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stevens

Posts: 2725
Registered: February 2007
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nemesszili

Posts: 938
Registered: June 2008
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stevens

Posts: 2725
Registered: February 2007
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Talespinner

Posts: 119
Registered: March 2006
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Re:Campaign Book #2 Errata
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Sat, 24 December 2011 09:08

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| nemesszili wrote on Fri, 23 December 2011 10:53 | Fall Weiss (Minor Axis Victory - loved the cavalrymen!) and I'm preparing for giving the Americans hell on the Home Islands! I'm so addicted to this one! 
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And posts like this keep us working on more fun toys for Mem'44. 
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deemao

Posts: 159
Registered: March 2011
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Re:Campaign Book #2 Errata
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Sun, 25 December 2011 20:37

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Not a problam, but it's just a strange - in any of new scenario in CB2 isnt used a Jungle Fighters badge. And there are 5 of them.. Any logical explanation?
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stevens

Posts: 2725
Registered: February 2007
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Re:Campaign Book #2 Errata
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Sun, 25 December 2011 20:59

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The Jungle Fighter badge is a benefit that you get with a die roll in the EVENTS part of the scenarios.
So read up on those pages that list the extra events and you will find them.
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Erik Uitdebroeck

Posts: 734
Registered: December 2006
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Re:Campaign Book #2 Errata
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Mon, 26 December 2011 08:02

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Same story for the carpet bombing ?
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Oros

Posts: 75
Registered: August 2007
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Re:Campaign Book #2 Errata
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Mon, 26 December 2011 10:05

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| Erik Uitdebroeck wrote on Mon, 26 December 2011 15:02 | Same story for the carpet bombing ?
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Carpet bombing is used on Breakthrough Normandy and Air Aces campaign.
I just played one scenario of the Air Aces campaign that used this ability. I have to say, it's good to do this all the time, if you can keep your bomber alive as long as you can
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Erik Uitdebroeck

Posts: 734
Registered: December 2006
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Re:Campaign Book #2 Errata
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Mon, 26 December 2011 10:17

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Thanks for the quick response.
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deemao

Posts: 159
Registered: March 2011
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Re:Campaign Book #2 Errata
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Mon, 26 December 2011 11:51

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Thank you as well. Must look better next time to every option.
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BuddyHolly

Posts: 35
Registered: October 2004
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Re:Campaign Book #2 Errata
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Mon, 26 December 2011 18:02

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Not Errata per se.
This is not something that bothers me but I am not sure that there are 46 new scenarios. I spend time keeping track of all the new scenarios. I am thinking that there is more like 42 new scenarios. Anybody wish to confirm?
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--JP

Posts: 258
Registered: December 2004
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Re:Campaign Book #2 Errata
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Mon, 26 December 2011 18:17

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Looks like 46 to me. Check out page 16.
47 'non-italicized' scenarios, but Iwo Jima landings is listed twice (Air campaign and Island Hoppers)
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BuddyHolly

Posts: 35
Registered: October 2004
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Re:Campaign Book #2 Errata
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Mon, 26 December 2011 18:27

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Well I would argue at least 3 or 4 are from other expanisions. Coldstream Hill, Tenaru and Bloddy Ridge for example.
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--JP

Posts: 258
Registered: December 2004
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Re:Campaign Book #2 Errata
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Mon, 26 December 2011 18:57

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maybe some slight difference? I suppose you could always give the book back?
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BuddyHolly

Posts: 35
Registered: October 2004
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Re:Campaign Book #2 Errata
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Mon, 26 December 2011 19:45

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Maybe. Please dont misunderstand me. I would keep this book if there were only 30 scenarios or less. I am just anal and want to make sure that I am not missing anything. By the way I think this is one of the best expansions ever. Might even be better than the first campaign book.
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tank commander

Posts: 1788
Registered: October 2004
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--JP

Posts: 258
Registered: December 2004
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Re:Campaign Book #2 Errata
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Tue, 27 December 2011 23:19

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Missing an airfield in the list of hexes needed for Singapore.
Also, I have found that my CB2 book has _much_ better binding than CB1.
Thanks for hearing us DoW!
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stevens

Posts: 2725
Registered: February 2007
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eric

Posts: 3004
Registered: October 2002
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Re:Campaign Book #2 Errata
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Mon, 02 January 2012 18:37

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| --JP wrote on Tue, 27 December 2011 14:19 | Missing an airfield in the list of hexes needed for Singapore.
Also, I have found that my CB2 book has _much_ better binding than CB1.
Thanks for hearing us DoW!
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Putting the punchboard outside the book's cover, rather than inside, helped a lot.
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tank commander

Posts: 1788
Registered: October 2004
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--JP

Posts: 258
Registered: December 2004
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Re:Campaign Book #2 Errata
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Mon, 02 January 2012 22:59

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Seems that the British commander did not think well of defenseworks. They were 'demoralizing'.
Perhaps the japanese note is a balancer for the continuing campaign?
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rasmussen81

Posts: 6064
Registered: July 2007
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Re:Campaign Book #2 Errata
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Mon, 02 January 2012 23:30

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| tank commander wrote on Tue, 03 January 2012 01:40 | Are the special notes for Kota Bharu reversed?
If the Brits win they lose their sandbags in Breaking the Jitra Line.
If the Japanese win, the Brits get 1 free AP / AS Token in Slim River.
In each case the winning player gets hurt not rewarded - strange!
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I don't believe that's a mistake. Them's the rules.
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JJAZ

Posts: 483
Registered: May 2008
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Re:Campaign Book #2 Errata
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Tue, 03 January 2012 17:43

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| rasmussen81 wrote on Mon, 02 January 2012 23:30 |
| tank commander wrote on Tue, 03 January 2012 01:40 | Are the special notes for Kota Bharu reversed?
If the Brits win they lose their sandbags in Breaking the Jitra Line.
If the Japanese win, the Brits get 1 free AP / AS Token in Slim River.
In each case the winning player gets hurt not rewarded - strange!
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I don't believe that's a mistake. Them's the rules.
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Now i told John i did not want to win because of those negative conditions, so i won by losing
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ad79

Posts: 773
Registered: September 2007
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Re:Campaign Book #2 Errata
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Tue, 03 January 2012 19:40

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| --JP wrote on Tue, 27 December 2011 23:19 | Missing an airfield in the list of hexes needed for Singapore.
Also, I have found that my CB2 book has _much_ better binding than CB1.
Thanks for hearing us DoW!
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I have the correct number of airfields listed in my book. 1 of one type and 2 of the other type.
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rasmussen81

Posts: 6064
Registered: July 2007
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Re:Campaign Book #2 Errata
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Tue, 03 January 2012 20:07

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| ad79 wrote on Tue, 03 January 2012 22:40 |
| --JP wrote on Tue, 27 December 2011 23:19 | Missing an airfield in the list of hexes needed for Singapore.
Also, I have found that my CB2 book has _much_ better binding than CB1.
Thanks for hearing us DoW!
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I have the correct number of airfields listed in my book. 1 of one type and 2 of the other type.
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Ah yes, that was confusing! I tried to check all of the tiles to make sure the setup was correct for each scenario. Of course I might have missed some, but I tried to check everything carefully!
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tank commander

Posts: 1788
Registered: October 2004
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Re:Campaign Book #2 Errata
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Tue, 03 January 2012 22:27

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For Slim River.
The setup order terrain list lacks a RR bridge.
The map does not show one but probably because the locomotive is in the same hex as where that bridge should be.
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Brummbar44

Posts: 1120
Registered: June 2004
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Re:Campaign Book #2 Errata
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Thu, 05 January 2012 01:18

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| stevens wrote on Fri, 23 December 2011 10:36 | P. 36
"The special rule in the flowchart for Scenario #10 LANDINGS AT PELELIU references the Allies getting A SPECIAL bonus for exiting units off the board... but there are no exit rules in effect for the scenario? Is this an error or am I missing something... "
from Jedimusic on BGG
My guess is that they meant to state that "if you captured the Objective Medal on the Axis Baseline".
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When the campaign was created, this scenario originally listed the hex as an Exit hex thus the confusion. I suppose the campaign effect could equally be applied if the hex is held at the end of the scenario.
As I have referenced in another thread, the campaign seems to have been altered since I wrote it so I can no longer provide accurate support for it.
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Tuladin

Posts: 16
Registered: January 2006
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Re:Campaign Book #2 Errata
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Thu, 05 January 2012 02:18

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I don't know if this is errata, but i believe the plural of "landing craft" is "landing craft", not "landing crafts."
"Crafts" will not be caught by a spell checker because it is the correct plural of the kind of craft you would find in "arts and crafts." But when referring to more than one ship. or aircraft, or spacecraft, it should be craft - you never hear about an "aircrafts carrier," but they do carry more than one.
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Jaykay2010

Posts: 485
Registered: November 2009
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Re:Campaign Book #2 Errata
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Fri, 06 January 2012 12:52

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Not sure if this is errata, but it's got me ...
On the back cover, in the 'Contains' list there is reference made to the 6 Obstacle tiles. Three examples are given:
Broken Bridge
Landing Crafts
and 'Casemate'
Which tile is the casemate? Looking at my board of punchouts I can only assume its the variation of the Field Bunker? (of which there is one included).
Am i right? It's just that a Casemate to me is a concrete fortified bunker, which is not quite how the tile is represented. It's not a problem, I am more curious to know if a casemate has been represented/used/described in other ways within any of the previous mem44 scenarios.
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stevens

Posts: 2725
Registered: February 2007
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Re:Campaign Book #2 Errata
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Fri, 06 January 2012 13:38

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I think "casemate" might be the French term for bunker.
I know you are thinking of a reinforced concrete structure, but I don'r believe this is what DOW meant.
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stevens

Posts: 2725
Registered: February 2007
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Antoine

Posts: 1537
Registered: April 2007
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Re:Campaign Book #2 Errata
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Wed, 11 January 2012 13:36

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| Jaykay2010 écrit le Fri, 06 January 2012 12:52 | Which tile is the casemate? Looking at my board of punchouts I can only assume its the variation of the Field Bunker? (of which there is one included).
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Casemate is the French word (from Italian casamatta) for field bunker.
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stevens

Posts: 2725
Registered: February 2007
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Re:Campaign Book #2 Errata
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Wed, 25 January 2012 14:26

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On p. 52 of the Campaign Book
The British are defending in the Malay Peninsula
and yet the medal placed next to their victories is the US Purple Heart
bearing the profile of US president and former General of the Army, George Washington. The same fellow who defeated the British at the Battle of Yorktown in 1781. Seems a bit too magnanimous for the Brits to being giving old George the honors.

Probably just a mistake, as in other setups the British victories are represented appropriately by the Victoria Cross.
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stevens

Posts: 2725
Registered: February 2007
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Re:Campaign Book #2 Errata
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Wed, 25 January 2012 17:20

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Paradrop Questions:
http://www.daysofwonder.com/en/msg/?th=24373&start=0
| Antoine wrote on Wed, 25 January 2012 10:14 |
| ad79 schrieb am Thu, 19 January 2012 23:25 | 1. What happens if reserve roll, paradrop and those 3 late arrivals doesn't add up to 10?
2. What happens if I don't bring on those late arrivals, and thereby keeping the British unit total at under 10?
| In both cases the Axis player wins the game if he eliminates all enemy units.
If you play the campaign, the Axis player receives the maximum number of points anyway (10 points for this scenario, even if he 'only' eliminated 8 units).
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Cheng

Posts: 79
Registered: April 2006
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rasmussen81

Posts: 6064
Registered: July 2007
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Re:Campaign Book #2 Errata
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Thu, 26 January 2012 03:01

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| Cheng wrote on Thu, 26 January 2012 05:49 | The book isn't completely clear on whether Jungle Fighters can battle the turn they enter a jungle hex. On page 10, it says "they ignore Jungle movement and battle dice reductions." (Emphasis mine). From this I infer that they still cannot battle when moving into a jungle hex.
But on page 51, it says "this unit ignores terrain Movement and Battle restrictions." (Emphasis mine again). This implies that they can battle when moving into a jungle hex.
The second example is in the "what if" section, so maybe they meant it to be different, but it also refers to page 10, so I don't know.
Can anyone provide clarification?
(Also posted on BGG).
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Jungle Fighting troops can ignore Jungle movement and battle dice reductions...that means they can do things when entering a Jungle hex that other units can't, like battle. I believe that basically they can ignore the effect of Jungle Hexes.
You'll find that Jungle Fighting Troops are only available in the battles through the "What if" sections, so those rules apply just as much as page 10.
[Updated on: Thu, 26 January 2012 06:52]
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Cheng

Posts: 79
Registered: April 2006
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Re:Campaign Book #2 Errata
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Thu, 26 January 2012 03:12

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| rasmussen81 wrote on Wed, 25 January 2012 21:01 |
Jungle Fighting troops can ignore Jungle movement and battle dice reductions...that means they can so things when entering a Jungle hex that other units can't, like battle. Basically they can ignore the effect of Jungle Hexes.
You'll find that Jungle Fighting Troops are only available in the battles through the "What if" sections, so those rules apply just as much as page 10.
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Thanks for the prompt reply Jesse.
I always thought not being able battle when moving in was a "terrain battle restriction." (Discussed ad nauseum regarding the different versions of Behind Enemy Lines).
Also, on page 18, you can get Jungle Fighters during your reinforcement roll instead of elite infantry. I guess, upon further reflection, that could be mean that you only get Jungle Fighters if you're playing with that "what if" rule, and you get elite infantry otherwise, but that's not how I interpreted it the first time I read it. I assumed it was a choice.
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rasmussen81

Posts: 6064
Registered: July 2007
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Re:Campaign Book #2 Errata
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Thu, 26 January 2012 03:38

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| Cheng wrote on Thu, 26 January 2012 06:12 |
| rasmussen81 wrote on Wed, 25 January 2012 21:01 |
Jungle Fighting troops can ignore Jungle movement and battle dice reductions...that means they can so things when entering a Jungle hex that other units can't, like battle. Basically they can ignore the effect of Jungle Hexes.
You'll find that Jungle Fighting Troops are only available in the battles through the "What if" sections, so those rules apply just as much as page 10.
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Thanks for the prompt reply Jesse.
I always thought not being able battle when moving in was a "terrain battle restriction." (Discussed ad nauseum regarding the different versions of Behind Enemy Lines).
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I agree...but like you said, the rules on page 51 allows the the Jungle Fighters to ignore the restrictions from Jungle Terrain.
| Quote: | Also, on page 18, you can get Jungle Fighters during your reinforcement roll instead of elite infantry. I guess, upon further reflection, that could be mean that you only get Jungle Fighters if you're playing with that "what if" rule, and you get elite infantry otherwise, but that's not how I interpreted it the first time I read it. I assumed it was a choice.
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I think you might be right here. I failed to look at the book before answering and I simply remembered that there are no Jungle Troops that start on the map...I would have to look more closely at the Campaign to see if the Jungle Troops are always available or if they are only available with the "What If?" roll.
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stevens

Posts: 2725
Registered: February 2007
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Re:Campaign Book #2 Errata
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Thu, 26 January 2012 04:02

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So what you are saying Jesse is that to a JUNGLE FIGHTER, Jungle Terrain is treated as if it was an open Terrain Hex.
Is this correct?
Hence:
No movement restriction.
No battle restriction on entry
No dice reduction when attacking a unit on a Jungle Hex.
Just as if was an open Terrain hex.
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rasmussen81

Posts: 6064
Registered: July 2007
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