crew to actually man cannons the fourth cannon is un-crewed.
3- roll dice (5's and 6's hit), Sarah rolls three dice and gets a 5, 2 and a 3.
One hit and two misses. Just enough to cause one damage to Bob's last remaing crew slot thus disabling his ship. Bob now places his ship in pirate's cove and Sarah wins Hull island and sarha would now get whatever booty was on the face up treasure card for that island during the plunder phase.

With Black ships, battles are done the same except they can only take damage to thier hull and if they won combat and are still standing at the end of the turn they regain any lost hull points. The way the black ship moves is clock wise around the islands. It will move at the very end phase to the next island going clockwise except pirate's cove. I hope that helped a bit. Take a look at the play summary on the main page that should help also.

      
Loki73
Junior Member

Posts: 5
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December 2003
Re:how do you play??? Sun, 14 December 2003 08:46
oh as for retreating. You can elect to go to pirate's cove without fighting a battle or if you've taken to much damage and wan't to pull out before you get crippled. If you elect to flee each opponent remaing behind gets one fame point each and you must roll to see if your crew will mutiny. Roll a d6 or six sides dice. On a roll of one you loose all treasure and gold on board and two fame points as your crew will make the captain walk the plank. If your having trouble with it mabye play with someone whom has played already.

[Updated on: Sun, 14 December 2003 08:48]

      
player8722
Junior Member

Posts: 2
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December 2003
Re:how do you play??? Sun, 14 December 2003 17:09
Who controls the black ship during a battle?? The pirate card says something like can shoot at players ship by controlling player or something like that.
      
Loki73
Junior Member

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December 2003
Re:how do you play??? Sun, 14 December 2003 19:39
Anyone who is not currently engaged in that battle may control the actions (roll dice) of the pirate ship. I.E. with the Royal Navy ship the controling player would choose where to hit you. Also if someone playes the Roal Navy intercept card and moves it to your location they get to roll dice on behalf of the Royal Navy.
      
MarkoPolo
-= Crew =-
Cadet

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Posts: 141
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October 2002
Re:how do you play??? Mon, 15 December 2003 23:43
In addition to Loki's suggestions, it's helpful to refer to the Summary Sheet available when you play. One side has the Game Turn and Combat Rules on it. This is the side I usually keep handy as it details what you do and when.

The other side has how to Rig you ship, shows the various ways fame points can be scored and talks about the special attributes of each island.

Hope these suggestions help. If not, let us know.

Mark
      
wuggaboy
Junior Member

Posts: 2
Registered:
April 2005
  Re:how do you play??? Mon, 04 April 2005 05:27
Just played the game (or tried to) for the first time tonight as well. The combat portion still confuses me a bit.

Loki3 previously commented:
Quote:

1-determine initiative-See whom has the highest number in the sails area. Lets say Sarah has 6 for sails and Bob has 4. Sarah whould get to fire a volly first.

What if the players in question do not have volley cards in their posession? Does combat still occur or not?
      
eric
-= Crew =-
Advanced Combat Training

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October 2002
Re:how do you play??? Mon, 04 April 2005 07:21
yes of course. Playing cards is completely optional. By order of decreasing sail speed, each player in turn targets another player's section of a ship and rolls dice equal to the minimum of his own cannon and crew values.
eric
      
wuggaboy
Junior Member

Posts: 2
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April 2005
Re:how do you play??? Tue, 05 April 2005 01:56
Thanks...with that in mind, now that I re-read the actual combat instructions carefully it makes much more sense.

Thanks for steering me in the right direction! Cool
      
Major Dallas
Junior Member

Posts: 1
Registered:
April 2005
Re:how do you play??? Wed, 20 April 2005 01:44
There certainly are a lot of rules, conditions, and such to absorb the first several times you play. What our family found helpful was to absorb as much as we could, and then jump right in! We knew that we were making mistakes, and agreed in advance to correct those mistakes just as soon as it was fair to everyone to do so. So, some of our mistakes got corrected mid-game, and some not until our second game. (And even then we found a few items that became much clearer, having played the game, that further corrected how we played the third game!)

Rule #1: Enjoy!

I'm reminded of Barbossa's line in Pirates of the Caribbean: Curse of the Black Pearl: "...the Code is more what you'd call 'guidelines' than actual rules." I've read from many other players that they treat the game this way--making sure that everyone is in agreement with the "guidelines" in advance, of course. Smile
      
piratedwarf
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Colonel

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March 2005
  Re:how do you play??? Thu, 21 April 2005 09:31
Another idea, which works for us, is that one player carefully reads the whole manual - with thought - once before the first game.

Good reading when you're sitting on the bus, train or toilet. Smile

Then he'll instruct the others and if and when an argument about the rules occurs you can always check what the manual says.

Of course you still might go wrong a couple of times, but that's nothing to worry about.

Must say that Pirate's Cove has probably the best and most beautiful instruction rules booklet I've ever seen - although other Days of Wonder games have nice ones as well. Actually enjoyed reading it, and really want to thank the authors for doing such a nice and thorough job.
      
CrazyEnigma
Junior Member

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March 2005
Re:how do you play??? Sat, 23 July 2005 11:14
I agree with the above previous reply.

It was very difficult to get all the rules down in a reading. The first game will take at least 2-3 hours to play to get the game rules. Once this is complete, read the rules again, and the rules will be much clear. I am sure those who play will enjoy the game if even if the rules are messed up.

The best way is to just start playing a couple of rounds, and when there is a battle read out the rule of engagement.

Prime Example: Memoir 44. Another excellent game by DOW, and it was difficult to understand some of the rules - Sand bag in a Village. What?? Can an armored vehicle (3 [armored attach strength] - 2 dice [armored attack in village] - 1 [sandbag protection] = 0) It didn't make any sense, until we read the manual again. Again, Infantry on a hill with sandbags - similar deal.

[Updated on: Sat, 23 July 2005 11:22]

      
keaawhaley
Junior Member

Posts: 18
Registered:
December 2005
Re:how do you play??? Mon, 09 January 2006 18:53
CrazyEnigma wrote on Sat, 23 July 2005 05:14

I agree with the above previous reply.

It was very difficult to get all the rules down in a reading. The first game will take at least 2-3 hours to play to get the game rules. Once this is complete, read the rules again, and the rules will be much clear. I am sure those who play will enjoy the game if even if the rules are messed up.

The best way is to just start playing a couple of rounds, and when there is a battle read out the rule of engagement.

Prime Example: Memoir 44. Another excellent game by DOW, and it was difficult to understand some of the rules - Sand bag in a Village. What?? Can an armored vehicle (3 [armored attach strength] - 2 dice [armored attack in village] - 1 [sandbag protection] = 0) It didn't make any sense, until we read the manual again. Again, Infantry on a hill with sandbags - similar deal.


I agree that both Memoir '44 and Pirate's Cove require a *careful* and *complete* reading of the rules. Complete is the key: important elements of gameplay are sometimes spread out in different places in the manual (e.g., Powder Keg card is an exception to Volley Card playing, discussed in the event card section at the end of the rules). We didn't play Memoir '44 correctly the first time (we played that defensive bonuses stacked, when they shouldn't, boy that made Omaha *really* hard for the Allies!)

What these games really could use is a full, ordered, flowchart of all possibilities and exceptions at each point/phase of the game. This is hard, would probably be very large, but it would answer most of the questions people have here in the forums. At the least, having the rules state the precedence of various rules, or have a few more explicit examples in an appendix of how to resolve cases where more than one special rules arise simultaneously and need to be resolved.
      
Taylor
Senior Member
Cadet

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Posts: 160
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January 2004
Re:how do you play??? Mon, 09 January 2006 20:15
I found it was a big help to print the FAQs for both games and read these together with the rules.

Taylor
      
Franck
-= Crew =-

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Posts: 1108
Registered:
February 2003
Re:how do you play??? Tue, 10 January 2006 21:57
May I suggest you to have a look at the animated tutorials that can be accessed on Pirate's Cove website?
They are located right on the homepage...

Have fun!
      
    
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